I had this trigger in my map to let it automatically choose hero for players, including Computer players, who had not yet choose a hero. But the problem is it just creates one hero, like it just run once and stopped.
Thanks in advance, will +rep for those who helped.
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Untitled Trigger 001
- Events
- Conditions
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Actions
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For each (Integer B) from 1 to 5, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Players_Heroes[(Integer B)] Equal to No unit
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Then - Actions
- Set Players_TempIndex = (Player number of (Player((Integer B))))
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Players_Hero_PlaChosen Equal to False
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Then - Actions
- Unit - Create 1 Paladin for (Player((Integer B))) at (Random point in Player Spawn <gen>) facing Default building facing degrees
- Set Players_Heroes[Players_TempIndex] = (Last created unit)
- Set Players_IsPlaying[Players_TempIndex] = True
- Set Players_IsRage[Players_TempIndex] = False
- Set Players_IsSpell[Players_TempIndex] = True
- Set Players_IsPhy[Players_TempIndex] = False
- Set Players_Spellpower[Players_TempIndex] = 0.00
- Set Players_Physical[Players_TempIndex] = 0.00
- Set Players_HealerCount = (Players_HealerCount + 1)
- Set Players_TankCount = (Players_TankCount + 1)
- Set Players_Hero_PlaChosen = True
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Players_Hero_ArcChosen Equal to False
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Then - Actions
- Unit - Create 1 Archer for (Player((Integer B))) at (Random point in Player Spawn <gen>) facing Default building facing degrees
- Set Players_Heroes[Players_TempIndex] = (Last created unit)
- Set Players_IsPlaying[Players_TempIndex] = True
- Set Players_IsRage[Players_TempIndex] = False
- Set Players_IsSpell[Players_TempIndex] = False
- Set Players_IsPhy[Players_TempIndex] = True
- Set Players_Spellpower[Players_TempIndex] = 0.00
- Set Players_Physical[Players_TempIndex] = 0.00
- Set Players_DDealerCount = (Players_DDealerCount + 1)
- Set Players_Hero_ArcChosen = True
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Players_Hero_DkChosen Equal to False
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Then - Actions
- Unit - Create 1 Deathknight for (Player((Integer B))) at (Random point in Player Spawn <gen>) facing Default building facing degrees
- Set Players_Heroes[Players_TempIndex] = (Last created unit)
- Set Players_IsPlaying[Players_TempIndex] = True
- Set Players_IsRage[Players_TempIndex] = True
- Set Players_IsSpell[Players_TempIndex] = False
- Set Players_IsPhy[Players_TempIndex] = True
- Set Players_Spellpower[Players_TempIndex] = 0.00
- Set Players_Physical[Players_TempIndex] = 0.00
- Set Players_TankCount = (Players_TankCount + 1)
- Set Players_Hero_DkChosen = True
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Players_Hero_RogChosen Equal to False
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Then - Actions
- Unit - Create 1 Rouge for (Player((Integer B))) at (Random point in Player Spawn <gen>) facing Default building facing degrees
- Set Players_Heroes[Players_TempIndex] = (Last created unit)
- Set Players_IsPlaying[Players_TempIndex] = True
- Set Players_IsRage[Players_TempIndex] = False
- Set Players_IsSpell[Players_TempIndex] = False
- Set Players_IsPhy[Players_TempIndex] = True
- Set Players_Spellpower[Players_TempIndex] = 0.00
- Set Players_Physical[Players_TempIndex] = 0.00
- Set Players_DDealerCount = (Players_DDealerCount + 1)
- Set Players_Hero_RogChosen = True
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Players_Hero_ShmChosen Equal to False
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Then - Actions
- Unit - Create 1 Shaman for (Player((Integer B))) at (Random point in Player Spawn <gen>) facing Default building facing degrees
- Set Players_Heroes[Players_TempIndex] = (Last created unit)
- Set Players_IsPlaying[Players_TempIndex] = True
- Set Players_IsRage[Players_TempIndex] = False
- Set Players_IsSpell[Players_TempIndex] = True
- Set Players_IsPhy[Players_TempIndex] = False
- Set Players_Spellpower[Players_TempIndex] = 0.00
- Set Players_Physical[Players_TempIndex] = 0.00
- Set Players_HealerCount = (Players_HealerCount + 1)
- Set Players_Hero_ShmChosen = True
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
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For each (Integer B) from 1 to 5, do (Actions)
Thanks in advance, will +rep for those who helped.
Last edited: