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Arthas Campaign - Humans


Arthas Campaign - Humans
Created by [The]Blood_Head - Sagi5533

Map Info:

I thought to myself, Why not to try something different? Why not to give Arthas Menethill other choice instead of turning to cold hearten Death Knight? this is about alternative timeline where Arthas is exposed to what might happen should he purge Stratholme, And by doing so changing the entire Warcraft III lore. I hope you would like it, Comments will be appreciated. And yes, Grammar Nazis will probably kill me.

Features:

- Story stays true to belive despite major lore changes.
- For each chapter there's special Difficulty system.

Campaigns Progress:

Arthas Campaign - Humans
Arthas Campaign - Undead
Arthas Campaign - Orc
Arthas Campaign - Curse of the Worgen
Arthas Campaign - ????
Arthas Campaign - ????
Arthas Campaign - ????
Arthas Campaign - ????


Characters and Screen Shots:


Prince Arthas Menethil:
Prince Arthas is son of Terenas and Lianne Menethil, And Brother of Calia. Heir to the throne of Lordaeron and one of the most powerful paladins on Azeroth. Since in this time line Arthas will not claim Frostmourne, There's no telling how much that will affect the warcraft III History..


158242-albums8894-picture108507.jpg


Terenas Menethil:
Terenas Menethil II was born in the court of the kingdom of Lordaeron, one of the strongest human nations, as a member of the royal Menethil family, which had ruled the kingdom for generations. An old friend of Thoras Trollbane, Terenas grew up to become a wise and just ruler, greatly loved by his people. His long years of reign saw peace and brought prosperity for Lordaeron. However, now his future might change..


158242-albums8894-picture108510.jpg


Lady Jaina Proudmoore:
Jaina was one of the most talented and trusted sorceresses of the Kirin Tor. She was dispatched by Antonidas to discover what was happening in the northlands of Lordaeron. She was escorted by her childhood friend and one-time romantic interest, Prince Arthas Menethil, to uncover if the plague had magical origins. In this time line she will have major affects on Azeroth's fate..


158242-albums8894-picture108509.jpg


Uther The Lightbringer:
Uther The Lightbringer, was the first paladin of the Knights of the Silver Hand who led his Order in battle against the Horde during the Second war. Uther is the Mentor of Arthas and a close friend of Menethil Family. Uther has witnessed the rise of the Undeads and that might not affect him well..


158242-albums8894-picture108511.jpg


Bloody The Seeker(Custom Character):
Bloody is not a real warcraft lore character, I named him after my eurobattle account However Lore should be told. Bloody was born in Darrowshire, Bloody's family were poor as his father died durning the second war. Bloody has two brothers, however durning the Orc invasion his brother Marywn fell in battle. Bloody swore to protect the innocents and joined the order of the Silver Hand as a Paladin, under the guidence of Uther The Lightbringer. he moved with his other brother and mother to Hillsbrad, however their fate is unkown.


158242-albums8894-picture108508.png





Chapter One: The Vision:


158242-albums8894-picture108512.png


Chapter Two: The Evacuation:


158242-albums8894-picture108513.png


Chapter Three: The Undercity:


158242-albums8894-picture108514.png


Chapter Four: The March to Silvermoon:


158242-albums8894-picture108515.png


Chapter Five: The Landing:


158242-albums8894-picture108516.png


Chapter Six: Into the Woods:


158242-albums8894-picture108517.png


Chapter Seven: Rise of Empires:


158242-albums8894-picture108518.png


Chapter Eight: New Starts:


158242-albums8894-picture108519.png


Chapter Nine: The Siege of Zul'Farrak:


158242-albums8894-picture108520.png


Difficulty Choose for each chapter:


158242-albums8894-picture108521.png



Change Log:



Added:
  • Cheats for now are enabled
  • Difficult system on every chapter




Bugs Fixed:
  • King Terenas Icon
  • lag problems caused by Arthas's aura
  • AI on Chapter 2 and chapter 4
  • Lich Timer on Chapter 4 is fixed
  • Some other minor bugs/glitches on chapter 3, 4 and 5
  • Fixed Arthas's Rays of Light key and King Terenas's Bind keys
  • AI on chapter 4 doesn't mass towers anymore

Added:
  • 2 New Spells to King Terenas instead of Holy Light and Divine Shield
  • Custom icon for one of King Terenas's abilities
  • Custom spell model for one of King Terenas's abilities
  • Custom Aura for Arthas instead of the old one
  • Limited the number of Meat Wagons on chapter 2 for player 4 to 5.




Bugs Fixed:
  • Chapter 3 at koblads vs bandits part, the players units were turning hostile.
  • Arthas's new spell can be learned at chapter 9.
  • Goblins spawning at chapter 9.
  • Most of the Grammar issues.

Added:
  • Millita for the Custom High Elves race at chapter 4.
  • Arthas may learn Wave of Light instead of Holy Light durning chapter 9.
  • Water Element may be upgraded at chapter 9.
  • Custom models attachments at chapter 9 for Arthas's and Jaina's Crowns.
  • Chapter 9 changed, better spawning, Tome of Knowledge reduced to +5, Crowns give more stat, Trolls and Humans are more balanced now.
  • The campaign is no longer editable.




Bugs Fixed:
  • Dialog Speed fixed.
  • AI on chapter 2 improved.
  • Banshees spawns on chapter 6.
  • Some other minor bugs.

Added:
  • Added another attacking force (Orange) on chapter 1. (affected by the difficult)
  • More Undead Forces on chapter 2.
  • Pings on mini maps on some chapters to help the player.
  • Terrian Improved on some chapters.
  • on Chapter 9, added reinforcements spawn every 15 minutes to aid the player.






Credits:

Special Thanks:
  • CY The UnGodly
  • Yuefang
  • Rufus
  • Verb8im
  • blancfaye7


Models/Skins/Icons:
Alexstrazsa - By 67chrome, Sellenisko
Inferno Knight- By Tarrasque
Forest Troll Blademaster - By Zack1996
Mummified Troll - By Red
King - By Tranquil
Thrall on foot - By strongwill
Undead Arthas on foot - By Kuhneghetz
Undead Paladin - Bart_Illidan
DivineBarrier - by JesusHipster
WarStompCaster - by JetFangInferno
BTNHolyWave - by Avex
King's Crown by hell gate, Tranquil
Pearlescence by Shyster

High Elves Models/icons:
67chrome
SinisterX
Wandering Soul
Himperion
Hawkwing
Hellx-Magnus
kola
Darkfang
Elenai
Pyraeus
Genin32
Illidan_09
BlackDoom
Fjury

Music:
From WoW Expansions

Tech-Trees:
High Elves - Chapter 4 - CY The UnGodly

Preview map Picture:
Tamplierpainter



Author's notes:

This Campaign has a sequel: Arthas Campaign - Undead. I want to add also 2P Campaign for it, but I guess I'll foucs on it later. If you have any ideas/offers/willing to help in thee campaign leave a comment/private me :)



Keywords:
Arthas, Lordaeron, Azeroth, Jaina, Proudmoore, Bloody, Uther, The, Lightbringer, Kalimdor, Thrall, Cenarius, Menethil, Stratholme, Fall, Destruction,
Contents

Arthas Campaign - Humans (Campaign)

Reviews
[2016-05-16] Rufus ReviewMap ScoreGameplay:21 / 30Aesthetics:11 / 20Total:32 / 50 Rating Chart 45-505/5 Highly Recommended35-444/5 Recommended25-343/5 Useful15-242/5 Lacking0-141/5 Unacceptable Gameplay The gameplay is quite fun! Although the...
Level 4
Joined
Aug 26, 2015
Messages
71
Hello sagi5533, I have a question: These days I've been playing this campaign in Hard and I'm having trouble with chapter 4, in which enemies are very annoying and the waves after getting to the High Elves base are ridiculously overpowered. But that's not the real problem. The problem is that, after screwing up with the campaign, I searched for some gameplays of this chapter, and guess what: Their gameplay was extremely easy! Their enemies don't use spells at all: the Dread Lord doesn't summon the Inferno, or cast Sleep or use Carrion Swarm. Also, their necromancers don't summon skeletons. Their gameplay is unfairly easier than mine, do you know which is the reason? Just look at this gameplay:


Even if he's playing in Hard, the Dread Lord (at 2:58 seconds) isn't doing anything (while in mine, he summons the Inferno, he spams Sleep and use Carrion Swarm) and the waves he gets at the second 5:05 are SO easy compared to mine. What's the matter? Even the Youtuber said that the campaign was easy for him even if playing in Hard, and he doesn't know why he got weak waves and derp enemies.

This gameplay has the same problem, he's playing in Medium though, but I don't think that in Medium the Dread Lords are just hitting minions who don't use spells. (Look at 5:03).

I looked at the comments and only one guy noticed this! That's unbelievable, lol :eek:.

Josip TomićHace 2 meses
When I played this i got absoultely destroyed by undead, here it seems the enemy doesn't use spells at all.

The same for this gameplay at 5:13 seconds, a Dread Lord minion.


Anyway, I think I'm typing a long message. I would like you to see this, because this is very unfair! My game is incredibly hard while other games are easy. One youtuber said that the updated version could be the problem. I'm using the version 1.27.1.7085.

Thanks in advance! ;)
 
Level 15
Joined
Oct 6, 2008
Messages
394
Hello sagi5533, I have a question: These days I've been playing this campaign in Hard and I'm having trouble with chapter 4, in which enemies are very annoying and the waves after getting to the High Elves base are ridiculously overpowered. But that's not the real problem. The problem is that, after screwing up with the campaign, I searched for some gameplays of this chapter, and guess what: Their gameplay was extremely easy! Their enemies don't use spells at all: the Dread Lord doesn't summon the Inferno, or cast Sleep or use Carrion Swarm. Also, their necromancers don't summon skeletons. Their gameplay is unfairly easier than mine, do you know which is the reason? Just look at this gameplay:


Even if he's playing in Hard, the Dread Lord (at 2:58 seconds) isn't doing anything (while in mine, he summons the Inferno, he spams Sleep and use Carrion Swarm) and the waves he gets at the second 5:05 are SO easy compared to mine. What's the matter? Even the Youtuber said that the campaign was easy for him even if playing in Hard, and he doesn't know why he got weak waves and derp enemies.

This gameplay has the same problem, he's playing in Medium though, but I don't think that in Medium the Dread Lords are just hitting minions who don't use spells. (Look at 5:03).

I looked at the comments and only one guy noticed this! That's unbelievable, lol :eek:.

Josip TomićHace 2 meses
When I played this i got absoultely destroyed by undead, here it seems the enemy doesn't use spells at all.

The same for this gameplay at 5:13 seconds, a Dread Lord minion.


Anyway, I think I'm typing a long message. I would like you to see this, because this is very unfair! My game is incredibly hard while other games are easy. One youtuber said that the updated version could be the problem. I'm using the version 1.27.1.7085.

Thanks in advance! ;)

Hi Glevion, I now wonder about it myself. though I updated the humans campaign multiple times (and working on a new update and add the campaign bonus chapter, prologue, and another part of Sylvanas in chapter 4) anyways maybe they downloaded it before the update?
tbh I used an AI from blizz campaigns to control their slots so nothing I can do about it except make my own AI (now I know how though), but this chapter isn't too hard I mean Falric is OP and you got 2 lvl 10 op heroes :/ I mean I can't make it easier for sure but I'm not sure how you define hard since I can't see your gameplay. anyways I'm not sure why the AI in their videos didn't use spells, maybe it's something related to versions though since I've seen lots of weird bugs with the Orc campaign.
I will look into it since now I'm working on chapter 4 but can't promise anything, thank you for reporting this mate:)
 
Level 5
Joined
Aug 31, 2018
Messages
64
Hello sagi5533, I have a question: These days I've been playing this campaign in Hard and I'm having trouble with chapter 4, in which enemies are very annoying and the waves after getting to the High Elves base are ridiculously overpowered. But that's not the real problem. The problem is that, after screwing up with the campaign, I searched for some gameplays of this chapter, and guess what: Their gameplay was extremely easy! Their enemies don't use spells at all: the Dread Lord doesn't summon the Inferno, or cast Sleep or use Carrion Swarm. Also, their necromancers don't summon skeletons. Their gameplay is unfairly easier than mine, do you know which is the reason? Just look at this gameplay:


Even if he's playing in Hard, the Dread Lord (at 2:58 seconds) isn't doing anything (while in mine, he summons the Inferno, he spams Sleep and use Carrion Swarm) and the waves he gets at the second 5:05 are SO easy compared to mine. What's the matter? Even the Youtuber said that the campaign was easy for him even if playing in Hard, and he doesn't know why he got weak waves and derp enemies.

This gameplay has the same problem, he's playing in Medium though, but I don't think that in Medium the Dread Lords are just hitting minions who don't use spells. (Look at 5:03).

I looked at the comments and only one guy noticed this! That's unbelievable, lol :eek:.

Josip TomićHace 2 meses
When I played this i got absoultely destroyed by undead, here it seems the enemy doesn't use spells at all.

The same for this gameplay at 5:13 seconds, a Dread Lord minion.


Anyway, I think I'm typing a long message. I would like you to see this, because this is very unfair! My game is incredibly hard while other games are easy. One youtuber said that the updated version could be the problem. I'm using the version 1.27.1.7085.

Thanks in advance! ;)

I can confirm that I had the same issue. Chapter 4 on hard is really difficult due to sleep + cripple from the necromancers and the endless waves of Undead.
When I turned it to medium I had no trouble at all. Literally no spells were used from the enemy on medium.
 
Level 4
Joined
Jan 22, 2019
Messages
84
On chapter 8 when you meet Bloody and call ghouls i have kill them all and bloody keep Casting without stop and no one talk moves so i cant go on chap 9
 
Level 4
Joined
Jan 22, 2019
Messages
84
21 november 2018 says update that version i download . same Black Screen on Undead 4 chapter and orc First after prelude.ON human campain on chapter 8 after Bloody calls ghouls and kill the no one talk moves bloody keep casting
 
Last edited:
Level 15
Joined
Oct 6, 2008
Messages
394
21 november 2018 says update that version i download . same Black Screen on Undead 4 chapter and orc First after prelude.ON human campain on chapter 8 after Bloody calls ghouls and kill the no one talk moves bloody keep casting

I mean which version of Warcraft 3 are you using? 1.30+? or old version?
when you enter Warcraft 3 it should be written on the buttom right side of the screen
 
Level 4
Joined
Jan 22, 2019
Messages
84
War 3 1.21b and frozen throne 1.21b they are both RETAIL i have the cds.I dont have it on Battlenet Launcher
 
Last edited:
Level 4
Joined
Jan 22, 2019
Messages
84
friend i have just put game via battlenet its 1.30+ but i cant find on frozen throne files custom campain section to put your game where i will put it?.When i was put it from CD on frozen throne there was one file for custom campain.From bliizards battlenet merge i cant find this file

Problem Solved after 1.28 EDITION you myst find the list of your pc call Documents inside you will find WAR3 and you create file called Campaings

New problem found On human Evacuation mision when timer shows 15 minutes screen goes total black.i can hear the game but i cnt see anything.I am reload 13 times game same on 15 minutes screen Goes black

Solve it if your screen goes total black save the game and load it
 
Last edited by a moderator:
Level 2
Joined
Apr 23, 2014
Messages
4
Campaign is great! I making my campaign but i have one question. How to create AI what will not go back to his base every 1 killed unit or building ? Please help me with this :/
 
Level 11
Joined
Jul 29, 2014
Messages
328
yes we are on 1.30+ and i read they will release new version so..
To hell with those new patches. Every time I update the game I have to play the campaigns over and over again because it doesn't want to load the saved games due to a different patch version...
 
Level 15
Joined
Oct 6, 2008
Messages
394
@sagi5533 you could have someone save the campaign on 1.30.4 if for some reason you cannot have that patch.

Not sure what's the point with that in case he won't be able to load the campaign, plus I noticed some weird changes occur when ppl with version 1.30+ load my campaigns in the maps, for example, some AI are not allied or allied with the player unlike how I set it to be on my map, changed colors of units, maps still won't load, some triggers won't work and some more major/minor bugs :/
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
Not sure what's the point with that in case he won't be able to load the campaign, plus I noticed some weird changes occur when ppl with version 1.30+ load my campaigns in the maps, for example, some AI are not allied or allied with the player unlike how I set it to be on my map, changed colors of units, maps still won't load, some triggers won't work and some more major/minor bugs :/
You have to understand, probably the majority of people will have 1.30+ in the future so it's important for your campaign to work on these versions. Otherwise, not many will play it.
But, if you don't want your campaign also be playable on newer patches, it's your choice, of course. You could have two versions.
 
Level 2
Joined
Jun 29, 2019
Messages
17
Maybe it's something with my copy of Frozen Throne, but for some odd reason during the second mission, the cinematic that plays after you've constructed your defenses, isn't set to turn off. I re-downloaded the campaign today to see if perhaps I just had an outdated version to no avail. I hope I'm not bringing up an issue you've answered a hundred times already. I'd have fixed it myself, but as you stated your campaign can't be edited and since it crashes my world editor when I try anyway, I'm hoping someone here can help me out.
 
Last edited:
Level 1
Joined
Dec 2, 2019
Messages
1
Still on part 8 human campaain on 1.30+ version when Bloddy calls ghouls and kill them he keep casting without stop
You can fix that by typing the ''allyourbasearebelongtous" cheat just before the end cutscene triggers. Ye, i know its a cheat, but think of it as a bug fix, cause you've already beaten the level anyway.
Honestly, I love the idea of Reforged, but along with it came patches that ruined A LOT of custom maps and campaigns. Curse of the Forsaken completely crashes on mission 2 (no known fix so far), SpiderQueen saga has gamebreaking trigger failiure in the 2nd to last mission (you can still complete it by using Metamorphus' dragon form to fly over the water and spawn drakes by killing zombies, use them to kill the huge abomination and then destroy the rock blockade on north and finish the mission)
 
Level 2
Joined
Feb 1, 2020
Messages
7
I'm gonna open this comment with the following statement:
I am a writer. I write original stories, and I write fan fiction. When writing stories of any kind, I generally let the characters do as they will, as I feel that's how the natural flow of a story should go. This applies to my fan fiction writing, as well, but only to a point. If a pre-established character does something that doesn't feel "right" for them, I go back and revise. That being said, you can probably tell what kind of a review this is going to be… so, let's talk about the technical aspects before I get into the meat of what I want to say.

Simply put… the maps aren't that good. It starts off with not one, but two, timed "hold" missions that are pretty unforgiving, then spins into a series of cobbled-together levels with very-little thought put into item or enemy balance. By the last mission, you can pretty much just sleepwalk through it.
On the other hand, I have to give props to Sagi5533 for putting together some pretty decent cutscenes! They're not quite on-par with what Blizzard did, back in 2003, but they do what they're meant to: tell a story. A story about what would happen if Arthas didn't purge Stratholme. Sounds good in theory, right? Well… sometimes, "theory" and "execution" can be very far apart…

So, what initially drew me to this campaign was the interesting concept. "What if Arthas didn't purge Stratholme?" This is a major event in Warcraft history. Removing him from Ner'zhul's compulsion would change so many things. No culling of Stratholme, no betraying his own people, and probably no going to Northrend and finding Ner'zhul's cursed blade… If none of that happens, then what does that mean for Lordaeron? What does that mean for Azeroth, as a whole? And, most importantly… what does that mean for the Undead Scourge? This campaign that posed the question and answered it all in one fell swoop. But, to what end…?

The Custom Campaign starts the player at the Reign of Chaos Human Mission 06: "The Culling." Just like in that mission, Uther rolls up on Arthas and Arthas explains the situation before offering a rather drastic solution: razing the city to save the country. Just as Arthas starts to make his case, however, something happens that not even The Prophet who warned him of the coming darkness had foreseen. (I'll talk about him in a moment.)

In-an-instant, Arthas finds himself falling out-of-sync with time as everything around him freezes. Or, perhaps, everyone else gets paused. Either way, Arthas hears a strange voice and looks around before seeing an unfamiliar, female figure. This figure introduces herself as Alexstratza, Aspect of the Red Dragonflight. She explains that she was the one who pulled Arthas aside and tells him that he cannot purge Stratholme or terrible things will happen. Understandably, he doesn't believe her… so, she uses her powers and grants the king-to-be FutureVision™.
… okay, so, anyone who's read the books – or simply skimmed WoWWiki, like I did – can immediately detect a problem, here. Alexstratza is part of the Red Dragonflight. The Red Dragonflight are guardians of life and guardians of nature. Alexstratza, herself, has been shown to have abilities or regrowth and revival. In short: she is not Chronormu.

Anyway… after Arthas sees what awful future could await him, he changes his mind about attacking Stratholme and, instead, decides to… completely abandon his kingdom. That's right. The son of the King of Lordaeron decided it would be a good idea to just… up-and-leave. This, despite the fact that The Prophet couldn't convince him to do so, not much earlier. But, to be fair, The Prophet was kind of vague about what the "shadow" befalling Lordaeron was while Alexstratza outright showed him, so… okay. Sure. What doesn't make sense, however, was the fact that Arthas got the idea in his head that "west" meant Kalimdor. As in, he outright says they need to go to Kalimdor. Neither the Prophet nor Alexstratza specifically mentioned anything about Kalimdor. Benefit-of-the-doubt, though? Maybe, Arthas knew his geography…? (Did people even know about Kalimdor, back before the Third War…?)
In any case, after arguing with Uther who, understandably, wants to stay and defend his homeland, he and Uther set up a blockade while Jaina heads to Lordaeron to warn them of the coming danger. Just like in Hearthglen, reinforcements from Lordaeron come in and save the day while the heroes fall back further. Once back in the castle-town, Arthas tells Jaina to start setting up defenses for an incoming invasion while he goes to have a chat with his dad, King Terenas Menethil. Once again, no one is surprised when the idea of completely abandoning the kingdom gets dismissed – though, it's kind of funny, to me, that neither Arthas nor Terenas mention meeting The Prophet, given that what Arthas was proposing… "going west to the forgotten lands of Kalimdor…" was exactly what The Prophet suggested. Actually, it's almost like The Prophet doesn't even exist, in this timeline. If that's the case, then why– no, I'm getting off-track. That's a question for later.

Despite their best efforts, Lordaeron's might fails to stop unending numbers of the Undead Scourge, so King Terenas and the heroes slip into the Undercity of Lordaeron to get away. There's just one problem. The Undercity, which is usually a place of royal crypts, prisoners no one wants to deal with, and the living place sub-lower-class citizenry… is also full of danger.
It seems that some bandits had taken up residence in the Undercity when the king wasn't looking. That, and the Kirin'Tor golems assigned to keep the place safe are malfunctioning and can't tell friend-from-foe. Also, a bunch of thunder lizards, are roaming around, down there. Oh, and let's not forget that some of the Undead Scourge found their way in, too, led by not one, but two "commanders" – a dreadlord and a lich.
Now, don't get me wrong. I can believe that the bandits have a hide-out, under the kingdom. That was the place where the lowest-of-lower-class citizens lived. I can also believe that the Kirin'Tor golems which were placed there to keep the tombs safe from robbers might have gotten old and stopped working right. I can even believe that the undead busted their way in through the sewer access outside of the city. But… where-the-heck did those thunder lizards come from? Those things are supposed to be native only to Kalimdor. I think it's more likely you might see wolves, or giant rats and spiders, or even putrid slimes down there, rather than thunder lizards.

So, after fighting their way out of the Undercity, King Terenas makes a bold decision. After seeing the Undead Scourge for himself, he pulls a 180°-turn and decides that, perhaps, they should relocate the entire kingdom of Lordaeron to the uncharged, time-lost lands to the west. With that decision made, he sends Arthas and Jaina off to gather troops and survivors and scout ahead to Kalimdor.
Now, uh… before I get into that, I think I should point something out, here. Lordaeron is about as far inland as one can get in the northern region of Azeroth (aka, the "Eastern Kingdoms"). Even on the Warcraft III loading screen maps, the nearest way to get out to sea is through Strahnbrad – which had already been freed from the Orcish Horde, earlier in the timeline. Alternately, access to the sea might have been available through Silverpine Forest, but either way would have been a long haul for Arthas' party. Where did they go? What did they do? How did they get there? Actually, we never find out because we immediately hit a time skip to three weeks later.

After sailing to the west, just like the Prophet instructed (oh, I guess he does exist in this timeline), Arthas and Jaina's party make landing at… Thrall's Landing Site southeast of The Barrens. Um… How would they know that? (Yes, I know. Reusing assets.) That aside, the duo head out and wander around to find… humans. Not just humans, but human settlements. Specifically, Lordaeron human settlements. Several of them! There's even a full-fledged city already situated to the northeast, which Arthas names "New Stromgarde" because… it… didn't… already have a name…?
So, some questions come up, here. How did the humans of Lordaeron build a city so fast? I don't mean, like, two houses and a wall. I mean a full-fledged city the size of Stratholme! Also, why name it "New Stromgarde?" Arthas claims it's "in remembrance of the First Human Empire," so would that make the land surrounding it "New Arathor?" Why not just "New Strom," in that case?

Just as Arthas and Jaina get settled it, New Stromgarde gets attacked by the Warsong Clan of Orcs – who were already over there, presumably scouting for a good place to make a new kingdom (just like in Reign of Chaos). After destroying the orcish encampment there, Arthas' company moves inward toward Ashenvale. It's there that they butt heads with the territorial Night Elves who, presumably, take great exception to the humans encroaching on their land? I guess between the humans and the orcs, they're not entirely wrong. Also, Arthas makes a throw-away comment about the Night Elves "looking like High Elves." Sure, buddy. Sure.
Eventually, Arthas and Jaina go deeper into the woods and annihilate a colony of Night Elves that attacked them (way to be a diplomat of New Arathor, Arthas…). Shortly after that's finished, Captain Exposition (as I'm calling him) brings news that the orcs' leader has been found a short distance from their camp. Since the orcs were still posing a threat, Arthas decides to go and kill Thrall. I'm not being facetious, either. The actual quest objective says "Kill Thrall," even though Arthas probably wouldn't know who he is, at that time. It's also worth noting that this doesn't happen in a cutscene and there's no further story. Captain Exposition just says "we've found the leader," you get the quest objective, and you go kill Thrall.
So, yes. Thrall the Far-Seer canonically dies at the hands of Arthas Menethil and Jaina Proudmoore, in this timeline, with little more than a pitiful whimper of "I tried to help the Horde" and a final sneak-attack of Chain Lightning on Lordaeron's forces. With that… poof. He's gone. Honestly, the whole fight made absolutely no sense, considering that Thrall was the "kinder, gentler" Warchief of the Horde. At least, he was supposed to be. This version only seemed capable of bloodlust and vengeance, so he got killed for it. Oh, well. At least Arthas saved him from all the weird nonsense that happens in World of Warcraft, later on.

While all of this is going on, Uther and Terenas head to Quel'thalas for reinforcements only to find the city sacked. They fight their way through the undead only to get captured. Meanwhile, in Dalaran City, Archmage Antonidas charges a paladin named "Bloody the Seeker…" yes, really… with bringing the Book of Medihv to Arthas in Kalimdor to keep it safe from the undead legions. Unfortunately, it turns out that Bloody isn't a very nice guy and immediately hands it over to Kel'Thuzad who… became a lich off-screen, for somehow. Kel'Thuzad thanks Bloody for his cooperation, then immediately corrupts him to do the Lich King's further bidding. Aside from Kel'Thuzad abruptly appearing (as a lich), I don't guess I have much to say about this sub-plot other than why would anyone trust a paladin, much less anyone, with a name like "Bloody?" Oh, and something-something "paladins can only be Lawful Good," yadda-yadda, skip it.

Cut back to Arthas. One fine day, Arthas feels something calling him from the woods. There, he bumps into Cenarius who is… apparently… just fine with his Night Elf kinsmen being needlessly slaughtered? I guess that has something to do with him bumping into Alexstrasza, since he specifically mentions "the Life-Binder…" though, according to lore, it was supposed to be Eluna and Ysera who directly interacted with the Night Elves? Also, I'm pretty sure Alexstrasza would not be cool with Arthas ripping through orcs, night elves, and everything in between, even if it was for the "greater good…" much less would Cenarius be okay with Arthas mowing down his elves.
Despite all this, Cenarius listens to Arthas explain himself before concluding that the Burning Legion was returning. Then, despite calling Arthas to the forest, he asks why Arthas is there if New Stromgarde is under attack by trolls. Understandably, Arthas gets a little confused, but he does go back home while Cenarius heads off to "deal with some demon orcs." (Foreshadowing~)

Weeks later, Arthas' company is in Tanaris, looking for trolls on-the-attack. They eventually find their way to Gadgetzan, make friends with Gazz Stripbolt, get into a fight with the Sand Fury Trolls, and ultimately enter Zul'Farrak to completely eradicate the threat of the trolls. Meanwhile, King Terenas and Uther fight their way out of the overtaken Lordaeron… only for Terenas to be unceremoniously killed, anyway, and for Uther to be captured by Bloody – who was turned into a flaming-skull-head wearing armor.
At the end of the campaign, Arthas is informed of the deaths of Uther and his father via Captain Exposition, then Arthas becomes King of Southern Kalimdor. From there, Arthas and Jaina get married and have a baby – named "Uther," in memory of his fallen teacher. "New Arathor" becomes allies with the Night Elves of Ashenvale, and they all live happily-ever-after… is what I would say, were it not for a cutscene showing us that Uther the Lightbringer has been corrupted and turned into a Death Knight. To be continued…? Well, considering there's an Orc Campaign and an Undead Campaign, I'd say "yes." But, never mind.

So, as you might guess (if you read the first part)… I have many questions and many problems with this entire particular campaign, most of which I've asked throughout the review. I think what all my queries and quibbles boil down to, however, is a single question…

"What was the point of any of this?!"

In the original timeline, Arthas loses his soul to Ner'zhul, becomes a Scourge Death Knight, raises Kel'Thuzad as a lich, and eventually becomes the new Lich King. In this timeline, Ner'zhul finds someone else to raise Kel'Thuzad as a lich, then Kel'Thuzad turns Uther into a Scourge Death Knight (somehow? I'll get to that…) with either him or Bloody having the potential to become the new Lich King. Do you see the problem?
Sagi went to the trouble to make this whole new timeline… only for it to turn out almost exactly like the original one. Which… fine? If that's what they intended, from the start, so be it. But, for someone like me? I was expecting something better… something more coherent. Why go to the trouble of making a "what if?" scenario if the end result is just going to be the same? You would think that changing such a key event in the timeline would have a much greater impact, but as was stated in the Super NES role-playing game, Chrono Trigger… "the future refused to change."

In my opinion, the pacing for this story is bad. Very bad. The writing is even worse than that, too. It's almost like the creator couldn't keep track of their own storyline, much less keep track of Blizzard canon, be that as it is. Medivh and Mal'Ganis are both kind of swept under the rug, and other characters are completely misrepresented. Arthas' journey seems incoherent and slapdash, Jaina makes very little contribution to the plot, and King Terenas may as well have died in Lordaeron, considering he was just there to die in front of Uther.
Speaking of Uther… how in the Twisted Nether did the Undead Scourge manage to corrupt him? He was the very definition of a paladin; Lawful Good, rarely angered, never vengeful… As far as I can tell Uther had absolutely no hatred in his heart, giving the Scourge absolutely nothing to work with. Yet, by the end of this scenario… he's their mindless puppet. But, maybe I'm over-analyzing his role. He does, after all, seem like little more than a shell. Heck, even Bloody had more personality than him, after corruption. So, maybe he's not destined to be the new Lich King. I dunno.

So, yeah. This was quite disappointing. I'd like to say "it had potential," but right from the first mission, there were gaping plot-holes and significant inconsistencies with established lore, then it just started contradicting itself before ultimately fizzling out in a plot twist even a blind man could see coming. I have my doubts that there was much thought put into this whole thing beyond "Let's make Arthas a hero!" It's just… it's just such a mess… Like bad, ill-conceived fan fiction put into motion. That's how I feel about it, anyway. Hopefully, the later campaigns weren't nearly as messy as this one 'cause, hoo-boy. But, I'm sure you got that much from my review.
 
Last edited:
Level 11
Joined
Jul 29, 2014
Messages
328
I'm gonna open this comment with the following statement:
I am a writer. I write original stories, and I write fan fiction. When writing stories of any kind, I generally let the characters do as they will, as I feel that's how the natural flow of a story should go. This applies to my fan fiction writing, as well, but only to a point. If a pre-established character does something that doesn't feel "right" for them, I go back and revise. That being said, you can probably tell what kind of a review this is going to be… so, let's talk about the technical aspects before I get into the meat of what I want to say.

Simply put… the maps aren't that good. It starts off with not one, but two, timed "hold" missions that are pretty unforgiving, then spins into a series of cobbled-together levels with very-little thought put into item or enemy balance. By the last mission, you can pretty much just sleepwalk through it.
On the other hand, I have to give props to Sagi5533 for putting together some pretty decent cutscenes! They're not quite on-par with what Blizzard did, back in 2003, but they do what they're meant to: tell a story. A story about what would happen if Arthas didn't purge Stratholme. Sounds good in theory, right? Well… sometimes, "theory" and "execution" can be very far apart…

So, what initially drew me to this campaign was the interesting concept. "What if Arthas didn't purge Stratholme?" This is a major event in Warcraft history. Removing him from Ner'zhul's compulsion would change so many things. No culling of Stratholme, no betraying his own people, and probably no going to Northrend and finding Ner'zhul's cursed blade… If none of that happens, then what does that mean for Lordaeron? What does that mean for Azeroth, as a whole? And, most importantly… what does that mean for the Undead Scourge? This campaign that posed the question and answered it all in one fell swoop. But, to what end…?

The Custom Campaign starts the player at the Reign of Chaos Human Mission 06: "The Culling." Just like in that mission, Uther rolls up on Arthas and Arthas explains the situation before offering a rather drastic solution: razing the city to save the country. Just as Arthas starts to make his case, however, something happens that not even The Prophet who warned him of the coming darkness had foreseen. (I'll talk about him in a moment.)

In-an-instant, Arthas finds himself falling out-of-sync with time as everything around him freezes. Or, perhaps, everyone else gets paused. Either way, Arthas hears a strange voice and looks around before seeing an unfamiliar, female figure. This figure introduces herself as Alexstratza, Aspect of the Red Dragonflight. She explains that she was the one who pulled Arthas aside and tells him that he cannot purge Stratholme or terrible things will happen. Understandably, he doesn't believe her… so, she uses her powers and grants the king-to-be FutureVision™.
… okay, so, anyone who's read the books – or simply skimmed WoWWiki, like I did – can immediately detect a problem, here. Alexstratza is part of the Red Dragonflight. The Red Dragonflight are guardians of life and guardians of nature. Alexstratza, herself, has been shown to have abilities or regrowth and revival. In short: she is not Chronormu.

Anyway… after Arthas sees what awful future could await him, he changes his mind about attacking Stratholme and, instead, decides to… completely abandon his kingdom. That's right. The son of the King of Lordaeron decided it would be a good idea to just… up-and-leave. This, despite the fact that The Prophet couldn't convince him to do so, not much earlier. But, to be fair, The Prophet was kind of vague about what the "shadow" befalling Lordaeron was while Alexstratza outright showed him, so… okay. Sure. What doesn't make sense, however, was the fact that Arthas got the idea in his head that "west" meant Kalimdor. As in, he outright says they need to go to Kalimdor. Neither the Prophet nor Alexstratza specifically mentioned anything about Kalimdor. Benefit-of-the-doubt, though? Maybe, Arthas knew his geography…? (Did people even know about Kalimdor, back before the Third War…?)
In any case, after arguing with Uther who, understandably, wants to stay and defend his homeland, he and Uther set up a blockade while Jaina heads to Lordaeron to warn them of the coming danger. Just like in Hearthglen, reinforcements from Lordaeron come in and save the day while the heroes fall back further. Once back in the castle-town, Arthas tells Jaina to start setting up defenses for an incoming invasion while he goes to have a chat with his dad, King Terenas Menethil. Once again, no one is surprised when the idea of completely abandoning the kingdom gets dismissed – though, it's kind of funny, to me, that neither Arthas nor Terenas mention meeting The Prophet, given that what Arthas was proposing… "going west to the forgotten lands of Kalimdor…" was exactly what The Prophet suggested. Actually, it's almost like The Prophet doesn't even exist, in this timeline. If that's the case, then why– no, I'm getting off-track. That's a question for later.

Despite their best efforts, Lordaeron's might fails to stop unending numbers of the Undead Scourge, so King Terenas and the heroes slip into the Undercity of Lordaeron to get away. There's just one problem. The Undercity, which is usually a place of royal crypts, prisoners no one wants to deal with, and the living place sub-lower-class citizenry… is also full of danger.
It seems that some bandits had taken up residence in the Undercity when the king wasn't looking. That, and the Kirin'Tor golems assigned to keep the place safe are malfunctioning and can't tell friend-from-foe. Also, a bunch of thunder lizards, are roaming around, down there. Oh, and let's not forget that some of the Undead Scourge found their way in, too, led by not one, but two "commanders" – a dreadlord and a lich.
Now, don't get me wrong. I can believe that the bandits have a hide-out, under the kingdom. That was the place where the lowest-of-lower-class citizens lived. I can also believe that the Kirin'Tor golems which were placed there to keep the tombs safe from robbers might have gotten old and stopped working right. I can even believe that the undead busted their way in through the sewer access outside of the city. But… where-the-heck did those thunder lizards come from? Those things are supposed to be native only to Kalimdor. I think it's more likely you might see wolves, or giant rats and spiders, or even putrid slimes down there, rather than thunder lizards.

So, after fighting their way out of the Undercity, King Terenas makes a bold decision. After seeing the Undead Scourge for himself, he pulls a 180°-turn and decides that, perhaps, they should relocate the entire kingdom of Lordaeron to the uncharged, time-lost lands to the west. With that decision made, he sends Arthas and Jaina off to gather troops and survivors and scout ahead to Kalimdor.
Now, uh… before I get into that, I think I should point something out, here. Lordaeron is about as far inland as one can get in the northern region of Azeroth (aka, the "Eastern Kingdoms"). Even on the Warcraft III loading screen maps, the nearest way to get out to sea is through Strahnbrad – which had already been freed from the Orcish Horde, earlier in the timeline. Alternately, access to the sea might have been available through Silverpine Forest, but either way would have been a long haul for Arthas' party. Where did they go? What did they do? How did they get there? Actually, we never find out because we immediately hit a time skip to three weeks later.

After sailing to the west, just like the Prophet instructed (oh, I guess he does exist in this timeline), Arthas and Jaina's party make landing at… Thrall's Landing Site southeast of The Barrens. Um… How would they know that? (Yes, I know. Reusing assets.) That aside, the duo head out and wander around to find… humans. Not just humans, but human settlements. Specifically, Lordaeron human settlements. Several of them! There's even a full-fledged city already situated to the northeast, which Arthas names "New Stromgarde" because… it… didn't… already have a name…?
So, some questions come up, here. How did the humans of Lordaeron build a city so fast? I don't mean, like, two houses and a wall. I mean a full-fledged city the size of Stratholme! Also, why name it "New Stromgarde?" Arthas claims it's "in remembrance of the First Human Empire," so would that make the land surrounding it "New Arathor?" Why not just "New Strom," in that case?

Just as Arthas and Jaina get settled it, New Stromgarde gets attacked by the Warsong Clan of Orcs – who were already over there, presumably scouting for a good place to make a new kingdom (just like in Reign of Chaos). After destroying the orcish encampment there, Arthas' company moves inward toward Ashenvale. It's there that they butt heads with the territorial Night Elves who, presumably, take great exception to the humans encroaching on their land? I guess between the humans and the orcs, they're not entirely wrong. Also, Arthas makes a throw-away comment about the Night Elves "looking like High Elves." Sure, buddy. Sure.
Eventually, Arthas and Jaina go deeper into the woods and annihilate a colony of Night Elves that attacked them (way to be a diplomat of New Arathor, Arthas…). Shortly after that's finished, Captain Exposition (as I'm calling him) brings news that the orcs' leader has been found a short distance from their camp. Since the orcs were still posing a threat, Arthas decides to go and kill Thrall. I'm not being facetious, either. The actual quest objective says "Kill Thrall," even though Arthas probably wouldn't know who he is, at that time. It's also worth noting that this doesn't happen in a cutscene and there's no further story. Captain Exposition just says "we've found the leader," you get the quest objective, and you go kill Thrall.
So, yes. Thrall the Far-Seer canonically dies at the hands of Arthas Menethil and Jaina Proudmoore, in this timeline, with little more than a pitiful whimper of "I tried to help the Horde" and a final sneak-attack of Chain Lightning on Lordaeron's forces. With that… poof. He's gone. Honestly, the whole fight made absolutely no sense, considering that Thrall was the "kinder, gentler" Warchief of the Horde. At least, he was supposed to be. This version only seemed capable of bloodlust and vengeance, so he got killed for it. Oh, well. At least Arthas saved him from all the weird nonsense that happens in World of Warcraft, later on.

While all of this is going on, Uther and Terenas head to Quel'thalas for reinforcements only to find the city sacked. They fight their way through the undead only to get captured. Meanwhile, in Dalaran City, Archmage Antonidas charges a paladin named "Bloody the Seeker…" yes, really… with bringing the Book of Medihv to Arthas in Kalimdor to keep it safe from the undead legions. Unfortunately, it turns out that Bloody isn't a very nice guy and immediately hands it over to Kel'Thuzad who… became a lich off-screen, for somehow. Kel'Thuzad thanks Bloody for his cooperation, then immediately corrupts him to do the Lich King's further bidding. Aside from Kel'Thuzad abruptly appearing (as a lich), I don't guess I have much to say about this sub-plot other than why would anyone trust a paladin, much less anyone, with a name like "Bloody?" Oh, and something-something "paladins can only be Lawful Good," yadda-yadda, skip it.

Cut back to Arthas. One fine day, Arthas feels something calling him from the woods. There, he bumps into Cenarius who is… apparently… just fine with his Night Elf kinsmen being needlessly slaughtered? I guess that has something to do with him bumping into Alexstrasza, since he specifically mentions "the Life-Binder…" though, according to lore, it was supposed to be Eluna and Ysera who directly interacted with the Night Elves? Also, I'm pretty sure Alexstrasza would not be cool with Arthas ripping through orcs, night elves, and everything in between, even if it was for the "greater good…" much less would Cenarius be okay with Arthas mowing down his elves.
Despite all this, Cenarius listens to Arthas explain himself before concluding that the Burning Legion was returning. Then, despite calling Arthas to the forest, he asks why Arthas is there if New Stromgarde is under attack by trolls. Understandably, Arthas gets a little confused, but he does go back home while Cenarius heads off to "deal with some demon orcs." (Foreshadowing~)

Weeks later, Arthas' company is in Tanaris, looking for trolls on-the-attack. They eventually find their way to Gadgetzan, make friends with Gazz Stripbolt, get into a fight with the Sand Fury Trolls, and ultimately enter Zul'Farrak to completely eradicate the threat of the trolls. Meanwhile, King Terenas and Uther fight their way out of the overtaken Lordaeron… only for Terenas to be unceremoniously killed, anyway, and for Uther to be captured by Bloody – who was turned into a flaming-skull-head wearing armor.
At the end of the campaign, Arthas is informed of the deaths of Uther and his father via Captain Exposition, then Arthas becomes King of Southern Kalimdor. From there, Arthas and Jaina get married and have a baby – named "Uther," in memory of his fallen teacher. "New Arathor" becomes allies with the Night Elves of Ashenvale, and they all live happily-ever-after… is what I would say, were it not for a cutscene showing us that Uther the Lightbringer has been corrupted and turned into a Death Knight. To be continued…? Well, considering there's an Orc Campaign and an Undead Campaign, I'd say "yes." But, never mind.

So, as you might guess (if you read the first part)… I have many questions and many problems with this entire particular campaign, most of which I've asked throughout the review. I think what all my queries and quibbles boil down to, however, is a single question…

"What was the point of any of this?!"

In the original timeline, Arthas loses his soul to Ner'zhul, becomes a Scourge Death Knight, raises Kel'Thuzad as a lich, and eventually becomes the new Lich King. In this timeline, Ner'zhul finds someone else to raise Kel'Thuzad as a lich, then Kel'Thuzad turns Uther into a Scourge Death Knight (somehow? I'll get to that…) with either him or Bloody having the potential to become the new Lich King. Do you see the problem?
Sagi went to the trouble to make this whole new timeline… only for it to turn out almost exactly like the original one. Which… fine? If that's what they intended, from the start, so be it. But, for someone like me? I was expecting something better… something more coherent. Why go to the trouble of making a "what if?" scenario if the end result is just going to be the same? You would think that changing such a key event in the timeline would have a much greater impact, but as was stated in the Super NES role-playing game, Chrono Trigger… "the future refused to change."

In my opinion, the pacing for this story is bad. Very bad. The writing is even worse than that, too. It's almost like the creator couldn't keep track of their own storyline, much less keep track of Blizzard canon, be that as it is. Medivh and Mal'Ganis are both kind of swept under the rug, and other characters are completely misrepresented. Arthas' journey seems incoherent and slapdash, Jaina makes very little contribution to the plot, and King Terenas may as well have died in Lordaeron, considering he was just there to die in front of Uther.
Speaking of Uther… how in the Twisted Nether did the Undead Scourge manage to corrupt him? He was the very definition of a paladin; Lawful Good, rarely angered, never vengeful… As far as I can tell Uther had absolutely no hatred in his heart, giving the Scourge absolutely nothing to work with. Yet, by the end of this scenario… he's their mindless puppet. But, maybe I'm over-analyzing his role. He does, after all, seem like little more than a shell. Heck, even Bloody had more personality than him, after corruption. So, maybe he's not destined to be the new Lich King. I dunno.

So, yeah. This was quite disappointing. I'd like to say "it had potential," but right from the first mission, there were gaping plot-holes and significant inconsistencies with established lore, then it just started contradicting itself before ultimately fizzling out in a plot twist even a blind man could see coming. I have my doubts that there was much thought put into this whole thing beyond "Let's make Arthas a hero!" It's just… it's just such a mess… Like bad, ill-conceived fan fiction put into motion. That's how I feel about it, anyway. Hopefully, the later campaigns weren't nearly as messy as this one 'cause, hoo-boy. But, I'm sure you got that much from my review.
Honestly, I haven't read the longer review ever since I became a member of a Hive Workshop.
I'll have to agree with a bigger part of your review. There are some things that could've been done way better, but, come on. Both the storyline and the campaign are great and pretty enjoyable. You should try the Undead and Orc campaigns too and post a review. Your reviews are sure to put some mark on the campaigns. I'm sure of it. Well done!
 
Level 4
Joined
Feb 19, 2018
Messages
22
The terrain sometimes is very flat and lacks doodads.
The story has problems as many have pointed out. How can Alextrazsha use time travel?
And how the hell Arthas listened to her if even Jaina, Uther and Medivh were not able to save him?
4 out of 5.
 
Level 11
Joined
Jul 29, 2014
Messages
328
And how the hell Arthas listened to her if even Jaina, Uther and Medivh were not able to save him?
It's because Alextrazsha showed him first hand the consequences of his actions, while other characters were just telling him not to do this and that. Seeing the consequences of his decisions is the strongest proof of Arthas' upcoming undoing, had he decided to do what he did in the original storyline of Blizzard.
 
Level 11
Joined
Jul 29, 2014
Messages
328
I have a problem in chapter 2 which is the defense of stormwind in the cinematics after completing the mission to establish the base, when finishing the cinematics this does not go out so I can not play it.
It's the defense of Lordaeron Capital City. I know it may get buggy sometimes. Replay the mission again and try to skip the cutscene.
 
Level 1
Joined
May 24, 2020
Messages
1
This is by far the best campaign series I have ever seen. the best storyline I love it better than the original series. looking forward to the next sequel curse of Worgen. Please complete it as soon as possible.
 
Level 7
Joined
Jul 17, 2020
Messages
156
Spoiler Huge Alert:goblin_boom::goblin_boom:
First of all well done now let's get to work.
Story: wasn't it better to alexstrasza come with nozdormu time aspect is an important person.
What happend to Sylvanas anyway.
Bloody Trusted an undead really?? and a bit more of background would be better later maybe.
Killing Thrall,,,well that was not pleasant.
Wasting King Terenas's body was a bad idea.
Uther was a big Shock.
General(whole campaign):Hotkey's and custom spell's would be nice.
Good use of war3 voice acting's music's and wow musics.
Hard Difficulty was impossible to finish.
It's good that heroes Require no food.
I like king Terenas's custom spell's.
My heroes are losing all they're items every chapter.
A custom tech tree is highly suggested.
Chapter one:optional quest doesent tell to destroy which base.
You used the gold mine to the west as a cinematic location and that alone makes the chapter really harder.
Why does Mal'ganis does siege damage?.
I haven't seen Mal'ganis in ten minutes he Disappearerd last time he ran away.oh he came back for the finale attack.
Chapter Two:Nice Terrain but still a lot of wasted areas.
City gates are closed i could make extra defenses outside of the city.By the way one of the city gates is Destroyable.
In cinematic Arthas stand in front of the king than he left.
When the cinematic ended screen became black i could do nothing but the timer was running.I skipped it this time and it worked.
Why in the name of the light food cap is 70???.
Chapter Three:I like Blood hill bandits idea.
Draenei a little easter egg i guess.with zero Armor?.
Skeletos in cage?.
Salamander lords hidden another easter egg maybe.
That tome of knowledge really cost me the $!%^$%7@# mage was to powerful.Again???this time he's weaker.
Chapter Four:Wow huge Terrain waste why?.
It would be good if you gave an optional quest that says kill the green trolls that way you could use more terrain.
High elves tech tree is good i like it.
Why there is a gold mine after the undead base?.not useful anymore.
Work on silvermoon's terrain.
Chapter Six:There is no reason to kill the thing we do not understand yet(Wisps).
Yet again some more waste of terrain.
A flying Sheep?Interesting.
Orc Ai do no land attacks (red base).
Chapter Seven:Good idea to show our might by killing the local's.
Human Bandits already C'mon.
The Hoxions lair creeps do nothing attack ,,move nothing.
Little timmy a good secret.
Chapter eight:King Terenas cannot summon Captain Falric instead he got a new spell.and Uther got no Divine Shield.
Holy light spell cannot target mutant's.
I like that Choosing system.but i found out it doesn't matter which way we choose.
Chapter Nine: Terrian in not bad but i know it's really hard to make a good terrain in huge Scale.
Good camera view.
It's like an AOS map ,like it.
Good custom spells.
Make more Upgrades for Wave of Light spell.

I played this campaign on Hard difficulty so some on the bug's might come beacuase of that i dont know.
Aside from every thing i love it,it needs a bit of work to make it the best it can be.
Oh and i gonna try the rest wait for my review.:infl_thumbs_up::infl_thumbs_up:
+rep
 
Level 28
Joined
May 14, 2021
Messages
1,095
in chapter 2 cinematic not end after complete first main quest (entablish base).
First off all, what versions of Warcraft 3 you are currently using? I think it's might related to the latest patches.
Also, have you already posted this same problem before? Try restarting the chapter as Lazarator suggests without cutscene.
 
Level 28
Joined
May 14, 2021
Messages
1,095
i have 1.27 and 1.30.1 and the bot version have same problem T:T
All the versions from 1.27-1.31 basically are carrying a large number of bugs in the custom campaigns. This campaign, according to the description, requires 1.26 (although the Undead and Orc campaigns don't work on older patches), which in my opinion was the last NORMAL patch updated by Blizzard.
Not only custom campaigns, but vanilla campaign are also screwed up on the latest patches. Sadly, Blizzard didn't fix those problems related to the Classic campaign due to the arrival of Reforged.
1.31.1 is not recommended because saving/loading can completely ruin your gameplay (broken triggers), as well as the black screen issue after exiting the score (due to the memory leaks).
 
Level 28
Joined
May 14, 2021
Messages
1,095
Im confused, so to play these campaings I need the version 1.26 for all or just for the human campaign?
Not all custom campaigns are designed to work on versions below 1.30, including 1.26/1.27.

Notable example was Curse of Forsaken, Legends of Arkain, Malfurion Quest and Warcraft III Alternate. The latter two, however, only work on 1.31.

However, patching to 1.31 can broke the custom campaign because loading your saves will destroy all triggers and there is a chance the game will freeze after completing each chapters (exiting the score screen).

For Arthas Campaign, I heard that even you are using 1.26, you can't even play all missions for Undead and Orc at all because some missions are made using the later versions of World Editor, which requires updating your Warcraft III to the most recent-ish version:
Those campaigns will require patch 1.28+ for the later chapters, so you might as well as patch your Warcraft III to at least that version.
In case you want to get the latest version of Warcraft III (though there is a chance the campaign will get bugged), you can visit the link below:
WC3 Download Archive
 
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