- Joined
- Jun 26, 2020
- Messages
- 1,852
I made a triggers to change the attack angle of the camera
What's wrong?
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Subir camara
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Events
- Unit - A unit Issues an order with no target
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Conditions
- (Unit-type of (Ordered unit)) Equal to Circle of power
- ((Issued order) Equal to (Order(manashieldon))) or ((Issued order) Equal to (Order(manashieldoff)))
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Actions
- Game - Display to (All players) the text: (String((Attack angle of the current camera view)))
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For each (Integer A) from 1 to 10, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Ordered unit) Equal to Circle[(Integer A)]
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Then - Actions
- Set Angulo_de_camara[(Integer A)] = ((Attack angle of the current camera view) - 5.00)
- Camera - Set (Owner of (Ordered unit))'s camera Attack angle to Angulo_de_camara[(Integer A)] over 0.10 seconds
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
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Events
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Bajar camara
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Events
- Unit - A unit Issues an order with no target
-
Conditions
- (Unit-type of (Ordered unit)) Equal to Circle of power
- ((Issued order) Equal to (Order(inmmolation))) or ((Issued order) Equal to (Order(uninmmolation)))
-
Actions
- Game - Display to (All players) the text: (String((Attack angle of the current camera view)))
-
For each (Integer A) from 1 to 10, do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Ordered unit) Equal to Circle[(Integer A)]
-
Then - Actions
- Set Angulo_de_camara[(Integer A)] = ((Attack angle of the current camera view) + 5.00)
- Camera - Set (Owner of (Ordered unit))'s camera Attack angle to Angulo_de_camara[(Integer A)] over 0.10 seconds
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
-
Events
What's wrong?