Gameplay & Entertainment:To start the game, the map baffled me. The only way you will know how to play this game, is if you read the commands list in the quest. They are neatly organized and thought out well. A huge problem with it, is that it does not say how to get the units, just how to command them. Stating that the number of clicks a unit gets from you is how many spawn would help a lot.
Now commanding, the game is becoming fun as I wasn't trying to find out how to play. The game is equally a unit tester and a sit back and see who wins kind of game. I'm glad you put melee/default units in, with out them, I would get bored quickly. The gameplay is creative, as opposed to other games where you set up fights. A vast number of working commands are fun to use, especially how you can ally the bots together. You also have camera, spawn creeps, change color, change hero levels, change hero attributes, day, night, weather, all of that.
Another feature, tree placement and neutral building placement are interesting to an extant, but most of the passive buildings don't do anything, or look good to act as a doodad. For the tree placement, it's a nice change from other maps how you build it instead of spawning it so I can "shift click". There is also little need for all the other trees, everywhere is Lordaeron summer except the camps near the corners.
12/20
Terrain & Layout:Although the map is 85% Lordaeron grass, it is quite acceptable for a map like this. It wouldn't hurt to put design around the grass, or make each side have a bigger theme to it.
I respect and encourage the choice of no use of leveling or cliffs anywhere near the middle, because some know that higher ground gives advantages to ground range units.
The map layout is okay, except you have so much space in most of the map, especially the edges and the corners. The corners are crowded to much, I'll explain more of this problem below. Overall the terrain is empty and could have a design around it, so I give a below average score.
4/10
Doodads & Scenery:Again, most of the map is empty excluding the mini camps (or what you call them) are aesthetically better than most maps I see. The orc one is my favorite, I'll use those as walls one day. I will increase the score if you make more of the map like that in there respective zones, you placed the doodads in them carefully.
I see the to workers you can produce wasted, different color trees over putting other environmental doodads is a good choice.
5/10
Bugs & Consistency:There are no major bugs or any bugs I found at all, I applaud you for all of the neatly produced commands for working. There are a minor faults.
1. The corners are small and it is difficult selecting some units. As they are crowded, I take time in making sure I click the right ones so I don't have to kill them. Air units are blocking! You can find small spots to click on ground units near the air ones, but it's annoying.
2. No hot key for kill (Which is single target), death walks to slow. Makes every thing slower.
That's all.
4/5
Presentation:I see in your map that it says don't ask for better description, but you just need a few things. Rules are you need screenshots. You also need credits in game AND in the Hive description. State whether the map is protected, a changelog, and if you have a small description on how to play you're set! Remember to add how to get the units in the circle of power.
2/5