- Joined
- Feb 4, 2009
- Messages
- 3,174
I'm doing pokemon models, and each animation will be assigned to a different set abilities.
I tried creating animation names myself like:
- spell scratch
- spell tackle headbutt withdraw
But it seems that wc3 engine isnt that flexible...
how could I do it?
I tried creating animation names myself like:
- spell scratch
- spell tackle headbutt withdraw
But it seems that wc3 engine isnt that flexible...
how could I do it?