1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Choose a model and craft your spell in Zephyr Contest #15!
    Dismiss Notice
  3. Compete in Concept Art Contest - Bounty Hunter . May the best artist's bounty hunter execute!
    Dismiss Notice
  4. The Modeling Mini-Contest #5 - Familiar is up! Compete to design a pet companion to a lonely WC3 Hero of your preference.
    Dismiss Notice
  5. The 6th installment of our Music Contest just got fired up! Now with an Apocalyptic taste. Get started and compete in this musical battle!
    Dismiss Notice
  6. Looking to expand an altered melee race of yours? Join the Advanced Techtree Contest - Recycle, Revise, Reinvent contest!
    Dismiss Notice

Barrage And Phoenix Fire

Discussion in 'World Editor Help Zone' started by Epix_Loot, Nov 4, 2008.

  1. Epix_Loot

    Epix_Loot
    Joined:
    Aug 13, 2006
    Messages:
    58
    I just found out that giving a Bronze Dragon the Barrage ability doesn't make it cough forked lightning when it attacks. (It still hits just one target)
    And I also can't make the "Battleships thing"* happen by giving a unit the phoenix fire ability.
    How do these things work?
    And now that we're at it, how do I make bouncing projectiles?

    *With the "Battleships thing" I mean, that projectiles auto-launch from a unit, just in case you didn't get it the first time i said it.
     
    Last edited: Nov 5, 2008
  2. jooster

    jooster
    Joined:
    Oct 15, 2008
    Messages:
    78
    barrage is an ability, not a attack type, try editing the barrage ability how you like and giving that to your unit.
     
  3. aznricepuff

    aznricepuff
    Joined:
    Feb 22, 2006
    Messages:
    749
    Good tutorial on barrage-based stuff:

    World-Editor Tutorials Site

    As for the phoenix fire thing...it should work. Are you basing your ability off the 'Apxf' ability? Make sure your targets allowed, AOE and everything are correct. (Side note here that may or may not apply: the phoenix fire ability ignores any dependencies, so it will actually always be active, even if you set a dependency that is not met in-game)

    To make bouncing attacks (I'm assuming you mean like with Huntresses), go to Unit editor, change weapon type to Missile (Bounce), edit the Maximum Number of Targets field to the number of units you want to hit (this is total number including the primary target, so setting it to 1 would make it behave as if there were no bounce), and edit the Damage Loss Factor to w/e you want the loss in damage to be every bounce.
     
  4. Epix_Loot

    Epix_Loot
    Joined:
    Aug 13, 2006
    Messages:
    58
    Hey, Thanks!
    I'll check it out when i get home :).