- Joined
- Jun 26, 2020
- Messages
- 1,928
I made a triggers to change the attack angle of the camera
What's wrong?
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Subir camara
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Events
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Unit - A unit Issues an order with no target
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Conditions
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(Unit-type of (Ordered unit)) Equal to Circle of power
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((Issued order) Equal to (Order(manashieldon))) or ((Issued order) Equal to (Order(manashieldoff)))
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Actions
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Game - Display to (All players) the text: (String((Attack angle of the current camera view)))
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For each (Integer A) from 1 to 10, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Ordered unit) Equal to Circle[(Integer A)]
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Then - Actions
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Set Angulo_de_camara[(Integer A)] = ((Attack angle of the current camera view) - 5.00)
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Camera - Set (Owner of (Ordered unit))'s camera Attack angle to Angulo_de_camara[(Integer A)] over 0.10 seconds
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Else - Actions
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Bajar camara
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Events
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Unit - A unit Issues an order with no target
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Conditions
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(Unit-type of (Ordered unit)) Equal to Circle of power
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((Issued order) Equal to (Order(inmmolation))) or ((Issued order) Equal to (Order(uninmmolation)))
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Actions
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Game - Display to (All players) the text: (String((Attack angle of the current camera view)))
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For each (Integer A) from 1 to 10, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Ordered unit) Equal to Circle[(Integer A)]
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Then - Actions
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Set Angulo_de_camara[(Integer A)] = ((Attack angle of the current camera view) + 5.00)
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Camera - Set (Owner of (Ordered unit))'s camera Attack angle to Angulo_de_camara[(Integer A)] over 0.10 seconds
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Else - Actions
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What's wrong?