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Triggers
Battle Creator.w3x
Variables
Inizializzazione
Nomi e Colori
Visuale
Invulnerabili
Tempo
Tempo 2
Bestie
Mana
Risorse
Alberello
Albero di Loarderon Estivo
Albero di Loarderon Invernale
Albero di Loarderon Autunnale
Albero di Loarderon Nevoso
Albero di Ashenvale
Albero di Barrens
Albero di Northrend
Albero in Rovina
Albero della Citta
Albero delle Terre Esterne
Albero delle Caverne
Spirito
Strutture Neutrali 1
Strutture Neutrali 2
Strutture Neutrali 3
Strutture Neutrali 4
Strutture Neutrali 5
Strutture Neutrali 6
Strutture Neutrali 7
Strutture Neutrali 8
Strutture Neutrali 9
Strutture Neutrali 10
Unità
Crea Unita Umani
Crea Unita Orchi
Crea Unita Non Morti
Crea Unita Elfi della Notte
Crea Unita Umani 2
Crea Unita Orchi 2
Crea Unita Non Morti 2
Crea Unita Elfi della Notte 2
Uccidi Unita
Impadronisciti Unita
Comandi
Crea Comandi
Seleziona Circolo del Potere
Unita
Crea Gnoll
Crea Ogre
Crea Golem
Crea Draghi Rossi
Crea Troll Silvani
Crea Murloc
Nebbia
Vento
Pioggia
Sereno
Notte
Giorno
Telecamera Alta
Telecamera Umani
Telecamera Orchi
Telecamera Non Morti
Telecamera Elfi della Notte
Ordina Attacco
Sposta Umani
Sposta Orchi
Sposta Non Morti
Sposta Elfi della Notte
Sposta Tutti
Muovi Umani
Muovi Orchi
Muovi Non Morti
Muovi Elfi della Notte
Tutti Alleati
Tutti Nemici
Umani Orchi Alleati
Umani Orchi Nemici
Umani Non Morti Alleati
Umani Non Morti Nemici
Umani Elfi della Notte Alleati
Umani Elfi della Notte Nemici
Non Morti Orchi Alleati
Non Morti Orchi Nemici
Non Morti Elfi della Notte Alleati
Non Morti Elfi della Notte Nemici
Elfi della Notte Orchi Nemici
Elfi della Notte Orchi Alleati
Tutte le Aure
Aura Blasfema
Aura Brillante
Aura Vampirica
Aura di Appassimento
Aura di Comando
Aura di Devozione
Aura di Precisione
Aura di Resistenza
Aura di Spine
Livelli
Livello 1
Livello 2
Livello 3
Livello 4
Livello 5
Livello 6
Livello 7
Livello 8
Livello 9
Livello 10
Rosso
Blu
Ciano
Viola
Giallo
Arancione
Verde
Rosa
Grigio
Celeste
Verde Scuro
Marrone
Nero
Abbassa Terreno
Alza Terreno
Terra
Terra Erbosa
Terra Ruvida
Roccia
Erba
Erba Scura
Pausa
Riprendi
Forza 100
Agilita 100
Intelligenza 100
Inserisci il codice dello script personalizzato per la mappa nello spazio sottostante. Il testo verrà incluso nello script della mappa dopo che le variabili sono state dichiarate e prima di qualsiasi codice trigger.
Name
Type
is_array
initial_value
Eroe
unit
No
Nebbia
weathereffect
No
Pioggia
weathereffect
No
Unita
unit
No
Vento
weathereffect
No
Nomi e Colori
Events
Map initialization
Conditions
Actions
Player - Change color of Player 1 (Red) to Maroon , Changing color of existing units
Player - Change color of Player 2 (Blue) to Red , Changing color of existing units
Player - Change color of Player 3 (Teal) to Purple , Changing color of existing units
Player - Change color of Player 4 (Purple) to Blue , Changing color of existing units
Player - Change color of Player 5 (Yellow) to Light Blue , Changing color of existing units
Player - Set name of Player 2 (Blue) to Orchi
Player - Set name of Player 3 (Teal) to Non-Morti
Player - Set name of Player 4 (Purple) to Elfi della Notte
Player - Set name of Player 5 (Yellow) to Umani
Visuale
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across (Playable map area)
Invulnerabili
Events
Map initialization
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Neutral Passive.) and do (Make (Picked unit) Invulnerable)
Tempo
Events
Map initialization
Conditions
Actions
Game - Turn the day/night cycle Off
Game - Set the time of day to 12.00
Environment - Create at (Entire map) the weather effect Lordaeron Rain (Heavy)
Set Variable Set Pioggia = (Last created weather effect)
Wait 0.01 seconds
Environment - Create at (Entire map) the weather effect Dungeon White Fog (Heavy)
Set Variable Set Nebbia = (Last created weather effect)
Wait 0.01 seconds
Environment - Create at (Entire map) the weather effect Wind (Heavy)
Set Variable Set Vento = (Last created weather effect)
Tempo 2
Events
Map initialization
Conditions
Actions
Environment - Turn Pioggia Off
Wait 0.01 seconds
Environment - Turn Nebbia Off
Wait 0.01 seconds
Environment - Turn Vento Off
Bestie
Events
Map initialization
Conditions
Actions
Player - Disable sleeping for all creeps
Mana
Events
Map initialization
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Set mana of (Picked unit) to 100%)
Risorse
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 1000000000
Player - Set Player 1 (Red) . Current lumber to 1000000000
Albero di Loarderon Estivo
Events
Unit - A unit Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Tree (Loarderon Summer)
Actions
Unit - Remove (Constructed structure) from the game
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Position of (Constructed structure)) facing (Random angle) with scale 1 and variation (Random integer number between 1 and 10)
Albero di Loarderon Invernale
Events
Unit - A unit Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Tree (Loarderon Winter)
Actions
Unit - Remove (Constructed structure) from the game
Destructible - Create a WTtw (Unexpected type: 'destructablecode') at (Position of (Constructed structure)) facing (Random angle) with scale 1 and variation (Random integer number between 1 and 10)
Albero di Loarderon Autunnale
Events
Unit - A unit Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Tree (Loarderon Fall)
Actions
Unit - Remove (Constructed structure) from the game
Destructible - Create a FTtw (Unexpected type: 'destructablecode') at (Position of (Constructed structure)) facing (Random angle) with scale 1 and variation (Random integer number between 1 and 10)
Albero di Loarderon Nevoso
Events
Unit - A unit Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Tree (Snowy)
Actions
Unit - Remove (Constructed structure) from the game
Destructible - Create a WTst (Unexpected type: 'destructablecode') at (Position of (Constructed structure)) facing (Random angle) with scale 1 and variation (Random integer number between 1 and 10)
Albero di Ashenvale
Events
Unit - A unit Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Tree (Ashenvale)
Actions
Unit - Remove (Constructed structure) from the game
Destructible - Create a ATtr (Unexpected type: 'destructablecode') at (Position of (Constructed structure)) facing (Random angle) with scale 1 and variation (Random integer number between 1 and 10)
Albero di Barrens
Events
Unit - A unit Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Tree (Barrens)
Actions
Unit - Remove (Constructed structure) from the game
Destructible - Create a BTtw (Unexpected type: 'destructablecode') at (Position of (Constructed structure)) facing (Random angle) with scale 1 and variation (Random integer number between 1 and 10)
Albero di Northrend
Events
Unit - A unit Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Tree (Northrend)
Actions
Unit - Remove (Constructed structure) from the game
Destructible - Create a NTtw (Unexpected type: 'destructablecode') at (Position of (Constructed structure)) facing (Random angle) with scale 1 and variation (Random integer number between 1 and 10)
Albero in Rovina
Events
Unit - A unit Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Tree (Ruin)
Actions
Unit - Remove (Constructed structure) from the game
Destructible - Create a ZTtw (Unexpected type: 'destructablecode') at (Position of (Constructed structure)) facing (Random angle) with scale 1 and variation (Random integer number between 1 and 10)
Albero della Citta
Events
Unit - A unit Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Tree (City)
Actions
Unit - Remove (Constructed structure) from the game
Destructible - Create a YTct (Unexpected type: 'destructablecode') at (Position of (Constructed structure)) facing (Random angle) with scale 1 and variation 0
Albero delle Terre Esterne
Events
Unit - A unit Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Tree (Outlands)
Actions
Unit - Remove (Constructed structure) from the game
Destructible - Create a OTtw (Unexpected type: 'destructablecode') at (Position of (Constructed structure)) facing (Random angle) with scale 1 and variation 0
Albero delle Caverne
Events
Unit - A unit Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Tree (Cave)
Actions
Unit - Remove (Constructed structure) from the game
Destructible - Create a DTsh (Unexpected type: 'destructablecode') at (Position of (Constructed structure)) facing (Random angle) with scale 1 and variation 0
Strutture Neutrali 1
Events
Unit - A unit Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Gold Mine
Actions
Unit - Change ownership of (Constructed structure) to Neutral Passive and Change color
Strutture Neutrali 2
Events
Unit - A unit Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Fountain of Health
Actions
Unit - Change ownership of (Constructed structure) to Neutral Passive and Change color
Strutture Neutrali 3
Events
Unit - A unit Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Fountain of Mana
Actions
Unit - Change ownership of (Constructed structure) to Neutral Passive and Change color
Strutture Neutrali 4
Events
Unit - A unit Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Goblin Merchant
Actions
Unit - Change ownership of (Constructed structure) to Neutral Passive and Change color
Strutture Neutrali 5
Events
Unit - A unit Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Goblin Laboratory
Actions
Unit - Change ownership of (Constructed structure) to Neutral Passive and Change color
Strutture Neutrali 6
Events
Unit - A unit Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Mercenary Camp (Lordaeron Summer)
Actions
Unit - Change ownership of (Constructed structure) to Neutral Passive and Change color
Strutture Neutrali 7
Events
Unit - A unit Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Marketplace
Actions
Unit - Change ownership of (Constructed structure) to Neutral Passive and Change color
Strutture Neutrali 8
Events
Unit - A unit Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Tavern
Actions
Unit - Change ownership of (Constructed structure) to Neutral Passive and Change color
Strutture Neutrali 9
Events
Unit - A unit Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Red Dragon Roost
Actions
Unit - Change ownership of (Constructed structure) to Neutral Passive and Change color
Strutture Neutrali 10
Events
Unit - A unit Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Fountain of Blood
Actions
Unit - Change ownership of (Constructed structure) to Neutral Passive and Change color
Crea Unita Umani
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Race of (Triggering unit)) Equal to Human
(Owner of (Triggering unit)) Equal to Neutral Passive
Actions
Unit - Create 1 . (Unit-type of (Triggering unit)) for Player 5 (Yellow) at (Position of Circle of Power 0050 <gen>) facing Default building facing degrees
Crea Unita Orchi
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Race of (Triggering unit)) Equal to Orc
(Owner of (Triggering unit)) Equal to Neutral Passive
Actions
Unit - Create 1 . (Unit-type of (Triggering unit)) for Player 2 (Blue) at (Position of Circle of Power 0049 <gen>) facing Default building facing degrees
Crea Unita Non Morti
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Race of (Triggering unit)) Equal to Undead
(Owner of (Triggering unit)) Equal to Neutral Passive
Actions
Unit - Create 1 . (Unit-type of (Triggering unit)) for Player 3 (Teal) at (Position of Circle of Power 0052 <gen>) facing Default building facing degrees
Crea Unita Elfi della Notte
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Race of (Triggering unit)) Equal to Night Elf
(Owner of (Triggering unit)) Equal to Neutral Passive
Actions
Unit - Create 1 . (Unit-type of (Triggering unit)) for Player 4 (Purple) at (Position of Circle of Power 0051 <gen>) facing Default building facing degrees
Crea Unita Umani 2
Events
Unit - A unit enters Umani_1 <gen>
Unit - A unit enters Umani_2 <gen>
Unit - A unit enters Umani_3 <gen>
Conditions
Actions
Unit - Create 1 . (Unit-type of (Entering unit)) for Player 5 (Yellow) at (Position of Circle of Power 0050 <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Crea Unita Orchi 2
Events
Unit - A unit enters Orchi_1 <gen>
Unit - A unit enters Orchi_2 <gen>
Unit - A unit enters Orchi_3 <gen>
Conditions
Actions
Unit - Create 1 . (Unit-type of (Entering unit)) for Player 2 (Blue) at (Position of Circle of Power 0049 <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Crea Unita Non Morti 2
Events
Unit - A unit enters Non_Morti_1 <gen>
Unit - A unit enters Non_Morti_2 <gen>
Unit - A unit enters Non_Morti_3 <gen>
Conditions
Actions
Unit - Create 1 . (Unit-type of (Entering unit)) for Player 3 (Teal) at (Position of Circle of Power 0052 <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Crea Unita Elfi della Notte 2
Events
Unit - A unit enters Elfi_della_Notte_1 <gen>
Unit - A unit enters Elfi_della_Notte_2 <gen>
Unit - A unit enters Elfi_della_Notte_3 <gen>
Conditions
Actions
Unit - Create 1 . (Unit-type of (Entering unit)) for Player 4 (Purple) at (Position of Circle of Power 0051 <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Uccidi Unita
Events
Unit - Circle of Power 0048 <gen> Begins channeling an ability
Conditions
(Ability being cast) Equal to Kill
Actions
Unit - Make (Target unit of ability being cast) Explode on death
Wait 0.25 seconds
Unit - Kill (Target unit of ability being cast)
Impadronisciti Unita
Events
Unit - Circle of Power 0048 <gen> Begins channeling an ability
Conditions
(Ability being cast) Equal to Possession
Actions
Unit - Move (Target unit of ability being cast) instantly to (Center of (Playable map area))
Crea Comandi
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Circle of Power with the description You can select the Circle of Power by pressing the ESC key. , using icon path ReplaceableTextures\CommandButtons\BTNCOP.blp
Quest - Create a Required quest titled Orders with the description You can order all units to attack the center of the map by writing:- AttackOr other travel writing:- Shift Humans- Shift Orcs- Shift Undead- Shift Night Elves- Shift All- Move Humans- Move Orcs- Move Undead- Move Night Elves , using icon path ReplaceableTextures\CommandButtons\BTNAttack.blp
Quest - Create a Required quest titled Alliances with the description You can change alliances writing:- All Allies- All Enemies- Humans/Orcs Allies- Humans Orcs Enemies- Humans/Undead Allies- Humans/Undead Enemies- Humans/Night Elves Allies- Humans/Night Elves Enemies- Orcs/Humans Allies- Orcs/Humans Enemies- Orcs/Undead Allies- Orcs/Undead Enemies- Orcs/Night Elves Allies- Orcs/Night Elves Enemies- Undead/Humans Allies- Undead/Humans Enemies- Undead/Orcs Allies- Undead/Orcs Enemies- Undead/Night Elves Allies- Undead/Night Elves Enemies- Night Elves/Humans Allies- Night Elves/Humans Enemies- Night Elves/Orcs Allies- Night Elves/Orcs Enemies- Night Elves/Undead Allies- Night Elves/Undead Enemies , using icon path ReplaceableTextures\WorldEditUI\Editor-MultipleUnits.blp
Quest - Create a Required quest titled Time with the description You can change time writing:- Day- Night , using icon path ReplaceableTextures\CommandButtons\BTNElunesBlessing.blp
Quest - Create a Required quest titled Weather with the description You can change the weather writing:- Clear- Rain- Fog- Wind , using icon path ReplaceableTextures\CommandButtons\BTNrain.blp
Quest - Create a Required quest titled Colors with the description You can change the color of the last selected unit by writing:- Red- Blue- Cian- Purple- Yellow- Orange- Green- Pink- Gray- Azure- Dark Green- Brown- Black , using icon path ReplaceableTextures\CommandButtons\BTNShpereOfVoid.blp
Quest - Create a Required quest titled Levels with the description You can change the level of the last selected hero by writing:- Level 1- Level 2- Level 3- Level 4- Level 5- Level 6- Level 7- Level 8- Level 9- Level 10 , using icon path ReplaceableTextures\CommandButtons\BTNSkillz.blp
Quest - Create a Required quest titled Status Points with the description You can change the level of strength, agility or intelligence of the last selected hero by writing:- Strength +100- Agility +100- Intelligence +100 , using icon path ReplaceableTextures\CommandButtons\BTNTomeBrown.blp
Quest - Create a Required quest titled Creeps with the description You can create creeps writing:- Gnoll- Murloc- High Troll- Ogre- Golem- Red Dragons , using icon path ReplaceableTextures\CommandButtons\BTNAuraOfDarkness.blp
Quest - Create a Required quest titled Auras with the description You can add an aura to the last selected unit by writing:- All Auras- Unholy Aura- Brilliance Aura- Vampiric Aura- Fading Aura- Command Aura- Devotion Aura- Trueshot Aura- Resistence Aura- Thorns Aura , using icon path ReplaceableTextures\CommandButtons\BTNHumanCaptureFlag.blp
Quest - Create a Required quest titled Terrain with the description You can change the terrain by writing:- Up Terrain- Down Terrain- Dirt- Rough Dirt- Grassy Dirt- Grass- Dark Grass- Stone , using icon path ReplaceableTextures\WorldEditUI\Doodad-Cliff.blp
Quest - Create a Required quest titled Game with the description You can modify the game writing:- Pause- Resume , using icon path ReplaceableTextures\CommandButtons\BTNReplay-Pause.blp
Quest - Create a Required quest titled Camera with the description You can move the camera by writing:- High Camera- Human Camera- Orc Camera- Undead Camera- Night Elves Camera , using icon path ReplaceableTextures\CommandButtons\BTNCamera.blp
Quest - Create a Optional quest titled Thanks to... with the description MODELSDeathbringer for his Artisian (Peasant) model-Grendel for his Bone Sentinell (Skeleton Assassin) modelAmdor for his Cenobite (Acolyte) modelWolfmanArc for his Champion modelpaulH for his Carftsman (High Elf Worker) model-Grendel for his Fell Orc Warlock (Chieftain Warlock Fel Orc) modelTenebrae for his NE Blademaster (Warrior) modelpaulH for his Peon modelPROXY for his Twilight Peon (Peon) modelWolfmanArc for his Spell Weaver (Healer) model-Grendel for his Tormentor (Fel Orc Executioner) modellevigeorge1617 for his Treant Mage model-Grendel for his Undead Fire Mage (Skeleton Fire Summoner) modelJesusHipster for his Wisp modelcommunist_orc for his Spikes Wood and Wall Wood modelsICONSnhuman89 for his Rain icondarkdeathknight for his Camera iconPeeKay for his Sphere of Voids (Colors) iconWolfmanArc for his Spell Weaver (Healer) icon , using icon path ReplaceableTextures\CommandButtons\BTNMedalionOfCourage.blp
Seleziona Circolo del Potere
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Selection - Select Circle of Power 0048 <gen> for Player 1 (Red)
Unita
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Passive
(Triggering unit) Not equal to Circle of Power 0050 <gen>
(Triggering unit) Not equal to Castle 0109 <gen>
(Triggering unit) Not equal to Circle of Power 0049 <gen>
(Triggering unit) Not equal to Fortress 0106 <gen>
(Triggering unit) Not equal to Circle of Power 0051 <gen>
(Triggering unit) Not equal to Tree of Eternity 0108 <gen>
(Triggering unit) Not equal to Circle of Power 0052 <gen>
(Triggering unit) Not equal to Black Citadel 0107 <gen>
(Triggering unit) Not equal to Circle of Power 0120 <gen>
(Triggering unit) Not equal to Circle of Power 0114 <gen>
(Triggering unit) Not equal to Circle of Power 0118 <gen>
(Triggering unit) Not equal to Circle of Power 0112 <gen>
(Triggering unit) Not equal to Circle of Power 0110 <gen>
(Triggering unit) Not equal to Circle of Power 0111 <gen>
(Triggering unit) Not equal to Circle of Power 0119 <gen>
(Triggering unit) Not equal to Circle of Power 0115 <gen>
(Triggering unit) Not equal to Circle of Power 0117 <gen>
(Triggering unit) Not equal to Circle of Power 0116 <gen>
(Triggering unit) Not equal to Circle of Power 0113 <gen>
(Triggering unit) Not equal to Circle of Power 0121 <gen>
(Triggering unit) Not equal to Circle of Power 0048 <gen>
Actions
Set Variable Set Unita = (Triggering unit)
Crea Gnoll
Events
Player - Player 1 (Red) types a chat message containing - Gnoll (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Gnoll Brute for Neutral Hostile at (Center of Crea_Creep_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Unit - Create 1 . Gnoll Brute for Neutral Hostile at (Center of Crea_Creep_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Unit - Create 1 . Gnoll Brute for Neutral Hostile at (Center of Crea_Creep_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Unit - Create 1 . Gnoll Brute for Neutral Hostile at (Center of Crea_Creep_4 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Wait 0.50 seconds
Unit - Create 1 . Gnoll for Neutral Hostile at (Center of Crea_Creep_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Unit - Create 1 . Gnoll for Neutral Hostile at (Center of Crea_Creep_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Unit - Create 1 . Gnoll for Neutral Hostile at (Center of Crea_Creep_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Unit - Create 1 . Gnoll for Neutral Hostile at (Center of Crea_Creep_4 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Wait 0.50 seconds
Unit - Create 1 . Gnoll for Neutral Hostile at (Center of Crea_Creep_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Unit - Create 1 . Gnoll for Neutral Hostile at (Center of Crea_Creep_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Unit - Create 1 . Gnoll for Neutral Hostile at (Center of Crea_Creep_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Unit - Create 1 . Gnoll for Neutral Hostile at (Center of Crea_Creep_4 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Wait 0.50 seconds
Unit - Create 1 . Gnoll Poacher for Neutral Hostile at (Center of Crea_Creep_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Unit - Create 1 . Gnoll Poacher for Neutral Hostile at (Center of Crea_Creep_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Unit - Create 1 . Gnoll Poacher for Neutral Hostile at (Center of Crea_Creep_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Unit - Create 1 . Gnoll Poacher for Neutral Hostile at (Center of Crea_Creep_4 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Wait 0.50 seconds
Unit - Create 1 . Gnoll Poacher for Neutral Hostile at (Center of Crea_Creep_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Unit - Create 1 . Gnoll Poacher for Neutral Hostile at (Center of Crea_Creep_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Unit - Create 1 . Gnoll Poacher for Neutral Hostile at (Center of Crea_Creep_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Unit - Create 1 . Gnoll Poacher for Neutral Hostile at (Center of Crea_Creep_4 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Crea Ogre
Events
Player - Player 1 (Red) types a chat message containing - Ogre (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Ogre Lord for Neutral Hostile at (Center of Crea_Creep_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Unit - Create 1 . Ogre Lord for Neutral Hostile at (Center of Crea_Creep_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Unit - Create 1 . Ogre Lord for Neutral Hostile at (Center of Crea_Creep_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Unit - Create 1 . Ogre Lord for Neutral Hostile at (Center of Crea_Creep_4 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Wait 0.50 seconds
Unit - Create 1 . Ogre Magi for Neutral Hostile at (Center of Crea_Creep_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Unit - Create 1 . Ogre Magi for Neutral Hostile at (Center of Crea_Creep_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Unit - Create 1 . Ogre Magi for Neutral Hostile at (Center of Crea_Creep_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Unit - Create 1 . Ogre Magi for Neutral Hostile at (Center of Crea_Creep_4 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Wait 0.50 seconds
Unit - Create 1 . Ogre Mauler for Neutral Hostile at (Center of Crea_Creep_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Unit - Create 1 . Ogre Mauler for Neutral Hostile at (Center of Crea_Creep_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Unit - Create 1 . Ogre Mauler for Neutral Hostile at (Center of Crea_Creep_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Unit - Create 1 . Ogre Mauler for Neutral Hostile at (Center of Crea_Creep_4 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Wait 0.50 seconds
Unit - Create 1 . Ogre Warrior for Neutral Hostile at (Center of Crea_Creep_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Unit - Create 1 . Ogre Warrior for Neutral Hostile at (Center of Crea_Creep_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Unit - Create 1 . Ogre Warrior for Neutral Hostile at (Center of Crea_Creep_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Unit - Create 1 . Ogre Warrior for Neutral Hostile at (Center of Crea_Creep_4 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Crea Golem
Events
Player - Player 1 (Red) types a chat message containing - Golem (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Granite Golem for Neutral Hostile at (Center of Crea_Creep_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Unit - Create 1 . Granite Golem for Neutral Hostile at (Center of Crea_Creep_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Unit - Create 1 . Granite Golem for Neutral Hostile at (Center of Crea_Creep_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Unit - Create 1 . Granite Golem for Neutral Hostile at (Center of Crea_Creep_4 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Wait 0.50 seconds
Unit - Create 1 . Rock Golem for Neutral Hostile at (Center of Crea_Creep_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Unit - Create 1 . Rock Golem for Neutral Hostile at (Center of Crea_Creep_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Unit - Create 1 . Rock Golem for Neutral Hostile at (Center of Crea_Creep_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Unit - Create 1 . Rock Golem for Neutral Hostile at (Center of Crea_Creep_4 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Wait 0.50 seconds
Unit - Create 1 . Mud Golem for Neutral Hostile at (Center of Crea_Creep_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Unit - Create 1 . Mud Golem for Neutral Hostile at (Center of Crea_Creep_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Unit - Create 1 . Mud Golem for Neutral Hostile at (Center of Crea_Creep_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Unit - Create 1 . Mud Golem for Neutral Hostile at (Center of Crea_Creep_4 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Crea Draghi Rossi
Events
Player - Player 1 (Red) types a chat message containing - Red Dragons (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Red Dragon for Neutral Hostile at (Center of Crea_Creep_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Unit - Create 1 . Red Dragon for Neutral Hostile at (Center of Crea_Creep_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Unit - Create 1 . Red Dragon for Neutral Hostile at (Center of Crea_Creep_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Unit - Create 1 . Red Dragon for Neutral Hostile at (Center of Crea_Creep_4 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Wait 0.50 seconds
Unit - Create 1 . Red Drake for Neutral Hostile at (Center of Crea_Creep_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Unit - Create 1 . Red Drake for Neutral Hostile at (Center of Crea_Creep_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Unit - Create 1 . Red Drake for Neutral Hostile at (Center of Crea_Creep_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Unit - Create 1 . Red Drake for Neutral Hostile at (Center of Crea_Creep_4 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Wait 0.50 seconds
Unit - Create 1 . Red Dragon Whelp for Neutral Hostile at (Center of Crea_Creep_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Unit - Create 1 . Red Dragon Whelp for Neutral Hostile at (Center of Crea_Creep_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Unit - Create 1 . Red Dragon Whelp for Neutral Hostile at (Center of Crea_Creep_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Unit - Create 1 . Red Dragon Whelp for Neutral Hostile at (Center of Crea_Creep_4 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Crea Troll Silvani
Events
Player - Player 1 (Red) types a chat message containing - High Troll (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Forest Troll Berserker for Neutral Hostile at (Center of Crea_Creep_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Unit - Create 1 . Forest Troll Berserker for Neutral Hostile at (Center of Crea_Creep_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Unit - Create 1 . Forest Troll Berserker for Neutral Hostile at (Center of Crea_Creep_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Unit - Create 1 . Forest Troll Berserker for Neutral Hostile at (Center of Crea_Creep_4 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Wait 0.50 seconds
Unit - Create 1 . Forest Troll for Neutral Hostile at (Center of Crea_Creep_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Unit - Create 1 . Forest Troll for Neutral Hostile at (Center of Crea_Creep_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Unit - Create 1 . Forest Troll for Neutral Hostile at (Center of Crea_Creep_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Unit - Create 1 . Forest Troll for Neutral Hostile at (Center of Crea_Creep_4 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Wait 0.50 seconds
Unit - Create 1 . Forest Troll for Neutral Hostile at (Center of Crea_Creep_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Unit - Create 1 . Forest Troll for Neutral Hostile at (Center of Crea_Creep_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Unit - Create 1 . Forest Troll for Neutral Hostile at (Center of Crea_Creep_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Unit - Create 1 . Forest Troll for Neutral Hostile at (Center of Crea_Creep_4 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Wait 0.50 seconds
Unit - Create 1 . Forest Troll for Neutral Hostile at (Center of Crea_Creep_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Unit - Create 1 . Forest Troll for Neutral Hostile at (Center of Crea_Creep_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Unit - Create 1 . Forest Troll for Neutral Hostile at (Center of Crea_Creep_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Unit - Create 1 . Forest Troll for Neutral Hostile at (Center of Crea_Creep_4 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Wait 0.50 seconds
Unit - Create 1 . Forest Troll Shadow Priest for Neutral Hostile at (Center of Crea_Creep_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Unit - Create 1 . Forest Troll Shadow Priest for Neutral Hostile at (Center of Crea_Creep_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Unit - Create 1 . Forest Troll Shadow Priest for Neutral Hostile at (Center of Crea_Creep_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Unit - Create 1 . Forest Troll Shadow Priest for Neutral Hostile at (Center of Crea_Creep_4 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Crea Murloc
Events
Player - Player 1 (Red) types a chat message containing - Murloc (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Murloc Nightcrawler for Neutral Hostile at (Center of Crea_Creep_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Unit - Create 1 . Murloc Nightcrawler for Neutral Hostile at (Center of Crea_Creep_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Unit - Create 1 . Murloc Nightcrawler for Neutral Hostile at (Center of Crea_Creep_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Unit - Create 1 . Murloc Nightcrawler for Neutral Hostile at (Center of Crea_Creep_4 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Wait 0.50 seconds
Unit - Create 1 . Murloc Huntsman for Neutral Hostile at (Center of Crea_Creep_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Unit - Create 1 . Murloc Huntsman for Neutral Hostile at (Center of Crea_Creep_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Unit - Create 1 . Murloc Huntsman for Neutral Hostile at (Center of Crea_Creep_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Unit - Create 1 . Murloc Huntsman for Neutral Hostile at (Center of Crea_Creep_4 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Wait 0.50 seconds
Unit - Create 1 . Murloc Huntsman for Neutral Hostile at (Center of Crea_Creep_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Unit - Create 1 . Murloc Huntsman for Neutral Hostile at (Center of Crea_Creep_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Unit - Create 1 . Murloc Huntsman for Neutral Hostile at (Center of Crea_Creep_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Unit - Create 1 . Murloc Huntsman for Neutral Hostile at (Center of Crea_Creep_4 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Wait 0.50 seconds
Unit - Create 1 . Murloc Tiderunner for Neutral Hostile at (Center of Crea_Creep_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Unit - Create 1 . Murloc Tiderunner for Neutral Hostile at (Center of Crea_Creep_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Unit - Create 1 . Murloc Tiderunner for Neutral Hostile at (Center of Crea_Creep_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Unit - Create 1 . Murloc Tiderunner for Neutral Hostile at (Center of Crea_Creep_4 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Wait 0.50 seconds
Unit - Create 1 . Murloc Tiderunner for Neutral Hostile at (Center of Crea_Creep_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Unit - Create 1 . Murloc Tiderunner for Neutral Hostile at (Center of Crea_Creep_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Unit - Create 1 . Murloc Tiderunner for Neutral Hostile at (Center of Crea_Creep_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Unit - Create 1 . Murloc Tiderunner for Neutral Hostile at (Center of Crea_Creep_4 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Circle of Power 0048 <gen>)
Nebbia
Events
Player - Player 1 (Red) types a chat message containing - Fog (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Turn Nebbia On
Environment - Turn Pioggia Off
Environment - Turn Vento Off
Animation - Play the stand animation for all doodads of type YOtf (Unexpected type: 'doodadcode') within (Entire map) .
Animation - Play the stand animation for all doodads of type YOfs (Unexpected type: 'doodadcode') within (Entire map) .
Vento
Events
Player - Player 1 (Red) types a chat message containing - Wind (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Turn Vento On
Environment - Turn Pioggia Off
Environment - Turn Nebbia Off
Animation - Play the death animation for all doodads of type YOtf (Unexpected type: 'doodadcode') within (Entire map) .
Animation - Play the death animation for all doodads of type YOfs (Unexpected type: 'doodadcode') within (Entire map) .
Pioggia
Events
Player - Player 1 (Red) types a chat message containing - Rain (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Turn Pioggia On
Environment - Turn Nebbia Off
Environment - Turn Vento Off
Animation - Play the death animation for all doodads of type YOtf (Unexpected type: 'doodadcode') within (Entire map) .
Animation - Play the death animation for all doodads of type YOfs (Unexpected type: 'doodadcode') within (Entire map) .
Sereno
Events
Player - Player 1 (Red) types a chat message containing - Clear (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Turn Nebbia Off
Environment - Turn Pioggia Off
Environment - Turn Vento Off
Animation - Play the stand animation for all doodads of type YOtf (Unexpected type: 'doodadcode') within (Entire map) .
Animation - Play the stand animation for all doodads of type YOfs (Unexpected type: 'doodadcode') within (Entire map) .
Notte
Events
Player - Player 1 (Red) types a chat message containing - Night (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Set the time of day to 24.00
Giorno
Events
Player - Player 1 (Red) types a chat message containing - Day (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Set the time of day to 12.00
Telecamera Alta
Events
Player - Player 1 (Red) types a chat message containing - High Camera (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Telecamera_Alta for Player 1 (Red) over 0 seconds
Telecamera Umani
Events
Player - Player 1 (Red) types a chat message containing - Human Camera (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Umani for Player 1 (Red) over 0 seconds
Telecamera Orchi
Events
Player - Player 1 (Red) types a chat message containing - Orc Camera (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Orchi for Player 1 (Red) over 0 seconds
Telecamera Non Morti
Events
Player - Player 1 (Red) types a chat message containing - Undead Camera (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Non_Morti for Player 1 (Red) over 0 seconds
Telecamera Elfi della Notte
Events
Player - Player 1 (Red) types a chat message containing - Night Elves Camera (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Elfi_della_Notte for Player 1 (Red) over 0 seconds
Ordina Attacco
Events
Player - Player 1 (Red) types a chat message containing - Attack (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Order (Picked unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>))
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Order (Picked unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>))
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Order (Picked unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>))
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Order (Picked unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>))
Sposta Umani
Events
Player - Player 1 (Red) types a chat message containing - Shift Humans (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Order (Picked unit) to Attack-Move To.(Target of (Current camera)))
Sposta Orchi
Events
Player - Player 1 (Red) types a chat message containing - Shift Orcs (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Order (Picked unit) to Attack-Move To.(Target of (Current camera)))
Sposta Non Morti
Events
Player - Player 1 (Red) types a chat message containing - Shift Undead (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Order (Picked unit) to Attack-Move To.(Target of (Current camera)))
Sposta Elfi della Notte
Events
Player - Player 1 (Red) types a chat message containing - Shift Night Elves (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Order (Picked unit) to Attack-Move To.(Target of (Current camera)))
Sposta Tutti
Events
Player - Player 1 (Red) types a chat message containing - Shift All (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Order (Picked unit) to Attack-Move To.(Target of (Current camera)))
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Order (Picked unit) to Attack-Move To.(Target of (Current camera)))
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Order (Picked unit) to Attack-Move To.(Target of (Current camera)))
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Order (Picked unit) to Attack-Move To.(Target of (Current camera)))
Muovi Umani
Events
Player - Player 1 (Red) types a chat message containing - Move Humans (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Order (Picked unit) to Move To.(Target of (Current camera)))
Muovi Orchi
Events
Player - Player 1 (Red) types a chat message containing - Move Orcs (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Order (Picked unit) to Move To.(Target of (Current camera)))
Muovi Non Morti
Events
Player - Player 1 (Red) types a chat message containing - Move Undead (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Order (Picked unit) to Move To.(Target of (Current camera)))
Muovi Elfi della Notte
Events
Player - Player 1 (Red) types a chat message containing - Move Night Elves (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Order (Picked unit) to Move To.(Target of (Current camera)))
Tutti Alleati
Events
Player - Player 1 (Red) types a chat message containing - All Allies (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 5 (Yellow) as an Ally with shared vision
Tutti Nemici
Events
Player - Player 1 (Red) types a chat message containing - All Enemies (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 2 (Blue) as an Enemy
Player - Make Player 5 (Yellow) treat Player 3 (Teal) as an Enemy
Player - Make Player 5 (Yellow) treat Player 4 (Purple) as an Enemy
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Enemy
Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Enemy
Player - Make Player 2 (Blue) treat Player 5 (Yellow) as an Enemy
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Enemy
Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Enemy
Player - Make Player 3 (Teal) treat Player 5 (Yellow) as an Enemy
Player - Make Player 4 (Purple) treat Player 2 (Blue) as an Enemy
Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Enemy
Player - Make Player 4 (Purple) treat Player 5 (Yellow) as an Enemy
Umani Orchi Alleati
Events
Player - Player 1 (Red) types a chat message containing - Humans/Orcs Allies (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing - Orcs/Humans Allies (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 5 (Yellow) as an Ally with shared vision
Umani Orchi Nemici
Events
Player - Player 1 (Red) types a chat message containing - Humans/Orcs Enemies (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing - Orcs/Humans Enemies (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 2 (Blue) as an Enemy
Player - Make Player 2 (Blue) treat Player 5 (Yellow) as an Enemy
Umani Non Morti Alleati
Events
Player - Player 1 (Red) types a chat message containing - Humans/Undead Allies (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing - Undead/Humans Allies (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 5 (Yellow) as an Ally with shared vision
Umani Non Morti Nemici
Events
Player - Player 1 (Red) types a chat message containing - Humans/Undead Enemies (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing - Undead/Humans Enemies (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 3 (Teal) as an Enemy
Player - Make Player 3 (Teal) treat Player 5 (Yellow) as an Enemy
Umani Elfi della Notte Alleati
Events
Player - Player 1 (Red) types a chat message containing - Humans/Night Elves Allies (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing - Night Elves/Humans Allies (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 5 (Yellow) as an Ally with shared vision
Umani Elfi della Notte Nemici
Events
Player - Player 1 (Red) types a chat message containing - Humans/Night Elves Enemies (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing - Night Elves/Humans Enemies (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 4 (Purple) as an Enemy
Player - Make Player 4 (Purple) treat Player 5 (Yellow) as an Enemy
Non Morti Orchi Alleati
Events
Player - Player 1 (Red) types a chat message containing - Undead/Orcs Allies (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing - Orcs/Undead Allies (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Ally with shared vision
Non Morti Orchi Nemici
Events
Player - Player 1 (Red) types a chat message containing - Undead/Orcs Enemies (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing - Orcs/Undead Enemies (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Enemy
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Enemy
Non Morti Elfi della Notte Alleati
Events
Player - Player 1 (Red) types a chat message containing - Undead/Night Elves Allies (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing - Night Elves/Undead Allies (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Ally with shared vision
Non Morti Elfi della Notte Nemici
Events
Player - Player 1 (Red) types a chat message containing - Undead/Night Elves Enemies (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing - Night Elves/Undead Enemies (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Enemy
Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Enemy
Elfi della Notte Orchi Nemici
Events
Player - Player 1 (Red) types a chat message containing - Night Elves/Orcs Enemies (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing - Orcs/Night Elves Enemies (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Enemy
Player - Make Player 4 (Purple) treat Player 2 (Blue) as an Enemy
Elfi della Notte Orchi Alleati
Events
Player - Player 1 (Red) types a chat message containing - Night Elves/Orcs Allies (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing - Orcs/Night Elves Allies (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 2 (Blue) as an Ally with shared vision
Tutte le Aure
Events
Player - Player 1 (Red) types a chat message containing - All Auras (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Add Unholy Aura (Neutral Hostile) to Unita
Unit - Add Brilliance Aura (Neutral Hostile) to Unita
Unit - Add Vampiric Aura (Neutral Hostile) to Unita
Unit - Add Aura of Blight to Unita
Unit - Add Command Aura to Unita
Unit - Add Devotion Aura (Neutral Hostile) to Unita
Unit - Add Trueshot Aura (Neutral Hostile) to Unita
Unit - Add Endurance Aura (Neutral Hostile) to Unita
Unit - Add Thorns Aura (Neutral Hostile) to Unita
Aura Blasfema
Events
Player - Player 1 (Red) types a chat message containing - Unholy Aura (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Add Unholy Aura (Neutral Hostile) to Unita
Aura Brillante
Events
Player - Player 1 (Red) types a chat message containing - Brilliance Aura (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Add Brilliance Aura (Neutral Hostile) to Unita
Aura Vampirica
Events
Player - Player 1 (Red) types a chat message containing - Vampiric Aura (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Add Vampiric Aura (Neutral Hostile) to Unita
Aura di Appassimento
Events
Player - Player 1 (Red) types a chat message containing - Fading Aura (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Add Aura of Blight to Unita
Aura di Comando
Events
Player - Player 1 (Red) types a chat message containing - Command Aura (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Add Command Aura to Unita
Aura di Devozione
Events
Player - Player 1 (Red) types a chat message containing - Devotion Aura (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Add Devotion Aura (Neutral Hostile) to Unita
Aura di Precisione
Events
Player - Player 1 (Red) types a chat message containing - Trueshot Aura (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Add Trueshot Aura (Neutral Hostile) to Unita
Aura di Resistenza
Events
Player - Player 1 (Red) types a chat message containing - Resistence Aura (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Add Endurance Aura (Neutral Hostile) to Unita
Aura di Spine
Events
Player - Player 1 (Red) types a chat message containing - Thorns Aura (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Add Thorns Aura (Neutral Hostile) to Unita
Livelli
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Passive
((Triggering unit) is A Hero) Equal to True
Actions
Set Variable Set Eroe = (Triggering unit)
Livello 1
Events
Player - Player 1 (Red) types a chat message containing -Level 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Hero - Set Eroe Hero-level to 1 , Hide level-up graphics
Livello 2
Events
Player - Player 1 (Red) types a chat message containing - Level 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Hero - Set Eroe Hero-level to 2 , Hide level-up graphics
Livello 3
Events
Player - Player 1 (Red) types a chat message containing - Level 3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Hero - Set Eroe Hero-level to 3 , Hide level-up graphics
Livello 4
Events
Player - Player 1 (Red) types a chat message containing - Level 4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Hero - Set Eroe Hero-level to 4 , Hide level-up graphics
Livello 5
Events
Player - Player 1 (Red) types a chat message containing - Level 5 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Hero - Set Eroe Hero-level to 5 , Hide level-up graphics
Livello 6
Events
Player - Player 1 (Red) types a chat message containing - Level 6 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Hero - Set Eroe Hero-level to 6 , Hide level-up graphics
Livello 7
Events
Player - Player 1 (Red) types a chat message containing - Level 7 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Hero - Set Eroe Hero-level to 7 , Hide level-up graphics
Livello 8
Events
Player - Player 1 (Red) types a chat message containing - Level 8 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Hero - Set Eroe Hero-level to 8 , Hide level-up graphics
Livello 9
Events
Player - Player 1 (Red) types a chat message containing - Level 9 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Hero - Set Eroe Hero-level to 9 , Hide level-up graphics
Livello 10
Events
Player - Player 1 (Red) types a chat message containing - Level 10 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Hero - Set Eroe Hero-level to 10 , Hide level-up graphics
Rosso
Events
Player - Player 1 (Red) types a chat message containing - Red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Change color of Unita to Red
Blu
Events
Player - Player 1 (Red) types a chat message containing - Blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Change color of Unita to Blue
Ciano
Events
Player - Player 1 (Red) types a chat message containing - Cian (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Change color of Unita to Teal
Viola
Events
Player - Player 1 (Red) types a chat message containing - Purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Change color of Unita to Purple
Giallo
Events
Player - Player 1 (Red) types a chat message containing - Yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Change color of Unita to Yellow
Arancione
Events
Player - Player 1 (Red) types a chat message containing - Orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Change color of Unita to Orange
Verde
Events
Player - Player 1 (Red) types a chat message containing - Green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Change color of Unita to Green
Rosa
Events
Player - Player 1 (Red) types a chat message containing - Rosa (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Change color of Unita to Pink
Grigio
Events
Player - Player 1 (Red) types a chat message containing - Grigio (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Change color of Unita to Gray
Celeste
Events
Player - Player 1 (Red) types a chat message containing - Azure (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Change color of Unita to Light Blue
Verde Scuro
Events
Player - Player 1 (Red) types a chat message containing - Dark Green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Change color of Unita to Dark Green
Marrone
Events
Player - Player 1 (Red) types a chat message containing - Brown (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Change color of Unita to Brown
Nero
Events
Player - Player 1 (Red) types a chat message containing - Black (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Change color of Unita to Maroon
Abbassa Terreno
Events
Player - Player 1 (Red) types a chat message containing - Down Terrain (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Create a 2.00 second Permanent crater deformation at (Target of current camera view) with radius 500.00 and depth 150.00
Alza Terreno
Events
Player - Player 1 (Red) types a chat message containing - Up Terrain (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Create a 2.00 second Permanent crater deformation at (Target of current camera view) with radius 500.00 and depth -150.00
Terra
Events
Player - Player 1 (Red) types a chat message containing - Dirt (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Change terrain type at (Target of current camera view) to Lordaeron Summer - Dirt using variation -1 in an area of size 10 and shape Circle
Terra Erbosa
Events
Player - Player 1 (Red) types a chat message containing - Rough Dirt (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Change terrain type at (Target of current camera view) to Lordaeron Summer - Grassy Dirt using variation -1 in an area of size 10 and shape Circle
Terra Ruvida
Events
Player - Player 1 (Red) types a chat message containing - Terra Ruvida (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Change terrain type at (Target of current camera view) to Lordaeron Summer - Rough Dirt using variation -1 in an area of size 10 and shape Circle
Roccia
Events
Player - Player 1 (Red) types a chat message containing - Stone (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Change terrain type at (Target of current camera view) to Lordaeron Summer - Rock using variation -1 in an area of size 10 and shape Circle
Erba
Events
Player - Player 1 (Red) types a chat message containing - Grass (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Change terrain type at (Target of current camera view) to Lordaeron Summer - Grass using variation -1 in an area of size 10 and shape Circle
Erba Scura
Events
Player - Player 1 (Red) types a chat message containing - Dark Grass (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Change terrain type at (Target of current camera view) to Lordaeron Summer - Dark Grass using variation -1 in an area of size 10 and shape Circle
Pausa
Events
Player - Player 1 (Red) types a chat message containing - Pause (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Pause the game
Riprendi
Events
Player - Player 1 (Red) types a chat message containing - Resume (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Unpause the game
Forza 100
Events
Player - Player 1 (Red) types a chat message containing - Strength +100 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Hero - Modify Strength of Eroe : Add 100 .
Agilita 100
Events
Player - Player 1 (Red) types a chat message containing - Agility +100 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Hero - Modify Agility of Eroe : Add 100 .
Intelligenza 100
Events
Player - Player 1 (Red) types a chat message containing - Intelligence +100 (Unexpected type: 'stringnoformat') as An exact match
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