- Joined
- Jan 28, 2014
- Messages
- 4
one bug on chapter 8 if you come to end its say too many and stops nothing else!
(57 ratings)
the campaign was kinda meh, i would have liked to see more interaction between the characters, and the characters to be more In character,
for example i cringed a bit when terenas said: "ok let' get out of here"
also, spoilers:
bloody should have not been able to turn uther into a death knight, since according to lore a palladin can't become a death knight if it is against his will
but hey you added yourself into the game so yeah
one bug on chapter 8 if you come to end its say too many and stops nothing else!
you see owner?
Error found.
Besides all the spelling errors, chapter 08 has an error if you pick the Northern Forge. The scene starts with that guy with a skull of fire for a head, uther says 'there are so many' and then nothing happens. It stays in cinematic with them just standing there
I played on hard
I send only me heroes ahead
....
Hmm....
That's all for now
>>>
Hey I see someone has the exact same problem above me
I just tested it to make sure, That bug shouldn't bother you as long as you don't cheat. (I've tested it now and before and no one complained about it).
I've also checked the triggers to make sure so yeah.. Call it my personal "anti-cheat" systemTurn off the cheats. There's also one like this on chapter 9 just to let you know
![]()
I didn't cheat, it seems I just had too many surviving troops and thus killed all the enemy minions.
Your trigs shouldn't be relying on the player sucking so bad that they die, just make the creeps invulnerable so that they always win that trig scenario
>>> New error discovered on 09
>>>>
Chapter 09
Arthus has a new power but he can't use or select it because he is already at level ten and it is only available for picking in the new powers option...thing....
Jane can be revived at death but Arthus is....
>>>>
I'm not a huge fan of human campaign, but I am very interested to try this campaign. I wanba know the Bloody the Seeker.
So i am back to make a note on my last statement where i only had completed 2 maps.
The game progression is good, and i found it more fun to play as i entered later maps.
There was some maps that i felt had gotten more love than others, and those were amazing and engaging.
But the first 2 maps and the last one felt boring in general. So boring it could fend you off the campaign if being unpatient.
Other than saying that those maps, you honestly know you did great was great.
I kinda liked the idea of the story sort of how it turned out.
Even if i do want to play more human (storybased), i am looking forward to the undead part![]()
I do just want to note, I got into Chapter 9 and noticed that Arthas' Divine Shield was missing, and apparently replaced with something new. The problem is, he was level 10, but had no hero points to spend on this new ability, which was apparently not learned automatically. The result was that Arthas had only three abilities for the duration of the final map, Holy Light, his Aura, and Resurrection.
Also worth noting is that the enemy AI for the lower floor has a nasty tendency to try and replace lost units, with their own "replacement" units running past entire armies to get to where they are "supposed" to be stationed, or otherwise just behaving oddly. This caused quite a bit of chaos at the Light Blue base, as the trolls would basically run units past entire armies and only start fighting once they're right at Light blue's doorstep - and since, man-to-man the Trolls honestly kinda wreck the human units' faces in, caused quite a bit of damage. Interestingly, this never happened at any other base (though some of the bases' units seemed much more productive than others, covering much more ground in their allotted attack paths - Purple in particular really doesn't go very far). Once the goblins arrived, I noticed they sent one group of zeppelins out to do... something that I didn't pay attention to, but other than that, did nothing for the entire rest of the map. I'm really not sure what the point of their arrival was at all. Maybe something to look into.
Finally, as to items. The tomes purchasable from the Goblin shop were honestly necessary considering how incredibly inflated everything's armor and health is in the final map (I do appreciate that you buffed Arthas' Holy Light and Jaina's elemental by the way). However, with that 5k price tag on the purchasable stat tomes as a baseline, I feel like the custom items "researched" from the altars to be... really not worth the cost. I forget if or what the tooltip on Arthas' crown promised (I know Jaina's doesn't specify what it will do), but they end up being merely 5 to all stats, with some HP, armor and damage mixed in. Considering that 75-to-all-stats tome is 5000 gold, a 4k price tag for those crowns feels like a rip-off. Semi-related, the Big Bad Mojo Mask also feels like it pales a little - I know the actual item is another +5 to stats item instead of the +20 promised by the item's tooltip when still on the ground. It's a neat little bonus, but compared to the enormous inflation of everything's durability, it just feels... small and insignificant.
I'm tempted to suggest dialing down the over-inflation of stats in the final map, and then maybe reduce the time limit to compensate depending on how things go.
Many comments and i can not read all of them, i don't want to know future in game but in chapter 3, after i save peasants. What do i have to do to finish this chapter? No enemy to attack, no door to open, no bridge or other teleport places and cave is only a cave. (I play medium level, v1.1)
man i love the campaign but you killed Trall!!!!!! i was very upset why did u have to!!??? they could have been just allies respond to me why????????
Nice campaign my friend.![]()
Overall, I found it decent. I've toyed with a Good!Arthas scenario in the past myself, but only in fanfic due to my less-than-stellar skill in modding. A few notes, thoughts and remarks from my gameplay experience (Note: Contains spoilers. You have been warned.):
Overall, I'd give it 3/5. There's a lot of plot holes and a bunch of typos and a couple other things that could use some work, but it's decent compared to some I've seen before. I've seen lots of comments about the lag, but it didn't affect me much. It's either my computer, or you've made some changes since then. My notes may seem a bit harsh, but don't take them too personally. In terms of campaign modding, it's tons better than what I can come up with.
- There are tons of typos. Tons. And. Tons. The one that annoyed me the one was "undead". Even in the plural, it doesn't take an "s".
- As old as he is, I don't think Terenas would forget about a bunch of golems he had made in his own sewers. He's still quite bright for a man his age. Maybe change the remark and have him say in the intro cutscene that he's had some defenses made and that they should be wary?
- Bloodhill Bandits! Almost forgot about those guys. Guess that they didn't forget.
- That ghost wizard in the Undercity seriously pissed me off. I was swarmed with water elementals when I made Arthas pick up that book and he wouldn't stop phasing around. Yes, I admit it: I lost about 1/4 of my troops here and got Ressurection on cooldown with both Uther and Arthas. The corpses were gone by the time it was done. Lost about two others to the banshee ghosts that made them unrevivable. Oh, and then that same ghost wizard decides to pop up again later in the level. Joy.
- I did find it a bit fast-paced though, and I found it a bit odd that Alexstrasza was the one who changed his mind, especially considering the dragons' big secrecy thing (Krasus was still disguised as an elven member of the Six in Dalaran at that time). That "bitch I'm fabulous trust me" comment earlier was pretty much on the mark. Arthas was notoriously stubborn about saving his people. Personally, I would've made Medivh give him the vision forcefully when he says "The harder you strive to slay your enemies, the faster you'll deliver your people into their hands" when first meeting him, and then add a bit of deliberation and self-doubt afterwards on Arthas' part while riding down the road towards Stratholme. Then drop the bomb about the Plague and Stratholme's citizens. Arthas makes his final decision, and Medivh reappears again.
- Funnily enough, despite being a bit of an ArthasxJaina shipper myself I didn't like the romance scenes all that much. Then again, sappy romance isn't exactly my forté, so don't take it too personally.
- A little bit of out-of-characterness. Arthas from the get go - it doesn't take much to change his mind, he's really stubborn normally. Then it's mostly a few bits of dialogue here and there, so not as noticible.
- High Elf tech tree.
- Honestly, I didn't like Thrall's death much. Not because he's a major character in general (which you admitted multiple times was the reason you killed him off), but because he's a major part of the battle of Mount Hyjal (which will likely happen, because it's the Legion's goal in the first place and Kel'thuzad has the Book of Medivh to summon Archimonde). And I fell like he went out like a chump (admittedly, I was not expecting Mirror Image to be in his skillset). It could've been worse, though. However, while I find it in-character for Arthas not to trust the Orcs or the Night Elves, Jaina on the other hand would likely have tried to promote peace, and Thrall as well. Furthermore, Thrall failed to mention that he was sent there by Medivh as well - maybe that would've made Jaina click, and etc. Medivh should probably have showed up himself; his whole plan just got royally messed up by Arthas, possibly dooming Azeroth to the Legion invasion (in his eyes, dunno how you're gonna take this, I'm just pointing out a potential in-character POV). The remaining candidates for the Orcish leadership are Grom Hellscream (likely a popular candidate for leadership amongst orcs) and Drek'thal (wiser, but less popular). One's a hothead who gets himself into more trouble later along the line (Jaina is the one who helps him out of it) and the other... actually, I don't know much about him. Finally, the Night Elves will likely be a bit peeved that the Human Expedition just entered their woods and killed the general of the Sentinels. Might not be too happy with the prospect of working with them later. This is one of the few things that I actually didn't like in the storytelling (First prize for things I disliked in general still goes to ghost wizard from the Undercity), because I really don't see how someone can write themselves out of this one without heavy application of deus ex machina.
- Another point on the Orcs: without allying with the Alliance, it removes the motive for Daelin Proudmoore to take over Theramore. I know that New Stromgarde is the capital of the western Alliance in this continuity, but Theramore should still be made, if only to have the takeover of Theramore with Daelin and Arthas. They have similar point of views on the Orcs, so they'd be able to relate easily. However, if Jaina would've convinced Arthas to ally with Thrall's Horde at Mount Hyjal (enemy of my enemy and all that, turns out they're trying to redeem themselves, he still doesn't like them, etc.), it could lead to some interesting places, especially since he'd be romantically involved with his daughter.
- I'll be honest, Bloody wasn't exactly my favourite character and his subplot felt detached and forced. It doesn't help that we never actually get to play him and all we know comes from his bio in the first page. I also find "Bloody" a very strange name, both for a Paladin and in general. He also feels very much like a pseudo-Arthas, a Paladin who turns to darkness, except he turns into a very "card-carrying villain" at the end. Kudos on the scene where he's turned, though. The effects on that were nicely done. Very ominous.
- I found it weird that Antonidas just gave the Book of Medivh away like that for what seems to be absolutely no reason. Also, what happens to Dalaran? It was never mentioned again after the Scourge attacked Capital City.
- The Gadgetzan plotline should've been an exchange of sorts, given that they were dealing with Goblins: Arthas and Jaina make the ships "disappear", they grant them access to some sort of Goblin engineering that makes their jobs easier (shredder/sappers). If you ever make an update, I'd suggest making helping the Goblins optional, and granting them access to the laboratory and merchants in exchange for doing the quest.
- The intro to the siege of Zul'Farrak was actually pretty epic. I really like that we finally see the other kingdoms who joined them in action, though I would've tried to differentiate them a bit with their usual national colours. Light blue was good for Lordaeron, but I would've made Stormwind the usual dark blue, Gilneas grey and Stromgarde red, and maybe use a few custom models as well. I know there's a Gilnean structure set somewhere on this site, you could use those if you want to make them a bit more unique. However, I would've kept the Lordaeron forces under the player's control. I get that you tried making a Theramore Isle-esque attack, but with only two heroes instead of 4-5 it's a bit harder considering that you have to destroy all the buildings on the lower area, and it's HUGE. That's a lot of ground to cover. Waiting to get the tomes is a pain, especially since you practically need them because those bosses have tons of health. I did like how the Goblins decided to pitch in further in the mission, but I don't remember seeing them do much other than mine and send some zeppelins to do... something.
- I do question the "why" they're attacking Zul'Farrak, though. If I remember correctly, it was just because they attacked a group that entered Tanaris, so they razed their city in retaliation. Kind of a disproportionate retribution if you ask me.
- What the hell happened with Sylvanas? Did I miss something? She was captured at the same time as Uther and Terenas, shouldn't she have been in Capital City's prisons as well?
- Death Knight Uther. Meh.
- Kel'thuzad is back. Guess they stole the urn since Terenas didn't need it at that time and used it when they attacked Quel'thalas.
- I'm not sure how I feel about Terenas' death. All that effort for nothing. Really, I think it would've been better for him if he stayed to form a resistance - he would've made an excellent figurehead to rally around, was a decent fighter himself from what was seen in gameplay and it might have avoided the split between Scarlet Crusade and Argent Dawn that happened later. Also, Ironforge and Stormwind are in the same direction from Lordaeron: due south. It doesn't matter which way you'd leave, you need to go through Khaz Modan to reach Stormwind. Hell, since this is after the Second War, you could just go to Ironforge, and then then take the Deeprun Tram to Stormwind, save yourself the trouble of travelling through the Burning Steppes and the Searing Gorge. By this point it's been built already. Furthermore, they could simply have went to Stromgarde instead and grabbed some gryphons. Moot point since both roads had the same ending.
- Guess Mal'Ganis was a better field commander than he was given credit for. Much of the Scourge's early victories were due to Arthas' tactics and quick thinking.
- I could practically taste the ArthasxJaina shipping in that last mission when I saw they had two separate Altars that gave them crowns. Also hilarious since the kingdom is in shambles, so they'd be royalty of ruins.
- Terenas' abilities swapped spots between missions. Nothing particularly game-breaking, but it is a bit weird.
- Arthas' skillset changed a bit in the last mission. Divine Shield was removed, replaced with another ability that is not trained. Since he's level 10, he can't train it, leaving him with one less ability than he should have.
- After reading my notes again, I really feel like this campaign is shilling Arthas. Especially the bit where I said that Terenas was killed and the one where Arthas and Jaina could get crowns, which when put together has some implications with it. Just something I realized as I was re-reading while typing.
I agree with something that Aeliren said but nevertheless I loved tha campaign and the story
When will the undead campaign released?
I can honestly say that It's not up to me now, I'm waiting for the testers to finish the campaign and later I'll have to ask someone to fix some of the grammar issues. other than that everything else is finished.![]()
Ahhhh that problem.... I think it's because he still attacks the villager buildings to "soul preserve" them.... I think I mentioned this before... can't remember if I have mentioned it here or somewhere else...Hello! I'm playing your campaign on Hard, but I think I had a bug on the first episode.
Mal'Ganis, for an unknown reason, stopped attacking after the first wave. It seems that it returned to somewhere, It's difficult to explain this when English isn't my main language but I'll try as best as I can:
Mal'Ganis attacked a first time, and when he was going to attack again, he returned to somewhere and he didn't attack again the rest of the episode. Am I the only one who "happened" this?
Lord'Thiras keep attacking, but Mal'Ganis didn't.
Was it probably because I built an expansion and he wanted to attack it? :S Wtf?
Edit: I thought of you and I uploaded the save so you can play it and see what I mean.
http://www.mediafire.com/download/rp3b83dazypc4zs/Guardado+rápido.w3z
Hello! I'm playing your campaign on Hard, but I think I had a bug on the first episode.
Mal'Ganis, for an unknown reason, stopped attacking after the first wave. It seems that it returned to somewhere, It's difficult to explain this when English isn't my main language but I'll try as best as I can:
Mal'Ganis attacked a first time, and when he was going to attack again, he returned to somewhere and he didn't attack again the rest of the episode. Am I the only one who "happened" this?
Lord'Thiras keep attacking, but Mal'Ganis didn't.
Was it probably because I built an expansion and he wanted to attack it? :S Wtf?
Edit: I thought of you and I uploaded the save so you can play it and see what I mean.
http://www.mediafire.com/download/rp3b83dazypc4zs/Guardado+rápido.w3z
Ahhhh that problem.... I think it's because he still attacks the villager buildings to "soul preserve" them.... I think I mentioned this before... can't remember if I have mentioned it here or somewhere else...
... Chapter 4 on Hard is impossible.
At the time you defend the elves, you cannot control them, and you are supposed to destroy the purple base without a time to build your base? I don't understand it. You put a wave of 5 necromancers, 1 lich, 3 meat wagons and mass abominations and ghouls without leaving time to build the base. I can't pass it.
Well hm don't try it on Hard?+
Many players managed to pass it, I'm not here to teach players how to play after allhowever I'm sure if you will try more carefully, you could manage to pass it on hard too.
Man xD I've passed even the hardest levels on Frozen Throne campaign (Yes, those episodes who are hard as F*CK, and I'm not considering me "pro") but I think you should leave some time after you can use the elves. Originally, Blizzard leaves you some time to build the base, and after (at least one minute) they start attacking you. And I don't really think people have passed this episode on hard, because at the time you get the elves, you don't have enough time to build a lumbermill, an arcane vault ,a barracks and some towers. It's just you get a wave of lich, abominations, necromancers and (I don't know if this is a bug or not) the troll camp sitting left to you start attacking too, after 10 seconds you get the elves. It's just unthinkable.
And.... I like to play levels on the highest difficulty. But this is illogical :S (I'm not angry with you but I've liked your campaign what I've played). You should leave at least one minute to let players build things. You cannot just send a wave of full units after 10 seconds. You don't let the player breathe xD
It does not happen always. It looks like a kind of bug, because lich has two times larger army than his average attack. Still i dont know what trigger this bug.
come to think of it... I was also stuck on chapter 4.
they just send too much too fast.
I managed to kill all the attacking units leading up to the tower with my heroes, but after that when they send the waves your screwed.
I had to hide a peasant and let them destroy my base so that I could rebuild it after the chaos... also hid my heroes
oooh!!! the trolls! I totally forgot about them. I thought they would help inversely fight the undead and I could keep my troops away from them so that they kill undead only.... but trolls allies with undead!!??!!
Noooooo!
Try downloading it again... I think your download wasn't complete... others have had the same problemI can't play. When i pres "Play campaign" button appears a black screen with only "Just another Warcraft III campaign" text and "Back"button.
Thanks, it worked, my download was not complete.Try downloading it again... I think your download wasn't complete... others have had the same problem
On Gilneas, change Riflemen to Human Musketeers
On Kul Tiras, change Riflemen to Marine Gunman, Knights to Privateer
On Stromgarde, change Riflemen to Human Archers
On Ironforge, change Footmen to Dwarven Footmen and Knights to Bear Rider
Here's my feedback:
01 - Nothing wrong, other than the undead waves coming too fast.
02 - This has got to be a joke. The Capital City AI isn't doing anything, it's not training units. The Capital Guards aren't attacking/defending either, just moving to their deaths towards the end.
03 - Nothing wrong again, but I got a bug where I pulled the lever in a room with bandits and kobolds and Arthas became Neutral Hostile.
04 - Pretty fine to me
05 - No problems once again
06 - Wow, you really killed Green Moses but that's your story so I won't meddle.
07 - Map too large
08 - Pretty fine to me. I'm not sure how Kel turned to be a lich, let's just assume Mal'Ganis did it.
09 - Hmm, You can't just put in Stormwind here because Stormwind was still at the time of recovery and reparation from the First War, place in Kul Tiras instead. Also, the human units are pretty generic.
On Gilneas, change Riflemen to Human Musketeers
On Kul Tiras, change Riflemen to Marine Gunman, Knights to Privateer
On Stromgarde, change Riflemen to Human Archers
On Ironforge, change Footmen to Dwarven Footmen and Knights to Bear Rider
On every non-dwarf faction, replace Gryphon Riders with Human Airships/Eagles as well as the Siege Engines to Cannons
All elven units should be changed to their High Elf models
Also, the grammar is killing me.
I give it 3/5. Not bad but needs improvement.
I supposed it was a bug so I uploaded to mediafire to let you know about, sagi5533.
(I'm talking about the starting wave you suffer after you get the elves on Chapter 4)
http://www.mediafire.com/download/dc3usc228uioqz5/Arthas+Campaign+4+Hard.w3z
I can't open the file, what is w3z file?
And the starting wave isn't that hard I've done it couple of times!
Use the heroes ultis, I'm not going to change it.
Yeah, I'm so sorry. I passed the level now (on hard). Sorry for being that annoying xD.
One question: Can I change the key bindings of King Terenas to QWER? It would be more comfortable.
It will be lost I'm afraidYou can change them, However your progress in the previous chapters might be lost. (Not sure though).