Moderator
M
Moderator
06:59, 5th Jul 2011
-Kobas-:
Status: Rejected
-Kobas-:
Status: Rejected
(2 ratings)
Fun FactorStill brings some fun, until the next 25 minutes... I started to get bored with it because of slow lumber harvesting.
HeroesThe heroes are not really the main role in this game, so I'm not going to talk about it.
Upgrades/UnitUpgrades has proper descriptions, so it's good enough. However, the units has some problems. Telling how good a unit isn't going to help the player understand. This might be hard, but doing it might greatly increase your gameplay fun-factor, such as below:
- Give the information of the unit's health, attack damage, armor etc.
Hello there~ I'm Malaysian too, anyway, here's my revivew:
Fun FactorStill brings some fun, until the next 25 minutes... I started to get bored with it because of slow lumber harvesting.HeroesThe heroes are not really the main role in this game, so I'm not going to talk about it.Upgrades/UnitUpgrades has proper descriptions, so it's good enough. However, the units has some problems. Telling how good a unit isn't going to help the player understand. This might be hard, but doing it might greatly increase your gameplay fun-factor, such as below:
- Give the information of the unit's health, attack damage, armor etc.NOTE: This review meant nothing, just what I thought and no offense is intended.Bugs/Wrongs/BadsHere's some thing that looked weird to me:
View attachment 94605 View attachment 94606 View attachment 94607 View attachment 94608
I already give you details about the picture 2, 3 and 4.
For the picture 1, to do that, download this:
Sorry about the MPQ extractor, I actually meant this.
Download the Button Manager here.
Seems interesting, will test it soon.
I'm going to gather money first.
=====
EDIT
=====
Oh yeah, interesting one.
Gampelay: Nice and fun, provoke players to quickly to click-that-click-it, make players not bored. But, I just want to critic the skills. Players will have hard time to target enemies or area (using skills), why not make it auto-cast? But, well, 3/5
Terrain: Well, I think it's good. But, about the need of terrain polisher, it's depend on you. 3/5
Description: Oh yes... very nice, but, that's not very important
Bugs: So far I've not seen any bugs. But, I don't know it's just me or not, every time Ranger (hero) is trained, there is an about 5 sec lag. I don't know this is a bug or not. Anyway, that's not so important. 5/5
Suggestions:
-The auto-cast thingies
-How about... something creative like land mines? And walls(or maybe it's already exists, don't know)?
-Domination mode?
-More heroes? Each heroes are divided with different categories, or something like that
Good luck in your project!![]()
Oh I mean when team 1 successfully conquer the middle lane, then team 1 get bonus income.
*Generally, maker of the maps place one circle in the middle of the lane, and if team 1 walk on the circle, then they got bonus...(depending on your mind)
Or you can add other variation about that mode, ex if team 2 successfully conquer the middle lane that has been conquered by team 1 previously, team 1 got minus gold/depending on your mind.
Good luck in your project!![]()