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Arthas Campaign - Humans


Arthas Campaign - Humans
Created by [The]Blood_Head - Sagi5533

Map Info:

I thought to myself, Why not to try something different? Why not to give Arthas Menethill other choice instead of turning to cold hearten Death Knight? this is about alternative timeline where Arthas is exposed to what might happen should he purge Stratholme, And by doing so changing the entire Warcraft III lore. I hope you would like it, Comments will be appreciated. And yes, Grammar Nazis will probably kill me.

Features:

- Story stays true to belive despite major lore changes.
- For each chapter there's special Difficulty system.

Campaigns Progress:

Arthas Campaign - Humans
Arthas Campaign - Undead
Arthas Campaign - Orc
Arthas Campaign - Curse of the Worgen
Arthas Campaign - ????
Arthas Campaign - ????
Arthas Campaign - ????
Arthas Campaign - ????


Characters and Screen Shots:


Prince Arthas Menethil:
Prince Arthas is son of Terenas and Lianne Menethil, And Brother of Calia. Heir to the throne of Lordaeron and one of the most powerful paladins on Azeroth. Since in this time line Arthas will not claim Frostmourne, There's no telling how much that will affect the warcraft III History..


158242-albums8894-picture108507.jpg


Terenas Menethil:
Terenas Menethil II was born in the court of the kingdom of Lordaeron, one of the strongest human nations, as a member of the royal Menethil family, which had ruled the kingdom for generations. An old friend of Thoras Trollbane, Terenas grew up to become a wise and just ruler, greatly loved by his people. His long years of reign saw peace and brought prosperity for Lordaeron. However, now his future might change..


158242-albums8894-picture108510.jpg


Lady Jaina Proudmoore:
Jaina was one of the most talented and trusted sorceresses of the Kirin Tor. She was dispatched by Antonidas to discover what was happening in the northlands of Lordaeron. She was escorted by her childhood friend and one-time romantic interest, Prince Arthas Menethil, to uncover if the plague had magical origins. In this time line she will have major affects on Azeroth's fate..


158242-albums8894-picture108509.jpg


Uther The Lightbringer:
Uther The Lightbringer, was the first paladin of the Knights of the Silver Hand who led his Order in battle against the Horde during the Second war. Uther is the Mentor of Arthas and a close friend of Menethil Family. Uther has witnessed the rise of the Undeads and that might not affect him well..


158242-albums8894-picture108511.jpg


Bloody The Seeker(Custom Character):
Bloody is not a real warcraft lore character, I named him after my eurobattle account However Lore should be told. Bloody was born in Darrowshire, Bloody's family were poor as his father died durning the second war. Bloody has two brothers, however durning the Orc invasion his brother Marywn fell in battle. Bloody swore to protect the innocents and joined the order of the Silver Hand as a Paladin, under the guidence of Uther The Lightbringer. he moved with his other brother and mother to Hillsbrad, however their fate is unkown.


158242-albums8894-picture108508.png





Chapter One: The Vision:


158242-albums8894-picture108512.png


Chapter Two: The Evacuation:


158242-albums8894-picture108513.png


Chapter Three: The Undercity:


158242-albums8894-picture108514.png


Chapter Four: The March to Silvermoon:


158242-albums8894-picture108515.png


Chapter Five: The Landing:


158242-albums8894-picture108516.png


Chapter Six: Into the Woods:


158242-albums8894-picture108517.png


Chapter Seven: Rise of Empires:


158242-albums8894-picture108518.png


Chapter Eight: New Starts:


158242-albums8894-picture108519.png


Chapter Nine: The Siege of Zul'Farrak:


158242-albums8894-picture108520.png


Difficulty Choose for each chapter:


158242-albums8894-picture108521.png



Change Log:



Added:
  • Cheats for now are enabled
  • Difficult system on every chapter




Bugs Fixed:
  • King Terenas Icon
  • lag problems caused by Arthas's aura
  • AI on Chapter 2 and chapter 4
  • Lich Timer on Chapter 4 is fixed
  • Some other minor bugs/glitches on chapter 3, 4 and 5
  • Fixed Arthas's Rays of Light key and King Terenas's Bind keys
  • AI on chapter 4 doesn't mass towers anymore

Added:
  • 2 New Spells to King Terenas instead of Holy Light and Divine Shield
  • Custom icon for one of King Terenas's abilities
  • Custom spell model for one of King Terenas's abilities
  • Custom Aura for Arthas instead of the old one
  • Limited the number of Meat Wagons on chapter 2 for player 4 to 5.




Bugs Fixed:
  • Chapter 3 at koblads vs bandits part, the players units were turning hostile.
  • Arthas's new spell can be learned at chapter 9.
  • Goblins spawning at chapter 9.
  • Most of the Grammar issues.

Added:
  • Millita for the Custom High Elves race at chapter 4.
  • Arthas may learn Wave of Light instead of Holy Light durning chapter 9.
  • Water Element may be upgraded at chapter 9.
  • Custom models attachments at chapter 9 for Arthas's and Jaina's Crowns.
  • Chapter 9 changed, better spawning, Tome of Knowledge reduced to +5, Crowns give more stat, Trolls and Humans are more balanced now.
  • The campaign is no longer editable.




Bugs Fixed:
  • Dialog Speed fixed.
  • AI on chapter 2 improved.
  • Banshees spawns on chapter 6.
  • Some other minor bugs.

Added:
  • Added another attacking force (Orange) on chapter 1. (affected by the difficult)
  • More Undead Forces on chapter 2.
  • Pings on mini maps on some chapters to help the player.
  • Terrian Improved on some chapters.
  • on Chapter 9, added reinforcements spawn every 15 minutes to aid the player.






Credits:

Special Thanks:
  • CY The UnGodly
  • Yuefang
  • Rufus
  • Verb8im
  • blancfaye7


Models/Skins/Icons:
Alexstrazsa - By 67chrome, Sellenisko
Inferno Knight- By Tarrasque
Forest Troll Blademaster - By Zack1996
Mummified Troll - By Red
King - By Tranquil
Thrall on foot - By strongwill
Undead Arthas on foot - By Kuhneghetz
Undead Paladin - Bart_Illidan
DivineBarrier - by JesusHipster
WarStompCaster - by JetFangInferno
BTNHolyWave - by Avex
King's Crown by hell gate, Tranquil
Pearlescence by Shyster

High Elves Models/icons:
67chrome
SinisterX
Wandering Soul
Himperion
Hawkwing
Hellx-Magnus
kola
Darkfang
Elenai
Pyraeus
Genin32
Illidan_09
BlackDoom
Fjury

Music:
From WoW Expansions

Tech-Trees:
High Elves - Chapter 4 - CY The UnGodly

Preview map Picture:
Tamplierpainter



Author's notes:

This Campaign has a sequel: Arthas Campaign - Undead. I want to add also 2P Campaign for it, but I guess I'll foucs on it later. If you have any ideas/offers/willing to help in thee campaign leave a comment/private me :)



Keywords:
Arthas, Lordaeron, Azeroth, Jaina, Proudmoore, Bloody, Uther, The, Lightbringer, Kalimdor, Thrall, Cenarius, Menethil, Stratholme, Fall, Destruction,
Contents

Arthas Campaign - Humans (Campaign)

Reviews
[2016-05-16] Rufus ReviewMap ScoreGameplay:21 / 30Aesthetics:11 / 20Total:32 / 50 Rating Chart 45-505/5 Highly Recommended35-444/5 Recommended25-343/5 Useful15-242/5 Lacking0-141/5 Unacceptable Gameplay The gameplay is quite fun! Although the...
Level 15
Joined
Oct 6, 2008
Messages
394
can't save have to use lvlskip cheat to get bace to were I was kind of annoying,

Wait, what?
what do you mean you can't save? F9 or F6 for quick save

P.S
I've Just Uploaded the Undead Campaign:

Arthas Campaign - Undead

If you guys enjoyed the Humans Campaign this is the sequel, I'm sure you will enjoy it. :)
I'm also planning on more sequels so far my ideas are:

Campaigns Progress:

Arthas Campaign - Humans
Arthas Campaign - Undead
Arthas Campaign - Orcs
Arthas Campaign - Night Elves
Arthas Campaign - Return of the High Elves
Arthas Campaign - Formation of the Alliance
Arthas Campaign - ????
Arthas Campaign - ????

If you guys have any ideas PM me/comment here and I might use your ideas and give credits of course :)
 
Last edited:
Level 9
Joined
Oct 1, 2015
Messages
352
I was wondering if you could update the human models in this campaign with the ones you used in the Undead campaign
the Lordaeron humans models which we saw in the interlude
 
Level 9
Joined
Oct 1, 2015
Messages
352
I'm replaying this campaign and I think that the unit spawn on chapter 2 is a bit fast
as soon as I kill a wave the next wave spawns
I had to use cheats to win this one :S
 
Level 19
Joined
Jul 2, 2011
Messages
2,162
This is all completely good start, and then it was completely stupid the whole, for this whole thing to be considered before you do it anyway .. cool .. Come on.
Speak English

anyway... that mission where you have to guard the city was hard

but.... if you don't build all your starting items you can mine the resources until they run out

that's what I did, but I still almost lost, lucky it's a time mission because I wouldn't have survived if I had to attack back

on that note, I managed to sneak my heroes out and destroyed the evil yellow undead base.... I was so disappointed that there wasn't a bonus mission/item for accomplishing that

you should really add one
 
Level 9
Joined
Oct 1, 2015
Messages
352
Im playing the latest version of this campaign
in chapter 3 & 4 I noticed at the beginning cutscene some units disappeared after the mission started
in chapter 3 King Terenas magic abilities were in the wrong place
the ulti "Falric" was switched places with ability 2 war stomp but was fixed in chapter 4
the creeps in chapter 7 "Dark Green' Don't attack me when I kill them
must be considered an ally for its AI
 
Last edited:
Level 9
Joined
Oct 1, 2015
Messages
352
a bug in chapter 8 I think where you have to get Uther & Terenas out of the city
I chose the North road to Ironforge, when I arrive to the end where Bloody & Kel'Thuzad are waiting
ghouls attacked me and they killed them all then nothing happens
 

WXZ

WXZ

Level 1
Joined
Dec 8, 2015
Messages
6
I wonder about that humane choice as well ^ ^ downloaded playing now !
 
Last edited:
Level 15
Joined
Oct 6, 2008
Messages
394
when dos your nest camping come out (the orcs camping)?
ps love your work this is so cool

Thanks a lot! support is appriciated :)
The Orc campaign might take awhile, I'm trying to finish the lore for each chapter and find all the needed(Trust me, it's going to be more awesome then the Humans and the Undead ones)! :D

Im playing the latest version of this campaign
in chapter 3 & 4 I noticed at the beginning cutscene some units disappeared after the mission started
in chapter 3 King Terenas magic abilities were in the wrong place
the ulti "Falric" was switched places with ability 2 war stomp but was fixed in chapter 4
the creeps in chapter 7 "Dark Green' Don't attack me when I kill them
must be considered an ally for its AI

I'll check the bugs,
about the dark green wierd I thought it was fixed, I'll check it again. you sure it was latest update?

a bug in chapter 8 I think where you have to get Uther & Terenas out of the city
I chose the North road to Ironforge, when I arrive to the end where Bloody & Kel'Thuzad are waiting
ghouls attacked me and they killed them all then nothing happens

I believe you used cheats, in that case Uther and Terenas will just kill the ghouls causing you to get stuck.
I'm not fixing it because I don't believe in helping fix stuffs that causes cheats problem :p

I wonder about that humane choice as well ^ ^ downloaded playing now !


Hope you will like it :)
 
Level 9
Joined
Oct 1, 2015
Messages
352
you sure it was latest update?
yes I re-downloaded the last version and it was the same!
I didn't use cheats except in chapter 8 yes
sorry I didn't inform you but it was my fault I used the Iseedeadpeople code before the ending just that and then that happenend but when I load it again it was fixed :D
the first time I tried the campaign I played with cheats but this time no I like to play with my skills lol
the best and longest chapter was the last one
I almost lost it to the timer
 
Level 2
Joined
Apr 12, 2016
Messages
12
Really funny campaign. The second mission on hard mode was the funniest one. :) I massed mortar teams and didn't let them pass the bridge. So funny, but it has some problems. At the mission with Uther and Terenas escaping from Capital City, when I choose Ironforge and head to the end of the mission (the scene with Bloody blablabla) the cutscene just never ends. Please fix that. Still, a quite good and enjoyable campaign.

PS:I haven't used any sort of cheats, mods or glitches during the eight mission. The cutscene just doesn't stop(Both Uther and King Terenas stay in a sort of battle position.)
 
Level 15
Joined
Oct 6, 2008
Messages
394
Really funny campaign. The second mission on hard mode was the funniest one. :) I massed mortar teams and didn't let them pass the bridge. So funny, but it has some problems. At the mission with Uther and Terenas escaping from Capital City, when I choose Ironforge and head to the end of the mission (the scene with Bloody blablabla) the cutscene just never ends. Please fix that. Still, a quite good and enjoyable campaign.

PS:I haven't used any sort of cheats, mods or glitches during the eight mission. The cutscene just doesn't stop(Both Uther and King Terenas stay in a sort of battle position.)

Glad you liked the campaign and thought chapter 2 is the funniest xD
Some people here found it really hard.
About chapter 8 I'll cheak it out. :)
You should try the sequel - Undead campaign if you liked this campaign :D
 
Level 20
Joined
Dec 19, 2013
Messages
1,083
Well i played through it it was enjoyable.I like this type of "what if" campaign as I get to see how other people that like the game think the story might have turned out.

However this campaign lacks creativity now i know that in this type of projects creativity isn't the strongest of points so dont shoot me.
The two major problems i had were terrain in most parts looked pretty "empty" and the lack of creativity in missions tbh i kinda felt i was playing wc3/wc3 tft sometimes...So yeah gameplay was pretty dull i was into auto-pilot for most of the time...

As for minor issues...
-Names man i mean cmon...Bloody the seeker...xD
-Goblins allying themselfs with humans when its its a known fact that goblins and orcs are preatty close friends (assuming the story line of the past is unchanged)
-Grom hellscream is no where to be seen(might have missed it as i was a little sleep deprived when i was playing it)
-Arcane crown is acually in jana so you don't even have to re-search it
-Final mission friendly AI is pretty bugged i had to cheat so i could finishit cuz it was slow as fucking hell
-Sylvana...I mean cmon after she was caught we know nothing what happened to her(unless you plan to give her more story in your other project)
-Lack of custom models and spells...
-Double paladins vs undeads (that makes it almost to easy)
-Whats up with King Terenas man...His spells...I swear to god they apperead to change every mission
 
Level 2
Joined
Jul 20, 2015
Messages
12
OK, first of all I admit that I was not going to play your campaign at first, but after your recent sequel, the Undead campaign, I have decided to give it a shot. So here is my preliminary review, please keep in mind that I have just started chapter four, but I already feel like I need to get some things off my chest.
I understand that most heroes were already powerful by the chapter 6 of RoC campaign, but the lack of leveling (safe for Jaina and Arthas) is kind of a let down. Also the lack of items (epic or otherwise) is kinda sad, I basically control four heroes and I have seen maybe 5/6 items so far. And for Terenas, minor detail, change his class classification to King/Warrior instead of Paladin (kinda detail for me).
Other is difficulty, I consider myself decent player, I am no Hardcore material that can destroy undead base in last RoC mission without cheats, but am skilled enough to finish the original game on Hard (with trouble, but still), thus I decided to play the maps on medium, which is jumping around a lot. First mission (bit difficult to destroy the bonus bases, but I managed) was somewhat fine, then second one, I figured out that the enemy would pour on me when I would finish build the base, but the onslaught that came from second half was really obnoxious, you might want to consider setting some sort of spawn limit so undeads would not overwhelm player by 5 times the food limit (and maybe drop a hint that those side passages above dark green and player's base were escape path for villagers, I thought that it Scourge would attack me from there at some point). On the other hand, next mission was a cakewalk (although I was surprised by the book guarding archmage ghost) I had to use only my heroes and the other troops did not have to do squat, I also expected some hidden treasures, since you gave player mortar team so early and put so many "trees" around the map.
Last and my main concern is the map size and how much space is not being used, during chapter two the village with cannon towers (not sure if it has some meaning with other difficulties) seemed utterly useless, not even a sidequest. When I did "iseedeadpeople" in chapter four I was baffled how much unused space it contained. I am not going to ask you to remake the entire campaign, but understand for the next ones that map does not have be gigantic to feel epic and if there is so much unused space it certainly takes the charm out if it.

I will return to you after I finish the campaign, so far the story is pretty neat and that keeps me going.
Sorry if I am bit harsh, but you got potential (I certainly have no skill with map creating) and I comparing you with the best I've seen on Hive (e.g.: Turnro, tomoraider, OutsiderXE, teozamait,...)
 
Level 15
Joined
Oct 6, 2008
Messages
394
Well i played through it it was enjoyable.I like this type of "what if" campaign as I get to see how other people that like the game think the story might have turned out.

However this campaign lacks creativity now i know that in this type of projects creativity isn't the strongest of points so dont shoot me.
The two major problems i had were terrain in most parts looked pretty "empty" and the lack of creativity in missions tbh i kinda felt i was playing wc3/wc3 tft sometimes...So yeah gameplay was pretty dull i was into auto-pilot for most of the time...

As for minor issues...
-Names man i mean cmon...Bloody the seeker...xD
-Goblins allying themselfs with humans when its its a known fact that goblins and orcs are preatty close friends (assuming the story line of the past is unchanged)
-Grom hellscream is no where to be seen(might have missed it as i was a little sleep deprived when i was playing it)
-Arcane crown is acually in jana so you don't even have to re-search it
-Final mission friendly AI is pretty bugged i had to cheat so i could finishit cuz it was slow as fucking hell
-Sylvana...I mean cmon after she was caught we know nothing what happened to her(unless you plan to give her more story in your other project)
-Lack of custom models and spells...
-Double paladins vs undeads (that makes it almost to easy)
-Whats up with King Terenas man...His spells...I swear to god they apperead to change every mission

Well the campaign is supposed to be almost like wc3 campaigns, so job done right. :D

Just a few notes, some of the Goblins are netural to both alliance and horde like gadgetzen and in booty bay. yup Grom,sylvanas didn't show up here - lore holes are supposed to be filled in sequels - be patient... :)

its pretty fun! When's the orc campaign coming out?

At the moment I don't have much time to work on the sequel but I'm still writing down the lore for each chapter so it might take a while. :p

OK, first of all I admit that I was not going to play your campaign at first, but after your recent sequel, the Undead campaign, I have decided to give it a shot. So here is my preliminary review, please keep in mind that I have just started chapter four, but I already feel like I need to get some things off my chest.
I understand that most heroes were already powerful by the chapter 6 of RoC campaign, but the lack of leveling (safe for Jaina and Arthas) is kind of a let down. Also the lack of items (epic or otherwise) is kinda sad, I basically control four heroes and I have seen maybe 5/6 items so far. And for Terenas, minor detail, change his class classification to King/Warrior instead of Paladin (kinda detail for me).
Other is difficulty, I consider myself decent player, I am no Hardcore material that can destroy undead base in last RoC mission without cheats, but am skilled enough to finish the original game on Hard (with trouble, but still), thus I decided to play the maps on medium, which is jumping around a lot. First mission (bit difficult to destroy the bonus bases, but I managed) was somewhat fine, then second one, I figured out that the enemy would pour on me when I would finish build the base, but the onslaught that came from second half was really obnoxious, you might want to consider setting some sort of spawn limit so undeads would not overwhelm player by 5 times the food limit (and maybe drop a hint that those side passages above dark green and player's base were escape path for villagers, I thought that it Scourge would attack me from there at some point). On the other hand, next mission was a cakewalk (although I was surprised by the book guarding archmage ghost) I had to use only my heroes and the other troops did not have to do squat, I also expected some hidden treasures, since you gave player mortar team so early and put so many "trees" around the map.
Last and my main concern is the map size and how much space is not being used, during chapter two the village with cannon towers (not sure if it has some meaning with other difficulties) seemed utterly useless, not even a sidequest. When I did "iseedeadpeople" in chapter four I was baffled how much unused space it contained. I am not going to ask you to remake the entire campaign, but understand for the next ones that map does not have be gigantic to feel epic and if there is so much unused space it certainly takes the charm out if it.

I will return to you after I finish the campaign, so far the story is pretty neat and that keeps me going.
Sorry if I am bit harsh, but you got potential (I certainly have no skill with map creating) and I comparing you with the best I've seen on Hive (e.g.: Turnro, tomoraider, OutsiderXE, teozamait,...)

First I'm glad to hear you agreed to try my campaign :p
I'll be glad to hear your full review on the Humans campaign and if you would like review the Undead campaign as well. :) - these reviews help me work further on the sequels/improve my work.
 
Level 8
Joined
Apr 22, 2015
Messages
426
Hi,subtitles is a little to fast ,i cannot read all.
Anyway i wonder if you saw the video from youtube :What could happen if Arthas would not destroy Stratholme.
Have you take the ideea from there?
its super cool never think someone would do that.
Great to you .
 
Level 15
Joined
Oct 6, 2008
Messages
394
Hi,subtitles is a little to fast ,i cannot read all.
Anyway i wonder if you saw the video from youtube :What could happen if Arthas would not destroy Stratholme.
Have you take the ideea from there?
its super cool never think someone would do that.
Great to you .

Actully I just saw that video and my campaigns are older then it, maybe theres a small chance the video maker was inspired by my campaign or it was just his idea :p he just made it a little diffrent as the start tottaly reminds my humans campaign.
 

X59

X59

Level 3
Joined
Sep 16, 2010
Messages
44
Spoilers within review.

Okay this was pretty interesting and definitely had unique twists that I haven't seen before such as a non traditional enemy (in this case Zul'Farrak) being the final enemy, Uther being resurrected as a Death Knight and the big one for me was Thrall being killed within the campaign itself. That final one there really irked me since he is one of my favorite characters and his final words just made me depressed and as a result of it all I spent a fair amount of time wondering where the Horde was going to go from here, with their Warchief dead. So while I did pay attention to the story, my mind did wander occasionally.

At the same time there were decisions made that just mystified me, such as Cenarius letting Arthas go and seemingly forgiving him for killing Night Elves, which in all honesty makes no sense at all. Cenarius came down to deal with the orcs in canon because they had killed Night Elves, him sensing Mannaroth's gift made it more personal but he did initially attack Grom and the Warsong because they killed Night Elves and the demigod didn't care or know that the Night Elves shoot first. Now I know that we can't technically apply canon to this campaign but still but I can't help it and so I have to cry foul on Arthas getting a pass on the Night Elf killing.

Speaking of crying foul, the whole prevent Hakkar from being summoned felt out of place because their was no foreshadowing and your quest description of that quest does lampshade it by mentioning that the trolls are apparently trying to summon Hakkar. So not only didn't it receive a plot line before being tossed in, but you also acknowledged it and then just ran with it.

Now twists that I did enjoy included Theramore not being the Alliance settlement name, The Scourge pulling off a gambit to test their new weapon (Bloody) by capturing and then allowing Terenas and Uther to escape, recruiting goblins to help you, and fighting against the Trolls of Zul'Farrak. Though I am kind of mixed on that last mission, it didn't fit with the others which did throw me off but at the same time I liked how it was different.

Now I did discover some bugs and errors, so here we go.
*Ch. 2 Arthas talks to fast when he and Terenas converse.
*Ch. 3 The heroes can attack the bandits in the cut scene before the bandits declare they will declare.
*Ch. 5 Had to relearn one of Jaina's skills.
*Ch. 6 Night Elf quest is just copied and pasted from the orc quest with a different title.
*Ch. 6 While the Tree of Life was hostile, it was registered as a hostile creep and not with the Night Elves.
*Ch. 9 Alexstrasza's Gift wasn't in Arthas's inventory and instead was near the Arthas Upgrade Altar.
*Ch. 9 Completed Optional Quest before it was even unlocked.
 
Level 15
Joined
Oct 6, 2008
Messages
394
Spoilers within review.

Okay this was pretty interesting and definitely had unique twists that I haven't seen before such as a non traditional enemy (in this case Zul'Farrak) being the final enemy, Uther being resurrected as a Death Knight and the big one for me was Thrall being killed within the campaign itself. That final one there really irked me since he is one of my favorite characters and his final words just made me depressed and as a result of it all I spent a fair amount of time wondering where the Horde was going to go from here, with their Warchief dead. So while I did pay attention to the story, my mind did wander occasionally.

At the same time there were decisions made that just mystified me, such as Cenarius letting Arthas go and seemingly forgiving him for killing Night Elves, which in all honesty makes no sense at all. Cenarius came down to deal with the orcs in canon because they had killed Night Elves, him sensing Mannaroth's gift made it more personal but he did initially attack Grom and the Warsong because they killed Night Elves and the demigod didn't care or know that the Night Elves shoot first. Now I know that we can't technically apply canon to this campaign but still but I can't help it and so I have to cry foul on Arthas getting a pass on the Night Elf killing.

Speaking of crying foul, the whole prevent Hakkar from being summoned felt out of place because their was no foreshadowing and your quest description of that quest does lampshade it by mentioning that the trolls are apparently trying to summon Hakkar. So not only didn't it receive a plot line before being tossed in, but you also acknowledged it and then just ran with it.

Now twists that I did enjoy included Theramore not being the Alliance settlement name, The Scourge pulling off a gambit to test their new weapon (Bloody) by capturing and then allowing Terenas and Uther to escape, recruiting goblins to help you, and fighting against the Trolls of Zul'Farrak. Though I am kind of mixed on that last mission, it didn't fit with the others which did throw me off but at the same time I liked how it was different.

Now I did discover some bugs and errors, so here we go.
*Ch. 2 Arthas talks to fast when he and Terenas converse.
*Ch. 3 The heroes can attack the bandits in the cut scene before the bandits declare they will declare.
*Ch. 5 Had to relearn one of Jaina's skills.
*Ch. 6 Night Elf quest is just copied and pasted from the orc quest with a different title.
*Ch. 6 While the Tree of Life was hostile, it was registered as a hostile creep and not with the Night Elves.
*Ch. 9 Alexstrasza's Gift wasn't in Arthas's inventory and instead was near the Arthas Upgrade Altar.
*Ch. 9 Completed Optional Quest before it was even unlocked.


Well first Arthas had Alextrasza's gift, that could be the reason for Cenarious. Who knows? this is a diffrent timeline after all ;)
This campaign is supposed to show a diffrernt path for the Humans of Lordaeron which came out good un my opinion. anyways I hope you liked the campaign.

about the bugs, at chap 3 did you use vision cheat by any chance? I can fix it but you shouldn't be able to order your troops to go near the bandits before the cinematic starts.
chap 6 yup welcome to blizzlike campaigns ;)
I'll cheak the other bugs, thank you for playing the campaign and reporting them. :)
 

X59

X59

Level 3
Joined
Sep 16, 2010
Messages
44
Well first Arthas had Alextrasza's gift, that could be the reason for Cenarious. Who knows? this is a diffrent timeline after all ;)
This campaign is supposed to show a diffrernt path for the Humans of Lordaeron which came out good un my opinion. anyways I hope you liked the campaign.

about the bugs, at chap 3 did you use vision cheat by any chance? I can fix it but you shouldn't be able to order your troops to go near the bandits before the cinematic starts.
chap 6 yup welcome to blizzlike campaigns ;)
I'll cheak the other bugs, thank you for playing the campaign and reporting them. :)

Thanks for answering and I don't remember if I did use the "iseedeadpeople" cheat. I was replaying War3 for the story and I used the cheats to speed things up, so the cheat code use sort of blurred together. With that said I do have a habit of directing my units to attack when moving into a different direction instead of moving. As such it could have simply been that the heroes didn't freeze properly and continued on attacking when they should have stopped in place.
 
Level 15
Joined
Oct 6, 2008
Messages
394
Thanks for answering and I don't remember if I did use the "iseedeadpeople" cheat. I was replaying War3 for the story and I used the cheats to speed things up, so the cheat code use sort of blurred together. With that said I do have a habit of directing my units to attack when moving into a different direction instead of moving. As such it could have simply been that the heroes didn't freeze properly and continued on attacking when they should have stopped in place.

I guess I will have to add another update later. Not sure I have the time though xP

I wonder if i would let the time to elapse would Hakkar return or we just simply lose the game?
Also the same as in the Undead campaign Tanaris was nice to play .

Well you just lose, Could've been nice to summon a god that destroys your allies bases though so you lose anyways xP (Hakkar would be much more powerful then Arthas and Jaina of course).
Glad to hear you liked the campaign ^^ :)
 
Level 2
Joined
Jul 20, 2015
Messages
12
OK here is my full(ish) review of Arthas Campaign - Humans. (Sorry for Spoilers)
My previous point of map size and emptiness ratio has been somewhat improved. I pretty much understand it for chapter seven cause Tanaris is pretty much desert, but I feel like you took sometime on parts of chapter six and neglected others. Still missing the more creep and item drops, but that too have improved a bit.
There are still plenty of grammatical mistakes, although only on few occurrences did they truly bother me.
Now bit specific.
Chapter Five, it was a nice parallel to RoC Orc campaign, although it seemed like humans established their kingdom in matter of days even before the arrival of Arthas and Jaina. While the orc siege part was not as stressful as in Chapter Two (the spawning of alliance troops helped) you could still consider some sort of spawn limit for both sides.
Chapter Six, WHY THE HELL DID WE HAVE TO KILL THRALL!?! Final fight aside, main Horde base was rather easy in comparison to Warsong and Night elven ones. Also you might want to rush the build of first three buildings in similar fashion of Chapter Four of RoC human campaign, the first fly by of wywern riders killed my peasant before he could finish the Town Hall.
Chapter Seven, the side quest in Obnoxious Lair might be triggered earlier than just walking into it, also the "creeps" in there did not fight, they just stood there and got killed. The trolls were not as much of a threat as they appeared at first, maybe the centaurs could send some weak units to attack the eastern entrance in order to keep player on his toes and force player to attack them.
Chapter Eight, Uther showing up out of nowhere did not make much sense. I suppose it does not matter which route you take (I took road to Stormwind) the outcome will be the same. Kinda takes away the originality of the choice.
Chapter Nine, that was something new, it really reminded me of Last chapter of Rexxar's campaign. The Goblins did help at first and then just stopped. The Dark Green human (can't remember name) seemed to take most of the punishment from trolls, while the Purple one carved through trolls almost on its own.

Here comes the Lore portion of my review. I understand that this is "what if" campaign and you are entitled to take the story in a direction, you believe that it would turn out, but these following parts do irritate me.
I think the High Elves (even with Mal'Ganis still kicking) would put up more of a fight and would not get overwhelmed in such quick fashion. It would seem more reasonable that Terenas and Uther would seek their allies elsewhere (more notable Kirin Tor or Stromgarde) than go through Undead Zone of Lordaeron to Quel'Thalas.
Killing Thrall, really? You could have just imprison him, I seriously doubt The Prophet (Medivh) or Alexstrasza would approve.
The New Stromgarde is nice callback to first human empire, but New Arathor or New Strom are bit more lore friendly.
You made Zul'Farak trolls seem more powerful than they truly were, also Hakkar can be summoned only in Zul'Gurub.
Bloody? You could have picked some better name than that, like Thomas or Richon, not just some adjective, now you can create character named Indigestion or Diarrhea.
Lastly, I think the epilogue (about Arthas and Jaina having kid and such) was tied up too much and did not really give much room for other campaigns to take place and interact with human Kalimdorian Kingdom.

That is all, I am at chapter four of Undead Campaign.
 
Level 15
Joined
Oct 6, 2008
Messages
394
OK here is my full(ish) review of Arthas Campaign - Humans. (Sorry for Spoilers)
My previous point of map size and emptiness ratio has been somewhat improved. I pretty much understand it for chapter seven cause Tanaris is pretty much desert, but I feel like you took sometime on parts of chapter six and neglected others. Still missing the more creep and item drops, but that too have improved a bit.
There are still plenty of grammatical mistakes, although only on few occurrences did they truly bother me.
Now bit specific.
Chapter Five, it was a nice parallel to RoC Orc campaign, although it seemed like humans established their kingdom in matter of days even before the arrival of Arthas and Jaina. While the orc siege part was not as stressful as in Chapter Two (the spawning of alliance troops helped) you could still consider some sort of spawn limit for both sides.
Chapter Six, WHY THE HELL DID WE HAVE TO KILL THRALL!?! Final fight aside, main Horde base was rather easy in comparison to Warsong and Night elven ones. Also you might want to rush the build of first three buildings in similar fashion of Chapter Four of RoC human campaign, the first fly by of wywern riders killed my peasant before he could finish the Town Hall.
Chapter Seven, the side quest in Obnoxious Lair might be triggered earlier than just walking into it, also the "creeps" in there did not fight, they just stood there and got killed. The trolls were not as much of a threat as they appeared at first, maybe the centaurs could send some weak units to attack the eastern entrance in order to keep player on his toes and force player to attack them.
Chapter Eight, Uther showing up out of nowhere did not make much sense. I suppose it does not matter which route you take (I took road to Stormwind) the outcome will be the same. Kinda takes away the originality of the choice.
Chapter Nine, that was something new, it really reminded me of Last chapter of Rexxar's campaign. The Goblins did help at first and then just stopped. The Dark Green human (can't remember name) seemed to take most of the punishment from trolls, while the Purple one carved through trolls almost on its own.

Here comes the Lore portion of my review. I understand that this is "what if" campaign and you are entitled to take the story in a direction, you believe that it would turn out, but these following parts do irritate me.
I think the High Elves (even with Mal'Ganis still kicking) would put up more of a fight and would not get overwhelmed in such quick fashion. It would seem more reasonable that Terenas and Uther would seek their allies elsewhere (more notable Kirin Tor or Stromgarde) than go through Undead Zone of Lordaeron to Quel'Thalas.
Killing Thrall, really? You could have just imprison him, I seriously doubt The Prophet (Medivh) or Alexstrasza would approve.
The New Stromgarde is nice callback to first human empire, but New Arathor or New Strom are bit more lore friendly.
You made Zul'Farak trolls seem more powerful than they truly were, also Hakkar can be summoned only in Zul'Gurub.
Bloody? You could have picked some better name than that, like Thomas or Richon, not just some adjective, now you can create character named Indigestion or Diarrhea.
Lastly, I think the epilogue (about Arthas and Jaina having kid and such) was tied up too much and did not really give much room for other campaigns to take place and interact with human Kalimdorian Kingdom.

That is all, I am at chapter four of Undead Campaign.

Well hm, you brought up some points about the lore that came up in this thread before but I respect your opinion. However don't worry, everything will work out in the end. :)

I'll just answer some of your questions though I already answered them in the thread below:
-Why Thrall had to die? He's too main character in original lore.
This will open an oppertunity for new characters/familiar ones to step in. (see undead campaign bouns chapter and other chapters and you will find out).

-Why Bloody?
It's my user name on eurobattle.net and don't worry you will find out more in the Undead campaign.

- Why to Quel'Thalas?

Strormgade is ruined, and Dalaran might fall at any time. (Later they figured out Quel'Thalas had already fallen so they tried to escape to Stormwind/Ironforge.

Anyways I hope you enjoyed the campaign so far ^^ :)
 
Level 2
Joined
Oct 21, 2015
Messages
12
so seeing your undead campaing coming up I decided to play the human campaign again and in the first chapter there was an ai bug
so I have already destroyed lorthiras and dive bombed the orange scouge and was just waiting for jainas counter
out of boredom i placed uther on the outsideof the camp by the columns to the south and was witng for mal'ganis when he came i shot one ghoul with holy light and run for it
half a minute later I'm all like where did he go? typed iseedeadpeople and found him running off towards his camp
they went all the way to the hill with green hall of darkness and are standing there as if they got the order to go there
I presume that ai went to hell when it couldn't see me after uther hid behind the column (well ran away behind the column)
 
Level 15
Joined
Oct 6, 2008
Messages
394
so seeing your undead campaing coming up I decided to play the human campaign again and in the first chapter there was an ai bug
so I have already destroyed lorthiras and dive bombed the orange scouge and was just waiting for jainas counter
out of boredom i placed uther on the outsideof the camp by the columns to the south and was witng for mal'ganis when he came i shot one ghoul with holy light and run for it
half a minute later I'm all like where did he go? typed iseedeadpeople and found him running off towards his camp
they went all the way to the hill with green hall of darkness and are standing there as if they got the order to go there
I presume that ai went to hell when it couldn't see me after uther hid behind the column (well ran away behind the column)

Normally Mal'Ganis's AI in that chapter is not supposed to attack or enter the player's base, however I tried to change it but guess I can look into it again.
thank you for reporting this bug, I hope you will enjoy the other chapters :)
 
Level 15
Joined
Oct 6, 2008
Messages
394
when is the next arthes camping comes out

It's still on the work, so far it's going well. I don't have an exact day but it will take a while.

hello I have a problem with Arthas campaign Campaign - Human not going to last the final map

You mean to Zul'Farrak chapter? what does it do after you finish the chapter before it?
 
Level 2
Joined
May 28, 2015
Messages
19
Just finished the whole campaign on Normal (not the newest version though). Here are my thoughts:
Chapter 1 - Edited map of Stratholme is really nice idea. I know that the first map should be easy, but I think this one is too easy.
Chapter 2 - You should add a timer or something like that to the base building part. The undead army is coming, but I can spend even a hour on building a whole army of towers. Yay!
Chapter 3 - Cool dungeon level. Nothing much to say here.
Chapter 4 - The High Elf race is nice, shame that it's playable only once during the campaign. The only issue about this map is that the about half of the map is empty :(
Chapter 5 - I really liked the idea of hiring normal human units in tavern. Arthas gains a new spell here, but it disappears in the later chapters :(
Chapter 6 - This one is too easy, especially when purple is defeated. Also, I failed the optional quest because I didn't discover it earlier (?!).
Chapter 7 - The troll race is cool, but (again) it's too easy to kill them.
Chapter 8 - The best map of this campaign. It's challenging, it has excellent terrain (especially in the city part) and there's a plot twist at the end. More maps like this one please! :piru:
Chapter 9 - Well... It's a bit boring. If I were you, I would decrease HP of the buildings and change the quest requirement to 'Destroy 5 Fortresses' or something like this. The final boss is way too strong. Just remove Mask of Death, decrease HP and add some small creeps around him and it should be OK.

To sum things up: it's fun campaign, but it has some minor faults. I don't rate it for now, maybe I'll do it later when you improve it.

And don't get me wrong if I'm a bit rude. I just want to help you make this campaign perfect ;)
 
Level 15
Joined
Oct 6, 2008
Messages
394
Just finished the whole campaign on Normal (not the newest version though). Here are my thoughts:
Chapter 1 - Edited map of Stratholme is really nice idea. I know that the first map should be easy, but I think this one is too easy.
Chapter 2 - You should add a timer or something like that to the base building part. The undead army is coming, but I can spend even a hour on building a whole army of towers. Yay!
Chapter 3 - Cool dungeon level. Nothing much to say here.
Chapter 4 - The High Elf race is nice, shame that it's playable only once during the campaign. The only issue about this map is that the about half of the map is empty :(
Chapter 5 - I really liked the idea of hiring normal human units in tavern. Arthas gains a new spell here, but it disappears in the later chapters :(
Chapter 6 - This one is too easy, especially when purple is defeated. Also, I failed the optional quest because I didn't discover it earlier (?!).
Chapter 7 - The troll race is cool, but (again) it's too easy to kill them.
Chapter 8 - The best map of this campaign. It's challenging, it has excellent terrain (especially in the city part) and there's a plot twist at the end. More maps like this one please! :piru:
Chapter 9 - Well... It's a bit boring. If I were you, I would decrease HP of the buildings and change the quest requirement to 'Destroy 5 Fortresses' or something like this. The final boss is way too strong. Just remove Mask of Death, decrease HP and add some small creeps around him and it should be OK.

To sum things up: it's fun campaign, but it has some minor faults. I don't rate it for now, maybe I'll do it later when you improve it.

And don't get me wrong if I'm a bit rude. I just want to help you make this campaign perfect ;)

Well first, there is always the need to improve but on some of your ideas I disagree.
However it seem you like most of the chapters, so that's good:)
hm let me comment fast,
chap1 - really? you do realize this map is supposed to "replace" the first human campaign map from RoC, right? I'm planning 8 campaigns to replace all RoC&TFT Campaigns as noted above.. so difficult is fine. many players complained it was hard, glad you found it easy. :)
chap2- well that part is just to make sure you can read, your progress is up to you. so it's like a 'gift' from me to the players.
chap4 - I wanted to make the map longer but it was pointless. About the custom race - there will be a new custom race on every campaign just for one chapter, so yeah. free bouns. :)
chap9 - This chapter's goal is to 'clean' up Zul'Farrak, there are no survivors to elimenate any threat on new stromgarde. I thought it might be boring but you probably didn't notice the +5 tomes in the shops. you get tons of gold which can make arthas/jaina OP. plus this chapter style is like the siege on theramore by Rexxar.
anyways I hope you liked the campaign, try the Undead one. :)
 
Level 2
Joined
May 28, 2015
Messages
19
chap1 - really? you do realize this map is supposed to "replace" the first human campaign map from RoC, right? I'm planning 8 campaigns to replace all RoC&TFT Campaigns as noted above.. so difficult is fine. many players complained it was hard, glad you found it easy.
If you want to keep the difficulty untouched, it's completely OK. It's your campaign anyway ;). I just hope that Hard version is a real challenge
well that part is just to make sure you can read
I guess everyone who managed to download it can read :p
chap4 - I wanted to make the map longer but it was pointless.
Mabe you could add some explorable area which is not required to visit, you could even make small dungeon with a strong creep that drops good item
you probably didn't notice the +5 tomes in the shops.
Yeah, I must have missed them.
anyways I hope you liked the campaign, try the Undead one.
I've already started it, gonna post a comment once I finish it.
 
Level 15
Joined
Oct 6, 2008
Messages
394
I'd like to beg to please extend chapter 4 XD that huge chunk of space though :p

Uh I might just extend it so people stop complaining about that unused space lol.

If you want to keep the difficulty untouched, it's completely OK. It's your campaign anyway ;). I just hope that Hard version is a real challenge

I guess everyone who managed to download it can read :p

Mabe you could add some explorable area which is not required to visit, you could even make small dungeon with a strong creep that drops good item

Yeah, I must have missed them.

I've already started it, gonna post a comment once I finish it.

about chap 2 - you will be surprised about how many people don't read the quests log.

anyways I Hope you will enjoy the undead campaign. :)
 
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