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Arthas Campaign - Humans


Arthas Campaign - Humans
Created by [The]Blood_Head - Sagi5533

Map Info:

I thought to myself, Why not to try something different? Why not to give Arthas Menethill other choice instead of turning to cold hearten Death Knight? this is about alternative timeline where Arthas is exposed to what might happen should he purge Stratholme, And by doing so changing the entire Warcraft III lore. I hope you would like it, Comments will be appreciated. And yes, Grammar Nazis will probably kill me.

Features:

- Story stays true to belive despite major lore changes.
- For each chapter there's special Difficulty system.

Campaigns Progress:

Arthas Campaign - Humans
Arthas Campaign - Undead
Arthas Campaign - Orc
Arthas Campaign - Curse of the Worgen
Arthas Campaign - ????
Arthas Campaign - ????
Arthas Campaign - ????
Arthas Campaign - ????


Characters and Screen Shots:


Prince Arthas Menethil:
Prince Arthas is son of Terenas and Lianne Menethil, And Brother of Calia. Heir to the throne of Lordaeron and one of the most powerful paladins on Azeroth. Since in this time line Arthas will not claim Frostmourne, There's no telling how much that will affect the warcraft III History..


158242-albums8894-picture108507.jpg


Terenas Menethil:
Terenas Menethil II was born in the court of the kingdom of Lordaeron, one of the strongest human nations, as a member of the royal Menethil family, which had ruled the kingdom for generations. An old friend of Thoras Trollbane, Terenas grew up to become a wise and just ruler, greatly loved by his people. His long years of reign saw peace and brought prosperity for Lordaeron. However, now his future might change..


158242-albums8894-picture108510.jpg


Lady Jaina Proudmoore:
Jaina was one of the most talented and trusted sorceresses of the Kirin Tor. She was dispatched by Antonidas to discover what was happening in the northlands of Lordaeron. She was escorted by her childhood friend and one-time romantic interest, Prince Arthas Menethil, to uncover if the plague had magical origins. In this time line she will have major affects on Azeroth's fate..


158242-albums8894-picture108509.jpg


Uther The Lightbringer:
Uther The Lightbringer, was the first paladin of the Knights of the Silver Hand who led his Order in battle against the Horde during the Second war. Uther is the Mentor of Arthas and a close friend of Menethil Family. Uther has witnessed the rise of the Undeads and that might not affect him well..


158242-albums8894-picture108511.jpg


Bloody The Seeker(Custom Character):
Bloody is not a real warcraft lore character, I named him after my eurobattle account However Lore should be told. Bloody was born in Darrowshire, Bloody's family were poor as his father died durning the second war. Bloody has two brothers, however durning the Orc invasion his brother Marywn fell in battle. Bloody swore to protect the innocents and joined the order of the Silver Hand as a Paladin, under the guidence of Uther The Lightbringer. he moved with his other brother and mother to Hillsbrad, however their fate is unkown.


158242-albums8894-picture108508.png





Chapter One: The Vision:


158242-albums8894-picture108512.png


Chapter Two: The Evacuation:


158242-albums8894-picture108513.png


Chapter Three: The Undercity:


158242-albums8894-picture108514.png


Chapter Four: The March to Silvermoon:


158242-albums8894-picture108515.png


Chapter Five: The Landing:


158242-albums8894-picture108516.png


Chapter Six: Into the Woods:


158242-albums8894-picture108517.png


Chapter Seven: Rise of Empires:


158242-albums8894-picture108518.png


Chapter Eight: New Starts:


158242-albums8894-picture108519.png


Chapter Nine: The Siege of Zul'Farrak:


158242-albums8894-picture108520.png


Difficulty Choose for each chapter:


158242-albums8894-picture108521.png



Change Log:



Added:
  • Cheats for now are enabled
  • Difficult system on every chapter




Bugs Fixed:
  • King Terenas Icon
  • lag problems caused by Arthas's aura
  • AI on Chapter 2 and chapter 4
  • Lich Timer on Chapter 4 is fixed
  • Some other minor bugs/glitches on chapter 3, 4 and 5
  • Fixed Arthas's Rays of Light key and King Terenas's Bind keys
  • AI on chapter 4 doesn't mass towers anymore

Added:
  • 2 New Spells to King Terenas instead of Holy Light and Divine Shield
  • Custom icon for one of King Terenas's abilities
  • Custom spell model for one of King Terenas's abilities
  • Custom Aura for Arthas instead of the old one
  • Limited the number of Meat Wagons on chapter 2 for player 4 to 5.




Bugs Fixed:
  • Chapter 3 at koblads vs bandits part, the players units were turning hostile.
  • Arthas's new spell can be learned at chapter 9.
  • Goblins spawning at chapter 9.
  • Most of the Grammar issues.

Added:
  • Millita for the Custom High Elves race at chapter 4.
  • Arthas may learn Wave of Light instead of Holy Light durning chapter 9.
  • Water Element may be upgraded at chapter 9.
  • Custom models attachments at chapter 9 for Arthas's and Jaina's Crowns.
  • Chapter 9 changed, better spawning, Tome of Knowledge reduced to +5, Crowns give more stat, Trolls and Humans are more balanced now.
  • The campaign is no longer editable.




Bugs Fixed:
  • Dialog Speed fixed.
  • AI on chapter 2 improved.
  • Banshees spawns on chapter 6.
  • Some other minor bugs.

Added:
  • Added another attacking force (Orange) on chapter 1. (affected by the difficult)
  • More Undead Forces on chapter 2.
  • Pings on mini maps on some chapters to help the player.
  • Terrian Improved on some chapters.
  • on Chapter 9, added reinforcements spawn every 15 minutes to aid the player.






Credits:

Special Thanks:
  • CY The UnGodly
  • Yuefang
  • Rufus
  • Verb8im
  • blancfaye7


Models/Skins/Icons:
Alexstrazsa - By 67chrome, Sellenisko
Inferno Knight- By Tarrasque
Forest Troll Blademaster - By Zack1996
Mummified Troll - By Red
King - By Tranquil
Thrall on foot - By strongwill
Undead Arthas on foot - By Kuhneghetz
Undead Paladin - Bart_Illidan
DivineBarrier - by JesusHipster
WarStompCaster - by JetFangInferno
BTNHolyWave - by Avex
King's Crown by hell gate, Tranquil
Pearlescence by Shyster

High Elves Models/icons:
67chrome
SinisterX
Wandering Soul
Himperion
Hawkwing
Hellx-Magnus
kola
Darkfang
Elenai
Pyraeus
Genin32
Illidan_09
BlackDoom
Fjury

Music:
From WoW Expansions

Tech-Trees:
High Elves - Chapter 4 - CY The UnGodly

Preview map Picture:
Tamplierpainter



Author's notes:

This Campaign has a sequel: Arthas Campaign - Undead. I want to add also 2P Campaign for it, but I guess I'll foucs on it later. If you have any ideas/offers/willing to help in thee campaign leave a comment/private me :)



Keywords:
Arthas, Lordaeron, Azeroth, Jaina, Proudmoore, Bloody, Uther, The, Lightbringer, Kalimdor, Thrall, Cenarius, Menethil, Stratholme, Fall, Destruction,
Contents

Arthas Campaign - Humans (Campaign)

Reviews
[2016-05-16] Rufus ReviewMap ScoreGameplay:21 / 30Aesthetics:11 / 20Total:32 / 50 Rating Chart 45-505/5 Highly Recommended35-444/5 Recommended25-343/5 Useful15-242/5 Lacking0-141/5 Unacceptable Gameplay The gameplay is quite fun! Although the...
Level 15
Joined
Oct 6, 2008
Messages
394
the campaign was kinda meh, i would have liked to see more interaction between the characters, and the characters to be more In character,
for example i cringed a bit when terenas said: "ok let' get out of here"
also, spoilers:























































bloody should have not been able to turn uther into a death knight, since according to lore a palladin can't become a death knight if it is against his will

but hey you added yourself into the game so yeah


What about Darion? He sacrificed himself and died to save his own father, And became a Death Knight aginst his will. Anyways this is the first campaign, dialogs shouldn't be too long in my opinion it was enough.

one bug on chapter 8 if you come to end its say too many and stops nothing else!

Wait, what? Can you PM me a screen shot through pastebin, I didn't understand what did you mean.
 
Level 19
Joined
Jul 2, 2011
Messages
2,162
Error found.

Besides all the spelling errors, chapter 08 has an error if you pick the Northern Forge. The scene starts with that guy with a skull of fire for a head, uther says 'there are so many' and then nothing happens. It stays in cinematic with them just standing there
I played on hard
I send only me heroes ahead
....
Hmm....

That's all for now

>>>

Hey I see someone has the exact same problem above me

>>>>

Chapter 09

Arthus has a new power but he can't use or select it because he is already at level ten and it is only available for picking in the new powers option...thing....

Jane can be revived at death but Arthus is....

>>>>
 
Last edited:
Level 15
Joined
Oct 6, 2008
Messages
394
Error found.

Besides all the spelling errors, chapter 08 has an error if you pick the Northern Forge. The scene starts with that guy with a skull of fire for a head, uther says 'there are so many' and then nothing happens. It stays in cinematic with them just standing there
I played on hard
I send only me heroes ahead
....
Hmm....

That's all for now

>>>

Hey I see someone has the exact same problem above me

I just tested it to make sure, That bug shouldn't bother you as long as you don't cheat. (I've tested it now and before and no one complained about it).
I've also checked the triggers to make sure so yeah.. Call it my personal "anti-cheat" system :D Turn off the cheats. There's also one like this on chapter 9 just to let you know :)
 
Level 19
Joined
Jul 2, 2011
Messages
2,162
I just tested it to make sure, That bug shouldn't bother you as long as you don't cheat. (I've tested it now and before and no one complained about it).
I've also checked the triggers to make sure so yeah.. Call it my personal "anti-cheat" system :D Turn off the cheats. There's also one like this on chapter 9 just to let you know :)

I didn't cheat, it seems I just had too many surviving troops and thus killed all the enemy minions.

Your trigs shouldn't be relying on the player sucking so bad that they die, just make the creeps invulnerable so that they always win that trig scenario

>>> New error discovered on 09

>>>>

Chapter 09

Arthus has a new power but he can't use or select it because he is already at level ten and it is only available for picking in the new powers option...thing....

Jane can be revived at death but Arthus is....

>>>>

Your game is a little sexist, Jane is a ruler in her own right because she is Lordaron's daughter. She shouldn't be condescended and scripted to just being Arthurs Queen. She can govern and rule her own Island, the land where all the humans magic users come from. I find is slightly offensive that I'm kicking but at Jane only for the game to say, 'Good job doll' in a belittling manner
 
Last edited:
Level 15
Joined
Oct 6, 2008
Messages
394
I didn't cheat, it seems I just had too many surviving troops and thus killed all the enemy minions.

Your trigs shouldn't be relying on the player sucking so bad that they die, just make the creeps invulnerable so that they always win that trig scenario

>>> New error discovered on 09

>>>>

Chapter 09

Arthus has a new power but he can't use or select it because he is already at level ten and it is only available for picking in the new powers option...thing....

Jane can be revived at death but Arthus is....

>>>>

They only get there with 2 footmans, the trigger set their health to 1% and Uther Invulnerable, While Terenas's health is set to 75%. 20 Ghouls can't get him to 350~ health?

At chapter 09 in case Arthas dies he revives in his Alatar just tested it, same goes for Jaina..
about Arthas's spell you were right o_O forgot to add it to max on the last update, Thank you for noticing. :)
 
Level 19
Joined
Jul 2, 2011
Messages
2,162
I'm kinda disappointed that I don't get to fight the god on level 09...

and I found out why Jane wasn't revived. if you request the research crown item, it blocks the revive.... well that's my guess anyway. Arthurs research doesn't conflict with revival.

have you considered for 08 that I gave all power ups to the king... meaning he has a hell of a chance at surviving...

but besides that, no creeps were sporned for me. I think it's because I left my troops just outside the gate

-----
for 09 now that I've prevented the god units arrival.... Now what? nothing's happening. do I have to destroy all buildings or.... what?

____

NEVER MIND
 
Last edited:
Level 7
Joined
Aug 14, 2014
Messages
330
I'm not a huge fan of human campaign, but I am very interested to try this campaign. I wanba know the Bloody the Seeker.
 
Level 2
Joined
Dec 24, 2009
Messages
34
So i am back to make a note on my last statement where i only had completed 2 maps.

The game progression is good, and i found it more fun to play as i entered later maps.
There was some maps that i felt had gotten more love than others, and those were amazing and engaging.

But the first 2 maps and the last one felt boring in general. So boring it could fend you off the campaign if being unpatient.

Other than saying that those maps, you honestly know you did great was great.
I kinda liked the idea of the story sort of how it turned out.
Even if i do want to play more human (storybased), i am looking forward to the undead part :)
 
Level 6
Joined
Jul 17, 2015
Messages
67
I do just want to note, I got into Chapter 9 and noticed that Arthas' Divine Shield was missing, and apparently replaced with something new. The problem is, he was level 10, but had no hero points to spend on this new ability, which was apparently not learned automatically. The result was that Arthas had only three abilities for the duration of the final map, Holy Light, his Aura, and Resurrection.

Also worth noting is that the enemy AI for the lower floor has a nasty tendency to try and replace lost units, with their own "replacement" units running past entire armies to get to where they are "supposed" to be stationed, or otherwise just behaving oddly. This caused quite a bit of chaos at the Light Blue base, as the trolls would basically run units past entire armies and only start fighting once they're right at Light blue's doorstep - and since, man-to-man the Trolls honestly kinda wreck the human units' faces in, caused quite a bit of damage. Interestingly, this never happened at any other base (though some of the bases' units seemed much more productive than others, covering much more ground in their allotted attack paths - Purple in particular really doesn't go very far). Once the goblins arrived, I noticed they sent one group of zeppelins out to do... something that I didn't pay attention to, but other than that, did nothing for the entire rest of the map. I'm really not sure what the point of their arrival was at all. Maybe something to look into.

Finally, as to items. The tomes purchasable from the Goblin shop were honestly necessary considering how incredibly inflated everything's armor and health is in the final map (I do appreciate that you buffed Arthas' Holy Light and Jaina's elemental by the way). However, with that 5k price tag on the purchasable stat tomes as a baseline, I feel like the custom items "researched" from the altars to be... really not worth the cost. I forget if or what the tooltip on Arthas' crown promised (I know Jaina's doesn't specify what it will do), but they end up being merely 5 to all stats, with some HP, armor and damage mixed in. Considering that 75-to-all-stats tome is 5000 gold, a 4k price tag for those crowns feels like a rip-off. Semi-related, the Big Bad Mojo Mask also feels like it pales a little - I know the actual item is another +5 to stats item instead of the +20 promised by the item's tooltip when still on the ground. It's a neat little bonus, but compared to the enormous inflation of everything's durability, it just feels... small and insignificant.

I'm tempted to suggest dialing down the over-inflation of stats in the final map, and then maybe reduce the time limit to compensate depending on how things go.
 
Level 15
Joined
Oct 6, 2008
Messages
394
So i am back to make a note on my last statement where i only had completed 2 maps.

The game progression is good, and i found it more fun to play as i entered later maps.
There was some maps that i felt had gotten more love than others, and those were amazing and engaging.

But the first 2 maps and the last one felt boring in general. So boring it could fend you off the campaign if being unpatient.

Other than saying that those maps, you honestly know you did great was great.
I kinda liked the idea of the story sort of how it turned out.
Even if i do want to play more human (storybased), i am looking forward to the undead part :)

Well the first, second and last maps had a timer which you didn't like so much xD
anyways I'm glad you liked the campaign! :) I have to agree with you, I like the Human side too but I wanted to balance it for all the other races. At the moment the Undead campaign progress is going great and I hope once it will be released you will enjoy all the chapters. :)

I do just want to note, I got into Chapter 9 and noticed that Arthas' Divine Shield was missing, and apparently replaced with something new. The problem is, he was level 10, but had no hero points to spend on this new ability, which was apparently not learned automatically. The result was that Arthas had only three abilities for the duration of the final map, Holy Light, his Aura, and Resurrection.

Also worth noting is that the enemy AI for the lower floor has a nasty tendency to try and replace lost units, with their own "replacement" units running past entire armies to get to where they are "supposed" to be stationed, or otherwise just behaving oddly. This caused quite a bit of chaos at the Light Blue base, as the trolls would basically run units past entire armies and only start fighting once they're right at Light blue's doorstep - and since, man-to-man the Trolls honestly kinda wreck the human units' faces in, caused quite a bit of damage. Interestingly, this never happened at any other base (though some of the bases' units seemed much more productive than others, covering much more ground in their allotted attack paths - Purple in particular really doesn't go very far). Once the goblins arrived, I noticed they sent one group of zeppelins out to do... something that I didn't pay attention to, but other than that, did nothing for the entire rest of the map. I'm really not sure what the point of their arrival was at all. Maybe something to look into.

Finally, as to items. The tomes purchasable from the Goblin shop were honestly necessary considering how incredibly inflated everything's armor and health is in the final map (I do appreciate that you buffed Arthas' Holy Light and Jaina's elemental by the way). However, with that 5k price tag on the purchasable stat tomes as a baseline, I feel like the custom items "researched" from the altars to be... really not worth the cost. I forget if or what the tooltip on Arthas' crown promised (I know Jaina's doesn't specify what it will do), but they end up being merely 5 to all stats, with some HP, armor and damage mixed in. Considering that 75-to-all-stats tome is 5000 gold, a 4k price tag for those crowns feels like a rip-off. Semi-related, the Big Bad Mojo Mask also feels like it pales a little - I know the actual item is another +5 to stats item instead of the +20 promised by the item's tooltip when still on the ground. It's a neat little bonus, but compared to the enormous inflation of everything's durability, it just feels... small and insignificant.

I'm tempted to suggest dialing down the over-inflation of stats in the final map, and then maybe reduce the time limit to compensate depending on how things go.

The issue with the new ability was noted by someone above, It will be updated soon with other minor bugs/updates/grammar issues.
as for chapter 9, I might update the prices or increase the tomes cooldown and balance it with the trolls/humans hp/armor etc.
you are right, the prices are not fair as you can gain the 75 stat tome for 5k and the custom items are not needed. However the idea of them was mostly for the lore.
I hope other then that you liked the other chapters, thank you for making those notes. :D

P.S
Anyone found Little Timmy?
 
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Level 3
Joined
Sep 30, 2012
Messages
39
Many comments and i can not read all of them, i don't want to know future in game but in chapter 3, after i save peasants. What do i have to do to finish this chapter? No enemy to attack, no door to open, no bridge or other teleport places and cave is only a cave. (I play medium level, v1.1)
 
Level 15
Joined
Oct 6, 2008
Messages
394
Many comments and i can not read all of them, i don't want to know future in game but in chapter 3, after i save peasants. What do i have to do to finish this chapter? No enemy to attack, no door to open, no bridge or other teleport places and cave is only a cave. (I play medium level, v1.1)

You need to break all the gates and free the prisoners, also kill the enemies nearby/hero dreadlord.
 
Level 3
Joined
Sep 30, 2012
Messages
39
oh i missed a door. thank you so much :D

And i have an idea about chapter 4 to new version if you want, you shouldn't permise player can go to last mission before third mission. With tower, i can find small way to get the gold mine nearby bandit camp, cut wood and go there while i don't destroy all of enemy camp.
(with my experience, i often keep not finishing mission when i don't know what will happen if i don't have enough streng maybe for war)
After that my worker when scouting and i finished chapter while i don't know what the last mission is :( too much gold and wood but no war coming :(
Or do you make it for hard mode?
- If not, You can make an invulnerable wall as chapter 3 and check if all undead buildings are destroyed :D

More, i don't know its a bug or you want but items of the King in chapter 4 as begin of chapter 3. At chapter 3 i put claws of the King to Arthas but chapter 4, King still has a claw+15.
 
Last edited:
Level 15
Joined
Oct 6, 2008
Messages
394
man i love the campaign but you killed Trall!!!!!! i was very upset why did u have to!!??? they could have been just allies respond to me why????????

Lol well first i'm glad you liked the campaign, second thrall had to die in this timeline because hes too major character in original story, you will find out more on the Undead campaign:)
 
Level 2
Joined
Sep 26, 2012
Messages
17
Overall, I found it decent. I've toyed with a Good!Arthas scenario in the past myself, but only in fanfic due to my less-than-stellar skill in modding. A few notes, thoughts and remarks from my gameplay experience (Note: Contains spoilers. You have been warned.):

  • There are tons of typos. Tons. And. Tons. The one that annoyed me the one was "undead". Even in the plural, it doesn't take an "s".
  • As old as he is, I don't think Terenas would forget about a bunch of golems he had made in his own sewers. He's still quite bright for a man his age. Maybe change the remark and have him say in the intro cutscene that he's had some defenses made and that they should be wary?
  • Bloodhill Bandits! Almost forgot about those guys. Guess that they didn't forget.
  • That ghost wizard in the Undercity seriously pissed me off. I was swarmed with water elementals when I made Arthas pick up that book and he wouldn't stop phasing around. Yes, I admit it: I lost about 1/4 of my troops here and got Ressurection on cooldown with both Uther and Arthas. The corpses were gone by the time it was done. Lost about two others to the banshee ghosts that made them unrevivable. Oh, and then that same ghost wizard decides to pop up again later in the level. Joy.
  • I did find it a bit fast-paced though, and I found it a bit odd that Alexstrasza was the one who changed his mind, especially considering the dragons' big secrecy thing (Krasus was still disguised as an elven member of the Six in Dalaran at that time). That "bitch I'm fabulous trust me" comment earlier was pretty much on the mark. Arthas was notoriously stubborn about saving his people. Personally, I would've made Medivh give him the vision forcefully when he says "The harder you strive to slay your enemies, the faster you'll deliver your people into their hands" when first meeting him, and then add a bit of deliberation and self-doubt afterwards on Arthas' part while riding down the road towards Stratholme. Then drop the bomb about the Plague and Stratholme's citizens. Arthas makes his final decision, and Medivh reappears again.
  • Funnily enough, despite being a bit of an ArthasxJaina shipper myself I didn't like the romance scenes all that much. Then again, sappy romance isn't exactly my forté, so don't take it too personally.
  • A little bit of out-of-characterness. Arthas from the get go - it doesn't take much to change his mind, he's really stubborn normally. Then it's mostly a few bits of dialogue here and there, so not as noticible.
  • High Elf tech tree. :D
  • Honestly, I didn't like Thrall's death much. Not because he's a major character in general (which you admitted multiple times was the reason you killed him off), but because he's a major part of the battle of Mount Hyjal (which will likely happen, because it's the Legion's goal in the first place and Kel'thuzad has the Book of Medivh to summon Archimonde). And I fell like he went out like a chump (admittedly, I was not expecting Mirror Image to be in his skillset). It could've been worse, though. However, while I find it in-character for Arthas not to trust the Orcs or the Night Elves, Jaina on the other hand would likely have tried to promote peace, and Thrall as well. Furthermore, Thrall failed to mention that he was sent there by Medivh as well - maybe that would've made Jaina click, and etc. Medivh should probably have showed up himself; his whole plan just got royally messed up by Arthas, possibly dooming Azeroth to the Legion invasion (in his eyes, dunno how you're gonna take this, I'm just pointing out a potential in-character POV). The remaining candidates for the Orcish leadership are Grom Hellscream (likely a popular candidate for leadership amongst orcs) and Drek'thal (wiser, but less popular). One's a hothead who gets himself into more trouble later along the line (Jaina is the one who helps him out of it) and the other... actually, I don't know much about him. Finally, the Night Elves will likely be a bit peeved that the Human Expedition just entered their woods and killed the general of the Sentinels. Might not be too happy with the prospect of working with them later. This is one of the few things that I actually didn't like in the storytelling (First prize for things I disliked in general still goes to ghost wizard from the Undercity), because I really don't see how someone can write themselves out of this one without heavy application of deus ex machina.
  • Another point on the Orcs: without allying with the Alliance, it removes the motive for Daelin Proudmoore to take over Theramore. I know that New Stromgarde is the capital of the western Alliance in this continuity, but Theramore should still be made, if only to have the takeover of Theramore with Daelin and Arthas. They have similar point of views on the Orcs, so they'd be able to relate easily. However, if Jaina would've convinced Arthas to ally with Thrall's Horde at Mount Hyjal (enemy of my enemy and all that, turns out they're trying to redeem themselves, he still doesn't like them, etc.), it could lead to some interesting places, especially since he'd be romantically involved with his daughter.
  • I'll be honest, Bloody wasn't exactly my favourite character and his subplot felt detached and forced. It doesn't help that we never actually get to play him and all we know comes from his bio in the first page. I also find "Bloody" a very strange name, both for a Paladin and in general. He also feels very much like a pseudo-Arthas, a Paladin who turns to darkness, except he turns into a very "card-carrying villain" at the end. Kudos on the scene where he's turned, though. The effects on that were nicely done. Very ominous.
  • I found it weird that Antonidas just gave the Book of Medivh away like that for what seems to be absolutely no reason. Also, what happens to Dalaran? It was never mentioned again after the Scourge attacked Capital City.
  • The Gadgetzan plotline should've been an exchange of sorts, given that they were dealing with Goblins: Arthas and Jaina make the ships "disappear", they grant them access to some sort of Goblin engineering that makes their jobs easier (shredder/sappers). If you ever make an update, I'd suggest making helping the Goblins optional, and granting them access to the laboratory and merchants in exchange for doing the quest.
  • The intro to the siege of Zul'Farrak was actually pretty epic. I really like that we finally see the other kingdoms who joined them in action, though I would've tried to differentiate them a bit with their usual national colours. Light blue was good for Lordaeron, but I would've made Stormwind the usual dark blue, Gilneas grey and Stromgarde red, and maybe use a few custom models as well. I know there's a Gilnean structure set somewhere on this site, you could use those if you want to make them a bit more unique. However, I would've kept the Lordaeron forces under the player's control. I get that you tried making a Theramore Isle-esque attack, but with only two heroes instead of 4-5 it's a bit harder considering that you have to destroy all the buildings on the lower area, and it's HUGE. That's a lot of ground to cover. Waiting to get the tomes is a pain, especially since you practically need them because those bosses have tons of health. I did like how the Goblins decided to pitch in further in the mission, but I don't remember seeing them do much other than mine and send some zeppelins to do... something.
  • I do question the "why" they're attacking Zul'Farrak, though. If I remember correctly, it was just because they attacked a group that entered Tanaris, so they razed their city in retaliation. Kind of a disproportionate retribution if you ask me.
  • What the hell happened with Sylvanas? Did I miss something? She was captured at the same time as Uther and Terenas, shouldn't she have been in Capital City's prisons as well?
  • Death Knight Uther. Meh.
  • Kel'thuzad is back. Guess they stole the urn since Terenas didn't need it at that time and used it when they attacked Quel'thalas.
  • I'm not sure how I feel about Terenas' death. All that effort for nothing. Really, I think it would've been better for him if he stayed to form a resistance - he would've made an excellent figurehead to rally around, was a decent fighter himself from what was seen in gameplay and it might have avoided the split between Scarlet Crusade and Argent Dawn that happened later. Also, Ironforge and Stormwind are in the same direction from Lordaeron: due south. It doesn't matter which way you'd leave, you need to go through Khaz Modan to reach Stormwind. Hell, since this is after the Second War, you could just go to Ironforge, and then then take the Deeprun Tram to Stormwind, save yourself the trouble of travelling through the Burning Steppes and the Searing Gorge. By this point it's been built already. Furthermore, they could simply have went to Stromgarde instead and grabbed some gryphons. Moot point since both roads had the same ending.
  • Guess Mal'Ganis was a better field commander than he was given credit for. Much of the Scourge's early victories were due to Arthas' tactics and quick thinking.
  • I could practically taste the ArthasxJaina shipping in that last mission when I saw they had two separate Altars that gave them crowns. Also hilarious since the kingdom is in shambles, so they'd be royalty of ruins.
  • Terenas' abilities swapped spots between missions. Nothing particularly game-breaking, but it is a bit weird.
  • Arthas' skillset changed a bit in the last mission. Divine Shield was removed, replaced with another ability that is not trained. Since he's level 10, he can't train it, leaving him with one less ability than he should have.
  • After reading my notes again, I really feel like this campaign is shilling Arthas. Especially the bit where I said that Terenas was killed and the one where Arthas and Jaina could get crowns, which when put together has some implications with it. Just something I realized as I was re-reading while typing.
Overall, I'd give it 3/5. There's a lot of plot holes and a bunch of typos and a couple other things that could use some work, but it's decent compared to some I've seen before. I've seen lots of comments about the lag, but it didn't affect me much. It's either my computer, or you've made some changes since then. My notes may seem a bit harsh, but don't take them too personally. In terms of campaign modding, it's tons better than what I can come up with.
 
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Level 15
Joined
Oct 6, 2008
Messages
394
Overall, I found it decent. I've toyed with a Good!Arthas scenario in the past myself, but only in fanfic due to my less-than-stellar skill in modding. A few notes, thoughts and remarks from my gameplay experience (Note: Contains spoilers. You have been warned.):

  • There are tons of typos. Tons. And. Tons. The one that annoyed me the one was "undead". Even in the plural, it doesn't take an "s".
  • As old as he is, I don't think Terenas would forget about a bunch of golems he had made in his own sewers. He's still quite bright for a man his age. Maybe change the remark and have him say in the intro cutscene that he's had some defenses made and that they should be wary?
  • Bloodhill Bandits! Almost forgot about those guys. Guess that they didn't forget.
  • That ghost wizard in the Undercity seriously pissed me off. I was swarmed with water elementals when I made Arthas pick up that book and he wouldn't stop phasing around. Yes, I admit it: I lost about 1/4 of my troops here and got Ressurection on cooldown with both Uther and Arthas. The corpses were gone by the time it was done. Lost about two others to the banshee ghosts that made them unrevivable. Oh, and then that same ghost wizard decides to pop up again later in the level. Joy.
  • I did find it a bit fast-paced though, and I found it a bit odd that Alexstrasza was the one who changed his mind, especially considering the dragons' big secrecy thing (Krasus was still disguised as an elven member of the Six in Dalaran at that time). That "bitch I'm fabulous trust me" comment earlier was pretty much on the mark. Arthas was notoriously stubborn about saving his people. Personally, I would've made Medivh give him the vision forcefully when he says "The harder you strive to slay your enemies, the faster you'll deliver your people into their hands" when first meeting him, and then add a bit of deliberation and self-doubt afterwards on Arthas' part while riding down the road towards Stratholme. Then drop the bomb about the Plague and Stratholme's citizens. Arthas makes his final decision, and Medivh reappears again.
  • Funnily enough, despite being a bit of an ArthasxJaina shipper myself I didn't like the romance scenes all that much. Then again, sappy romance isn't exactly my forté, so don't take it too personally.
  • A little bit of out-of-characterness. Arthas from the get go - it doesn't take much to change his mind, he's really stubborn normally. Then it's mostly a few bits of dialogue here and there, so not as noticible.
  • High Elf tech tree. :D
  • Honestly, I didn't like Thrall's death much. Not because he's a major character in general (which you admitted multiple times was the reason you killed him off), but because he's a major part of the battle of Mount Hyjal (which will likely happen, because it's the Legion's goal in the first place and Kel'thuzad has the Book of Medivh to summon Archimonde). And I fell like he went out like a chump (admittedly, I was not expecting Mirror Image to be in his skillset). It could've been worse, though. However, while I find it in-character for Arthas not to trust the Orcs or the Night Elves, Jaina on the other hand would likely have tried to promote peace, and Thrall as well. Furthermore, Thrall failed to mention that he was sent there by Medivh as well - maybe that would've made Jaina click, and etc. Medivh should probably have showed up himself; his whole plan just got royally messed up by Arthas, possibly dooming Azeroth to the Legion invasion (in his eyes, dunno how you're gonna take this, I'm just pointing out a potential in-character POV). The remaining candidates for the Orcish leadership are Grom Hellscream (likely a popular candidate for leadership amongst orcs) and Drek'thal (wiser, but less popular). One's a hothead who gets himself into more trouble later along the line (Jaina is the one who helps him out of it) and the other... actually, I don't know much about him. Finally, the Night Elves will likely be a bit peeved that the Human Expedition just entered their woods and killed the general of the Sentinels. Might not be too happy with the prospect of working with them later. This is one of the few things that I actually didn't like in the storytelling (First prize for things I disliked in general still goes to ghost wizard from the Undercity), because I really don't see how someone can write themselves out of this one without heavy application of deus ex machina.
  • Another point on the Orcs: without allying with the Alliance, it removes the motive for Daelin Proudmoore to take over Theramore. I know that New Stromgarde is the capital of the western Alliance in this continuity, but Theramore should still be made, if only to have the takeover of Theramore with Daelin and Arthas. They have similar point of views on the Orcs, so they'd be able to relate easily. However, if Jaina would've convinced Arthas to ally with Thrall's Horde at Mount Hyjal (enemy of my enemy and all that, turns out they're trying to redeem themselves, he still doesn't like them, etc.), it could lead to some interesting places, especially since he'd be romantically involved with his daughter.
  • I'll be honest, Bloody wasn't exactly my favourite character and his subplot felt detached and forced. It doesn't help that we never actually get to play him and all we know comes from his bio in the first page. I also find "Bloody" a very strange name, both for a Paladin and in general. He also feels very much like a pseudo-Arthas, a Paladin who turns to darkness, except he turns into a very "card-carrying villain" at the end. Kudos on the scene where he's turned, though. The effects on that were nicely done. Very ominous.
  • I found it weird that Antonidas just gave the Book of Medivh away like that for what seems to be absolutely no reason. Also, what happens to Dalaran? It was never mentioned again after the Scourge attacked Capital City.
  • The Gadgetzan plotline should've been an exchange of sorts, given that they were dealing with Goblins: Arthas and Jaina make the ships "disappear", they grant them access to some sort of Goblin engineering that makes their jobs easier (shredder/sappers). If you ever make an update, I'd suggest making helping the Goblins optional, and granting them access to the laboratory and merchants in exchange for doing the quest.
  • The intro to the siege of Zul'Farrak was actually pretty epic. I really like that we finally see the other kingdoms who joined them in action, though I would've tried to differentiate them a bit with their usual national colours. Light blue was good for Lordaeron, but I would've made Stormwind the usual dark blue, Gilneas grey and Stromgarde red, and maybe use a few custom models as well. I know there's a Gilnean structure set somewhere on this site, you could use those if you want to make them a bit more unique. However, I would've kept the Lordaeron forces under the player's control. I get that you tried making a Theramore Isle-esque attack, but with only two heroes instead of 4-5 it's a bit harder considering that you have to destroy all the buildings on the lower area, and it's HUGE. That's a lot of ground to cover. Waiting to get the tomes is a pain, especially since you practically need them because those bosses have tons of health. I did like how the Goblins decided to pitch in further in the mission, but I don't remember seeing them do much other than mine and send some zeppelins to do... something.
  • I do question the "why" they're attacking Zul'Farrak, though. If I remember correctly, it was just because they attacked a group that entered Tanaris, so they razed their city in retaliation. Kind of a disproportionate retribution if you ask me.
  • What the hell happened with Sylvanas? Did I miss something? She was captured at the same time as Uther and Terenas, shouldn't she have been in Capital City's prisons as well?
  • Death Knight Uther. Meh.
  • Kel'thuzad is back. Guess they stole the urn since Terenas didn't need it at that time and used it when they attacked Quel'thalas.
  • I'm not sure how I feel about Terenas' death. All that effort for nothing. Really, I think it would've been better for him if he stayed to form a resistance - he would've made an excellent figurehead to rally around, was a decent fighter himself from what was seen in gameplay and it might have avoided the split between Scarlet Crusade and Argent Dawn that happened later. Also, Ironforge and Stormwind are in the same direction from Lordaeron: due south. It doesn't matter which way you'd leave, you need to go through Khaz Modan to reach Stormwind. Hell, since this is after the Second War, you could just go to Ironforge, and then then take the Deeprun Tram to Stormwind, save yourself the trouble of travelling through the Burning Steppes and the Searing Gorge. By this point it's been built already. Furthermore, they could simply have went to Stromgarde instead and grabbed some gryphons. Moot point since both roads had the same ending.
  • Guess Mal'Ganis was a better field commander than he was given credit for. Much of the Scourge's early victories were due to Arthas' tactics and quick thinking.
  • I could practically taste the ArthasxJaina shipping in that last mission when I saw they had two separate Altars that gave them crowns. Also hilarious since the kingdom is in shambles, so they'd be royalty of ruins.
  • Terenas' abilities swapped spots between missions. Nothing particularly game-breaking, but it is a bit weird.
  • Arthas' skillset changed a bit in the last mission. Divine Shield was removed, replaced with another ability that is not trained. Since he's level 10, he can't train it, leaving him with one less ability than he should have.
  • After reading my notes again, I really feel like this campaign is shilling Arthas. Especially the bit where I said that Terenas was killed and the one where Arthas and Jaina could get crowns, which when put together has some implications with it. Just something I realized as I was re-reading while typing.
Overall, I'd give it 3/5. There's a lot of plot holes and a bunch of typos and a couple other things that could use some work, but it's decent compared to some I've seen before. I've seen lots of comments about the lag, but it didn't affect me much. It's either my computer, or you've made some changes since then. My notes may seem a bit harsh, but don't take them too personally. In terms of campaign modding, it's tons better than what I can come up with.


To be honest, I've answered most of the questions/your ideas on the comments above but since it seem you have givien a lot of work to this review I'll answer:

- My grammar is a bit bad. The typos will be fixed in update you can calm down :)
actually that's my problem with the sequel - Arthas Campaign - Undead, It's basically almost completed just a few bugs but before I will release it I'm going to give it to someone to fix the grammar.
- The age of Terenas isn't the cause of him forgetting the golems. don't forget there's an invasion above them so that's something that might have slipped his mind. :)
- Glad you liked the return of the Bloodhill.
- I didn't want to make it too easy, though he was easy to kill for me. the only hard thing about him was the Starfall. you have 4 heroes! 3 OP Paladins and an Archmage. I can't even suggest it was hard - you can read the comments above, most players loved this chapter for been fun.
- I thought about something similar but I liked the idea that she gives Arthas a gift to empower him. :p
- Arthas and Jaina according to Arthas: Rise of the Lich King were involved and most likely would've got married if not for the culling. I thought adding romance would spice things up since SPOILER: Arthas and Jaina will have a son named Uther.
- Thrall's death was discussed on the comments above, there's nothing else to say about it except let the story go on.

Anyways you brought up some interesting points, I can't say much now but there will be sequels! anything might happen! and I can't please everyone. I'm disappointed about your rating 3/5 because I guess it's mostly because you didn't like the story/Archmage on chapter 3 xD
But I hope the sequel will change your opinion.
 
Level 9
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Oct 1, 2015
Messages
352
I agree with something that Aeliren said but nevertheless I loved tha campaign and the story
When will the undead campaign released?
 
Level 15
Joined
Oct 6, 2008
Messages
394
I agree with something that Aeliren said but nevertheless I loved tha campaign and the story
When will the undead campaign released?

I can honestly say that It's not up to me now, I'm waiting for the testers to finish the campaign and later I'll have to ask someone to fix some of the grammar issues. other than that everything else is finished. :)
 
Level 4
Joined
Aug 26, 2015
Messages
71
I can honestly say that It's not up to me now, I'm waiting for the testers to finish the campaign and later I'll have to ask someone to fix some of the grammar issues. other than that everything else is finished. :)

Hello! I'm playing your campaign on Hard, but I think I had a bug on the first episode.
Mal'Ganis, for an unknown reason, stopped attacking after the first wave. It seems that it returned to somewhere, It's difficult to explain this when English isn't my main language but I'll try as best as I can:

Mal'Ganis attacked a first time, and when he was going to attack again, he returned to somewhere and he didn't attack again the rest of the episode. Am I the only one who "happened" this?

Lord'Thiras keep attacking, but Mal'Ganis didn't.
Was it probably because I built an expansion and he wanted to attack it? :S Wtf?

Edit: I thought of you and I uploaded the save so you can play it and see what I mean.
http://www.mediafire.com/download/rp3b83dazypc4zs/Guardado+rápido.w3z
 
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Level 5
Joined
Feb 3, 2014
Messages
212
Hello! I'm playing your campaign on Hard, but I think I had a bug on the first episode.
Mal'Ganis, for an unknown reason, stopped attacking after the first wave. It seems that it returned to somewhere, It's difficult to explain this when English isn't my main language but I'll try as best as I can:

Mal'Ganis attacked a first time, and when he was going to attack again, he returned to somewhere and he didn't attack again the rest of the episode. Am I the only one who "happened" this?

Lord'Thiras keep attacking, but Mal'Ganis didn't.
Was it probably because I built an expansion and he wanted to attack it? :S Wtf?

Edit: I thought of you and I uploaded the save so you can play it and see what I mean.
http://www.mediafire.com/download/rp3b83dazypc4zs/Guardado+rápido.w3z
Ahhhh that problem.... I think it's because he still attacks the villager buildings to "soul preserve" them.... I think I mentioned this before... can't remember if I have mentioned it here or somewhere else...
 
Level 15
Joined
Oct 6, 2008
Messages
394
Hello! I'm playing your campaign on Hard, but I think I had a bug on the first episode.
Mal'Ganis, for an unknown reason, stopped attacking after the first wave. It seems that it returned to somewhere, It's difficult to explain this when English isn't my main language but I'll try as best as I can:

Mal'Ganis attacked a first time, and when he was going to attack again, he returned to somewhere and he didn't attack again the rest of the episode. Am I the only one who "happened" this?

Lord'Thiras keep attacking, but Mal'Ganis didn't.
Was it probably because I built an expansion and he wanted to attack it? :S Wtf?

Edit: I thought of you and I uploaded the save so you can play it and see what I mean.
http://www.mediafire.com/download/rp3b83dazypc4zs/Guardado+rápido.w3z
Ahhhh that problem.... I think it's because he still attacks the villager buildings to "soul preserve" them.... I think I mentioned this before... can't remember if I have mentioned it here or somewhere else...

Actully I think it's because on the original map he's set not to enter Arthas's base, I fixed it by removing the regions that stopped him from entering Arthas base but I guess it's also set in the AI, and I'm not a great AI editor. Plus this is the first chapter and there is the other dreadlord that's attackinng so I guess that's why I didn't bother making it harder anyways.
 
Level 4
Joined
Aug 26, 2015
Messages
71
... Chapter 4 on Hard is impossible.

At the time you defend the elves, you cannot control them, and you are supposed to destroy the purple base without a time to build your base? I don't understand it. You put a wave of 5 necromancers, 1 lich, 3 meat wagons and mass abominations and ghouls without leaving time to build the base. I can't pass it.
 
Level 15
Joined
Oct 6, 2008
Messages
394
... Chapter 4 on Hard is impossible.

At the time you defend the elves, you cannot control them, and you are supposed to destroy the purple base without a time to build your base? I don't understand it. You put a wave of 5 necromancers, 1 lich, 3 meat wagons and mass abominations and ghouls without leaving time to build the base. I can't pass it.

Well hm don't try it on Hard?
Many players managed to pass it, I'm not here to teach players how to play after all :) however I'm sure if you will try more carefully, you could manage to pass it on hard too.
 
Level 4
Joined
Aug 26, 2015
Messages
71
Well hm don't try it on Hard?+
Many players managed to pass it, I'm not here to teach players how to play after all :) however I'm sure if you will try more carefully, you could manage to pass it on hard too.

Man xD I've passed even the hardest levels on Frozen Throne campaign (Yes, those episodes who are hard as F*CK, and I'm not considering me "pro") but I think you should leave some time after you can use the elves. Originally, Blizzard leaves you some time to build the base, and after (at least one minute) they start attacking you. And I don't really think people have passed this episode on hard, because at the time you get the elves, you don't have enough time to build a lumbermill, an arcane vault ,a barracks and some towers. It's just you get a wave of lich, abominations, necromancers and (I don't know if this is a bug or not) the troll camp sitting left to you start attacking too, after 10 seconds you get the elves. It's just unthinkable.

And.... I like to play levels on the highest difficulty. But this is illogical :S (I'm not angry with you but I've liked your campaign what I've played). You should leave at least one minute to let players build things. You cannot just send a wave of full units after 10 seconds. You don't let the player breathe xD
 
Level 1
Joined
Jul 24, 2010
Messages
4
It does not happen always. It looks like a kind of bug, because lich has two times larger army than his average attack. Still i dont know what trigger this bug.
 
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Level 15
Joined
Oct 6, 2008
Messages
394
Man xD I've passed even the hardest levels on Frozen Throne campaign (Yes, those episodes who are hard as F*CK, and I'm not considering me "pro") but I think you should leave some time after you can use the elves. Originally, Blizzard leaves you some time to build the base, and after (at least one minute) they start attacking you. And I don't really think people have passed this episode on hard, because at the time you get the elves, you don't have enough time to build a lumbermill, an arcane vault ,a barracks and some towers. It's just you get a wave of lich, abominations, necromancers and (I don't know if this is a bug or not) the troll camp sitting left to you start attacking too, after 10 seconds you get the elves. It's just unthinkable.

And.... I like to play levels on the highest difficulty. But this is illogical :S (I'm not angry with you but I've liked your campaign what I've played). You should leave at least one minute to let players build things. You cannot just send a wave of full units after 10 seconds. You don't let the player breathe xD

Well hm I'm sorry but I've managed to complete this chapter without cheats, this is indeed supposed to be Blizzlike campaign but if the difficult interrupts you just lower it. :/ I'm glad you liked the campaign though ^^

It does not happen always. It looks like a kind of bug, because lich has two times larger army than his average attack. Still i dont know what trigger this bug.

I can't remember exactly the trigger :O but I'm pretty sure most people that tried it on hard made it.
+ if it really bothered you, just lower the difficult or use cheats. on the sequel I'm planning to block the campaign from editing and add anti-cheat system. :p
 
Level 19
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Jul 2, 2011
Messages
2,162
come to think of it... I was also stuck on chapter 4.

they just send too much too fast.

I managed to kill all the attacking units leading up to the tower with my heroes, but after that when they send the waves your screwed.

I had to hide a peasant and let them destroy my base so that I could rebuild it after the chaos... also hid my heroes :p

oooh!!! the trolls! I totally forgot about them. I thought they would help inversely fight the undead and I could keep my troops away from them so that they kill undead only.... but trolls allies with undead!!??!!

Noooooo!
 
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Level 15
Joined
Oct 6, 2008
Messages
394
come to think of it... I was also stuck on chapter 4.

they just send too much too fast.

I managed to kill all the attacking units leading up to the tower with my heroes, but after that when they send the waves your screwed.

I had to hide a peasant and let them destroy my base so that I could rebuild it after the chaos... also hid my heroes :p

oooh!!! the trolls! I totally forgot about them. I thought they would help inversely fight the undead and I could keep my troops away from them so that they kill undead only.... but trolls allies with undead!!??!!

Noooooo!

Haha well, yeah xD usually on blizzard's campaigns the enemy is allied with the creeps which in this case are the Trolls. :)
You have 2 powerful paladins and Terenas's Ulti - Falric, is OP.
However, I don't believe it's too difficult to change something there
 
Level 5
Joined
Feb 3, 2014
Messages
212
Hmmm... just let Falric focus on the Lich... he has bash so it's not a problem just focus on healing him and your judicator

EDIT: Also idk if this is updated with the new unit I put on the high elf race on chapter 4... try massing some Pyromancers, battle mage, judicators, enchantresses and some ballistas and always have Terenas' ulti ready whenever the lich is there if he's not there let him focus on the Meat wagons as to keep your ballistas safe from them
 
Level 2
Joined
Nov 29, 2015
Messages
22
I can't play. When i pres "Play campaign" button appears a black screen with only "Just another Warcraft III campaign" text and "Back"button.
 

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Ardenaso

HD Model Reviewer
Level 33
Joined
Jun 22, 2013
Messages
1,810
Here's my feedback:

01 - Nothing wrong, other than the undead waves coming too fast.
02 - This has got to be a joke. The Capital City AI isn't doing anything, it's not training units. The Capital Guards aren't attacking/defending either, just moving to their deaths towards the end.
03 - Nothing wrong again, but I got a bug where I pulled the lever in a room with bandits and kobolds and Arthas became Neutral Hostile.
04 - Pretty fine to me
05 - No problems once again
06 - Wow, you really killed Green Moses but that's your story so I won't meddle.
07 - Map too large
08 - Pretty fine to me. I'm not sure how Kel turned to be a lich, let's just assume Mal'Ganis did it.
09 - Hmm, You can't just put in Stormwind here because Stormwind was still at the time of recovery and reparation from the First War, place in Kul Tiras instead. Also, the human units are pretty generic.

On Gilneas, change Riflemen to Human Musketeers
On Kul Tiras, change Riflemen to Marine Gunman, Knights to Privateer
On Stromgarde, change Riflemen to Human Archers
On Ironforge, change Footmen to Dwarven Footmen and Knights to Bear Rider

On every non-dwarf faction, replace Gryphon Riders with Human Airships/Eagles as well as the Siege Engines to Cannons


All elven units should be changed to their High Elf models

Also, the grammar is killing me.

I give it 3/5. Not bad but needs improvement.
 
Level 8
Joined
Nov 10, 2012
Messages
428
On Gilneas, change Riflemen to Human Musketeers
On Kul Tiras, change Riflemen to Marine Gunman, Knights to Privateer
On Stromgarde, change Riflemen to Human Archers
On Ironforge, change Footmen to Dwarven Footmen and Knights to Bear Rider

Technically, they can employ humans or dwarves as "mercenaries or freelancers". (Depend on mentioned towns)
 
Level 15
Joined
Oct 6, 2008
Messages
394
Here's my feedback:

01 - Nothing wrong, other than the undead waves coming too fast.
02 - This has got to be a joke. The Capital City AI isn't doing anything, it's not training units. The Capital Guards aren't attacking/defending either, just moving to their deaths towards the end.
03 - Nothing wrong again, but I got a bug where I pulled the lever in a room with bandits and kobolds and Arthas became Neutral Hostile.
04 - Pretty fine to me
05 - No problems once again
06 - Wow, you really killed Green Moses but that's your story so I won't meddle.
07 - Map too large
08 - Pretty fine to me. I'm not sure how Kel turned to be a lich, let's just assume Mal'Ganis did it.
09 - Hmm, You can't just put in Stormwind here because Stormwind was still at the time of recovery and reparation from the First War, place in Kul Tiras instead. Also, the human units are pretty generic.

On Gilneas, change Riflemen to Human Musketeers
On Kul Tiras, change Riflemen to Marine Gunman, Knights to Privateer
On Stromgarde, change Riflemen to Human Archers
On Ironforge, change Footmen to Dwarven Footmen and Knights to Bear Rider

On every non-dwarf faction, replace Gryphon Riders with Human Airships/Eagles as well as the Siege Engines to Cannons


All elven units should be changed to their High Elf models

Also, the grammar is killing me.

I give it 3/5. Not bad but needs improvement.

Hm I'm not going to change anything major in the chapters but let's see
in chapter 2 - It's mostly up to the players to defeand the capital as the capital's forces were not ready to defeand an invasion (perhapse)
or just most of the forces were left to the players control durning the chapter. some of them respawn and they also send some strike forces every few minutes.
chapter 3 - do you have a video of that? I have no idea what could've caused that.
chapter 7 - it's Tanarias - desert.
chapter 8 - yup.
chapter 9 - It was just SOME of the Stromwind forces, after all Lordaeron was crumbeling and after the death of Lord Utherr and King Terenas and the past relations between Stormwind and Lordaeron, It's safe to say they MIGHT have sent some forces to aid Lordaeron in protecting the survivors.
I'm not going to add any custom units since this is Blizzlike campaign as I've mentioned so many times in the comments above.
Grammar will be fixed in the next, and maybe last update for this campaign.
 
Level 15
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Oct 6, 2008
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394
Level 4
Joined
Aug 26, 2015
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71
I can't open the file, what is w3z file?

And the starting wave isn't that hard I've done it couple of times!
Use the heroes ultis, I'm not going to change it.

Yeah, I'm so sorry. I passed the level now (on hard). Sorry for being that annoying xD.

One question: Can I change the key bindings of King Terenas to QWER? It would be more comfortable.
 
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