- Joined
- Apr 15, 2016
- Messages
- 118
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Death Strangle
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Events
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Unit - A unit Begins channeling an ability
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Conditions
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(Ability being cast) Equal to Death Strangle
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Actions
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Set DeathStrangle_Loc = (Position of (Triggering unit))
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Custom script: set bj_wantDestroyGroup = true
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Unit Group - Pick every unit in (Units within 2000.00 of DeathStrangle_Loc matching ((((Matching unit) is A Hero) Equal to True) and ((((Matching unit) is alive) Equal to True) and (((Matching unit) belongs to an enemy of (Owner of (Triggering unit))) Equal to True)))) and do (Actions)
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Loop - Actions
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Set DeathStrangle_GroupLoc = (Position of (Picked unit))
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Unit - Create 1 Dummy Death Strangle for (Owner of (Triggering unit)) at DeathStrangle_GroupLoc facing Default building facing degrees
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Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
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Unit - Order (Last created unit) to Night Elf Keeper Of The Grove - Entangling Roots (Picked unit)
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Custom script: call RemoveLocation(udg_DeathStrangle_GroupLoc)
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Custom script: call RemoveLocation(udg_DeathStrangle_Loc)
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Basically, the ability is meant to be AoE Entangling Roots, with No Target and no Point (similar to War Stomp).
What is happening tho, when I cast it as Player 1 it works fine. I then tested it by giving any random Player (let's say, Player 15) a event so that he would cast, to see if it's working properly, and it happens that it isn't. It creates the Dummies tho, but they simply don't cast entangling roots. They are simply created and then die from the generic expiration timer. Casting it with my unit still works fine.
Can't see what's wrong there. If it's too obvious, forgive my limitation.





