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Arch-Acolyte

Enjoy my new Acolyte!

Creadits me if you want use this model to your maps or campaigns.

This Acolyte is my model for Warcraft IV project but i want share him , because i love him :)

Notice: You can't upload (share) this model in your mods or on websited.

Only maps and campaigns :D


Update 1:

- Model Fixed!

Keywords:
Lich, Acolyte, Arch, Arch-Acolyte, Priest, Curced, Archmage, Mage, Wizzard, Necromancer, Warlock
Contents

Arch-Acolyte (Model)

Arch-Acolyte (Model)

Reviews
Misha 15th Aug 2013 Moderator's Review: Okay, so.. since now your model has sleeves, you might want to remove the upper part of his arm that is inside the sleeves, because the arm now clips through the sleeve in 'stand 3' animation. you...

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Misha
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15th Aug 2013
Moderator's Review: Okay, so.. since now your model has sleeves, you might want to remove the upper part of his arm that is inside the sleeves, because the arm now clips through the sleeve in 'stand 3' animation. you should also try to shorten what's left of the arm at the 'elbows' so that it doesn't poke, or, just remove entire arms, leaving just the hands with the sleeves. you should totally change the blue particles in the attack to something that'll suit the green particles, or, to remove those totally, and put something like big runes on his arms, that show only when he's attacking (that might need billboarding so, note me if you want to add such) also you should remove the lich texture and replace it with acolyte's (maybe with TC so you can maybe fit it with the part of the skirt that already got acolyte tex)

and lastly, you might try that funky acolyte texture (it's in war3x mpq under 'Units\Other\DalaranReject\DalaranRejectAcolyte.blp) but i dunno if you might like it. it's pretty funky :xxd:


Okay, I can approve this. but don't let that stop you from tweaking it further (mainly the edge of the skirt) and making it better as you learn :)
 
Meh, textures are still mostly the same and so is the model, I see you fixed the hole that was between the torso and the robes, which is good.
I still think you could use better and more unique textures for this, there's also a bad transition near the bottom of the robes where it turns teamcoloured.
 
Meh, textures are still mostly the same and so is the model, I see you fixed the hole that was between the torso and the robes, which is good.
I still think you could use better and more unique textures for this, there's also a bad transition near the bottom of the robes where it turns teamcoloured.

Totally agree on the most part.
I think you might want to use the funky 'hidden' acolyte skin.
 
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