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[Solved] Hero stats system (Project decision help)

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I need to make big decision for my campaign. Read more about my project in this thread: [Campaign] - Armorer (MOD + Campaigns blueprint)

I have already replaced armor with health in my project but hero units are causing me headache.

Can I modify how attributes affect hero stats anyway?

Lets say I want to keep attack speed at 2.00 and armor at 0 on all hero levels.

This is big decision for my campaign. I hope I dont need to cut-off hero units.
 
Thank you Pyrogasm. Is it possible to save all those changes to campaign file? I would like keep all "data" in campaign file. (w3n)
 
Actually if you go to the campaign editor and are on the "General" tab then you can go to Edit->Gameplay Constants and it will work for all maps in that campaign. Same thing with Game Interface
 
Thank you guys! I will save all Gameplay Constant changes to campaign file so I dont need to make same changes on every map of campaign.

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