How would I make a trigger so there is random items in the shop (but never the same items 2x)
so for example the shop will show 12 items (out of a possible of 50 items)
if I buy an item now there is 11 items showing
One item should be added of any item that isn't currently in shop
I know I need to add the items to a variable array, which I have done that for all 50 items, but I am not sure how to get it to add them to shop with making sure the item isn't already there, because then nothing happens
For example add item (random item # between 1 and 50)
well if the item isn't already in the shop great it works fine, but if it tries to add a item that is in the shop then nothing will happen and I will just have an empty spot
I want my shop to have 12 items at all times, as soon as you buy an item a random item gets added of my 50, but the 12 items in the shop have to be different.
so for example the shop will show 12 items (out of a possible of 50 items)
if I buy an item now there is 11 items showing
One item should be added of any item that isn't currently in shop
I know I need to add the items to a variable array, which I have done that for all 50 items, but I am not sure how to get it to add them to shop with making sure the item isn't already there, because then nothing happens
For example add item (random item # between 1 and 50)
well if the item isn't already in the shop great it works fine, but if it tries to add a item that is in the shop then nothing will happen and I will just have an empty spot
I want my shop to have 12 items at all times, as soon as you buy an item a random item gets added of my 50, but the 12 items in the shop have to be different.