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[Spell] Morph - Robo/Uproot

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Level 3
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Mar 3, 2011
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The Tinker unit got another unit which goes for the robo-goblin one. Which means i can mess with them without problems.

I gave an ability to my rooted ancients that works fine, but the problem is when they uproot, which is considered another unit(That doesn't have the ability)(That also doesn't have a direct unit).
Could i give those ancients the ability they got while rooted without making a robo goblin ability + alternate version for each of those ancients?

I already saw this thread with a similiar problem
 
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Level 39
Joined
Feb 27, 2007
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There is no GUI command to make the ability stay after morphing. You need to use this jass script whenever you first add the abilities to the unit

Custom Script: call UnitMakeAbilityPermanent(udg_Your_Unit_Variable, 'A001', true) //A001 being the raw code of the spell you need to make permanent
 
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