- Joined
- May 26, 2009
- Messages
- 760
Greetings,
I wonder if it's possible and if then someone could help me create a system where depending on which angle the target unit is attacked from different amount of damage will be dealt.
Basically I was only thinking of having "four angles" - 90 degrees each, plus some extra special effects. The angles are Front, Right side, Left side, Back. The image below shows what ratio the attack would have.
Depending on the unit different effects will take place at different angles. Each type of unit is a 'unique' case. In the Footman's case, his Defend will only work when attacked from the front and right. Also critical strikes and other passive abilities have an increased percentage of success when attacked from the back, we can call it 'backstab'.
Simply the first question is, is this possible in GUI?
Yours Truly,
Chizume
I wonder if it's possible and if then someone could help me create a system where depending on which angle the target unit is attacked from different amount of damage will be dealt.
Basically I was only thinking of having "four angles" - 90 degrees each, plus some extra special effects. The angles are Front, Right side, Left side, Back. The image below shows what ratio the attack would have.
Depending on the unit different effects will take place at different angles. Each type of unit is a 'unique' case. In the Footman's case, his Defend will only work when attacked from the front and right. Also critical strikes and other passive abilities have an increased percentage of success when attacked from the back, we can call it 'backstab'.
Simply the first question is, is this possible in GUI?
Yours Truly,
Chizume