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Autumnwoods

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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Autumn Woods
Created by SuperJakiro

Map Info:

Map Info:
*The battlefield where the Mighty races will clash and show their true power.

Features:

1) Added 4 Fountain of Life and Mana
2) Change Model of Keeper of Grove, Paladin and Death Knight and Footman.
3) Put 1 Tavern in the middle of the map.
4) Add 1 Market place where can by Glyphs and Tome of power
5) Add 1 Goblin Observatory
6) Add Dragons and Hydras as Neutral Hostile
7) Add 4 new gold mines
8) POTM searing arrow ability change to Star Arrow Ability
9) Night Elf Tower true sight ability (Nature's Sight)
10) Undead Tower true sight ability (Shadow Sight)
11) Orc Tower true sight ability (Voodoo Ward)
12) Well Spring increase mana regeneration
13) Nature's Blessing increase attack speed for the ancients
14) Ancient of War, Ancient of Lore, Ancient of Wonders increase attack range, attacks ground units.
15) Ancient of Wind increase attack range, attacks ground and air units
16) Tree of Eternity Increase attack range, attacks ground and air units
17) Tree of Eternity research Nature's Sight
18) Black Citadel research Shadow Sight
19) Fortress research Voodoo Ward
20) Force of Nature removes duration of Treant but increase cooldown, mana cost
also have food cost to avoid abuse.
21) Huntress can put 2 owls but cooldowns
22) Hippogryph rider can attack multiple enemies
23) Tree of Eternity can entangle goldmine global
24) New unit to Orc
25) Serpent Wards increase number of summoned
26) Archmage change to Archmaiden with Frost Elemental ability with frost attack
27) Human Blood Mage Siphon Life and Mana

Credits:


Special Thanks:
  • Blizzard for the Map



    b)Icons
    BTNTreantNatureSign by JollyD
    BTNEyeOfShadows by Hellx-Magnus
    BTNcrGoblinWard by CRAZYRUSSIAN
    BTNThorns by -Berz-
    BTNNatureSeed by sigelang

    c)Models
    Starfall Missile (StarfallTarget) by Pyritie
    Death Knight on foot (HeroDeathKnightNoHorse) by Kuhneghetz
    Nature Blessing (BloodLustTarget by Vitchie08
    Mana Orb by Kitabatake
    Misfortune by Thrikodius
    FrostElemental by Mc !
    RagnarosMinion by Sin'dorei300



    Author's notes:

    If your not a bot and you play the Night Elf race I've added Enchanted Seed that can turn the wisp into seed .. the seed will root the ground and entangle a gold mine .. it's instantly build but i've increase the build time of E-Goldmine. Just like the Undead Haunted Goldmine, Human and Orcs build their town hall that can safely and easily capture expansion mines. NE race need to wait for the build time of Tree of Life and wait again for it to entangle the Goldmine. I made the Enchanted seed for the balance of capturing goldmines. Don't try to uproot the Seed because it will not move like the NE Ancients it will just unentangle the goldmine. You can upgrade it later to Tree of Life later in the game.

    By the way
    1) Need Suggestions for map update
    2) Suggestions for Names
    3) My first Map sorry for a few changelogs (Beginner)
    4) Please note me if you have suggestions
    5) Map is not protected please have my permission if you want to Edit it ..
    6) Thank You .. xD

    Keywords:
    Fall, War, Races, Melee,
Contents

Autumnwoods (Map)

Reviews
19:01, 15th Mar 2014 Orcnet:

Moderator

M

Moderator

19:01, 15th Mar 2014
Orcnet:
eubz;2498300 said:
This is such a promissing melee map. And having a low file size is a plus. Judging from the mini-map I could already tell that this is a balanced map. IDK for other things so downloading... for the review.

The Hive Workshop Official
mr_design_mapreview.jpg


Map Reviewer: eubz
Map Name: Autumnwoods
Map Author: Super Jakiro
Map Uploader: Super Jakiro


mr_design_mapaspects.jpg


Originality

As an overall impression, This map is just another Altered Melee map with few things being changed. What should be done is to add a new race. This map just used default races I guess.

Score: 28/100
Critical Error -> Vote for Rejection!

Presentation

You have your map informations presented. The features and change logs are also presented including all the necessary persons to give credits to. One thing is that you just need to polish it using some bb codes.

Score: 10/100
Critical Error -> Vote for Rejection!

Design

Map design is cool. As I said, it is very much symmetrical and has a potential.

Score: 49/100

Terrain

I like the terrain, it is too balanced but the trees and the land textures are contrasting. The doodads are well placed and neutral units, too.

Score: 58/100

Triggers

I have nothing to say about the triggers because it uses the Default melee game initialization for all players.

Score: 51/100

Object Data

I am not much pleased because many of the units and heroes used the default models while you just change some properties of others. Good that you have imported stuff, though.

Score: 41/100

Gameplay

During the game, since this is an altered melee map, I am thinking that a new race will emerge but sadly, no new race has come out. Instead, each race has a unit replacements just like footmen replaced by soldiers and some other changes on basic races has been done, too. During the game, since this is an altered melee map, I am thinking that a new race will emerge but sadly, no new race has come out. Instead, each race has a unit replacements just like footmen replaced by soldiers and some other changes on basic races has been done, too.

Score: 13/100
Critical Error -> Vote for Rejection!

mr_design_suggestions.jpg

MORE SUGGESTIONS:
1. If you can create a new race that'll be better.
2. You can either change the type of trees to use or change the land textures to fit with the trees.
3. Fix your description.


Map still in development? Make a thread in the Map Development Section for feedback.
Need help with triggers/memory leaks? Make a thread in the Triggers & Scripts Section.
Tutorials

mr_design_finalresult.jpg


Final Score: 35.714/100
1/5 Vote for Rejection

mr_user_eubz.jpg

Contact: (Visitor Message) / (Private Message) / (Map Reviewers)
 
This is such a promissing melee map. And having a low file size is a plus. Judging from the mini-map I could already tell that this is a balanced map. IDK for other things so downloading... for the review.

The Hive Workshop Official
mr_design_mapreview.jpg


Map Reviewer: eubz
Map Name: Autumnwoods
Map Author: Super Jakiro
Map Uploader: Super Jakiro


mr_design_mapaspects.jpg


Originality

As an overall impression, This map is just another Altered Melee map with few things being changed. What should be done is to add a new race. This map just used default races I guess.

Score: 28/100
Critical Error -> Vote for Rejection!

Presentation

You have your map informations presented. The features and change logs are also presented including all the necessary persons to give credits to. One thing is that you just need to polish it using some bb codes.

Score: 10/100
Critical Error -> Vote for Rejection!

Design

Map design is cool. As I said, it is very much symmetrical and has a potential.

Score: 49/100

Terrain

I like the terrain, it is too balanced but the trees and the land textures are contrasting. The doodads are well placed and neutral units, too.

Score: 58/100

Triggers

I have nothing to say about the triggers because it uses the Default melee game initialization for all players.

Score: 51/100

Object Data

I am not much pleased because many of the units and heroes used the default models while you just change some properties of others. Good that you have imported stuff, though.

Score: 41/100

Gameplay

During the game, since this is an altered melee map, I am thinking that a new race will emerge but sadly, no new race has come out. Instead, each race has a unit replacements just like footmen replaced by soldiers and some other changes on basic races has been done, too. During the game, since this is an altered melee map, I am thinking that a new race will emerge but sadly, no new race has come out. Instead, each race has a unit replacements just like footmen replaced by soldiers and some other changes on basic races has been done, too.

Score: 13/100
Critical Error -> Vote for Rejection!

mr_design_suggestions.jpg

MORE SUGGESTIONS:
1. If you can create a new race that'll be better.
2. You can either change the type of trees to use or change the land textures to fit with the trees.
3. Fix your description.


Map still in development? Make a thread in the Map Development Section for feedback.
Need help with triggers/memory leaks? Make a thread in the Triggers & Scripts Section.
Tutorials

mr_design_finalresult.jpg


Final Score: 35.714/100
1/5 Vote for Rejection

mr_user_eubz.jpg

Contact: (Visitor Message) / (Private Message) / (Map Reviewers)
 
Last edited:
Level 30
Joined
Jul 31, 2010
Messages
5,259
The map is given quite a interesting changes but somehow its too little for it to be accepted.

Would be better if you can expansively redo all the races and how the alteration of the tech tree would be rare, more likely new items, spells including new modes on what the melee genre couldn't provide.

For now it needs such changes and the review above has explained some.
 
Thank You for all the feed backs .. Now I know what to do .. but still .. I'm thinking about new races .. and it's to complicated to finish as soon as possible because I need to continue my College Study .. but I'll always updating my Maps when it's my free time .. I'm gonna upload the Final Product when I finished it .. This is Just my preview of my map .. But still Thank You for the Feed backs.. I appreciate it .. and give me some more Ideas of what would I gonna do .. :D

Once Again Thank Youuuuuuuuuuu ! :D
 
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