The Arathi were the most powerful tribe of humans. Under the rule of King Thoradin they united the rest of the human tribes and created the great kingdom of Arathor. Years later, Arathor divided into the seven human kingdoms: Lordaeron, Stormwind, Stromgarde, Gilneas, Kul Tiras, Alterac and Dalaran. They say the Lion of Stormwind, Anduin Lothar was the last decendant of King Thoradin. But they are wrong. For when Thoradin started unifying the human tribes, a few Arathi stayed behind. A few years later, they were joined by high elf deserters during the Troll Wars. These elves became the Sworn. These Arathi never joined the human kingdoms and have lived for centuries, undiscovered, in southern Duskwood. They are led by King Tenris... and High General Agamand Manadar.
One day, humans from Stormwind led an expedition to the very same area. King Tenris has summoned Agamand Manadar to eliminate this threat from their forests...
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My campaign covers the story of the Arathi. As the introduction presents, they united the human tribes to create the seven kingdoms. I thought it was improbable that such a powerful tribe would come down to a single person (Anduin Lothar), so I decided to expand their story in to the (relatively) current Warcraft universe.
The story takes place sometime after the second war and the closing of the dark portal (Warcraft II), but before the third war(Warcraft III), in Duskwood, The Swamp of Sorrows and, Elwynn Forest and Deadwind Pass and also includes a version of the famed tower of Medivh, Karazhan.
Changelog:
v0.1.1: Demo version released. It contains the Prologue and the first two chapters. I planned to release when the first four chapters were ready, but I was curious what feedback i would get.
v0.1.2: Second demo version released. I have fix some bugs in chapter 1 and chapter 2 and also I included a beta for chapter 3!
v0.1.3: Third demo version released. I have improved Chapter 3, added more cameras to the intro, add chapter 4, added wildlife to chapter 1 forest and chapter 3 forest and fixed the bug that prevented chapter 2 to load.
v0.2.1: Beta released: I have improved all chapters. The heroes now have new abilities. I have added more creeps to chapter 3 and 4, I modified the side quests in chapter 3, added a new side quest in chapter 1 and added interlevel dependecies, meaning that if you finish a side quest in one chapter it will influence another chapter.
v0.2.2: Second beta released: The Arathi are back! Well I updated this thing AT LAST. It includes new chapters, one new interlude, and a completely different Chapter 3 as I wasn't satisfied at all with the previous one.
v0.2.2.1: Still at second beta. Some bugfixes on Chapters 2, 3, 5, 6 part 1 and 6 part 2.
Feedback and enjoy! Please tell me of any bugs as even though I've been working on eradicating any bugs I'm sure some of them are still left and I want to make it as bug-free as possible.
PS: I know the story is pretty ambiguous, but it will be clarified as the campaign goes. That's the beauty of it, it makes you wonder. As always, please give feedback so I can improve! Many thanks!
Credits:
General Frank - Darkweaver's model
trolman - Chapter 4's and Chapter 6/Part 1's terrain.
WherewolfTherewolf - helped improve the terrain to Chapter 5 and Chapter 6 part 2.
Thanks to the guys that made the models included in History. I forgot to write your names down. If you see this, leave a comment saying "I made x model!" and I'll credit you.
ENJOY!
Keywords:
arathi, humans, stormwind, arathor, anduin, lothar, agamand, manadar, darkweaver, kingdom, tenris, thoradin