- Joined
- Aug 27, 2019
- Messages
- 44
UPDATE: I have created 2/10 missions with old WC3 map editor. WC3 Reforged is now released but playing custom campaigns is not possible at the moment so this project is on hold at the moment. I have moved back to sc2mapter.com for my Starcraft II project. (24.5.2020)
This thread is blueprint for my campaign project. Things will change many times while I am working my project.
==
27.8.2019: Hi. This is my first post on this forum.
I am Terhonator and I have been active with modding on sc2mapster.com.
My Starcraft2 projects on sc2mapster:
1) Hand of Humanity (Campaign project)
2) Resource Curse (Campaign project)
3) Custom Campaign Initiative
Warcraft3 Reforged will be released this year (2019) and I have already started to plan my WC3 project. I'll just post my list of ideas to this thread now and I will update things later.
==
Game: Warcraft 3 Reforged
Project name: Armorer
MOD name: Armorer MOD
Campaign name: Civil War of Alterac Mountains
Example of project naming: Warcraft 3 Reforged - Armorer - Civil War of Alterac Mountains - Mission 1
Created by: Terhonator
MOD - General:
- All custom data and gameplay variants are included in one campaign file (Armorer Launcher.w3n)
- Same campaign file for all Chapters
- No coding (such as Lua or Jass)
- Units are balanced with formula that is familiar from card games (Power, Toughness, Keywords)
- Remove as many damage and armor types as possible
- Customized races and tech trees
- Remove upkeep mechanic that reduces gathered resources per worker trip
- 10 gold per worker per trip
- Food limit 300
- Farms required
- Human / Orc style resource gathering
- Human / Orc style construction
- No lumber gathering
- All units and structures cost only gold and time
- Focus on single player
MAPS - General
- Keep it simple!
- All maps use same campaign file (Armorer Launcher.w3n)
- No map specific data changes
- 1 race per Chapter as playable race
- 10 missions per Chapter
- Focus on gameplay mechanics, not story
- Focus on basic build & destroy missions
- No air or water units
- No hero units
- Square shaped maps
- Player's starting base is located in middle of map unless there is some good reason to keep enemies in middle
- Minimal story: All story is written in loading screens and mission objectives
- Map naming system: C01M01, C01M02... C02M05
- No day-night cycle. Each map is day or night map.
This thread is blueprint for my campaign project. Things will change many times while I am working my project.
==
27.8.2019: Hi. This is my first post on this forum.
I am Terhonator and I have been active with modding on sc2mapster.com.
My Starcraft2 projects on sc2mapster:
1) Hand of Humanity (Campaign project)
2) Resource Curse (Campaign project)
3) Custom Campaign Initiative
Warcraft3 Reforged will be released this year (2019) and I have already started to plan my WC3 project. I'll just post my list of ideas to this thread now and I will update things later.
==
Game: Warcraft 3 Reforged
Project name: Armorer
MOD name: Armorer MOD
Campaign name: Civil War of Alterac Mountains
Example of project naming: Warcraft 3 Reforged - Armorer - Civil War of Alterac Mountains - Mission 1
Created by: Terhonator
MOD - General:
- All custom data and gameplay variants are included in one campaign file (Armorer Launcher.w3n)
- Same campaign file for all Chapters
- No coding (such as Lua or Jass)
- Units are balanced with formula that is familiar from card games (Power, Toughness, Keywords)
- Remove as many damage and armor types as possible
- Customized races and tech trees
- Remove upkeep mechanic that reduces gathered resources per worker trip
- 10 gold per worker per trip
- Food limit 300
- Farms required
- Human / Orc style resource gathering
- Human / Orc style construction
- No lumber gathering
- All units and structures cost only gold and time
- Focus on single player
MAPS - General
- Keep it simple!
- All maps use same campaign file (Armorer Launcher.w3n)
- No map specific data changes
- 1 race per Chapter as playable race
- 10 missions per Chapter
- Focus on gameplay mechanics, not story
- Focus on basic build & destroy missions
- No air or water units
- No hero units
- Square shaped maps
- Player's starting base is located in middle of map unless there is some good reason to keep enemies in middle
- Minimal story: All story is written in loading screens and mission objectives
- Map naming system: C01M01, C01M02... C02M05
- No day-night cycle. Each map is day or night map.
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