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[General] Ancients (Night Elf) and their Rooted/Uproot animations

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Level 19
Joined
Oct 12, 2007
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1,821
Hey there,

I'm a bit stuck on a matter with the Ancients (night elf buildings).

I've got a custom Hero that looks like the Ancient Protector model, and I am making a spell that (if targeting this kind of unit) orders the ancient to root. With this I can let a druidic unit cast the spell on ancients to order them to root.

How do I change the ancient's animation so that he really roots (like a building would)? There's no animation name for this I believe.

I'd also like to make use of their animations so that if they are going to root, they'll play the right animation for it to do so.
 
Level 10
Joined
Jun 17, 2014
Messages
236
if you want it to root/uproot transfer ancient protector alternate animation to your model
here is animation transferer tools :
http://www.hiveworkshop.com/forums/tools-560/oinkerwinkles-animation-transferer-255165/
http://www.hiveworkshop.com/forums/tools-560/wc3-bone-animation-transfer-1-0-0-0-a-256148/
or search it at google.

to make ancient protector root/uproot do this
  • Start
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to your spell
    • Actions
      • Set moves = (Current movement speed of (Triggering unit))
      • Unit - Set (Triggering unit) movement speed to 0.00
      • Animation - Play (Triggering unit)'s morph animation
      • Animation - Add the alternate animation tag to (Triggering unit)
and
  • Finish
    • Events
      • Unit - A unit Finishes casting an ability
    • Conditions
      • (Ability being cast) Equal to end spell
    • Actions
      • Animation - Play (Triggering unit)'s morph alternate animation
      • Animation - Remove the alternate animation tag to (Triggering unit)
      • Unit - Set (Triggering unit) movement speed to moves
complete :D
 
Level 19
Joined
Oct 12, 2007
Messages
1,821
The problem is that when it's attacking, it doesn't turn like a rooted Ancient Protector building would, but instead it turns the entire base of the model too.
 
Level 10
Joined
Jun 17, 2014
Messages
236
try using metamorphosis for dummy
set normal form unit to your unit
and alternate form unit to your another unit with same model
but dont forget to add this to your alternate form unit
Art - Required Animation Name
Art - Attachment link name
Art - Required bone name
to what you desire

and do this
  • Melee Initialization
    • Events
      • Unit - A unit Is attacked
    • Conditions
      • ((Unit-type of (Triggering unit)) Equal to Ancient Protector) and your condition
    • Actions
      • Unit - Add Metamorphosis dummy to (Triggering unit)
      • Unit - Order (Triggering unit) to Night Elf Demon Hunter - Metamorphosis
i hope this help you
 
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