- Joined
- Aug 13, 2005
- Messages
- 119
A map, with custom spells (not all but at least 80% of the heroes are custom. The map has been released from 0.5. Much more bugs fixed and more new features. Remember, it CAN IMPROVE but it NEEDS YOU to suggest as many as you like.
To Lone_Wolf: Yo dude, thx for the suggestions. It does improve my map alot .
This here is the changelog for 0.7:
=========================================
Version 0.7
I hastened the progress, making it 4v4. However, player no 4 for each team might get bugged.
You might notice some model/texture changes to some effects and heroes adn terrains. Since i wanted players
to realize that size is what matters for multiplayer maps. Some but not all:
Aurrius the Pure - Changed to Old White Beared Paladin
Weaken - Changed buff to Item Reveal Area model Effect attached at the hands
Terrain - Changed Demonic Portal Tile to Rocks Stuff
NOTICE - 6-8 Upcoming Heroes have been hidden in the map!
>>>>GAMEPLAY CHANGES<<<<
- Duels can be announced during gameplay, after a starting delay.
- A new NEUTRAL Hero summoner
- 6 Melee Units appear instead of 4 for each team
- 1 Quest Pending: Guardian's Crystal which awakes nagas at your will
- Income is effected with every Stronghold/Keep destroyed
- Towers are doubled, as in two towers in your way
- Reduced scale size averagely
- The Burrow/recruitment Center now sells tower upgrades, plans and workers
- Workers bought are able to upgrade and repair towers
- You are also able to "rebuild" your team's tower rubbles into tier 1 towers
- Strength and Agility Heroes do not gain mana from killing
- Removed some memory lags when choosing heroes
- Better Intro
>>>>UNIT/HERO/SKillS CHANGES<<<<
- 2 new "NEUTRAL HEROES" available at the Summoner of the Other Unknown
- Most spells are allowed to hit buildings
- Fixed a bug with Desert Pit where Dustox lifesteals from dead units.
- Somewhat decreased Health to all heroes, they become to0 bulky to kill at last stage (balancing methods)
- To reduce the size of the map overall, i changed Weaken's effect to an original effect
- Reduced the damage of mystic slash if target unit's health is not at required
- Desert Slide is now a charge spell
- Fixed a bug with Bloodshed
- Groundquake and Permafrost is less laggier
- Ravaged Earth Stuns
- Curse of Voodoo is now Voodoo Curse which halves health.
==========================================
To Lone_Wolf: Yo dude, thx for the suggestions. It does improve my map alot .
This here is the changelog for 0.7:
=========================================
Version 0.7
I hastened the progress, making it 4v4. However, player no 4 for each team might get bugged.
You might notice some model/texture changes to some effects and heroes adn terrains. Since i wanted players
to realize that size is what matters for multiplayer maps. Some but not all:
Aurrius the Pure - Changed to Old White Beared Paladin
Weaken - Changed buff to Item Reveal Area model Effect attached at the hands
Terrain - Changed Demonic Portal Tile to Rocks Stuff
NOTICE - 6-8 Upcoming Heroes have been hidden in the map!
>>>>GAMEPLAY CHANGES<<<<
- Duels can be announced during gameplay, after a starting delay.
- A new NEUTRAL Hero summoner
- 6 Melee Units appear instead of 4 for each team
- 1 Quest Pending: Guardian's Crystal which awakes nagas at your will
- Income is effected with every Stronghold/Keep destroyed
- Towers are doubled, as in two towers in your way
- Reduced scale size averagely
- The Burrow/recruitment Center now sells tower upgrades, plans and workers
- Workers bought are able to upgrade and repair towers
- You are also able to "rebuild" your team's tower rubbles into tier 1 towers
- Strength and Agility Heroes do not gain mana from killing
- Removed some memory lags when choosing heroes
- Better Intro
>>>>UNIT/HERO/SKillS CHANGES<<<<
- 2 new "NEUTRAL HEROES" available at the Summoner of the Other Unknown
- Most spells are allowed to hit buildings
- Fixed a bug with Desert Pit where Dustox lifesteals from dead units.
- Somewhat decreased Health to all heroes, they become to0 bulky to kill at last stage (balancing methods)
- To reduce the size of the map overall, i changed Weaken's effect to an original effect
- Reduced the damage of mystic slash if target unit's health is not at required
- Desert Slide is now a charge spell
- Fixed a bug with Bloodshed
- Groundquake and Permafrost is less laggier
- Ravaged Earth Stuns
- Curse of Voodoo is now Voodoo Curse which halves health.
==========================================