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[Arena] Arena of Champions (AoC)

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Level 7
Joined
Jun 4, 2006
Messages
127
Original Link: Arena of Champions - The Helper Forums

Current Status: BETA

aoc2ra3.png

So basically, champions "around the Warcraft universe" are summoned in the arena to fight for the "prize".

Information

A simple arena map which the objective would be killing an amount of heroes to win (10, 20, 30, 40, 50... depending on host's desire).

The Circle of Powers are points of which will give you visibility around a radius near it.

The mini-arena on the right side of the map contains a full shop deluxe, a CoP and no monsters. You are free to do anything inside the mini arena such as killing other heroes in there for no interference from the creeps.

Number of Levels per hero: 35(?)
Levels per primary ability: 5(?)Levels per ultimate: 3 (every 6 level ups)

Commands

Host Commands:
-um (Uber Mode: inc dmg, hp, upgrades, etc. for arena mobs while inc exp gain for players)
-ar (All Random: randomize heroes for all players)

Commands for all players:
-revive (revive instead of waiting *25 x level = gold needed*)
-unstuck (teleports to a random point in 10 seconds *frozen while in 10 seconds*)
-ms (tells current movespeed of player's hero)

Completion of Map

Heroes ~ 100%?
Items ~ 90%
Terrain ~ 100%?
Triggers ~ 95% *maybe something I can add in the future*
Artificial Intelligence ~ 50% *insufficient amount of heroes*
Gameplay ~ 90% *need more stuff added*

Systems

Experience System:
Code:
The experience system works as it will add experience to your Hero for every damage it inflicts (including summoned units).. This will add experience to every individual damage. (e.g. IF = Quick Slask = lvl 5.. then dmg abt-15 x number of hits = full dmg.. BUT full dmg will not be converted to exp directly... every abt-15 dmg will be converted)..

Overkill is possible !

EXP SOLUTION = (CreepsLevel x [i](taken damage x random .20 to .30)[/i])
if creeplevel = 0, then .5 only

Gold System
Code:
Different from anyone else's. When a standard arena creep dies from a player, it will drop a gold coin which must be picked up and will give a random value of gold

GOLD SOLUTION = (CreepsLevel x random 8 to 21)
if creeplevel = 0, then .5 only


Screenshot
ss1ow1.png

ss2fe6.png

ss3ua7.png

ss4jk9.png

ss5vm8.png

Needs

• Trigger based abilities
• Item names and their effects
• Systems of which makes the gameplay better
• More original ideas

Update List (of post until release)
Code:
• BETA test is now available!

Please report of found bugs and please suggest things to me. Thank you.

PLEASE DO NOT ATTEMPT TO STEAL ANYTHING INSIDE THIS MAP. THANK YOU!


Code:
[B]BETA Changelog[/B]
v1.0 BETA ~ 12/7/07
=> No items for now
=> 8 heroes only
=> No AI [YET]
=> Unprotected [YET(?)]
=> Unbalanced

v1.1 BETA ~ 12/8/07
=> Added items (18)
=> 1 hero added (Total of 9)
=> Game-Time in Multiboard added
=> Added Hero Kill identifier
=> Increased Bounty of Mobs
=> Made units strong based on race (Human = Magic, Orc = Normal, Undead = Pierce)
=> Upgrading of Mobs added (every 5 minutes)

v1.2 BETA ~ 12/8/07
=> Added 2 new potions (20 items total)
=> 1 hero added (Total of 10)
=> Game-Time in Multiboard fixed from certain bugs
=> Storm Bolt fixed from certain bugs
=> Changed Royal Guard's Defend to Parry

v1.3 BETA ~ 12/9/07
=> Added 1 new hero (total of 11)
=> Fixed Reviving Potion being sold in Basic Merchant than Khadgar's Buckler
=> Fixed a bug where it adds winning points even if Killing Unit is not a Hero
=> Recoded Replenish and Minor Replenishment Potion
=> Fixed a bug in the upgrading of Creeps

v1.4 BETA ~ 12/9/07
=> Added 1 new Hero (total of 12)
=> Fixed a bug on Great Resort where it gives "Level Ability x 100" than "50 + (Level ability x 50)"
=> Added level identify in Learn Tooltips
=> Changed the Upkeep words (Upper Right)
=> Added Special Thanks (or Credits)

v1.4b BETA ~ 12/10/07
=> Added 6 new items and 3 new potions (29 in total)
=> Fixed tooltip and icon placement of Life Gathering
=> Added "Only melee units" on Parry tooltip

v1.4c BETA ~ 12/12/07
=> Recoded Reincarnation
=> Made Holy Light target to self
=> Changed revival style of creeps
=> Changed model of Shadow Warlock
=> Some other of which forgotten

v1.5 BETA ~ 12/14/07
=> Added 2 new heroes
=> Added 3 new items (?)
=> Fixed Icon placement of Life Gathering
=> Shortened Icon tooltips to see full info
=> Increased dps of Hack
=> Decreased Bash % of Miner's Pickaxe
=> Increased cost of Items in Advanced Merchant
=> Added Arena points of which may give sight to the area
=> Changed Damage Table of all attacks (Than Chaos)
=> Changed Damage Table of Hero Attacks to this:
[quote]
Small ~ 1.10
Medium ~ 1.00
Large ~ 0.90
Fortified ~ 0.50
Normal ~ 1.00
Hero ~ 0.80
Divine ~ 0.20
Unarmored ~ 1.20[/quote]

v1.6 BETA ~ 12/14/07
=> Added 1 new hero
=> Added more doodads
=> Added a new Merchant camp

v1.7 BETA ~ 12/16/07
=> Added 1 new hero
=> 2 player slots available
=> Updated Special Thanks/Credits
=> Hero level increased to 35

v1.8 BETA ~ 12/20/07
=> Added 1 new hero
=> Added 2 new commands, -revive and -skillreset
=> Fixed Shadow Replication
=> Fixed Lightning Hold
=> Removed almost most memory leaks
=> Increased base damage of Ice Wizard
=> Increased almost everything of Spectral Assasin
=> Increased damage of Frost Valley
=> Added 2 AI players (Player 1 and 2)

v1.8b BETA ~ 12/21/07
=> Fixed Death Coil
=> Added 2 CoPs for Players 7 and 8 (no one seems to notice it)
=> CoPs that are far can now be selected by 2nd Stone
=> Added 2 new AI Players (Heroes too insufficient)

v1.9 BETA ~ 12/24/07
=> Added 1 new hero
=> Reduced damage and hit point upgrade for field creeps
=> Upgrading occurs in a random time between 160 and 300 seconds (randoms every time it upgrades)
=> Updated Special Thanks

v1.10 BETA ~ 1/17/08
=> Added 3 new heroes
=> Improved all heroes
=> Weakened Death Coil of Death Knight by 25 damage
=> Made Blood Compact of Death Knight unable to get experience and gold
=> Added income (every 8 seconds  = 20 gold)
=> Added some recipes (2 are only the real ones, the other 4 are just simple mixes)
=> Added floating text every time heroes use spells or items (except Kazehokou *duh*)
=> Added a "Coming Soon!" Stone (preview of incoming heroes but not on next version)
=> Lowered chance on potion drops (from creeps)
=> Forgot some other things

v1.10b BETA ~ 1/17/08
=> Reduced stun of Late Reaction of Tauren Chieftain to 1.00 second
=> Prepared a mini-arena or duel field. Cannot be accessed!
=> Reduced the damage and hp of arena mobs
=> Reduced damage to 15 of Death Coil of Death Knight
=> Removed seen Memory Leaks

v1.10c BETA ~ 1/17/08
=> Increased Frost Valley of the Frost Wizard's damage
=> Increased Mana Reduction of Dispell of the Archmage
=> Fixed Arrow Trap of the Bounty Hunter for not casting on enemy heroes
=> Rebalanced Cleaving Attack of the Tauren Chieftain
=> Renamed Late Reaction to Earthbreak of the Tauren Chieftain
=> Renamed Life Gathering to Soul Pillage the High Seet
=> Renamed Blood Compact with Soul Grab of the Death Knight
=> Renamed Known Mortality with Life Breaker of the Frost Wyrm
=> Decreased Kazehokou of Spectral Assasin's backstab damage by 25/50/75... and increased mana cost
=> Decreased Envenomed Weapons of Murloc Plaguebearer's poison duration by 7/14
=> Fixed the cost of Replenishment Potion from 6000 (price of Replenishment Scroll) to 1200
=> Fixed the cost of Replenishment Scroll from 6000 to 4000
=> Increased cost of Reviving Potion from 1400 to 1750
=> Reduced cost of Invisibility Potion from 1000 to 850

V1.11 BETA ~ 1/18/08
=> Added 1 new hero
=> Increased cost of Permanent Items
=> Made entry on mini-arena
=> Made creeps (including player summons *forgot to fix*) unable to go in shops and the mini-arena
=> Made a CoP in the mini-arena
=> Made shops inside the mini-arena
=> Reduced mana cost of Frost Valley of the Frost Wizard

v2 BETA ~ 1/25/08
=> Improved Multiboard
=> Added new heroes
=> Changed Imperial Rage of Death Knight to Summon (Teleports the target unit to the location of the Hero)
=> Rebalanced some abilities (weakened or strengthened more)
=> Individualized Gryphon Rider and Royal Knight's Storm Bolt

v2.1 BETA ~ 3/15/08
=> Added 2 new heroes
=> Replaced some abilities (forgotten)
=> Added -unstuck
=> Added an option if you want to have an FFA battle, or a team battle by 2s or 4s (kills do not merge with teammates')

v2.2 BETA ~ 3/18/08
=> Added 2 new heroes
=> Rebalanced some abilities
=> Arena Creeps now wander
=> Increased experience given
=> Fixed Blood Slasher's Multiboard Icon
=> Cleared most leaks
=> Fixed arena respawns where undead creeps do not
=> Increased gold gained from creeps
=> Increased life of meele units while decreased life of ranged units. Magic units stay as it is. (last time, range has higher hp than melee)

v2.2b BETA ~ 5/21/08
=> Lowered damage, hp, armor, etc. of arena mobs
=> Added new command, -um (look on Map Info for details of this command)
=> Rebalanaced most heroes
=> Improved AI
=> Added 2 new special mobs (Golden Mobster and Silver Armored)
=> Added sounds when killing enemy Heroes (and killstreaks)
=> Fixed item drop
=> New set of items given when summoning heroes
=> Fixed problem where your camera moves even when already revived by -revive
=> Fixed where items spawn in the center of the map
=> Changed the effects of Healing, Mana and Replenishment Scroll
=> Charged items merge together
=> Removed some memory leaks found
=> Fixed multiboard icon for Blademaster AI
=> Decreased pricing of most items
=> Selling of items will profit 75% of total price (~unsure~) 
=> Upgrades reduced for arena mobs
=> Improved recreation of arena mobs when killed
=> Retyped some tooltips

v2.2c BETA ~ 5/22/08
=> Fixed other tooltips
=> Rebalanced all heroes (in basic stats)
=> Rebalanced Arthas' Suffering of Hell
=> Rebalanced Cairne's Earthbreak
=> Added new system, Experience System
=> Added new system, Gold System (not to be mistaken with income)
=> Added new command, -ar (look at Map Info [F9] for more information)

v2.3 BETA ~ 7/6/08
=> Rebalanced Kazehokou of Spectral Archer
=> Added 3 new heroes
=> Removed kill streak sounds
=> Added death streak
=> Rebalanced some Heroes
=> Added preview image

v2.3b BETA ~ 7/8/08
=> Rebalanced Ice Wizard
=> Rebalanced Headhunter
=> Fixed bug of Syringe Dream, Screech and Hack that increase AS and MS instead of decreasing it
=> Increased DMS and DAS of Screech
=> Decreased HP Regen of Stone Form while adding Take Off damage (Stone Form -> Normal Form)
=> Fixed Icon of Gargoyle in Multiboard
=> Fixed Dialogs where when playing on LAN or Battle.net, the game does not Pause when the Host is still trying to pick an option
=> Fixed tooltips of items
=> Added 3 new recipes (with 2 of them having 3 different results each)
=> Edited some heroes in "Coming Soon" Stone (Mana Adept to Sun Warrior, Druid)
=> Added "Main Attribute" in Hero tooltip

v2.4 BETA ~ 7/9/08
=> Rebalanced Tauren's Earthbreak
=> Rebalanced Pandaren's Drunken Brawler
=> Added 1 new hero
=> Improved Item tooltips
=> Added the price near the Item's name
=> Added Assassin, Gargoyle, Sun Warrior and Tinker to the AR list
=> Removed AI triggers (to reduce size)
=> Item abilities does not appear Floating Texts when casted
=> Removed Gargoyle from "Coming Soon" stone
=> Lowered cooldown time when buying items (from 5 seconds to 1 second)
=> Added "Main Attribute" in Hero tooltip

v2.4b BETA ~ 7/12/08
=> Fixed Decapitate of Headhunter BUG where it will lead to instant lvl 35
=> Rebalanced Archmage's Blizzard
=> Fixed Shadow Strike of Saboteur where it lags very bad
=> Rebalanced Tinker and changed his model (now Robo-Globin) and now he is melee
=> Added 1 new hero to "Coming Soon" stone (Steam Tank)
=> Renamed Royal Soldier to Holy Knight
=> Fixed bug on Multiboard icons where when using -ar, the icons do not set up
=> New graphic for Leash of Mountain King
=> Rebalanced Spectral Archer's Starfall

v2.5 BETA ~ 7/12/08
=> Added 1 new Hero
=> Fixed a bug where Gargoyle does not have an inventory
=> Remove Inventory for "Soul Recall (renamed Summoning Being)"
=> Rebalanced experience system (also to uber mode)
=> For every mob, there is at least 1 gold, to identify if you did kill the target or not

v2.5b BETA ~ 7/13/08
=> Fixed Soul Bind of Soul Mage
=> Rebalanced Necromancer
=> Fixed Soul Mage's skill tooltips

v2.6 BETA ~ 7/14/08
=> Rebalanced Soul Leak of Soul Mage
=> Rebalanced Plaguebearer
=> Fixed deathstreak sound
=> Fixed Healing Prayer of Holy Knight
=> Fixed Storm Bolt of Gryphon Rider
=> Fixed killstreak text
=> (Added AI 8 Players, but in a link thats kind of "hard to download")

v2.6b BETA ~ 7/20/08
=> Rebalanced Soul Mage
=> Rebalanced Plaguebearer
=> Fixed Frost Nova of Frost Wyrm
=> Fixed Shadow Strike of Saboteur
=> New hotkeys (using "QWER" to all skills, item buying, hero purchase, etc.)
=> Rebalanced Lightbringer
=> Fixed Reincarnation of Lightbringer
=> Blink and Mass Teleport can now be casted in 9999 range
=> Removed most-all leaks
=> Rebalanced Steam Tank
=> Rebalanced Tinker
=> All other things forgotten

v2.6c BETA ~ 7/20/08
=> Rebalanced most heroes
=> Fixed Chain Bolt
=> Speedbreaker can now be cast at 9999 range
=> Remade Web of Nerubian Caster
=> Fixed High Seer Icon in Multiboard
=> Other things forgotten

v2.7 BETA ~ 10/4/08
New Hero: Shadow Hunter
New Hero: Abomination
New Gamemode: 10 Kills
New Command: random
New Command: repick
New Command (Host): -kick
New Command (Host): -ne (normal experience = disable custom exp system)
Gameplay Rebalance: Reduce gold drop
Gameplay Rebalance: Strengthen mobs
Gameplay Rebalance: Reduced area for CoP sight
Gameplay Fix: Minor tweaks on environment
Mob Rebalance: All mobs (excluding special mobs)
Skill Rebalance: Quick Slash (now Phantom Slash and even consecutive images)
Skill Rebalance: Shackles (reduced mana req)
Skill Fix: Pirate's Greed (now works with abilities)
Skill Replace (Bloodslasher): Sprint to:
--------------------
VIOLENT THIRST
- Deals extra damage to enemies w/ low hp

Skill Replace (Spectral Archer): Starfall to:
--------------------
SOUL ARROW
-Slows and deals damage to an area

v2.7b BETA ~ 10/5/08
Gameplay New: Hero level cap now 40 !!!
Gameplay Fix: Death timers
Gameplay Fix: Abomination and Shadow Hunter Multiboard images
Gameplay Fix: All Random; Random (Abomination and Shadow Hunter now included)
Gameplay Rebalance: Increased gold drop range and reduced gold drop value (Creep Level • 4 to 8)
Gameplay Rebalance: Longer gold income duration (1.1 seconds)
Gameplay New: Killstreaks give gold (increases by 25 per streak until the 9th [225 gold])
Multiboard Fix: Time
Multiboard New: Creep Level
Hero Rebalance: Blood Slasher (attack speed decreased)
Hero Rebalance: Holy Knight (starting stats, movespeed, attack speed, and damage increased)
Ability Rebalance: Phantom Slash (Mana cost)
Ability Level: Attribute Bonus (22)
Other: Loading Screen removed

v2.7c BETA ~ 10/6/08
Gameplay New: Shop Spot 4 (bottom left)
Hero Fix: Shadow Hunter can now be bought
Item Rebalance: Increased cost of potions
Multiboard Fix: Creep Level is now shown
Ability Rebalance: Abomination's Solidity (now Barbel Strike) has increases 7 STR cap per level
Ability Rebalance: Increased cooldown and manacost of Abomination's Destructive Wake
Ability Rebalance: Decreased gold gain for killing High Seer's (now High Warlock) illusions of Spellcast Illusions.
Ability Fix: Magic Immune units now does not get sucked by Blademaster's Bladestorm
Ability Fix: Abomination's Solidity (now Barbel Strike) now removes the added STR when killed
Ability Replace: Abomination's Engulfed Strke to:
----------------
CATABOLIC PUNCH
- deals damage to nearby enemy units and to self

v2.8 BETA ~ 10/8/08
New Hero: Soul Reaper (Grom Hellscream)

v2.8b BETA ~ 10/14/08
Gameplay Fix: Can now win without the condition that the HERO should be the killing unit
Gameplay Fix: Team 1 (by 2's) kills now work properly -unsure-
Gameplay Fix: Floating Text of gold from killing heroes now appear with the addition of killstreak bonuses
Ability Rebalance: Reduced the AoE of Gryphon Rider and Holy Knight's Storm Bolt shockwave damage
Ability Rebalance: Holy Knight's Parry from 15% chance to 30% chance and increased stun duration to from 2 seconds to 2.3 seconds
Ability Retrigger: Soul Reaper's Hurricane Slash improved
Ability Fix: Line Spells and Knockback pushes improved
Ability Fix: Holy Knight's and Gryphon Rider's Storm Bolt projectiles now appear
Ability Replace: Holy Knight's Immolate to:
----------------
MIRRAGE SLASH
- slashes an enemy target at a fast pace that deals damage to it; parry amplifies total damage

Ability Replace: Bounty Hunter's Mana Burn to Holy Knight's Immolate (now Immolation):
----------------
IMMOLATION
- deals damage to nearby enemies while damaging self -IMPROVED: also burns mana of nearby enemies while active

Ability Replace: Saboteur's Knockback to Bounty Hunter's Mana Burn:
---------------
MANA BURN
- burns the mana of the target enemy unit while dealing damage to it

Other: Soul Reaper - new soundset

v2.9 BETA ~ 10/22/08
New Hero: Druid of the Grove (Cenarius)
New Hero: Lava King (Ragnarok)
New Hero: Tidal Lord (Lobstrokk)
Gameplay New: Secret Shop
Gameplay Rebalance: Instantly teleports creeps when entering restricted areas
Gameplay Rebalance: Hid shop minimap icons
Item Rebalance: Increased price of some items
Item Rebalance: Rebalanced stats of some items
Hero Rebalance: Improved stats of Holy Knight
Ability Rebalance: Reduced duration of Death Knight's Sufferings of Hell but interval would be earlier
Ability Rebalance: Increased the range of Gryphon Rider's Lightning Hold to maximum
Ability Rename: Spectral Archer's Kazehokou to Wind Walk
Ability Rename: Nerubian Caster's Vital Essence to Arachnid Vitality
Ability Replace: Archmage's Blizzard to:
-------------
ORBITAL DEFENSE
- creates orbs that patrol around the hero and deals damage to nearby enemies while healing self

Ability Replace: Assassin's Wind Walk to:
--------------
HIDE
- be invisible for a certain number of seconds but does not break invisiblity when attacking/doing spells but in fact fade back to invisiblity after some seconds or until durations ends

Ability Replace: Assassin's Taser to:
--------------
BLINK STRIKE
- teleports to the target enemy unit dealing damage to it; extra damage dealt when tranquilized

Ability Replace: Gryphon Rider's Purge to:
--------------
STATIC RADAR
- creates a field of electricity anywhere around the map that deals damage to enemies within the area and gives sight to that area for a number of seconds

Ability Replace: Gryphon Rider's Storm Bolt to:
--------------
MAGNETIC BOLT
- creates a jumping bolt of lightning to a large number of units, jumping to any unit under the sight of the hero; can be casted at any range

Ability Replace: Nerubian Caster's Web to:
---------------
CARRION SWARM
- sends a horde of bats to damage enemies

Ability Replace: Ice Wizard's Ice Armor to:
---------------
FROST AURA
- reduces armor of nearby enemies

Other: Some abilities and deaths have new SFX

v2.9b BETA ~ 10/22/08
Hero Rebalance: Decreased all spells' damage of Lava Lord
Ability Fix: Burning Attack ignores level skip requirements
Ability Rebalance: Attribute Bonus now gives 2 points per level
Multiboard Fix: Fix broken values

[I]EXPECTED IN NEXT VERSION
=> None[/I]

ALL TIMES ARE GMT + 8:?? (PST / Philippines)

Hero Suggestion Format
Code:
Hero
Proper Name
Model (if you are looking something imported, look for it or I'll not accept your hero)
Attributes
• Starting points
  • Movement speed
  • Attack speed
  • Damage
  • etc..
• Stats
  • Strength
  • Agility
  • Intelligence
• Stats Add
• Last Level Points (?) PS: 35 levels
  • Strength
  • Agility
  • Intelligence
Abilities
• 1st Ability -    >
• 2nd Ability -    > 5 levels
• 3rd Ability -    >
• 4th Ability (Ultimate) - 3 levels

Something to know about
Code:
There are too many creeps!
-> Well, we reduced the damage and hp cuz of too much complaints, right? Happy?

The Heroes are too imba.
-> I realized that from the start. I'm gonna keep it imba unless someone reports it to me.

This map sux.
-> Well stop playing and start searching for a better one. I'm not forcing anyone to play this map and lie to me like they enjoyed it.

You suck!
-> So you're the only one not to seem to notice it?

The AI dies easily
-> As I stated, it is weak and vulnerable AI and will never (maybe) will be improved.

Hi ^_^
-> Spamming is not needed or even near essential to a thread. -rep ^_^

No one likes to play this on GGClient/B.net/ any other program that connects to the world. How can I test this?
-> As of now, you have to play it with at least a person. If you try playing it in GG or in B.net then I suggest slowly spreading it and do not rush.

Sometimes, even if I am the host, it gets another player
-> This is some bug in the map. It's not 100% good. A known explanation for me is that your computer is too slow for Multiplayer.

When will the map be protected?
-> I'm am quite unsure that I will protect it or keep it open source, but then it will be opened anyway and it is very simple. What I mean by very is VERY simple.

Are the triggers JASS coded?
-> As of now? No trigger is JASS coded but only a component to some triggers which is not possible to GUI (unless if I edit the WE and add one ^_^)

When will this map officially be released?
-> Until most or all Memory Leaks are out, major balancement is retained, most heroes are fixed, etc. There's no fixed date but the release and the BETAs difference is that Official Releases update slower (very slower) and most of them are balancing and fixes on bug reports.

DOWNLOAD LINKS:
Hive Workshop Link (AI Version)
World Editor Tutorials "The Helper" (AI Version)
 
Last edited:
Level 15
Joined
Dec 18, 2007
Messages
1,098
Soul Mage
Sol'thucan
Kel'thuzad Necromancer Ghost
Attributes:
• Movement speed: 290
• Attack speed: 1.87 (base)
• Damage: 12-17 (base, without primary stat bonus)
• Armour: 1
• Stats
Str: 13 (+1.05)
Agi: 14 (+1.15)
Int: 22 (+2.05)

Abilities
• 1st Ability - > Soul Channel: Opens a souls channel that allows the target's soul to be manipulated. Weakens the target's attack damage, armour and makes the target loose hp over time.

• 2nd Ability - > Soul Bind: Uses the target's soul as a string to restrict the movement of the target. The target will be unable to move more than x distance away from the hero and will take damage over time. Needs "Soul Channel" to be on the target. Channeling spell.

• 3rd Ability - > Soul Leak: Causes nearby units to leak their soul, losing hp. The Mage is then healed depending on the hp leaked. Targets with "Soul Channel" will heal the Mage according to how much hp it looses from the buff.

• 4th Ability (Ultimate) - Soul Rip: Pulls the target's soul from its body and deals massive damage, can only use if the target has "Soul Channel". Cripples the target will be unable to cast spells for a duration.

-OR-

Soul Ritual: Creates a circle for a powerful ritual. The main target of the ritual will lose hp over the 3 seconds of the ritual, when it ends, all units within the circle (including the target) will take damage. The target must have "Soul Channel" and will be invulnerable during the course of the ritual. The target is also cursed (chance to miss) for a few seconds.
 
Level 7
Joined
Jun 4, 2006
Messages
127
Soul Mage
Sol'thucan
Kel'thuzad Necromancer Ghost
Attributes:
• Movement speed: 290
• Attack speed: 1.87 (base)
• Damage: 12-17 (base, without primary stat bonus)
• Armour: 1
• Stats
Str: 13 (+1.05)
Agi: 14 (+1.15)
Int: 22 (+2.05)

Abilities
• 1st Ability - > Soul Channel: Opens a souls channel that allows the target's soul to be manipulated. Weakens the target's attack damage, armour and makes the target loose hp over time.

• 2nd Ability - > Soul Bind: Uses the target's soul as a string to restrict the movement of the target. The target will be unable to move more than x distance away from the hero and will take damage over time. Needs "Soul Channel" to be on the target. Channeling spell.

• 3rd Ability - > Soul Leak: Causes nearby units to leak their soul, losing hp. The Mage is then healed depending on the hp leaked. Targets with "Soul Channel" will heal the Mage according to how much hp it looses from the buff.

• 4th Ability (Ultimate) - Soul Rip: Pulls the target's soul from its body and deals massive damage, can only use if the target has "Soul Channel". Cripples the target will be unable to cast spells for a duration.

-OR-

Soul Ritual: Creates a circle for a powerful ritual. The main target of the ritual will lose hp over the 3 seconds of the ritual, when it ends, all units within the circle (including the target) will take damage. The target must have "Soul Channel" and will be invulnerable during the course of the ritual. The target is also cursed (chance to miss) for a few seconds.

Congratulations, you Hero has been added in v2.5 BETA ^_^..

Still uploading the map, please wait..
 
Level 7
Joined
Jun 4, 2006
Messages
127
Message originally from denmax (of TheHelper.Net)
You should have used Archmage and look how fast he levels ..

I can't rebalance him yet but I'd do my best to (changing his abilities to a better one OR without destroying his abilities OR , I dunno)

AT LAST, I HAVE KICKED MY ASS OF LAZYNESS AND MADE AN 8 PLAYER AI!

Link is bottom, as usual..

.....
 
Level 15
Joined
Dec 18, 2007
Messages
1,098
Here's another hero idea!

[RAINBOW]Rock Elemental
RockyRumble
Rock Golem Model
Attributes:
• Movement speed: 305
• Attack speed: 1.98 (base)
• Damage: 15-20(base, without primary stat bonus)
• Armour: 2
• Stats
Str: 21 (+2.20)
Agi: 14 (+0.95)
Int: 12 (+1.05)[/RAINBOW]

[RAINBOW]Abilities[/RAINBOW]
[RAINBOW]• 1st Ability - > Pick Rock: Picks up a rock from the ground, increasing attack damage but reducing movement speed slightly. Maximum of a certain number of rocks which increases per level. No mana cost, cooldown decreases per level.[/RAINBOW]

[RAINBOW]• 2nd Ability - > Rock Prison: Causes rocks to burst from the ground, surrounding a unit. The rocks will slowly crumble and can be destroy. Time health of rocks will increase per level, taking longer times to crumble. [/RAINBOW]

[RAINBOW]• 3rd Ability - > Rock Armour: Increases armour per level, also adds extra armour according to how many rocks you have. Max of a certain armour bonus.[/RAINBOW]

[RAINBOW]• 4th Ability (Ultimate) - Rock Rumble: Cause the rocks you have to multiply and fall rapidly at the target area. Each rocks damages and stuns for a short duration. Causes temporary terrain deformation at the points where the rocks fell. Uses up all the rocks you have.

-OR-

Rock Earthquake: Controls your rocks with mana and causes them to burrow under the earth and moves towards the target point, causing an earthquake at he point where they collide. The burrowing rocks damages and stuns while the earthquake damages and slow. Uses up all your rocks.[/RAINBOW]

More Ideas to come!:spell_breaker:
 
Level 7
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Jun 4, 2006
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[rainbow]Warning:[/rainbow] To those persons who have downloaded the map before the time of this post (5:50PM GMT +8) should redownload again the map AFTER I edit this post. The one being uploaded has a huge bug on -ar..

[del]a[/del]

[rainbow]EDIT:

Link fixed, ready for download

6:01 PM (GMT +8)[/rainbow]
 
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