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Autumn Forest - Gnoll map

Submitted by pkyrkos7
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
Autumn Forest - Gnoll map (v1.0)
Created by pkyrkos7


Description:
This is a 1v1 altered melee map. In this map the Orc race is replaced by a new fully custom Gnoll Race.

Gameplay Changes:
This map apart from the Gnoll race has some changes as well.
- Trees have much more hitpoints which mean you can harvest them for longer time.
- Gold mines have also increased gold.
- The max level for heroes.
- Food limit is increased to 200.
- Max level heroes don't drain XP.



Notes:

- This is fully open and anyone can edit it. If you do use it as a base to your own map make sure you give credit to me as well all the modelers that I used the models from.

- The map was created 6 years ago when I was quite young and I had no much experience. So, I decided to fix the map a bit and upload it after all that time!

- The map is probably unbalanced since I didn't tested it in multiplayer, so every suggestion is more than welcome and I will try to apply any changes as soon as I can.

- If you see any bugs let me know and I will try to fix them as well.

- The map contains some naming issues like missing the yellow letters in the spells and units ( I was lazy to fix them :p) but if you think it's a big issue I could fix it.

- An important issue is that the Orc (new Gnoll) race has no AI. I may add it in a new version if requested.

Future Plans:
When I started creating this map I was very young and I had plenty of free time and had more ideas and such.
- One of my big plans was to use this custom Race to create a new Custom Campaign but I only created the first map. If you do like the map, I will try to find some time and probably create a small Campaign.

- Another thing is to create a mechanism that it doesn't replaces the vanilla Orc race.

- Also, if you like the map and is requested, I could create more maps using the Gnoll race.

Credits:
Mephestrial for his Gnoll models
The Weird Human for his Gnoll models
Rizz_Boomer for his models
Kimbo for his Gnoll slasher model
Ayane for his Aura model
Devine for his wild dog model
Mecheon for his timberwolf model
Grey Knight for his firepit
maxon_gan for his firepit icon
Grith for his gnoll model
-Berz- for his DeepWound icon
zbc for his Assassinate icon
WhiteDeath for his Spirit Bolt
AndreaOverload519 for his Mechanostrider
Previews
Contents

Autumn Forest(Gnoll map) (Map)

  1. Rufus

    Rufus

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    Some screenshots are required!
    Add them, and I, or another reviewer will check it out soon enough. :)
     
  2. pkyrkos7

    pkyrkos7

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    Okay, I added 3 screenshots ;)
     
  3. Rufus

    Rufus

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    Looking good!
    Personally, I would add some more. Like an overview in the editor, a few in-game screenies, as well as a few more terrain screenshots as the ones you already have. This is just personal opinion though, and not required for approval; It can be approved as it is now too. :)
     
  4. pkyrkos7

    pkyrkos7

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    Well perhaps in the future I will add some more along with a map update. At the moment I think it's most important the balancing issues because the new Gnoll Race is probably unbalanced :p
     
  5. Rufus

    Rufus

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    Alright, I'll hold off reviewing this until your next update then. :)
     
  6. pkyrkos7

    pkyrkos7

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    Ah you misunderstood me. Review it now, I will update it when I have some comments and feedback since I cannot test it thoroughly only by myself.
     
  7. Rufus

    Rufus

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    Alright!
    I will not do it now though, as I'm traveling, and testing out maps is tricky. I will get home in a week or so, so I'll probably do it then. :)
     
  8. pkyrkos7

    pkyrkos7

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    No worries ;)
     
  9. Paillan

    Paillan

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    well... it makes no sense for the lumberjard to cost lumber, in any race does this happen...
    The hero altar requiring lumberjard... that also is not a thing in any melee race.
    Aside from that, and the few things you mentioned, I too think you need more screenshots.
    The gameplay is a bit slow because of I think a bit too high lumber costs.
    Most units have a very small description and are just copied from normal gnoll units.
    By the way I see no improved upgrades in the lumberjard
     
    Last edited: Nov 24, 2016
  10. pkyrkos7

    pkyrkos7

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    Well since it's a custom race it's not meant to be like the other melee races of the vanilla game. The lumberyard costing lumber you may have a point that it would make sense(from gameplay perspective) to cost only gold, but from "realism" perspective all the buildings require wood so that was my original though.
    About the hero altar have as requirement the lumberyard I don't think it's bad because the gnoll race it's better(I think) from the rest of the vanilla races.

    About the screenshots I will try to add some more although I am not sure what to add :p

    As for the slow gameplay, the Gnoll race has a slow start indeed but you can get the upgrades at the lumberyard and gather more lumber. Also in this specific map you can purchase the goblin robot which cuts lumber.

    Anyway, thanks for all your suggestions ;)
     
  11. Paillan

    Paillan

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    try adding spells in action screenshots. Also the tool tip of the lumberjard is misleading, it contains no upgrade to weapons and armor what so ever.
    The bleeding spell has no tool tip, and also no effect. Some names are incorrect as you stated.
     
    Last edited: Nov 24, 2016
  12. pkyrkos7

    pkyrkos7

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    I will try to fix the ones you mentioned as well add more screenshots. I wasn't aware that the tooltip of lumberyard was off so i will fix that. The bleeding do have an actual damage effect though despite of the missing tooltip.
     
  13. Paillan

    Paillan

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    Well I didn't saw any. Maybe it's too small?
     
  14. Paillan

    Paillan

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    So I really expect you to fix those tooltips in both spells and units, as well as expand some tooltips.
     
  15. pkyrkos7

    pkyrkos7

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    Yes I will try to fix the tooltips and stuff when I have some time.Any other balance issues for damages and etc...?
     
  16. Paillan

    Paillan

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    Hmm... I don't think so. But maybe you should remove the gnoll tech hero? it doesn't make much sense for primitive gnolls too have such tech. Just me though.
     
  17. pkyrkos7

    pkyrkos7

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    Yes I believe you have a point. However I couldn't find any more similar gnoll 3D models so I ended up using the tech gnoll as well. So I believe he could be an exception :p Also he doesn't do any high tech stuff and the building(lab) only creates animal-like robots which somewhat makes sense.
     
  18. Kyrbi0

    Kyrbi0

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    Don't allow yourself to be bounded by what custom resources exist. Come up with your vision of the coolest, most sensible Gnoll race you can, and then build that. Models are just the wrapper, the packaging.
     
  19. pkyrkos7

    pkyrkos7

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    Well although I agree with you about the custom resources, I have modded several games and I have to say despite the fact that custom resources are just a visual thing, they make something look much more unique to the player's eye.
    In any case, I personally like the exception "smart" gnoll hero.