1.Installation
a. Requirements
b. Running
2. Contents
3. Questions and Answers
4. The world in "Bago's Quest"
a. Story
b. Heroes
c. New Orcish Spellcasters
d. Main Armies and icons on loading screens
e. Some pronounciations of names showing up in "Bago's Quest"
5. Contact
6. Ending Thoughts
7. Legal cra... stuff!
1. Installation
Simply unzip the BagosQuest.zip file and put the campaign
file BagosQuest.w3n into your Warcraft 3 directory under
the 'campaigns' directory. This readme can be put wherever
you want to
a. Requirements
Warcraft III The Frozen Throne version at least 1.15a
(on which the campaign was finalized)
b. Running
Simply go to the Custom Campaign screen in Single Player
and run "Bago's Quest"
2. Contents
"Bago's Quest" is a custom campaign which takes part in
the world of Arath that is -> other than that presented in
Blizzard's campaigns so everything going on here doesn't
have nothing to do with the original Warcraft story.
Besides that "Bago's Quest" features
- new skins (along with some edited models)
- new spells (some trigger enhanced + custom buffs of course
)
- new heroes
- new units (featured new spellcasters and their abilities are
desribed in point 4c.)
- some new items
- new icons
- custom loading screens (with map showing current location on Arath)
- custom music (chosen from movies and other games to fit the enviroment of the campaign)
- and other stuff which makes the campaign greatly worth playing
3.Q&A
(1). What is Bago's Quest?
Bago's Quest is a big single player campaign which is the
first one in what I plan to even be a bigger saga containing
more campaigns and maps. I've been making it since even the
days of Reign of Chaos and I've put alot of effort into it.
(2). Who's working on it?
Anything what doesn't have to do with the beta was made by
me. MartinezTG. And yes - I am probably a wc3 addict
(3). What's it about?
It's "about an orcish warchief and his clan, willing to
conquer the world of Arath, who join forces with powerful
leaders of different races in order to create the most
powerful army that has ever placed foot on the human lands."
(4). How many maps does the campaign have?
26. Believe it or not. From which 15 are playable missions
and the other 11 are shorter or some longer cinematic maps.
(5). What is the race controlled in Bago's Quest?
Orcs with a modified tech-tree when compared to Wc3:TFT Melee.
New spellcasters have been added and the Heroes here are
totally new ones all with custom spells.
(6). Can I choose the difficulty of "Bago's Quest"?
Right now "Bago's Quest" doesn't have the feature of
a variable difficulty but if there will be such a need
to add Easy and/or Hard difficulty levels - it will be
not much of a greater problem
(7). Are the maps protected or unprotected?
They are protected although if you want to know how
I made some trigger to work feel free to ask and I'll
answer or maybe I'll even give you an unprotected version
of the map
(8). Can I use some custom stuff used in Bago's Quest in
my campaign/map
Not without asking first and getting my allowance
(which I don't guarantee). If I do allow it - you
MUST give me credit.
4. The world in "Bago's Quest"
a. Story
On the world of Arath it's the year 610. Two decades have past since
the last orc-human war has taken place.
The first orcish war against the humans began in 573 when two
dominant races of Arath began a conflict. Normally Arath was
the world of both races. But that was to be not much longer so.
In the Nation of Andranoch after a very long time
of forgiving each passing brutal orcish actions their King Patos
finally declared the first war in this age ever that was directed at
the Orcs. The nation of the Bloody Claw Clan led by
Thiran the Fierce has been waiting a long time for this moment
and not wasting any time were even the first ones to attack the
enemy. After destroying each and every base that was on the south
to Raftaloth (the White Sea) the Orcs concentrated themselves on sea
attacks.
Until 583 the Humans were bravely holding off the orcs not allowing
them to win even an inch more of the sea. Finally after a great pause
the humans began an offensive.
For 5 years the line of borders between the two forces didn't move
significantly until in 588 the Human Paladin Timon convinced
the Formarge Dwarves to stand to battle on the side of Andranoch.
The Elves from Ectaria have joined shortly after thanks to the
good relations between the Elven Leader Aelvis and Andranoch's King.
The orcs were long before allied with many Troll tribes but they
didn't stand a chance against the Northern Arath aliance. The Gray
Trolls led by Zul'jin and the Orc forces have been divided
and without further contact with the orcs Zul'jin has given up and
escaped with the remains of his tribe to Nokridge where they still
live now, seperated from Andranoch.
Other Troll tribes have become a minority because of the still rising
number of their deaths and remained from that moment hidden in the
forests of Ormreish. The year 589 has brought a powerfull
mage - Falconos - into battle for Andranoch. After numerous losses
the orcs were only controlling Ormreish (Southern terrains of the
former Orcish Territory). This sittuation forces Thiran to do
nothing else but give up. But Falconos didn't agree with the orcs
only applying defeat. He decided to make a plan which he called
the "Orc Extermination". The orcs tried to defend themselves with
hiring Ogre Merceneries from Ormreish which had always a close
opinion coparing to Thiran's Clan, but that didn't help so most of
the Bloody Claw Clan fled to Totemor (another world where the orcish
race wasn't a minority) through the Portal. The humans have won the
portal and were controlling all of the previously controlled by Orcs
terrains of Ormreish. Most of The Bloody Claw Clan had escaped but
many have died in battle while defeating the portal including their
Warchief. Thiran's death wasn't a big tragedy though.
He was never respected by anyone but his title of Warchief was
gained only because of the great fear every orc had felt to him.
The only ones who remained on Arath were 3 leaders:
Bago Deathfist (the right hand of Thiran the Fierce, he who
was the tactitian of the Bloody Claw), the Shaman Wulzir
and the Illusionist Romb. They alone attacked the human bases
guarding the portal and with their combined magics did the
impossible -> won the portal back and defended themselves until
activating the portal once again and escaping to Totemor.
All 3 survived attacks from a whole battalion of Andranoch knights.
They were from that moment called the Iron-Skinned.
Andranoch has been cleansed from the Bloody Claw Clan but
South Andranoch was left in a neglected state how the orcs have left
after it many ages of their rule so the time when a new beautiful
part of Andranoch's Kingdom would rise to a satisfactory state wasn't
yet there. However the Humans still made miracles to what was
probably the dirtiest part of Arath.
Back on Totemor the Bloody Claw Clan still had their terrains
and power so there wasn't much to argue about until the Bloody Claw
decided to ally with the Burning Axe Clan.
After 10 years of no war (and in the last 3 of them a quiet hope
on satisfying a lust for blood which was always a common property
of the powerful orcish clan) the new Warchief (who became
Bago Deathfist) convinced the Burning Axe Clan to give them
a part of his terrain with the Totemor portal for a strategical
place that could help him and his clan
have a head start in a war against the most hated by Deathfist clan
of orcs - the Hammer's Might Clan.
"If not Arath then it is here that I will become supreme ruler!" -
- the Warchief decided.
The Hammer's Might and The Bloody Claw were the strongest Clans on
Totemor.
Iru Hellhammer - the Warchief of the Hammer's Might didn't have
anything against two Clans being dominant on Totemor but not
Bago Deathfist. He was planning a war with them
since the orcs were even still living on Arath (now these terrains
are called South Andranoch). The year 600 - the attack against
the Hammer's Might begins. The Bloody Claw fresh with new warriors
and ready for war was quite a challenge for the Hammer's Might.
Until 608 nothing new has happened.
A bloodthirsty war with neither side expected to win.
The Clans still waged until Iru thought of an idea to somehow attack
the Bloody Claw from inside. So the Hammer's Might Clan attacked
from the sea with almost all their forces into the
territory of the Bloody Claw. That meant only one thing - if they
would win the enormous battle that was to take place for sure -> the
Bloody Claw Clan would be mostly destroyed and Iru's Clan would win
most of their terrain but if they lost that would leave them in
a bad sittuation since all forces were attacking then there would be
almost none to defend the territory of the Hammer's Might Clan.
The deciding fight has been held at Tagno.
Both Warchiefs think they are sure to win because each of them has
a powerfull trump which the opposing Warchief doesn't know about.
Here's where the campaign begins..
b. Heroes
(player controlled)
* BAGO DEATHFIST
Leader of the Iron Skinned, the strongest of all orcs in physical
meaning. Twenty years after the last war with the humans Bago
is still not ready to give up on his age (70) and is willing to
make his Clan the strongest and the most feared of all armies
in the world. Although the wizards of the Bloody Claw
are practitioners of an old orcish religion . Bago is not.
He believes only in taking what's best in the world and using
it for his own good.
Greatest weaknesses: overconfidence and greed.
Age: 70
Primary Attribute: Strength
Abilities
Hellhammer
A magical hammer that is thrown at an enemy unit,
causing damage and stunning the target.
Level 1 - 100 damage, 5 second stun.
Level 2 - 200 damage, 7 second stun
Level 3 - 300 damage, 9 second stun
Energy Blast
Weakens surrounding enemy units so that they will attack
with decreased damage.
Level 1 - -20% damage
Level 2 - -30% damage
Level 3 - -40% damage
Regeneration Aura
Increases life regeneration rate of nearby friendly units.
Level 1 - 100% life regeneration increase
Level 2 - 150% life regeneration increase
Level 3 - 200% life regeneration increase
Phantom Double
Creates a double of the targeted unit. The double deals the same damage to enemy units as his pattern, takes the same damage from enemy attacks, and will disappear after 180 seconds or when its hit points reach zero.
* OMIR BARAKA
If not for the Bloody Claw being a rather Intelligence based
Clan it is he that would probably be Warchief. Although not much
inteligence favoured (like most orcs) he is the perfect killing
machine in Bago's hands. He is also probably the most bloodthirsty
of all orcs.
Age: 19
Primary Attribute: Agility
Abilities
Shadow Strike
Makes Omir unleash a shadow strike which damages an enemy unit.
Level 1 - 120 damage
Level 2 - 240 damage
Level 3 - 360 damage
Bladestorm
Causes a bladestorm of destructive force around the Blademaster,
dealing damage to nearby enemy land units. Lasts 4 seconds.
Level 1 - 50 damage per second
Level 2 - 65 damage per second
Level 3 - 80 damage per second
Bloodthirst Aura
Increases damage of nearby friendly units.
Level 1 - 10% damage increase
Level 2 - 15% damage increase
Level 3 - 25% damage increase
Omir's Fury
Makes Omir unleash his fury. Gives 500 bonus hit points and
gives Omir additional attack damage. Lasts 60 seconds.
* FULROGG
The biggest and i mean the biggest Ogre of all.
His strength and fear factor are known in almost all Arath.
Most ogres are loyal to him because none would ever consider
changing their Legion King. Bago's long before ally as well as now.
His lack of intelligence though will lead to it that Furlogg has no
interest to be the supreme commander of the orc-ogre forces.
Age: 37
Primary Attribute: Strength
Abilities
Shockwave
A wave of force that ripples out from the Hero, causing damage
to land units in a line.
Level 1 - 75 damage
Level 2 - 130 damage
Level 3 - 200 damage
Bloodlust
Increases a friendly unit's attack rate and movement speed.
Level 1 - Movement speed by 30% and attack rate by 50%
Level 2 - Movement speed by 40% and attack rate by 60%
Level 3 - Movement speed by 50% and attack rate by 70%
Fear Factor Aura
Decreases nearby enemy units' movement and attack speed.
Level 1 - attack speed by 5%, movement speed by 10%
Level 2 - attack speed by 10%, movement speed by 20%
Level 3 - attack speed by 15%, movement speed by 30%
Ghost of Vengeance
When killed, this Hero will unleash an invulnerable ghost that
will last for 30 seconds.
* KNUR'AZAGAR
The mysterious new Warlord of the Gray Trolls. Like most trolls
is willing to join the orcs and once again try to gain a strong
position in the world. Because of the arising accomodation with
the enviroment he has learned to partially master control over
nature which is why he is also known as "The Stonelord".
Age: 28
Primary Attribute: Intelligence
Abilities
Granite Skin
Increases the armor of all friendly units in an area around
the Hero for 30 seconds.
Level 1 - +2 bonus armor
Level 2 - +3 bonus armor
Level 3 - +4 bonus armor
Summon Golem
Summons a Golem to attack the Hero's enemies.
Level 1 - Mud Golem, attacks land units
Level 2 - Rock Golem, attacks land and air units
Level 3 - Granite Golem, attacks land and air units
(note - hit points do not match respective neutral hostile golems)
Stone Convertion
Transforms the Stonelord into a stone that is immune to
spells and has great regeneration.
Level 1 - 8 hit points per second regeneration
Level 2 - 12 hit points per second regeneration
Level 3 - 16 hit points per second regeneration
Petrification
Changes a target unit into a rock, rendering it unable to move,
attack or cast spells, and stopping others from attacking or
casting on it. Lasts 60 seconds for a normal unit and 30 seconds
for a hero.
* SANGO THE DRAGONLORD
Thanks to his positive relations with the Bloody Claw - the
Ormreish Forces (allied army under the control of the Orcish
Warchief) control the most powerfull flying force on
Totemor - his Green Dragons. He represents the rare case
in Bago's forces of a good combination between Strength and Honor.
Age: ?
Primary Attribute: Strength
Abilities
Acid Spit
Spits wit acid on an emeny unit.
Level 1 - 150 damage
Level 2 - 200 damage
Level 3 - 250 damage
The Spirit Shadow
Creates Spirit Shadows.
Level 1 - one Spirit Shadow
Level 2 - two Spirit Shadows
Dragon Haste Aura
Increases the movement speed and attack rate of nearby friendly air units.
Level 1 - movement speed by 10% and attack rate by 4%
Level 2 - movement speed by 25% and attack rate by 8%
Level 3 - movement speed by 40% and attack rate by 12%
Sacrifice
Makes Sango die unleashing an explosion that deals 500 damage to nearby units.
Burrow
Makes Sango mutate into a form which burries itself underground.
There are more heores in the campaign that you'll get to control but
writing about them here would be spoiling and we don't want
that do we.
Other heroes
* ZELD (orc)
Age: 43
Type: Warlock
Is the last orc practicing dark magics in the Bloody Claw Clan.
His actions will turn Bago's quest into a different path.
* ROMB (orc)
Age: 46
Type: Farseer
One of the lesser bloodthirsty orcs. Greatly loyal to his warchief.
The farseer of the Iron-Skinned has very powerful control over
illusion magic which he learned other orcs of Bago's clan.
* WULZIR (orc)
Age: 54
Type: Elder Shaman
The most powerful shaman in Bago's Clan. Though one of the many
orcs which believe in the old orcish gods - he is most loyal to Bago.
He was the key to help the Iron-Skinned survive on Arath thanks
to his mastery of summoning.
* ZUL'JIN (troll)
The Warlord of the Gray Trolls. A powerful ally in the last war
against the humans. Unfortunately Bago not being present on
Arath for twenty years didn't know anything what has happened to
Zul'jin since then.
* DUMYFOLL (ogre)
Age: 45
the Second Legion King. Like with Fulrogg the decision to make
him Legion King was not caused by his intelligence but by his
strength.
* GRIM DARAK (orc)
Age: 351 (!)
the most powerfull orcish Wizard of all those who are now and
were before him. Is known as the Necromaster.
Belongs to the Hammer's Might Clan although doesn't respect
his warchief.
Grim Darak commands strong magics that can raise the dead in great
numbers.
* KING TIMON I (human)
Once the greatest warrior of the King.
Now he is king.
Very intelligent and brave - Timon has brought Andranoch into many
victories.
* FALCONOS (human)
One of the two Elemental Masters in the Kingdom of Andranoch
who greatly mastered fire. A powerful conjurer and loyal servant
of the King.
* LORD MARTIN TUMMELAYNE (human)
Maybe not the strongest but the smartest Paladin
in the Kingdom. Maybe a little arogant but it is his arogance
that leads him to self confidence and many times to victory.
A brilliant tactitian and master of strategic moves.
Tummelayne will be the pain in the... neck for the orcs
in this campaign.
* UHL'ZAHN (undead)
There are only some things about him which only a few living
know about. Described as pure evil and darkness.
Further information has been forgotten.
* SHIRATHORN (human)
Also a forgotten character on Arath. Is known only as the
Arch-Sorcerer who banished the forces of Darkness
from Andranoch 6 ages ago.
* NUMSFERRAR (human)
A mighty wind mage. The current Arch-Sorcerer of Andranoch.
c. New Orcish Spellcasters
* THE ILLUSIONISTS
Learned by the Farseer Romb, these are the ones controlling
illusion magic in the Bloody Claw Clan. Thanks to this one of the
Iron-Skinned - the Bloody Claw's magic powers weren't only based
on the magics controlled by shamans.
Abilities
Illusion
Create an illusory double of the targeted unit. The illusory
double deals no damage to enemy units, takes 2 times the damage
from enemy attacks, and will disappear after 60 seconds or
when its hit points reach zero.
Hazy View
Makes a target enemy unit have a 50% chance to miss on an
attack. Lasts 30 seconds (15 for heroes).
Hypnotize
Increases the movement speed and attack rate of nearby
friendly air units.
* MAGES OF THE OGRE LEGION
Way back before the discovery of a new way to practice magics
the powers controlled by the Ogre-Mages were similar to those
of the Bloody Claw's Shamans. Now - mastering warlock-like powers,
these are not only valuable because of their strength to
the Orcish Warchief but also it is because of their knowledge
on Dark Magics.
Abilities
Scout
Summons an eye of Darkness. Lasts 60 seconds.
Infernal Rock
Calls down an Infernal Rock dealing 75 damage in an area.
Ajuvenation
Drains 450 hit points in 20 seconds of a targeted enemy unit.
(Note: When targeted on an enemy hero it will drain the these
hit points within 60 seconds.)
* WARLOCKS
A very long time ago a big part of the orcish sorcerers were
warlocks. For some unknown today reason the orcs have promised to
no longer experiment with the told to be Demon powers. Now after
ages - Bago Deathfist is ready to brake that promise
for his own profits and bring Dark Magic practicing back to life
along with it's controllers - the Warlocks.
Abilities
Ground Flame
Deals 100 damage to a target enemy land unit. Nearby enemy
units lose 50 hit points.
Cloud of Poison
Calls down a poison cloud which deals 2% of every unit's hit
points in the area per every second. Lasts 35 seconds.
Bloodrage
Increases a friendly unit's attack rate by 50%, attack damage
by 50% and movement speed by 75%, also dispells any magical
buffs on the target unit. Lasts 60 seconds.
d. Main Armies and icons on loading screens
The Bloody Claw's icon (Claw on a red background) represent
the Clan's Grand Fortresses.
The Burning Axe Clan's battalions are represented by the fiery axe
on a blue background.
Dwarven battalions are presented on the map as a hammer /w axe logo.
The sorcerer-based armies from Andranoch which are the armies of
Weldare are presented by a blue W.
e. Pronounciation
Bago Deathfist - 'Bah-goh' and Deathfist normal proper english
Omir Baraka - 'Oh-meere Bah-rah-kah'
Fulrogg - 'Foohl-rohg'
Knur'Azagar - 'noohr - ah-zah-gahr'
Tummelayne - 'two - meh - lane'
Grim Darak - 'greehm - dah-rahk'
Sango - 'sahn - goh'
Dumyfoll - 'doohm - yh - fohl'
Wulzir - 'vool-zeer'
Uhl'Zahn - 'oohl - zahn'
Numsferrar - 'Nooms - fehr - rahr'
I hope you'll understand them exactly as I've thought them up
5. Contact
To contact me - MartinezTG either do it via e-mail:
[email protected]
or PM me at www.wc3campaigns.com
or at www.wc3modforge.com
6. Ending thoughts
I'd like to add that most probably I will make a next campaign
continuing the plot of "Bago's Quest" but it won't be as long
(cuz now I see how much time does it take to make a 25 mission
campaign and bug-fixing it
).
BTW on Bago's Quest - I've put alot of time and effort to make
it so I hope you'll enjoy it alot.
7. Legal stuff
"Warcraft III: Reign of Chaos"
and
"Warcraft III: The Frozen Throne" are property of
Blizzard Entertainment
POWERCOW Banana/Vanilla/Strawberry
flavoured Milk Shakes are the property of Arla
(drinked thousands while making this campaign)
Any use of custom skins, model edits etc. from the campaign made
by me, MartinezTG by anybody in his creation without
my allowance will force me to try to make the rest of this
somebody's life very unpleasant so... you know