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Armor type reduction

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Sep 17, 2017
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Hi, have a nice day =D. I want to ask how i can make that if a unit with a type of armor, for example: Normal get more damage from piercing and things like that?. I'm using the Damage Engine 3.7.0.1 but i don't know how to configure it with what i like. o/.
 
You can edit the weapons damage dealt to armor types in the Gameplay Constants.


First, head over to the Advanced on the navigation bar at the top.

demo-customarmor-step1.png


Then click Gameplay Constants

demo-customarmor-step2.png


Tick on the "Use Custom Gameplay Constants" and scroll down until you find Combat - Damage Bonus Table.

demo-customarmor-step3.png


Double clicking on a specific bonus table will allow you to modify its values.

demo-customarmor-step4.png


Each decimal represents a 1%, so a 1.00 indicates that it deals 100% damage to that armor type.
Small translates to Light in the game and Large to Heavy. Rest is the same.
Normal is unused if I recall correctly.


I've attached a map file if you want to experiment with it.
 

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