- Joined
- Oct 2, 2011
- Messages
- 2,490
Some screenshots are required!
Add them, and I, or another reviewer will check it out soon enough.
Add them, and I, or another reviewer will check it out soon enough.
(0 ratings)
Okay, I added 3 screenshotsSome screenshots are required!
Add them, and I, or another reviewer will check it out soon enough.![]()
Well perhaps in the future I will add some more along with a map update. At the moment I think it's most important the balancing issues because the new Gnoll Race is probably unbalancedLooking good!
Personally, I would add some more. Like an overview in the editor, a few in-game screenies, as well as a few more terrain screenshots as the ones you already have. This is just personal opinion though, and not required for approval; It can be approved as it is now too.![]()
Ah you misunderstood me. Review it now, I will update it when I have some comments and feedback since I cannot test it thoroughly only by myself.Alright, I'll hold off reviewing this until your next update then.![]()
No worriesAlright!
I will not do it now though, as I'm traveling, and testing out maps is tricky. I will get home in a week or so, so I'll probably do it then.![]()
well... it makes no sense for the lumberjard to cost lumber, in any race does this happen...
The hero altar requiring lumberjard... that also is not a thing in any melee race.
Aside from that, and the few things you mentioned, I too think you need more screenshots.
The gameplay is a bit slow because of I think a bit too high lumber costs
I will try to fix the ones you mentioned as well add more screenshots. I wasn't aware that the tooltip of lumberyard was off so i will fix that. The bleeding do have an actual damage effect though despite of the missing tooltip.
Yes I will try to fix the tooltips and stuff when I have some time.Any other balance issues for damages and etc...?So I really expect you to fix those tooltips in both spells and units, as well as expand some tooltips.
Hmm... I don't think so. But maybe you should remove the gnoll tech hero? it doesn't make much sense for primitive gnolls too have such tech. Just me though.Yes I will try to fix the tooltips and stuff when I have some time.Any other balance issues for damages and etc...?
Yes I believe you have a point. However I couldn't find any more similar gnoll 3D models so I ended up using the tech gnoll as well. So I believe he could be an exceptionHmm... I don't think so. But maybe you should remove the gnoll tech hero? it doesn't make much sense for primitive gnolls too have such tech. Just me though.
Don't allow yourself to be bounded by what custom resources exist. Come up with your vision of the coolest, most sensible Gnoll race you can, and then build that. Models are just the wrapper, the packaging.Yes I believe you have a point. However I couldn't find any more similar gnoll 3D models so I ended up using the tech gnoll as well. So I believe he could be an exceptionAlso he doesn't do any high tech stuff and the building(lab) only creates animal-like robots which somewhat makes sense.
Well although I agree with you about the custom resources, I have modded several games and I have to say despite the fact that custom resources are just a visual thing, they make something look much more unique to the player's eye.Don't allow yourself to be bounded by what custom resources exist. Come up with your vision of the coolest, most sensible Gnoll race you can, and then build that. Models are just the wrapper, the packaging.
Fair enough; if you honestly like it, then that fits under "make the race you want to make, not the race the models 'let' you make".Well although I agree with you about the custom resources, I have modded several games and I have to say despite the fact that custom resources are just a visual thing, they make something look much more unique to the player's eye.
In any case, I personally like the exception "smart" gnoll hero.
Fair enough; if you honestly like it, then that fits under "make the race you want to make, not the race the models 'let' you make".
I should also caveat my statement by saying that I am a bad example; I get stuck on getting cool models all the time for my Troll race. Or use the model (& it's animations) to help define the design for it. But I'm a bad example. What I described is the ideal.
Well although I agree with you about the custom resources, I have modded several games and I have to say despite the fact that custom resources are just a visual thing, they make something look much more unique to the player's eye.
In any case, I personally like the exception "smart" gnoll hero.
Indeed it is somewhatYes, me too, even though it bothers me a bit I still find it funny (almost comical).