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WoH: Battle for Kalimdor v0.7

Contents

WoH: Battle for Kalimdor v0.7 (Map)

Level 5
Joined
Aug 13, 2005
Messages
119
A map, with custom spells (not all but at least 80% of the heroes are custom. The map has been released from 0.5. Much more bugs fixed and more new features. Remember, it CAN IMPROVE but it NEEDS YOU to suggest as many as you like.

To Lone_Wolf: Yo dude, thx for the suggestions. It does improve my map alot :).

This here is the changelog for 0.7:

=========================================

Version 0.7

I hastened the progress, making it 4v4. However, player no 4 for each team might get bugged.

You might notice some model/texture changes to some effects and heroes adn terrains. Since i wanted players
to realize that size is what matters for multiplayer maps. Some but not all:

Aurrius the Pure - Changed to Old White Beared Paladin
Weaken - Changed buff to Item Reveal Area model Effect attached at the hands
Terrain - Changed Demonic Portal Tile to Rocks Stuff

NOTICE - 6-8 Upcoming Heroes have been hidden in the map!

>>>>GAMEPLAY CHANGES<<<<
- Duels can be announced during gameplay, after a starting delay.
- A new NEUTRAL Hero summoner
- 6 Melee Units appear instead of 4 for each team
- 1 Quest Pending: Guardian's Crystal which awakes nagas at your will
- Income is effected with every Stronghold/Keep destroyed
- Towers are doubled, as in two towers in your way
- Reduced scale size averagely
- The Burrow/recruitment Center now sells tower upgrades, plans and workers
- Workers bought are able to upgrade and repair towers
- You are also able to "rebuild" your team's tower rubbles into tier 1 towers
- Strength and Agility Heroes do not gain mana from killing
- Removed some memory lags when choosing heroes
- Better Intro

>>>>UNIT/HERO/SKillS CHANGES<<<<
- 2 new "NEUTRAL HEROES" available at the Summoner of the Other Unknown
- Most spells are allowed to hit buildings
- Fixed a bug with Desert Pit where Dustox lifesteals from dead units.
- Somewhat decreased Health to all heroes, they become to0 bulky to kill at last stage (balancing methods)
- To reduce the size of the map overall, i changed Weaken's effect to an original effect
- Reduced the damage of mystic slash if target unit's health is not at required
- Desert Slide is now a charge spell
- Fixed a bug with Bloodshed
- Groundquake and Permafrost is less laggier
- Ravaged Earth Stuns
- Curse of Voodoo is now Voodoo Curse which halves health.




==========================================
 
Level 1
Joined
Jul 6, 2006
Messages
2
Awsome work BlademasterEXO. Great job. I will try researching some more ay your map and give a pm

Edit: Red player gets a random hero in the right side corner, where he can kill neutral heroes. Kinda buggy
Some places there alot of coins and such. Specialy in bushes and small areas.
The Portal monsters are ok but their research may not worked, take a look at it


Edit: I just played the map with some friends of mine and they all agree with the bugs i founded.
Also, i got some more ideas


-Great work with the building house, but i miss some building plans.
Plans: Farm, increasing your food storage and home for your people. Every 5 farm increasing X amount of people sendt out into the battle

-Battle Center, instead of 3 difftrent houses of research this building will add all 3 into 1 building. Also it research some other kinds of battle aid. Maybe aid from some races or add enchants on weapons, building.

-Engineer Housing/Wyvern Cave, Engineers/Wyvern Tamers aid the battle with Gyrocopters/Wyverns makeing the air a battle field

-Shaman Tower/Summoner`s Keep, Here will the magic units of the war train themself. The shamans will aid the Horde with several enchantsments and attacks. Their enchantsments and attack will cost less mana than the Summoner`s pets
THe Summoner`s pets will have melee or ranged/Magic attack but will cost a big amount of mana. Pet abilities can be researched by cost of gold/Stones

Will post more when my head is clearing=P
 
Level 5
Joined
Aug 13, 2005
Messages
119
UPDATE:
0.7b
THX LONE_WOLF!! U ROCK DUDE! Spit-Fire, ROCKS TOO!
Changelog:



Version 0.7b

This is a fast patch due to some major bugs, and some spoils to players
who dwnlded 0.7.

>>>>>GAMEPLAY CHANGES<<<<<
- Fixed major issue where you get Bass as a hero for red (then he kills the others, getting gold XD)
- Fixed a bug with the Spell Upgrades (Water Elemental Mostly)

>>>>>UNIT/HERO/Skill CHanges
- Tier 2 has a faster mana regeneration than the lesser tier 1 and so does 3 and 2


P.S, anyone who wonders y did i put that hero collection down there its because,
for an upcoming feature (-random).


=========================================
 
Level 5
Joined
Aug 13, 2005
Messages
119
Woah easy there..

okok, i think seperatin -neu and -ap was a bad idea..

Expect these upcoming: (sneak peaks)

- more (say 4-5 demons to be spawned) at the Portal
- Bugs and Balances
- More No Item Stealing Systems (just the altar)
- New Heroes
- New Potions
- Elemental Towers to be Built (OoOoOo)
- and more at my head


P.S The Demonic Portals currently are just the BEGINNING of whats coming for the next version.. expect recommended levels reaching 50 - 60 by 0.9 or somethin.

Then again, it would not be done without ur comments!!

Umm.. It might take awhile cuz i have school stuff to work at!
 
Level 3
Joined
Aug 6, 2006
Messages
24
ok another bug when u got the guardian stone u can use the town portal scroll it was dirty !! Another one Can U limit the Razormane Healer Because My Friend Got Crazy And Bought A Group Of It And his hero was jus like God !!! :D
 
Level 3
Joined
Aug 6, 2006
Messages
24
Oh Yah !! The Last Bug Cheack the Prices Of The Altar of Fusion !! Some R Not The Same From The Discription !!
Like It Said 350 Gold At The Base when U Fuse It Said 500 Gold !! One Of The One Is a Robe !! And 2-3 More Go Cheak !!
I wish U Good Luck In Ur Next Version !!
 
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