- Joined
- Apr 13, 2005
- Messages
- 630
Hey Guys I have alot of questions about stupid stuff as i forgot alot of things over the years of inactiveness. but if you could answer my stupid nooby stuff that be great.
I do have more questions and prob will post more later
So I'm triggering a dungion right now and spawning all these creeps makes mega lag. Currently I'm using a code like this
- Wait 0.01 seconds
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Number of units in Lokf_heroGroup) Greater than or equal to 1
-
Then - Actions
- Set LeakPoint[311] = (Center of Skeleton mage 3 <gen>)
- Unit - Create 1 Prison Mage for Player 12 (Brown) at LeakPoint[311] facing LeakPoint[311]
- Custom script: call RemoveLocation(udg_LeakPoint[311])
- Else - Actions
-
If - Conditions
Currently my triggers are as a Unit dies, if then else - if unitgroup of heros = 0 then remove all units. If then else - if unitgroup of heros < 1 then subtract one.
Maybe its me or this system sucks due to the fact it leaks whenever i try it would work 50% of the time
Maybe its me or this system sucks due to the fact it leaks whenever i try it would work 50% of the time
I would post the code but it is in JASS and this is GUI question. My question is... is there a way to have a boss start casting an ability at 50% hp and keep going adding in new spells as his hp goes down
I'm trying to make a system where units only spawn when entering a creep area and has a range of 1100 of spawning then walks around the area like tkok orpg. Also to prevent farming a shut off if a unit either patrolls or sits afk for 5 mins.
I do have more questions and prob will post more later