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Trigger Viewer

Battle Creator.w3x
Variables
Inizializzazione
Nomi e Colori
Visuale
Invulnerabili
Tempo
Tempo 2
Bestie
Mana
Risorse
Alberello
Albero di Loarderon Estivo
Albero di Loarderon Invernale
Albero di Loarderon Autunnale
Albero di Loarderon Nevoso
Albero di Ashenvale
Albero di Barrens
Albero di Northrend
Albero in Rovina
Albero della Citta
Albero delle Terre Esterne
Albero delle Caverne
Spirito
Strutture Neutrali 1
Strutture Neutrali 2
Strutture Neutrali 3
Strutture Neutrali 4
Strutture Neutrali 5
Strutture Neutrali 6
Strutture Neutrali 7
Strutture Neutrali 8
Strutture Neutrali 9
Strutture Neutrali 10
Unità
Crea Unita Umani
Crea Unita Orchi
Crea Unita Non Morti
Crea Unita Elfi della Notte
Crea Unita Umani 2
Crea Unita Orchi 2
Crea Unita Non Morti 2
Crea Unita Elfi della Notte 2
Uccidi Unita
Impadronisciti Unita
Comandi
Crea Comandi
Seleziona Circolo del Potere
Unita
Crea Gnoll
Crea Ogre
Crea Golem
Crea Draghi Rossi
Crea Troll Silvani
Crea Murloc
Nebbia
Vento
Pioggia
Sereno
Notte
Giorno
Telecamera Alta
Telecamera Umani
Telecamera Orchi
Telecamera Non Morti
Telecamera Elfi della Notte
Ordina Attacco
Sposta Umani
Sposta Orchi
Sposta Non Morti
Sposta Elfi della Notte
Sposta Tutti
Muovi Umani
Muovi Orchi
Muovi Non Morti
Muovi Elfi della Notte
Tutti Alleati
Tutti Nemici
Umani Orchi Alleati
Umani Orchi Nemici
Umani Non Morti Alleati
Umani Non Morti Nemici
Umani Elfi della Notte Alleati
Umani Elfi della Notte Nemici
Non Morti Orchi Alleati
Non Morti Orchi Nemici
Non Morti Elfi della Notte Alleati
Non Morti Elfi della Notte Nemici
Elfi della Notte Orchi Nemici
Elfi della Notte Orchi Alleati
Tutte le Aure
Aura Blasfema
Aura Brillante
Aura Vampirica
Aura di Appassimento
Aura di Comando
Aura di Devozione
Aura di Precisione
Aura di Resistenza
Aura di Spine
Livelli
Livello 1
Livello 2
Livello 3
Livello 4
Livello 5
Livello 6
Livello 7
Livello 8
Livello 9
Livello 10
Rosso
Blu
Ciano
Viola
Giallo
Arancione
Verde
Rosa
Grigio
Celeste
Verde Scuro
Marrone
Nero
Abbassa Terreno
Alza Terreno
Terra
Terra Erbosa
Terra Ruvida
Roccia
Erba
Erba Scura
Pausa
Riprendi
Forza 100
Agilita 100
Intelligenza 100
Inserisci il codice dello script personalizzato per la mappa nello spazio sottostante. Il testo verrà incluso nello script della mappa dopo che le variabili sono state dichiarate e prima di qualsiasi codice trigger.

		
Name Type Is Array Initial Value
Eroe unit No
Nebbia weathereffect No
Pioggia weathereffect No
Unita unit No
Vento weathereffect No
Nomi e Colori
  Events
    Map initialization
  Conditions
  Actions
    Player - Change color of Player 1 (Red) to Maroon, Changing color of existing units
    Player - Change color of Player 2 (Blue) to Red, Changing color of existing units
    Player - Change color of Player 3 (Teal) to Purple, Changing color of existing units
    Player - Change color of Player 4 (Purple) to Blue, Changing color of existing units
    Player - Change color of Player 5 (Yellow) to Light Blue, Changing color of existing units
    Player - Set name of Player 2 (Blue) to Orchi
    Player - Set name of Player 3 (Teal) to Non-Morti
    Player - Set name of Player 4 (Purple) to Elfi della Notte
    Player - Set name of Player 5 (Yellow) to Umani
Visuale
  Events
    Map initialization
  Conditions
  Actions
    Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
    Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across (Playable map area)
    Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across (Playable map area)
    Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across (Playable map area)
    Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across (Playable map area)
Invulnerabili
  Events
    Map initialization
  Conditions
  Actions
    Unit Group - Pick every unit in (Units owned by Neutral Passive.) and do (Make (Picked unit) Invulnerable)
Tempo
  Events
    Map initialization
  Conditions
  Actions
    Game - Turn the day/night cycle Off
    Game - Set the time of day to 12.00
    Environment - Create at (Entire map) the weather effect Lordaeron Rain (Heavy)
    Set VariableSet Pioggia = (Last created weather effect)
    Wait 0.01 seconds
    Environment - Create at (Entire map) the weather effect Dungeon White Fog (Heavy)
    Set VariableSet Nebbia = (Last created weather effect)
    Wait 0.01 seconds
    Environment - Create at (Entire map) the weather effect Wind (Heavy)
    Set VariableSet Vento = (Last created weather effect)
Tempo 2
  Events
    Map initialization
  Conditions
  Actions
    Environment - Turn Pioggia Off
    Wait 0.01 seconds
    Environment - Turn Nebbia Off
    Wait 0.01 seconds
    Environment - Turn Vento Off
Bestie
  Events
    Map initialization
  Conditions
  Actions
    Player - Disable sleeping for all creeps
Mana
  Events
    Map initialization
  Conditions
  Actions
    Unit Group - Pick every unit in (Units in (Playable map area)) and do (Set mana of (Picked unit) to 100%)
Risorse
  Events
    Time - Every 0.01 seconds of game time
  Conditions
  Actions
    Player - Set Player 1 (Red).Current gold to 1000000000
    Player - Set Player 1 (Red).Current lumber to 1000000000
Albero di Loarderon Estivo
  Events
    Unit - A unit Finishes construction
  Conditions
    (Unit-type of (Constructed structure)) Equal to Tree (Loarderon Summer)
  Actions
    Unit - Remove (Constructed structure) from the game
    Destructible - Create a LTlt (destructablecode) at (Position of (Constructed structure)) facing (Random angle) with scale 1 and variation (Random integer number between 1 and 10)
Albero di Loarderon Invernale
  Events
    Unit - A unit Finishes construction
  Conditions
    (Unit-type of (Constructed structure)) Equal to Tree (Loarderon Winter)
  Actions
    Unit - Remove (Constructed structure) from the game
    Destructible - Create a WTtw (destructablecode) at (Position of (Constructed structure)) facing (Random angle) with scale 1 and variation (Random integer number between 1 and 10)
Albero di Loarderon Autunnale
  Events
    Unit - A unit Finishes construction
  Conditions
    (Unit-type of (Constructed structure)) Equal to Tree (Loarderon Fall)
  Actions
    Unit - Remove (Constructed structure) from the game
    Destructible - Create a FTtw (destructablecode) at (Position of (Constructed structure)) facing (Random angle) with scale 1 and variation (Random integer number between 1 and 10)
Albero di Loarderon Nevoso
  Events
    Unit - A unit Finishes construction
  Conditions
    (Unit-type of (Constructed structure)) Equal to Tree (Snowy)
  Actions
    Unit - Remove (Constructed structure) from the game
    Destructible - Create a WTst (destructablecode) at (Position of (Constructed structure)) facing (Random angle) with scale 1 and variation (Random integer number between 1 and 10)
Albero di Ashenvale
  Events
    Unit - A unit Finishes construction
  Conditions
    (Unit-type of (Constructed structure)) Equal to Tree (Ashenvale)
  Actions
    Unit - Remove (Constructed structure) from the game
    Destructible - Create a ATtr (destructablecode) at (Position of (Constructed structure)) facing (Random angle) with scale 1 and variation (Random integer number between 1 and 10)
Albero di Barrens
  Events
    Unit - A unit Finishes construction
  Conditions
    (Unit-type of (Constructed structure)) Equal to Tree (Barrens)
  Actions
    Unit - Remove (Constructed structure) from the game
    Destructible - Create a BTtw (destructablecode) at (Position of (Constructed structure)) facing (Random angle) with scale 1 and variation (Random integer number between 1 and 10)
Albero di Northrend
  Events
    Unit - A unit Finishes construction
  Conditions
    (Unit-type of (Constructed structure)) Equal to Tree (Northrend)
  Actions
    Unit - Remove (Constructed structure) from the game
    Destructible - Create a NTtw (destructablecode) at (Position of (Constructed structure)) facing (Random angle) with scale 1 and variation (Random integer number between 1 and 10)
Albero in Rovina
  Events
    Unit - A unit Finishes construction
  Conditions
    (Unit-type of (Constructed structure)) Equal to Tree (Ruin)
  Actions
    Unit - Remove (Constructed structure) from the game
    Destructible - Create a ZTtw (destructablecode) at (Position of (Constructed structure)) facing (Random angle) with scale 1 and variation (Random integer number between 1 and 10)
Albero della Citta
  Events
    Unit - A unit Finishes construction
  Conditions
    (Unit-type of (Constructed structure)) Equal to Tree (City)
  Actions
    Unit - Remove (Constructed structure) from the game
    Destructible - Create a YTct (destructablecode) at (Position of (Constructed structure)) facing (Random angle) with scale 1 and variation 0
Albero delle Terre Esterne
  Events
    Unit - A unit Finishes construction
  Conditions
    (Unit-type of (Constructed structure)) Equal to Tree (Outlands)
  Actions
    Unit - Remove (Constructed structure) from the game
    Destructible - Create a OTtw (destructablecode) at (Position of (Constructed structure)) facing (Random angle) with scale 1 and variation 0
Albero delle Caverne
  Events
    Unit - A unit Finishes construction
  Conditions
    (Unit-type of (Constructed structure)) Equal to Tree (Cave)
  Actions
    Unit - Remove (Constructed structure) from the game
    Destructible - Create a DTsh (destructablecode) at (Position of (Constructed structure)) facing (Random angle) with scale 1 and variation 0
Strutture Neutrali 1
  Events
    Unit - A unit Finishes construction
  Conditions
    (Unit-type of (Constructed structure)) Equal to Gold Mine
  Actions
    Unit - Change ownership of (Constructed structure) to Neutral Passive and Change color
Strutture Neutrali 2
  Events
    Unit - A unit Finishes construction
  Conditions
    (Unit-type of (Constructed structure)) Equal to Fountain of Health
  Actions
    Unit - Change ownership of (Constructed structure) to Neutral Passive and Change color
Strutture Neutrali 3
  Events
    Unit - A unit Finishes construction
  Conditions
    (Unit-type of (Constructed structure)) Equal to Fountain of Mana
  Actions
    Unit - Change ownership of (Constructed structure) to Neutral Passive and Change color
Strutture Neutrali 4
  Events
    Unit - A unit Finishes construction
  Conditions
    (Unit-type of (Constructed structure)) Equal to Goblin Merchant
  Actions
    Unit - Change ownership of (Constructed structure) to Neutral Passive and Change color
Strutture Neutrali 5
  Events
    Unit - A unit Finishes construction
  Conditions
    (Unit-type of (Constructed structure)) Equal to Goblin Laboratory
  Actions
    Unit - Change ownership of (Constructed structure) to Neutral Passive and Change color
Strutture Neutrali 6
  Events
    Unit - A unit Finishes construction
  Conditions
    (Unit-type of (Constructed structure)) Equal to Mercenary Camp (Lordaeron Summer)
  Actions
    Unit - Change ownership of (Constructed structure) to Neutral Passive and Change color
Strutture Neutrali 7
  Events
    Unit - A unit Finishes construction
  Conditions
    (Unit-type of (Constructed structure)) Equal to Marketplace
  Actions
    Unit - Change ownership of (Constructed structure) to Neutral Passive and Change color
Strutture Neutrali 8
  Events
    Unit - A unit Finishes construction
  Conditions
    (Unit-type of (Constructed structure)) Equal to Tavern
  Actions
    Unit - Change ownership of (Constructed structure) to Neutral Passive and Change color
Strutture Neutrali 9
  Events
    Unit - A unit Finishes construction
  Conditions
    (Unit-type of (Constructed structure)) Equal to Red Dragon Roost
  Actions
    Unit - Change ownership of (Constructed structure) to Neutral Passive and Change color
Strutture Neutrali 10
  Events
    Unit - A unit Finishes construction
  Conditions
    (Unit-type of (Constructed structure)) Equal to Fountain of Blood
  Actions
    Unit - Change ownership of (Constructed structure) to Neutral Passive and Change color
Crea Unita Umani
  Events
    Player - Player 1 (Red) Selects a unit
  Conditions
    (Race of (Triggering unit)) Equal to Human
    (Owner of (Triggering unit)) Equal to Neutral Passive
  Actions
    Unit - Create 1.(Unit-type of (Triggering unit)) for Player 5 (Yellow) at (Position of Circle of Power 0050 <gen>) facing Default building facing degrees
Crea Unita Orchi
  Events
    Player - Player 1 (Red) Selects a unit
  Conditions
    (Race of (Triggering unit)) Equal to Orc
    (Owner of (Triggering unit)) Equal to Neutral Passive
  Actions
    Unit - Create 1.(Unit-type of (Triggering unit)) for Player 2 (Blue) at (Position of Circle of Power 0049 <gen>) facing Default building facing degrees
Crea Unita Non Morti
  Events
    Player - Player 1 (Red) Selects a unit
  Conditions
    (Race of (Triggering unit)) Equal to Undead
    (Owner of (Triggering unit)) Equal to Neutral Passive
  Actions
    Unit - Create 1.(Unit-type of (Triggering unit)) for Player 3 (Teal) at (Position of Circle of Power 0052 <gen>) facing Default building facing degrees
Crea Unita Elfi della Notte
  Events
    Player - Player 1 (Red) Selects a unit
  Conditions
    (Race of (Triggering unit)) Equal to Night Elf
    (Owner of (Triggering unit)) Equal to Neutral Passive
  Actions
    Unit - Create 1.(Unit-type of (Triggering unit)) for Player 4 (Purple) at (Position of Circle of Power 0051 <gen>) facing Default building facing degrees
Crea Unita Umani 2
  Events
    Unit - A unit enters Umani_1 <gen>
    Unit - A unit enters Umani_2 <gen>
    Unit - A unit enters Umani_3 <gen>
  Conditions
  Actions
    Unit - Create 1.(Unit-type of (Entering unit)) for Player 5 (Yellow) at (Position of Circle of Power 0050 <gen>) facing Default building facing degrees
    Unit - Remove (Entering unit) from the game
Crea Unita Orchi 2
  Events
    Unit - A unit enters Orchi_1 <gen>
    Unit - A unit enters Orchi_2 <gen>
    Unit - A unit enters Orchi_3 <gen>
  Conditions
  Actions
    Unit - Create 1.(Unit-type of (Entering unit)) for Player 2 (Blue) at (Position of Circle of Power 0049 <gen>) facing Default building facing degrees
    Unit - Remove (Entering unit) from the game
Crea Unita Non Morti 2
  Events
    Unit - A unit enters Non_Morti_1 <gen>
    Unit - A unit enters Non_Morti_2 <gen>
    Unit - A unit enters Non_Morti_3 <gen>
  Conditions
  Actions
    Unit - Create 1.(Unit-type of (Entering unit)) for Player 3 (Teal) at (Position of Circle of Power 0052 <gen>) facing Default building facing degrees
    Unit - Remove (Entering unit) from the game
Crea Unita Elfi della Notte 2
  Events
    Unit - A unit enters Elfi_della_Notte_1 <gen>
    Unit - A unit enters Elfi_della_Notte_2 <gen>
    Unit - A unit enters Elfi_della_Notte_3 <gen>
  Conditions
  Actions
    Unit - Create 1.(Unit-type of (Entering unit)) for Player 4 (Purple) at (Position of Circle of Power 0051 <gen>) facing Default building facing degrees
    Unit - Remove (Entering unit) from the game
Uccidi Unita
  Events
    Unit - Circle of Power 0048 <gen> Begins channeling an ability
  Conditions
    (Ability being cast) Equal to Kill
  Actions
    Unit - Make (Target unit of ability being cast) Explode on death
    Wait 0.25 seconds
    Unit - Kill (Target unit of ability being cast)
Impadronisciti Unita
  Events
    Unit - Circle of Power 0048 <gen> Begins channeling an ability
  Conditions
    (Ability being cast) Equal to Possession
  Actions
    Unit - Move (Target unit of ability being cast) instantly to (Center of (Playable map area))
Crea Comandi
  Events
    Map initialization
  Conditions
  Actions
    Quest - Create a Required quest titled Circle of Power with the description You can select the Circle of Power by pressing the ESC key., using icon path ReplaceableTextures\CommandButtons\BTNCOP.blp
    Quest - Create a Required quest titled Orders with the description You can order all units to attack the center of the map by writing:- AttackOr other travel writing:- Shift Humans- Shift Orcs- Shift Undead- Shift Night Elves- Shift All- Move Humans- Move Orcs- Move Undead- Move Night Elves, using icon path ReplaceableTextures\CommandButtons\BTNAttack.blp
    Quest - Create a Required quest titled Alliances with the description You can change alliances writing:- All Allies- All Enemies- Humans/Orcs Allies- Humans Orcs Enemies- Humans/Undead Allies- Humans/Undead Enemies- Humans/Night Elves Allies- Humans/Night Elves Enemies- Orcs/Humans Allies- Orcs/Humans Enemies- Orcs/Undead Allies- Orcs/Undead Enemies- Orcs/Night Elves Allies- Orcs/Night Elves Enemies- Undead/Humans Allies- Undead/Humans Enemies- Undead/Orcs Allies- Undead/Orcs Enemies- Undead/Night Elves Allies- Undead/Night Elves Enemies- Night Elves/Humans Allies- Night Elves/Humans Enemies- Night Elves/Orcs Allies- Night Elves/Orcs Enemies- Night Elves/Undead Allies- Night Elves/Undead Enemies, using icon path ReplaceableTextures\WorldEditUI\Editor-MultipleUnits.blp
    Quest - Create a Required quest titled Time with the description You can change time writing:- Day- Night, using icon path ReplaceableTextures\CommandButtons\BTNElunesBlessing.blp
    Quest - Create a Required quest titled Weather with the description You can change the weather writing:- Clear- Rain- Fog- Wind, using icon path ReplaceableTextures\CommandButtons\BTNrain.blp
    Quest - Create a Required quest titled Colors with the description You can change the color of the last selected unit by writing:- Red- Blue- Cian- Purple- Yellow- Orange- Green- Pink- Gray- Azure- Dark Green- Brown- Black, using icon path ReplaceableTextures\CommandButtons\BTNShpereOfVoid.blp
    Quest - Create a Required quest titled Levels with the description You can change the level of the last selected hero by writing:- Level 1- Level 2- Level 3- Level 4- Level 5- Level 6- Level 7- Level 8- Level 9- Level 10, using icon path ReplaceableTextures\CommandButtons\BTNSkillz.blp
    Quest - Create a Required quest titled Status Points with the description You can change the level of strength, agility or intelligence of the last selected hero by writing:- Strength +100- Agility +100- Intelligence +100, using icon path ReplaceableTextures\CommandButtons\BTNTomeBrown.blp
    Quest - Create a Required quest titled Creeps with the description You can create creeps writing:- Gnoll- Murloc- High Troll- Ogre- Golem- Red Dragons, using icon path ReplaceableTextures\CommandButtons\BTNAuraOfDarkness.blp
    Quest - Create a Required quest titled Auras with the description You can add an aura to the last selected unit by writing:- All Auras- Unholy Aura- Brilliance Aura- Vampiric Aura- Fading Aura- Command Aura- Devotion Aura- Trueshot Aura- Resistence Aura- Thorns Aura, using icon path ReplaceableTextures\CommandButtons\BTNHumanCaptureFlag.blp
    Quest - Create a Required quest titled Terrain with the description You can change the terrain by writing:- Up Terrain- Down Terrain- Dirt- Rough Dirt- Grassy Dirt- Grass- Dark Grass- Stone, using icon path ReplaceableTextures\WorldEditUI\Doodad-Cliff.blp
    Quest - Create a Required quest titled Game with the description You can modify the game writing:- Pause- Resume, using icon path ReplaceableTextures\CommandButtons\BTNReplay-Pause.blp
    Quest - Create a Required quest titled Camera with the description You can move the camera by writing:- High Camera- Human Camera- Orc Camera- Undead Camera- Night Elves Camera, using icon path ReplaceableTextures\CommandButtons\BTNCamera.blp
    Quest - Create a Optional quest titled Thanks to... with the description MODELSDeathbringer for his Artisian (Peasant) model-Grendel for his Bone Sentinell (Skeleton Assassin) modelAmdor for his Cenobite (Acolyte) modelWolfmanArc for his Champion modelpaulH for his Carftsman (High Elf Worker) model-Grendel for his Fell Orc Warlock (Chieftain Warlock Fel Orc) modelTenebrae for his NE Blademaster (Warrior) modelpaulH for his Peon modelPROXY for his Twilight Peon (Peon) modelWolfmanArc for his Spell Weaver (Healer) model-Grendel for his Tormentor (Fel Orc Executioner) modellevigeorge1617 for his Treant Mage model-Grendel for his Undead Fire Mage (Skeleton Fire Summoner) modelJesusHipster for his Wisp modelcommunist_orc for his Spikes Wood and Wall Wood modelsICONSnhuman89 for his Rain icondarkdeathknight for his Camera iconPeeKay for his Sphere of Voids (Colors) iconWolfmanArc for his Spell Weaver (Healer) icon, using icon path ReplaceableTextures\CommandButtons\BTNMedalionOfCourage.blp
Seleziona Circolo del Potere
  Events
    Player - Player 1 (Red) skips a cinematic sequence
  Conditions
  Actions
    Selection - Select Circle of Power 0048 <gen> for Player 1 (Red)
Unita
  Events
    Player - Player 1 (Red) Selects a unit
  Conditions
    (Owner of (Triggering unit)) Not equal to Neutral Passive
    (Triggering unit) Not equal to Circle of Power 0050 <gen>
    (Triggering unit) Not equal to Castle 0109 <gen>
    (Triggering unit) Not equal to Circle of Power 0049 <gen>
    (Triggering unit) Not equal to Fortress 0106 <gen>
    (Triggering unit) Not equal to Circle of Power 0051 <gen>
    (Triggering unit) Not equal to Tree of Eternity 0108 <gen>
    (Triggering unit) Not equal to Circle of Power 0052 <gen>
    (Triggering unit) Not equal to Black Citadel 0107 <gen>
    (Triggering unit) Not equal to Circle of Power 0120 <gen>
    (Triggering unit) Not equal to Circle of Power 0114 <gen>
    (Triggering unit) Not equal to Circle of Power 0118 <gen>
    (Triggering unit) Not equal to Circle of Power 0112 <gen>
    (Triggering unit) Not equal to Circle of Power 0110 <gen>
    (Triggering unit) Not equal to Circle of Power 0111 <gen>
    (Triggering unit) Not equal to Circle of Power 0119 <gen>
    (Triggering unit) Not equal to Circle of Power 0115 <gen>
    (Triggering unit) Not equal to Circle of Power 0117 <gen>
    (Triggering unit) Not equal to Circle of Power 0116 <gen>
    (Triggering unit) Not equal to Circle of Power 0113 <gen>
    (Triggering unit) Not equal to Circle of Power 0121 <gen>
    (Triggering unit) Not equal to Circle of Power 0048 <gen>
  Actions
    Set VariableSet Unita = (Triggering unit)
Crea Gnoll
  Events
    Player - Player 1 (Red) types a chat message containing - Gnoll (stringnoformat) as An exact match
  Conditions
  Actions
    Unit - Create 1.Gnoll Brute for Neutral Hostile at (Center of Crea_Creep_1 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Unit - Create 1.Gnoll Brute for Neutral Hostile at (Center of Crea_Creep_2 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Unit - Create 1.Gnoll Brute for Neutral Hostile at (Center of Crea_Creep_3 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Unit - Create 1.Gnoll Brute for Neutral Hostile at (Center of Crea_Creep_4 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Wait 0.50 seconds
    Unit - Create 1.Gnoll for Neutral Hostile at (Center of Crea_Creep_1 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Unit - Create 1.Gnoll for Neutral Hostile at (Center of Crea_Creep_2 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Unit - Create 1.Gnoll for Neutral Hostile at (Center of Crea_Creep_3 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Unit - Create 1.Gnoll for Neutral Hostile at (Center of Crea_Creep_4 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Wait 0.50 seconds
    Unit - Create 1.Gnoll for Neutral Hostile at (Center of Crea_Creep_1 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Unit - Create 1.Gnoll for Neutral Hostile at (Center of Crea_Creep_2 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Unit - Create 1.Gnoll for Neutral Hostile at (Center of Crea_Creep_3 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Unit - Create 1.Gnoll for Neutral Hostile at (Center of Crea_Creep_4 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Wait 0.50 seconds
    Unit - Create 1.Gnoll Poacher for Neutral Hostile at (Center of Crea_Creep_1 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Unit - Create 1.Gnoll Poacher for Neutral Hostile at (Center of Crea_Creep_2 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Unit - Create 1.Gnoll Poacher for Neutral Hostile at (Center of Crea_Creep_3 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Unit - Create 1.Gnoll Poacher for Neutral Hostile at (Center of Crea_Creep_4 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Wait 0.50 seconds
    Unit - Create 1.Gnoll Poacher for Neutral Hostile at (Center of Crea_Creep_1 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Unit - Create 1.Gnoll Poacher for Neutral Hostile at (Center of Crea_Creep_2 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Unit - Create 1.Gnoll Poacher for Neutral Hostile at (Center of Crea_Creep_3 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Unit - Create 1.Gnoll Poacher for Neutral Hostile at (Center of Crea_Creep_4 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
Crea Ogre
  Events
    Player - Player 1 (Red) types a chat message containing - Ogre (stringnoformat) as An exact match
  Conditions
  Actions
    Unit - Create 1.Ogre Lord for Neutral Hostile at (Center of Crea_Creep_1 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Unit - Create 1.Ogre Lord for Neutral Hostile at (Center of Crea_Creep_2 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Unit - Create 1.Ogre Lord for Neutral Hostile at (Center of Crea_Creep_3 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Unit - Create 1.Ogre Lord for Neutral Hostile at (Center of Crea_Creep_4 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Wait 0.50 seconds
    Unit - Create 1.Ogre Magi for Neutral Hostile at (Center of Crea_Creep_1 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Unit - Create 1.Ogre Magi for Neutral Hostile at (Center of Crea_Creep_2 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Unit - Create 1.Ogre Magi for Neutral Hostile at (Center of Crea_Creep_3 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Unit - Create 1.Ogre Magi for Neutral Hostile at (Center of Crea_Creep_4 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Wait 0.50 seconds
    Unit - Create 1.Ogre Mauler for Neutral Hostile at (Center of Crea_Creep_1 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Unit - Create 1.Ogre Mauler for Neutral Hostile at (Center of Crea_Creep_2 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Unit - Create 1.Ogre Mauler for Neutral Hostile at (Center of Crea_Creep_3 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Unit - Create 1.Ogre Mauler for Neutral Hostile at (Center of Crea_Creep_4 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Wait 0.50 seconds
    Unit - Create 1.Ogre Warrior for Neutral Hostile at (Center of Crea_Creep_1 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Unit - Create 1.Ogre Warrior for Neutral Hostile at (Center of Crea_Creep_2 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Unit - Create 1.Ogre Warrior for Neutral Hostile at (Center of Crea_Creep_3 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Unit - Create 1.Ogre Warrior for Neutral Hostile at (Center of Crea_Creep_4 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
Crea Golem
  Events
    Player - Player 1 (Red) types a chat message containing - Golem (stringnoformat) as An exact match
  Conditions
  Actions
    Unit - Create 1.Granite Golem for Neutral Hostile at (Center of Crea_Creep_1 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Unit - Create 1.Granite Golem for Neutral Hostile at (Center of Crea_Creep_2 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Unit - Create 1.Granite Golem for Neutral Hostile at (Center of Crea_Creep_3 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Unit - Create 1.Granite Golem for Neutral Hostile at (Center of Crea_Creep_4 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Wait 0.50 seconds
    Unit - Create 1.Rock Golem for Neutral Hostile at (Center of Crea_Creep_1 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Unit - Create 1.Rock Golem for Neutral Hostile at (Center of Crea_Creep_2 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Unit - Create 1.Rock Golem for Neutral Hostile at (Center of Crea_Creep_3 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Unit - Create 1.Rock Golem for Neutral Hostile at (Center of Crea_Creep_4 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Wait 0.50 seconds
    Unit - Create 1.Mud Golem for Neutral Hostile at (Center of Crea_Creep_1 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Unit - Create 1.Mud Golem for Neutral Hostile at (Center of Crea_Creep_2 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Unit - Create 1.Mud Golem for Neutral Hostile at (Center of Crea_Creep_3 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Unit - Create 1.Mud Golem for Neutral Hostile at (Center of Crea_Creep_4 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
Crea Draghi Rossi
  Events
    Player - Player 1 (Red) types a chat message containing - Red Dragons (stringnoformat) as An exact match
  Conditions
  Actions
    Unit - Create 1.Red Dragon for Neutral Hostile at (Center of Crea_Creep_1 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Unit - Create 1.Red Dragon for Neutral Hostile at (Center of Crea_Creep_2 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Unit - Create 1.Red Dragon for Neutral Hostile at (Center of Crea_Creep_3 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Unit - Create 1.Red Dragon for Neutral Hostile at (Center of Crea_Creep_4 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Wait 0.50 seconds
    Unit - Create 1.Red Drake for Neutral Hostile at (Center of Crea_Creep_1 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Unit - Create 1.Red Drake for Neutral Hostile at (Center of Crea_Creep_2 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Unit - Create 1.Red Drake for Neutral Hostile at (Center of Crea_Creep_3 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Unit - Create 1.Red Drake for Neutral Hostile at (Center of Crea_Creep_4 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Wait 0.50 seconds
    Unit - Create 1.Red Dragon Whelp for Neutral Hostile at (Center of Crea_Creep_1 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Unit - Create 1.Red Dragon Whelp for Neutral Hostile at (Center of Crea_Creep_2 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Unit - Create 1.Red Dragon Whelp for Neutral Hostile at (Center of Crea_Creep_3 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Unit - Create 1.Red Dragon Whelp for Neutral Hostile at (Center of Crea_Creep_4 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
Crea Troll Silvani
  Events
    Player - Player 1 (Red) types a chat message containing - High Troll (stringnoformat) as An exact match
  Conditions
  Actions
    Unit - Create 1.Forest Troll Berserker for Neutral Hostile at (Center of Crea_Creep_1 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Unit - Create 1.Forest Troll Berserker for Neutral Hostile at (Center of Crea_Creep_2 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Unit - Create 1.Forest Troll Berserker for Neutral Hostile at (Center of Crea_Creep_3 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Unit - Create 1.Forest Troll Berserker for Neutral Hostile at (Center of Crea_Creep_4 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Wait 0.50 seconds
    Unit - Create 1.Forest Troll for Neutral Hostile at (Center of Crea_Creep_1 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Unit - Create 1.Forest Troll for Neutral Hostile at (Center of Crea_Creep_2 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Unit - Create 1.Forest Troll for Neutral Hostile at (Center of Crea_Creep_3 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Unit - Create 1.Forest Troll for Neutral Hostile at (Center of Crea_Creep_4 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Wait 0.50 seconds
    Unit - Create 1.Forest Troll for Neutral Hostile at (Center of Crea_Creep_1 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Unit - Create 1.Forest Troll for Neutral Hostile at (Center of Crea_Creep_2 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Unit - Create 1.Forest Troll for Neutral Hostile at (Center of Crea_Creep_3 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Unit - Create 1.Forest Troll for Neutral Hostile at (Center of Crea_Creep_4 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Wait 0.50 seconds
    Unit - Create 1.Forest Troll for Neutral Hostile at (Center of Crea_Creep_1 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Unit - Create 1.Forest Troll for Neutral Hostile at (Center of Crea_Creep_2 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Unit - Create 1.Forest Troll for Neutral Hostile at (Center of Crea_Creep_3 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Unit - Create 1.Forest Troll for Neutral Hostile at (Center of Crea_Creep_4 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Wait 0.50 seconds
    Unit - Create 1.Forest Troll Shadow Priest for Neutral Hostile at (Center of Crea_Creep_1 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Unit - Create 1.Forest Troll Shadow Priest for Neutral Hostile at (Center of Crea_Creep_2 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Unit - Create 1.Forest Troll Shadow Priest for Neutral Hostile at (Center of Crea_Creep_3 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Unit - Create 1.Forest Troll Shadow Priest for Neutral Hostile at (Center of Crea_Creep_4 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
Crea Murloc
  Events
    Player - Player 1 (Red) types a chat message containing - Murloc (stringnoformat) as An exact match
  Conditions
  Actions
    Unit - Create 1.Murloc Nightcrawler for Neutral Hostile at (Center of Crea_Creep_1 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Unit - Create 1.Murloc Nightcrawler for Neutral Hostile at (Center of Crea_Creep_2 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Unit - Create 1.Murloc Nightcrawler for Neutral Hostile at (Center of Crea_Creep_3 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Unit - Create 1.Murloc Nightcrawler for Neutral Hostile at (Center of Crea_Creep_4 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Wait 0.50 seconds
    Unit - Create 1.Murloc Huntsman for Neutral Hostile at (Center of Crea_Creep_1 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Unit - Create 1.Murloc Huntsman for Neutral Hostile at (Center of Crea_Creep_2 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Unit - Create 1.Murloc Huntsman for Neutral Hostile at (Center of Crea_Creep_3 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Unit - Create 1.Murloc Huntsman for Neutral Hostile at (Center of Crea_Creep_4 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Wait 0.50 seconds
    Unit - Create 1.Murloc Huntsman for Neutral Hostile at (Center of Crea_Creep_1 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Unit - Create 1.Murloc Huntsman for Neutral Hostile at (Center of Crea_Creep_2 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Unit - Create 1.Murloc Huntsman for Neutral Hostile at (Center of Crea_Creep_3 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Unit - Create 1.Murloc Huntsman for Neutral Hostile at (Center of Crea_Creep_4 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Wait 0.50 seconds
    Unit - Create 1.Murloc Tiderunner for Neutral Hostile at (Center of Crea_Creep_1 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Unit - Create 1.Murloc Tiderunner for Neutral Hostile at (Center of Crea_Creep_2 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Unit - Create 1.Murloc Tiderunner for Neutral Hostile at (Center of Crea_Creep_3 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Unit - Create 1.Murloc Tiderunner for Neutral Hostile at (Center of Crea_Creep_4 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Wait 0.50 seconds
    Unit - Create 1.Murloc Tiderunner for Neutral Hostile at (Center of Crea_Creep_1 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Unit - Create 1.Murloc Tiderunner for Neutral Hostile at (Center of Crea_Creep_2 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Unit - Create 1.Murloc Tiderunner for Neutral Hostile at (Center of Crea_Creep_3 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
    Unit - Create 1.Murloc Tiderunner for Neutral Hostile at (Center of Crea_Creep_4 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>)
Nebbia
  Events
    Player - Player 1 (Red) types a chat message containing - Fog (stringnoformat) as An exact match
  Conditions
  Actions
    Environment - Turn Nebbia On
    Environment - Turn Pioggia Off
    Environment - Turn Vento Off
    Animation - Play the stand (animationname) animation for all doodads of type YOtf (doodadcode) within (Entire map).
    Animation - Play the stand (animationname) animation for all doodads of type YOfs (doodadcode) within (Entire map).
Vento
  Events
    Player - Player 1 (Red) types a chat message containing - Wind (stringnoformat) as An exact match
  Conditions
  Actions
    Environment - Turn Vento On
    Environment - Turn Pioggia Off
    Environment - Turn Nebbia Off
    Animation - Play the death (animationname) animation for all doodads of type YOtf (doodadcode) within (Entire map).
    Animation - Play the death (animationname) animation for all doodads of type YOfs (doodadcode) within (Entire map).
Pioggia
  Events
    Player - Player 1 (Red) types a chat message containing - Rain (stringnoformat) as An exact match
  Conditions
  Actions
    Environment - Turn Pioggia On
    Environment - Turn Nebbia Off
    Environment - Turn Vento Off
    Animation - Play the death (animationname) animation for all doodads of type YOtf (doodadcode) within (Entire map).
    Animation - Play the death (animationname) animation for all doodads of type YOfs (doodadcode) within (Entire map).
Sereno
  Events
    Player - Player 1 (Red) types a chat message containing - Clear (stringnoformat) as An exact match
  Conditions
  Actions
    Environment - Turn Nebbia Off
    Environment - Turn Pioggia Off
    Environment - Turn Vento Off
    Animation - Play the stand (animationname) animation for all doodads of type YOtf (doodadcode) within (Entire map).
    Animation - Play the stand (animationname) animation for all doodads of type YOfs (doodadcode) within (Entire map).
Notte
  Events
    Player - Player 1 (Red) types a chat message containing - Night (stringnoformat) as An exact match
  Conditions
  Actions
    Game - Set the time of day to 24.00
Giorno
  Events
    Player - Player 1 (Red) types a chat message containing - Day (stringnoformat) as An exact match
  Conditions
  Actions
    Game - Set the time of day to 12.00
Telecamera Alta
  Events
    Player - Player 1 (Red) types a chat message containing - High Camera (stringnoformat) as An exact match
  Conditions
  Actions
    Camera - .Apply. gg_cam_Telecamera_Alta for Player 1 (Red) over 0 seconds
Telecamera Umani
  Events
    Player - Player 1 (Red) types a chat message containing - Human Camera (stringnoformat) as An exact match
  Conditions
  Actions
    Camera - .Apply. gg_cam_Umani for Player 1 (Red) over 0 seconds
Telecamera Orchi
  Events
    Player - Player 1 (Red) types a chat message containing - Orc Camera (stringnoformat) as An exact match
  Conditions
  Actions
    Camera - .Apply. gg_cam_Orchi for Player 1 (Red) over 0 seconds
Telecamera Non Morti
  Events
    Player - Player 1 (Red) types a chat message containing - Undead Camera (stringnoformat) as An exact match
  Conditions
  Actions
    Camera - .Apply. gg_cam_Non_Morti for Player 1 (Red) over 0 seconds
Telecamera Elfi della Notte
  Events
    Player - Player 1 (Red) types a chat message containing - Night Elves Camera (stringnoformat) as An exact match
  Conditions
  Actions
    Camera - .Apply. gg_cam_Elfi_della_Notte for Player 1 (Red) over 0 seconds
Ordina Attacco
  Events
    Player - Player 1 (Red) types a chat message containing - Attack (stringnoformat) as An exact match
  Conditions
  Actions
    Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Order (Picked unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>))
    Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Order (Picked unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>))
    Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Order (Picked unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>))
    Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Order (Picked unit) to Attack-Move To.(Position of Circle of Power 0048 <gen>))
Sposta Umani
  Events
    Player - Player 1 (Red) types a chat message containing - Shift Humans (stringnoformat) as An exact match
  Conditions
  Actions
    Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Order (Picked unit) to Attack-Move To.(Target of (Current camera)))
Sposta Orchi
  Events
    Player - Player 1 (Red) types a chat message containing - Shift Orcs (stringnoformat) as An exact match
  Conditions
  Actions
    Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Order (Picked unit) to Attack-Move To.(Target of (Current camera)))
Sposta Non Morti
  Events
    Player - Player 1 (Red) types a chat message containing - Shift Undead (stringnoformat) as An exact match
  Conditions
  Actions
    Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Order (Picked unit) to Attack-Move To.(Target of (Current camera)))
Sposta Elfi della Notte
  Events
    Player - Player 1 (Red) types a chat message containing - Shift Night Elves (stringnoformat) as An exact match
  Conditions
  Actions
    Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Order (Picked unit) to Attack-Move To.(Target of (Current camera)))
Sposta Tutti
  Events
    Player - Player 1 (Red) types a chat message containing - Shift All (stringnoformat) as An exact match
  Conditions
  Actions
    Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Order (Picked unit) to Attack-Move To.(Target of (Current camera)))
    Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Order (Picked unit) to Attack-Move To.(Target of (Current camera)))
    Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Order (Picked unit) to Attack-Move To.(Target of (Current camera)))
    Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Order (Picked unit) to Attack-Move To.(Target of (Current camera)))
Muovi Umani
  Events
    Player - Player 1 (Red) types a chat message containing - Move Humans (stringnoformat) as An exact match
  Conditions
  Actions
    Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Order (Picked unit) to Move To.(Target of (Current camera)))
Muovi Orchi
  Events
    Player - Player 1 (Red) types a chat message containing - Move Orcs (stringnoformat) as An exact match
  Conditions
  Actions
    Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Order (Picked unit) to Move To.(Target of (Current camera)))
Muovi Non Morti
  Events
    Player - Player 1 (Red) types a chat message containing - Move Undead (stringnoformat) as An exact match
  Conditions
  Actions
    Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Order (Picked unit) to Move To.(Target of (Current camera)))
Muovi Elfi della Notte
  Events
    Player - Player 1 (Red) types a chat message containing - Move Night Elves (stringnoformat) as An exact match
  Conditions
  Actions
    Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Order (Picked unit) to Move To.(Target of (Current camera)))
Tutti Alleati
  Events
    Player - Player 1 (Red) types a chat message containing - All Allies (stringnoformat) as An exact match
  Conditions
  Actions
    Player - Make Player 5 (Yellow) treat Player 2 (Blue) as an Ally with shared vision
    Player - Make Player 5 (Yellow) treat Player 3 (Teal) as an Ally with shared vision
    Player - Make Player 5 (Yellow) treat Player 4 (Purple) as an Ally with shared vision
    Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Ally with shared vision
    Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Ally with shared vision
    Player - Make Player 2 (Blue) treat Player 5 (Yellow) as an Ally with shared vision
    Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Ally with shared vision
    Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Ally with shared vision
    Player - Make Player 3 (Teal) treat Player 5 (Yellow) as an Ally with shared vision
    Player - Make Player 4 (Purple) treat Player 2 (Blue) as an Ally with shared vision
    Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Ally with shared vision
    Player - Make Player 4 (Purple) treat Player 5 (Yellow) as an Ally with shared vision
Tutti Nemici
  Events
    Player - Player 1 (Red) types a chat message containing - All Enemies (stringnoformat) as An exact match
  Conditions
  Actions
    Player - Make Player 5 (Yellow) treat Player 2 (Blue) as an Enemy
    Player - Make Player 5 (Yellow) treat Player 3 (Teal) as an Enemy
    Player - Make Player 5 (Yellow) treat Player 4 (Purple) as an Enemy
    Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Enemy
    Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Enemy
    Player - Make Player 2 (Blue) treat Player 5 (Yellow) as an Enemy
    Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Enemy
    Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Enemy
    Player - Make Player 3 (Teal) treat Player 5 (Yellow) as an Enemy
    Player - Make Player 4 (Purple) treat Player 2 (Blue) as an Enemy
    Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Enemy
    Player - Make Player 4 (Purple) treat Player 5 (Yellow) as an Enemy
Umani Orchi Alleati
  Events
    Player - Player 1 (Red) types a chat message containing - Humans/Orcs Allies (stringnoformat) as An exact match
    Player - Player 1 (Red) types a chat message containing - Orcs/Humans Allies (stringnoformat) as An exact match
  Conditions
  Actions
    Player - Make Player 5 (Yellow) treat Player 2 (Blue) as an Ally with shared vision
    Player - Make Player 2 (Blue) treat Player 5 (Yellow) as an Ally with shared vision
Umani Orchi Nemici
  Events
    Player - Player 1 (Red) types a chat message containing - Humans/Orcs Enemies (stringnoformat) as An exact match
    Player - Player 1 (Red) types a chat message containing - Orcs/Humans Enemies (stringnoformat) as An exact match
  Conditions
  Actions
    Player - Make Player 5 (Yellow) treat Player 2 (Blue) as an Enemy
    Player - Make Player 2 (Blue) treat Player 5 (Yellow) as an Enemy
Umani Non Morti Alleati
  Events
    Player - Player 1 (Red) types a chat message containing - Humans/Undead Allies (stringnoformat) as An exact match
    Player - Player 1 (Red) types a chat message containing - Undead/Humans Allies (stringnoformat) as An exact match
  Conditions
  Actions
    Player - Make Player 5 (Yellow) treat Player 3 (Teal) as an Ally with shared vision
    Player - Make Player 3 (Teal) treat Player 5 (Yellow) as an Ally with shared vision
Umani Non Morti Nemici
  Events
    Player - Player 1 (Red) types a chat message containing - Humans/Undead Enemies (stringnoformat) as An exact match
    Player - Player 1 (Red) types a chat message containing - Undead/Humans Enemies (stringnoformat) as An exact match
  Conditions
  Actions
    Player - Make Player 5 (Yellow) treat Player 3 (Teal) as an Enemy
    Player - Make Player 3 (Teal) treat Player 5 (Yellow) as an Enemy
Umani Elfi della Notte Alleati
  Events
    Player - Player 1 (Red) types a chat message containing - Humans/Night Elves Allies (stringnoformat) as An exact match
    Player - Player 1 (Red) types a chat message containing - Night Elves/Humans Allies (stringnoformat) as An exact match
  Conditions
  Actions
    Player - Make Player 5 (Yellow) treat Player 4 (Purple) as an Ally with shared vision
    Player - Make Player 4 (Purple) treat Player 5 (Yellow) as an Ally with shared vision
Umani Elfi della Notte Nemici
  Events
    Player - Player 1 (Red) types a chat message containing - Humans/Night Elves Enemies (stringnoformat) as An exact match
    Player - Player 1 (Red) types a chat message containing - Night Elves/Humans Enemies (stringnoformat) as An exact match
  Conditions
  Actions
    Player - Make Player 5 (Yellow) treat Player 4 (Purple) as an Enemy
    Player - Make Player 4 (Purple) treat Player 5 (Yellow) as an Enemy
Non Morti Orchi Alleati
  Events
    Player - Player 1 (Red) types a chat message containing - Undead/Orcs Allies (stringnoformat) as An exact match
    Player - Player 1 (Red) types a chat message containing - Orcs/Undead Allies (stringnoformat) as An exact match
  Conditions
  Actions
    Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Ally with shared vision
    Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Ally with shared vision
Non Morti Orchi Nemici
  Events
    Player - Player 1 (Red) types a chat message containing - Undead/Orcs Enemies (stringnoformat) as An exact match
    Player - Player 1 (Red) types a chat message containing - Orcs/Undead Enemies (stringnoformat) as An exact match
  Conditions
  Actions
    Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Enemy
    Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Enemy
Non Morti Elfi della Notte Alleati
  Events
    Player - Player 1 (Red) types a chat message containing - Undead/Night Elves Allies (stringnoformat) as An exact match
    Player - Player 1 (Red) types a chat message containing - Night Elves/Undead Allies (stringnoformat) as An exact match
  Conditions
  Actions
    Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Ally with shared vision
    Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Ally with shared vision
Non Morti Elfi della Notte Nemici
  Events
    Player - Player 1 (Red) types a chat message containing - Undead/Night Elves Enemies (stringnoformat) as An exact match
    Player - Player 1 (Red) types a chat message containing - Night Elves/Undead Enemies (stringnoformat) as An exact match
  Conditions
  Actions
    Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Enemy
    Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Enemy
Elfi della Notte Orchi Nemici
  Events
    Player - Player 1 (Red) types a chat message containing - Night Elves/Orcs Enemies (stringnoformat) as An exact match
    Player - Player 1 (Red) types a chat message containing - Orcs/Night Elves Enemies (stringnoformat) as An exact match
  Conditions
  Actions
    Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Enemy
    Player - Make Player 4 (Purple) treat Player 2 (Blue) as an Enemy
Elfi della Notte Orchi Alleati
  Events
    Player - Player 1 (Red) types a chat message containing - Night Elves/Orcs Allies (stringnoformat) as An exact match
    Player - Player 1 (Red) types a chat message containing - Orcs/Night Elves Allies (stringnoformat) as An exact match
  Conditions
  Actions
    Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Ally with shared vision
    Player - Make Player 4 (Purple) treat Player 2 (Blue) as an Ally with shared vision
Tutte le Aure
  Events
    Player - Player 1 (Red) types a chat message containing - All Auras (stringnoformat) as An exact match
  Conditions
  Actions
    Unit - Add Unholy Aura (Neutral Hostile) to Unita
    Unit - Add Brilliance Aura (Neutral Hostile) to Unita
    Unit - Add Vampiric Aura (Neutral Hostile) to Unita
    Unit - Add Aura of Blight to Unita
    Unit - Add Command Aura to Unita
    Unit - Add Devotion Aura (Neutral Hostile) to Unita
    Unit - Add Trueshot Aura (Neutral Hostile) to Unita
    Unit - Add Endurance Aura (Neutral Hostile) to Unita
    Unit - Add Thorns Aura (Neutral Hostile) to Unita
Aura Blasfema
  Events
    Player - Player 1 (Red) types a chat message containing - Unholy Aura (stringnoformat) as An exact match
  Conditions
  Actions
    Unit - Add Unholy Aura (Neutral Hostile) to Unita
Aura Brillante
  Events
    Player - Player 1 (Red) types a chat message containing - Brilliance Aura (stringnoformat) as An exact match
  Conditions
  Actions
    Unit - Add Brilliance Aura (Neutral Hostile) to Unita
Aura Vampirica
  Events
    Player - Player 1 (Red) types a chat message containing - Vampiric Aura (stringnoformat) as An exact match
  Conditions
  Actions
    Unit - Add Vampiric Aura (Neutral Hostile) to Unita
Aura di Appassimento
  Events
    Player - Player 1 (Red) types a chat message containing - Fading Aura (stringnoformat) as An exact match
  Conditions
  Actions
    Unit - Add Aura of Blight to Unita
Aura di Comando
  Events
    Player - Player 1 (Red) types a chat message containing - Command Aura (stringnoformat) as An exact match
  Conditions
  Actions
    Unit - Add Command Aura to Unita
Aura di Devozione
  Events
    Player - Player 1 (Red) types a chat message containing - Devotion Aura (stringnoformat) as An exact match
  Conditions
  Actions
    Unit - Add Devotion Aura (Neutral Hostile) to Unita
Aura di Precisione
  Events
    Player - Player 1 (Red) types a chat message containing - Trueshot Aura (stringnoformat) as An exact match
  Conditions
  Actions
    Unit - Add Trueshot Aura (Neutral Hostile) to Unita
Aura di Resistenza
  Events
    Player - Player 1 (Red) types a chat message containing - Resistence Aura (stringnoformat) as An exact match
  Conditions
  Actions
    Unit - Add Endurance Aura (Neutral Hostile) to Unita
Aura di Spine
  Events
    Player - Player 1 (Red) types a chat message containing - Thorns Aura (stringnoformat) as An exact match
  Conditions
  Actions
    Unit - Add Thorns Aura (Neutral Hostile) to Unita
Livelli
  Events
    Player - Player 1 (Red) Selects a unit
  Conditions
    (Owner of (Triggering unit)) Not equal to Neutral Passive
    ((Triggering unit) is A Hero) Equal to True
  Actions
    Set VariableSet Eroe = (Triggering unit)
Livello 1
  Events
    Player - Player 1 (Red) types a chat message containing -Level 1 (stringnoformat) as An exact match
  Conditions
  Actions
    Hero - Set Eroe Hero-level to 1, Hide level-up graphics
Livello 2
  Events
    Player - Player 1 (Red) types a chat message containing - Level 2 (stringnoformat) as An exact match
  Conditions
  Actions
    Hero - Set Eroe Hero-level to 2, Hide level-up graphics
Livello 3
  Events
    Player - Player 1 (Red) types a chat message containing - Level 3 (stringnoformat) as An exact match
  Conditions
  Actions
    Hero - Set Eroe Hero-level to 3, Hide level-up graphics
Livello 4
  Events
    Player - Player 1 (Red) types a chat message containing - Level 4 (stringnoformat) as An exact match
  Conditions
  Actions
    Hero - Set Eroe Hero-level to 4, Hide level-up graphics
Livello 5
  Events
    Player - Player 1 (Red) types a chat message containing - Level 5 (stringnoformat) as An exact match
  Conditions
  Actions
    Hero - Set Eroe Hero-level to 5, Hide level-up graphics
Livello 6
  Events
    Player - Player 1 (Red) types a chat message containing - Level 6 (stringnoformat) as An exact match
  Conditions
  Actions
    Hero - Set Eroe Hero-level to 6, Hide level-up graphics
Livello 7
  Events
    Player - Player 1 (Red) types a chat message containing - Level 7 (stringnoformat) as An exact match
  Conditions
  Actions
    Hero - Set Eroe Hero-level to 7, Hide level-up graphics
Livello 8
  Events
    Player - Player 1 (Red) types a chat message containing - Level 8 (stringnoformat) as An exact match
  Conditions
  Actions
    Hero - Set Eroe Hero-level to 8, Hide level-up graphics
Livello 9
  Events
    Player - Player 1 (Red) types a chat message containing - Level 9 (stringnoformat) as An exact match
  Conditions
  Actions
    Hero - Set Eroe Hero-level to 9, Hide level-up graphics
Livello 10
  Events
    Player - Player 1 (Red) types a chat message containing - Level 10 (stringnoformat) as An exact match
  Conditions
  Actions
    Hero - Set Eroe Hero-level to 10, Hide level-up graphics
Rosso
  Events
    Player - Player 1 (Red) types a chat message containing - Red (stringnoformat) as An exact match
  Conditions
  Actions
    Unit - Change color of Unita to Red
Blu
  Events
    Player - Player 1 (Red) types a chat message containing - Blue (stringnoformat) as An exact match
  Conditions
  Actions
    Unit - Change color of Unita to Blue
Ciano
  Events
    Player - Player 1 (Red) types a chat message containing - Cian (stringnoformat) as An exact match
  Conditions
  Actions
    Unit - Change color of Unita to Teal
Viola
  Events
    Player - Player 1 (Red) types a chat message containing - Purple (stringnoformat) as An exact match
  Conditions
  Actions
    Unit - Change color of Unita to Purple
Giallo
  Events
    Player - Player 1 (Red) types a chat message containing - Yellow (stringnoformat) as An exact match
  Conditions
  Actions
    Unit - Change color of Unita to Yellow
Arancione
  Events
    Player - Player 1 (Red) types a chat message containing - Orange (stringnoformat) as An exact match
  Conditions
  Actions
    Unit - Change color of Unita to Orange
Verde
  Events
    Player - Player 1 (Red) types a chat message containing - Green (stringnoformat) as An exact match
  Conditions
  Actions
    Unit - Change color of Unita to Green
Rosa
  Events
    Player - Player 1 (Red) types a chat message containing - Rosa (stringnoformat) as An exact match
  Conditions
  Actions
    Unit - Change color of Unita to Pink
Grigio
  Events
    Player - Player 1 (Red) types a chat message containing - Grigio (stringnoformat) as An exact match
  Conditions
  Actions
    Unit - Change color of Unita to Gray
Celeste
  Events
    Player - Player 1 (Red) types a chat message containing - Azure (stringnoformat) as An exact match
  Conditions
  Actions
    Unit - Change color of Unita to Light Blue
Verde Scuro
  Events
    Player - Player 1 (Red) types a chat message containing - Dark Green (stringnoformat) as An exact match
  Conditions
  Actions
    Unit - Change color of Unita to Dark Green
Marrone
  Events
    Player - Player 1 (Red) types a chat message containing - Brown (stringnoformat) as An exact match
  Conditions
  Actions
    Unit - Change color of Unita to Brown
Nero
  Events
    Player - Player 1 (Red) types a chat message containing - Black (stringnoformat) as An exact match
  Conditions
  Actions
    Unit - Change color of Unita to Maroon
Abbassa Terreno
  Events
    Player - Player 1 (Red) types a chat message containing - Down Terrain (stringnoformat) as An exact match
  Conditions
  Actions
    Environment - Create a 2.00 second Permanent crater deformation at (Target of current camera view) with radius 500.00 and depth 150.00
Alza Terreno
  Events
    Player - Player 1 (Red) types a chat message containing - Up Terrain (stringnoformat) as An exact match
  Conditions
  Actions
    Environment - Create a 2.00 second Permanent crater deformation at (Target of current camera view) with radius 500.00 and depth -150.00
Terra
  Events
    Player - Player 1 (Red) types a chat message containing - Dirt (stringnoformat) as An exact match
  Conditions
  Actions
    Environment - Change terrain type at (Target of current camera view) to Lordaeron Summer - Dirt using variation -1 in an area of size 10 and shape Circle
Terra Erbosa
  Events
    Player - Player 1 (Red) types a chat message containing - Rough Dirt (stringnoformat) as An exact match
  Conditions
  Actions
    Environment - Change terrain type at (Target of current camera view) to Lordaeron Summer - Grassy Dirt using variation -1 in an area of size 10 and shape Circle
Terra Ruvida
  Events
    Player - Player 1 (Red) types a chat message containing - Terra Ruvida (stringnoformat) as An exact match
  Conditions
  Actions
    Environment - Change terrain type at (Target of current camera view) to Lordaeron Summer - Rough Dirt using variation -1 in an area of size 10 and shape Circle
Roccia
  Events
    Player - Player 1 (Red) types a chat message containing - Stone (stringnoformat) as An exact match
  Conditions
  Actions
    Environment - Change terrain type at (Target of current camera view) to Lordaeron Summer - Rock using variation -1 in an area of size 10 and shape Circle
Erba
  Events
    Player - Player 1 (Red) types a chat message containing - Grass (stringnoformat) as An exact match
  Conditions
  Actions
    Environment - Change terrain type at (Target of current camera view) to Lordaeron Summer - Grass using variation -1 in an area of size 10 and shape Circle
Erba Scura
  Events
    Player - Player 1 (Red) types a chat message containing - Dark Grass (stringnoformat) as An exact match
  Conditions
  Actions
    Environment - Change terrain type at (Target of current camera view) to Lordaeron Summer - Dark Grass using variation -1 in an area of size 10 and shape Circle
Pausa
  Events
    Player - Player 1 (Red) types a chat message containing - Pause (stringnoformat) as An exact match
  Conditions
  Actions
    Game - Pause the game
Riprendi
  Events
    Player - Player 1 (Red) types a chat message containing - Resume (stringnoformat) as An exact match
  Conditions
  Actions
    Game - Unpause the game
Forza 100
  Events
    Player - Player 1 (Red) types a chat message containing - Strength +100 (stringnoformat) as An exact match
  Conditions
  Actions
    Hero - Modify Strength of Eroe: Add 100.
Agilita 100
  Events
    Player - Player 1 (Red) types a chat message containing - Agility +100 (stringnoformat) as An exact match
  Conditions
  Actions
    Hero - Modify Agility of Eroe: Add 100.
Intelligenza 100
  Events
    Player - Player 1 (Red) types a chat message containing - Intelligence +100 (stringnoformat) as An exact match
  Conditions
  Actions
    Hero - Modify Intelligence of Eroe: Add 100.