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Later, when you want refer to the group, it won't work.You simply can add players/units to a not initialized group without any result.
every GUI action related to unit groups, as well as player groups does create group/force automatically.
Yes you need to create them, but I mean you dont need to initialize them at init, hence size can stay 0/1
What it does in the background is it tries to initialize every index from 0 to (the number - 1), so if I have Trigger array variable which says "Initial size: 10" it will create 10 triggers at indexes 0, 1, 2, 3, 4, 5, 6, 7, 8 and 9.
