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Ancient Warfield

Submitted by Remixer
This bundle is marked as approved. It works and satisfies the submission rules.
Ancient Warfield
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Map Description:
Fourth map in the Ancient Ruins Saga. Again a map for two players, however the map is quite large and there is many expansion gold mines and the lay out gives many strategies to face your opponent. Can be played fast or in long time period. Have fun.

Images
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Bigger size images can be found in my album. Icons by Blizzard.
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Change Log
• Uploaded
• Update I

- Changed gold amounts of gold mines
• Update II
- Added surrounding environment
- Decorated the sea
- Removed naga units
- Added some decoration to large archways
- Changed Mercenary Camp into Goblin Merchant
• Update III
- Minor fixes
• Update IV
- Updated to the lastest version
• Update V
- Made creep camps less rewarding

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Information
• Creep Camps
- 6 Green Camps
- 8 Orange Camps
- 2 Red Camps
• Neutral Buildings
- 6 Gold Mines
- 2 Goblin Merchants
- 1 Fountain of Life
- 1 Fountain of Mana
- 1 Tavern

Keywords:
Remixer, 1v1, Ancient, Ruins, Saga, Ancient Saga, Sunken Ruins, Sunken, Naga, Sea, Square, Tavern
Contents

Ancient Warfield (Map)

Reviews
Moderator
[img][c]Orcnet[c]00:46, 28th May 2013 Request for remoderation Ancient Warfield (No Version/s Stated) Rate[c]Score[c]Percent[c]Letter [r][img][img][img][img][img][c]5/5[c]91-100[c]A Rate[c]Score[c]Percent[c]Letter...
  1. Dylennis

    Dylennis

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    I've found one thing with this map that you may want to change though: Humans can tower rush extremely easily on this map, you can spam militia and they will arrive at the other base with about 25% left, which is quite a lot early game. Maybe add gates to the middle temple or at least make it harder to rush. Just a suggestion. Still 5/5, stunning map.
     
  2. Remixer

    Remixer

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    No gates, they would ruin AI. Militia rush is not so extreme, you know computers won't do it and you don't have to =)
     
  3. Remixer

    Remixer

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    Map has been updated to the last melee version. =)
     
  4. Xonok

    Xonok

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    Note that one of the blizzard's melee maps does have creep camps surrounded by gates.
     
  5. Remixer

    Remixer

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    Re-moderated now 5/5 =)
     
  6. Xonok

    Xonok

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    Btw. Forgot to write what happened when I played this.

    I kept playing this against normal human AI.
    I lost for the first few times, although I rarely lose to AI in bigger maps.
    Anyways, at some point I was like meh, I'll just stay in base after killing some creeps and fuck them up when they come.
    So I did. Suddenly it became super easy to beat the other, I just constantly kept harassing the other player until I just decided to give the last blow.

    Basically the very short range between bases makes it impractical to get the expansion goldmines, as the opponent can simply kill your main base while your army is away.
    Having 2 separate armies also wouldn't work, as the creeps are tougher than in most 1v1 maps and also because the opponent can still just take an army twice the size of yours and kill your base.

    Also as noted, it's possible to use militia for attacking the enemy base in early game(although I used to it to kill creeps).

    Later I just put on some cheats and all hell broke lose, so not much about that part :D

    Anyways, this map is excellent for some intensive fights, but terrible for any long-term strategy.
     
  7. CarloImperio

    CarloImperio

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  8. Remixer

    Remixer

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    Thank you, I am currently (after a long time) making another melee map, also Ancient Saga map.
     
  9. Remixer

    Remixer

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    Finally uploaded some images. Haha!
     
  10. deepstrasz

    deepstrasz

    Map Reviewer

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    -neutral hostile units don't have full mana from the start (this may be present in some other of your maps)
    -although the fountains are equally near to the main bases, they are not so in relation to expansion bases
    -there's a Naga Sea Witch unit doodad near the northeastern margin of the Tavern
    -the Stormreaver Necrolyte (level 6) near the Goblin Merchant drops an Ice Shard (the Revenant is pretty powerful; I guess the item could be dropped by a stronger mob)
     
  11. Remixer

    Remixer

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    Indeed, never noticed the mana problem - gonna take a look at it.

    What do you mean by not so in expansion bases? The map should be pretty much mirrored diagonally.

    What's bad with the sea witch?

    Fixed a lot of item drops (e.g. for some reason one 4 lvl unit could have dropped any level charged item). Thanks again for the feedback.
     
  12. deepstrasz

    deepstrasz

    Map Reviewer

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    I mean the fact that the expansion bases won't be equally near to the fountains. If the south player has an expansion near the main base (center south), only the fountain of health would be closer to that expansion base.
    It's not such a big deal anyways.
    May look confusing. Strange way of using/creating doodads. Never seen it before like that especially in melee maps.
     
  13. Remixer

    Remixer

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    The map is mirrored / diagonally so each player have the same chances: the south player can also go > expansion, same happens if north player goes < expansion, only fountain of life is near.

    Yes, it might be strange but you'll face it eventually, also, why not, prefer that over unit that'll cause even more confusion.
     
  14. Dess_26

    Dess_26

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    Thanks for the map, bro. Really enjoyed playing it.
    Cheers!
     
  15. AndresMachado

    AndresMachado

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    Awesomeness!