Hi! I want to make a map called AssassinsCraft, a simplified version of assassins creed to play in 5 vs 5. If you played the multiplayer on iPod / iPhone, you can figure out what I am thinking on.
THE IDEA
What do I need:
-Triggering for the scoreboard
-Triggering for the minimap removal (maybe a custom skin with no minimap?)
-Textures for the cliffs
-Triggerig for "elevators" to jump to the rooftops
-I'll probably do terraining, skills and characters if you want to join, just reply. I'll give credits and rep.
I hope somebody wants to join my project, I accept suggestions and comments. Thanks for reading
THE IDEA
AssassinsCraft is a map designed to play quick rounds (5-10 minutes more or less) in wich every player controls an assassin.
Before the game starts, we have to choose our character from a small pool (8) wich is formed by citizen-looking or not impressive units. Then, we choose a single skill from a limited pool, wich include:
The map is completely covered by buildings made with texturized cliffs. The streets will be full of NPCs (Citizens from now on) static or walking in groups, or in benches. Players can be only detected because of their suspicious acts like killing, running or being at the rooftops.
When the game starts, one NPC player will send a private message to every player, assigning them a target. Depending on what we do, we win or lose points:
Game Modes
What's so special about this map?
-This map removes long and boring combats where the winner is, usually, the one who has got a higher lvl or best equipment. This map is quite more realistic with one-hit assassinations that need to be triggered (not just attacking, assassinate is a skill) where stealth is the most important thing, and there are no items. It also removes mana and sets a skill cooldown system.
-It is also different because of the rooftop running and because of the quick rounds.
-And finally, it is special because nobody ever made something like this
The winner is, obiously, the player with more points.
Before the game starts, we have to choose our character from a small pool (8) wich is formed by citizen-looking or not impressive units. Then, we choose a single skill from a limited pool, wich include:
-Crossbow: Fires a single bolt at the target. Requieres 3 seconds to aim. Crossbow is visible when aiming. 90s CD
-True Sight: Reveals all the assassins in sight, lasts 5s. 90s CD
-Smoke Bomb: drops a smoke bomb, creating a smoke cloud. Lasts 5s, 90S CD
-Poison: Silently kills the target, 90s CD
-Throwing knife: Reduces movement speed in a 80% for 5s, 90s CD
-Disguise: Transforms the player into a random character for 5s, 90s CD
-True Sight: Reveals all the assassins in sight, lasts 5s. 90s CD
-Smoke Bomb: drops a smoke bomb, creating a smoke cloud. Lasts 5s, 90S CD
-Poison: Silently kills the target, 90s CD
-Throwing knife: Reduces movement speed in a 80% for 5s, 90s CD
-Disguise: Transforms the player into a random character for 5s, 90s CD
The map is completely covered by buildings made with texturized cliffs. The streets will be full of NPCs (Citizens from now on) static or walking in groups, or in benches. Players can be only detected because of their suspicious acts like killing, running or being at the rooftops.
When the game starts, one NPC player will send a private message to every player, assigning them a target. Depending on what we do, we win or lose points:
Score System-Killing the target: +3
-Killing another assassin: +0
-Being killed: -1
-Being killed by the target: -1 (so being killed by the target is -2 in total)
-Killing a civilian: -1
Quick match (only one round)
Normal (3 rounds of 10 minutes each, the player who won the most wins
Team Deathmatch (5 vs 5, killing a teammate is -5 points)
-I also plan to include suvrival rounds and 1h matches (in case of league or tournament)
-This map removes long and boring combats where the winner is, usually, the one who has got a higher lvl or best equipment. This map is quite more realistic with one-hit assassinations that need to be triggered (not just attacking, assassinate is a skill) where stealth is the most important thing, and there are no items. It also removes mana and sets a skill cooldown system.
-It is also different because of the rooftop running and because of the quick rounds.
-And finally, it is special because nobody ever made something like this
The winner is, obiously, the player with more points.
What do I need:
-Triggering for the scoreboard
-Triggering for the minimap removal (maybe a custom skin with no minimap?)
-Textures for the cliffs
-Triggerig for "elevators" to jump to the rooftops
-I'll probably do terraining, skills and characters if you want to join, just reply. I'll give credits and rep.
I hope somebody wants to join my project, I accept suggestions and comments. Thanks for reading
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