• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Arhoks People 1.54b

In the kingdom of Arhok, the time of taxes has begun. You and your partner will try to hunt, farm, and eliminate the compition.

The game is based off simple peasant life, farming, fishing, or hunting. The objective in the game is to eliminate the compition with equipment bought in their home town. Or go for the economic win and pay the kings tribute before all others. One player cannot beat two players, no matter the level. Each team has two players and those players HAVE to work together inorder to have a chance at winning.
My first decent map, out of the many never seen by the public.
It is recommended that it's played with a full house, but can be played with 2 vs 2 or
2 vs 2 vs 2.

Changelog
1.53b - 1.54b

-Optimised for smaller file size
-Removed custom peasant due to model/texture size
-removed some unused models

1.52b - 1.53b

-Completly re-did fatigue and sprint
-Corrected issues with help commands
-Added a raiding torch
-Lowered cost on all crops
-increased gold bounty on animals by 10, bear by 90
-increased bow damage due to balancing issue
-weakend rebels
-increased mace crush damage

1.51b - 1.52b

-Added help command for those who need it.
-Edited the starting gold so it's can't be taken from you.
-Fatigue and sprint added to the game
-Adjusted the values of speed increase/decrease items.
-Modified Heater shield model to look more like a heater shield.
-Fixed small bugs

Credits
Models ect.
Kitabatake - All the Armor, Wood bow, Iron helm.
Vuen - Shields from his weapon pack.
xXm0rpH3usXx - For the weapons from his two packs.
Mad-Artillery - Beta Testing
anglophone - Play testing
Deathbringer - Peasant model + Peasant model texture. (removed in 1.54b for file size)
Chriz - Bandana model
Sites used: www.hiveworkshop.com | www.wc3campaigns.net
Do not edit my map without permission.

Keywords:
Arhok, Peasant, Farming, Farm, Fishing, Combat, Team, Competative, People, hunting.
Contents

Arhoks People 1.54b (Map)

Reviews
17:53, 22nd Aug 2008 Rui: The map seems to be OK for approval.

Moderator

M

Moderator

17:53, 22nd Aug 2008
Rui:
The map seems to be OK for approval.
 
Level 24
Joined
May 20, 2007
Messages
3,283
Indeed


Well,I'm here to review your map,and after my review,the moderators will consider if the map is acceptable!


[+]Awesome concept of the map,mad farmers are always an entertainment
[+]Gameplay is fine and dandy ; I like the idea of worker - hero
[+]Items that equip
[+]Full fair credits were given
[/]The terrain is ''blanked'' , it should be improved drasticaly
[/]Gold shouldn't be so important ; and then again, so rare.
[/]You should improve the writing
[/]The map is larger than 192x192 ; that somehow ruins the terrain even more
[-]The Hero/Peasant can't be revived
[-]The winning/losing condition is a failure,the game would take forever

Well,considering all said above,and the gameplay that I've really enjoyed,well the overall rating would be a 3/5.

Still,this rating won't do? Then practice more,improve,don't give up!

If you update the map,and keep in mind all I said above,well it will definitely receive the 5/5

Have a bright day!
 
Level 2
Joined
Aug 10, 2008
Messages
16
[/]The terrain is ''blanked'' , it should be improved drasticaly

Doodad Limit kinda scratched that idea

[/]Gold shouldn't be so important ; and then again, so rare.

If both players are farming hops it's fairly easy to achieve 17500, but i might lower it.

Edit: Lowered to 12500, make crops affordable, increased income from fishing and hunting.

[/]The map is larger than 192x192 ; that somehow ruins the terrain even more

It was huge, then i had to shrink it due to doodad limit, then expand it because it wiped out three cities which were coded already.

[-]The Hero/Peasant can't be revived

I was going for realism on that, real life you see an altar which you can come back to life on?

[-]The winning/losing condition is a failure,the game would take forever

I am going to work on that soon enough.

Edit: Worked on it to made it easier to achieve.

P.S. Thank you for posting.
 
Last edited:
Top