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[Q] - Poisoned Feather
Hurls a poisoned feather at a target point, dealing damage and poisoning enemies in that area for a DoT over 3 seconds.
[W] - Featherstorm
Allows the Blood Feather to release several projectiles in a short amount of time, increasing attack speed and targets available. Also grants 150 attack range.
[E] - Witchwing
The Blood Feather's wings are bewitched by Harpy magic, allowing her to employ magical arts into the battle field. Deals more damage to structures and has a 25% chance to plunge the enemy into the air for a short duration.
[R] - Persistence
The more the Blood Feather persists and as she is immersed in combat, the more she benefits. The more times she attempts to attack enemies, the greater capability bonus. Every attack made increases evasion/critical chance/damage reduction by 1/2/3% for 8 seconds, up to a total of 8 stacks.
