- Joined
- May 20, 2013
- Messages
- 162
First, let me state that yes, i know how to trigger enough to set tech level, upgrade an ability etc etc.
What i don't know is how to do it on the scale i am wanting to do it.
You see, i want to upgrade all the abilities on all creeps in a blanket fashion. For example: the first players to upgrade to tier 2 & tier 3 Town Halls, trigger all the creeps to also upgrade. Doing basic upgrades to health, mana, weapons, armor etc was easy enough. But upgrading their individual abilities appears to be a massive undertaking. I literally have gone through all the Neutral Hostile ability list & given them all three levels, that increase each field favorably by increments of 10%. That alone was an all day job! But i have it set up from that end. Neurotic obsessive compulsive behaviors indulged!
What i need now is a trigger to make all the abilities upgrade simultaneously when particular events happen (players building tier 2 & tier 3 town halls).
Trying to do this myself, here are the problems i am encountering. The GUI seems to always want to know exactly what ability it is upgrading. Second, while the upgrade "tiers" of town halls are a central mechanic for upgrading, i do not actually see any GUI trigger terminology that relates actions to the tiers specifically. I imagine it is there, but i do not see the path to it.
I know one way i could do it is just to set up a trigger with an exhaustive spell list that upgrades all those spells for all creeps when the "event" happens. I am just hoping there is an easier way.
Is there an easier way?
What i don't know is how to do it on the scale i am wanting to do it.
You see, i want to upgrade all the abilities on all creeps in a blanket fashion. For example: the first players to upgrade to tier 2 & tier 3 Town Halls, trigger all the creeps to also upgrade. Doing basic upgrades to health, mana, weapons, armor etc was easy enough. But upgrading their individual abilities appears to be a massive undertaking. I literally have gone through all the Neutral Hostile ability list & given them all three levels, that increase each field favorably by increments of 10%. That alone was an all day job! But i have it set up from that end. Neurotic obsessive compulsive behaviors indulged!
What i need now is a trigger to make all the abilities upgrade simultaneously when particular events happen (players building tier 2 & tier 3 town halls).
Trying to do this myself, here are the problems i am encountering. The GUI seems to always want to know exactly what ability it is upgrading. Second, while the upgrade "tiers" of town halls are a central mechanic for upgrading, i do not actually see any GUI trigger terminology that relates actions to the tiers specifically. I imagine it is there, but i do not see the path to it.
I know one way i could do it is just to set up a trigger with an exhaustive spell list that upgrades all those spells for all creeps when the "event" happens. I am just hoping there is an easier way.
Is there an easier way?