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Ancient Footman Wars 1.4

Submitted by -Kobas-
This bundle is marked as approved. It works and satisfies the submission rules.
[​IMG]

Map Info



New ancient war brings you totally new footman battle, battle between ancient armies, play as champion of your army, craft powerful items,
level up your skills, abilities and defeat armies of your enemies!

Author: -Kobas-
Game type: Footmen War
Players: 3 vs 3 vs 3 vs 3
Size: 128x96 (Playable 126x92)
Map size: 2.98 MB (3,125,248 bytes)
Map Version: 1.4
Current Progress: Working on 1.5 Version

Map is Protected (Sorry I needed to reduce it's size)

Features




Game Settings:


Game Modes:


Normal
All Pick
All Random

Difficulty:


Normal
Easy
Hard

Battle Area:


Normal
Snow
Jungle

Special Events:


Normal
No Power Ups
No Neutral Units
No Power Ups/Neutral Units

Heroes:


Main Base (Altar) of each race act like hero in this game, level it up to unlock new units, upgrade abilities and so on!
Upgrading Altar attributes you can increase army hit points, hit points regeneration, attack, armor and so on!

So far there are 18 normal heroes for you to pick!
(Those heroes are very poor and unbalanced so far, but I have legion of testers so don't worry, each new version will bring you 1 new or recreated
hero with more than 50% custom created spells)

Items:


There are 4 item shops with both normal items and recipes!
New items will be added with each new update.

Commands:


-sc = Show Commands
-clear = Clear Text Messages from the Screen
-roll = Show random number from 1 to 100
-cam = Camera Setup
-ms = Movement Speed
-er = Experience Rate
-dson = Damage Show System on
-dsoff = Damage Show System off
-ason = Abilities Show System on
-asoff = Abilities Show System off
-rcon = Revive Camera on
-rcoff = Revive Camera off

Credits




List

SYSTEMS


  • Knockback System (Paladon)
  • Jump System (Paladon)
  • Elune Arrow (reason 3)

MODELS



  • Undead Berserker (By wingednosering)
  • vUndeadArthasNoHorse (Dan van Ohllus)
  • Templar (Callahan)
  • Faerie (By donut3.5)
  • Royal Captain (By Tranquil)
  • Mounted Royal Captain (By Tranquil)
  • Fel Orc Warlord (By General Frank)
  • HeroGlow (By assasin_lord)
  • Fel Orc Rampager (By General Frank)
  • Orcish Berserker (By supertoinkz)
  • Arch Angel - Elenai. (By Arch Angel)

ICONS



  • BTNblueJApotionGS (By GooS)
  • BTNredJApotionGS.blp (By GooS)
  • BTNpurpleJApotionGS.blp (By GooS)
  • BTNyellowJApotionGS.blp (By GooS)
  • BTNgreenJApotionGS.blp (By GooS)
  • BTNnoJApotionGS.blp (By GooS)
  • BTNblueEApotionGS (By GooS)
  • BTNredEApotionGS.blp (By GooS)
  • BTNpurpleEApotionGS.blp (By GooS)
  • BTNyellowEApotionGS.blp (By GooS)
  • BTNgreenEApotionGS.blp (By GooS)
  • BTNnoEApotionGS.blp (By GooS)
  • BTNblueAApotionGS (By GooS)
  • BTNredAApotionGS.blp (By GooS)
  • BTNpurpleAApotionGS.blp (By GooS)
  • BTNyellowAApotionGS.blp (By GooS)
  • BTNgreenAApotionGS.blp (By GooS)
  • BTNnoAApotionGS.blp (By GooS)
  • BTNCRWarcry (By CRAZYRUSSIAN)
  • BTNCRTaurUltimatum (By CRAZYRUSSIAN)
  • BTNCRTaurSTOMP (By CRAZYRUSSIAN)
  • BTNCRTaurEnvy (By CRAZYRUSSIAN)
  • BTNUnguentv2 (By 4eNNightmare)
  • BTNUnguent (By 4eNNightmare)
  • BTNPlagueNova (By Hellx-Magnus)
  • BTNInferno (By Mr.Goblin)
  • BTNInfernal (By bigapple90)
  • BTNGreenPhoenixDart (By 4eNNightmare)
  • BTNFelOrcRampager (By General Frank)
  • BTNCarrionSwarm (By ike_ike)
  • BTNBarbedTrapv3 (By 4eNNightmare)

Beta Testers

  • bop240
  • Master-Hero
  • NoBrain
  • KinG
  • Trixxareforkids
  • Antyone
  • stooge
  • mb53
  • I_Smoke_Rocks
  • killerrange
  • Jeriko
  • Vampirism_Fire
  • F3aR
  • LEGAL_DEATH
  • Cheesy-Gordia
  • RanDoMSCRuB

Please


  • Do not upload map to other sites.
  • Give full credits to authors if you use some resources or systems from my map.


Keywords:
Footman, War, Wars, Footman War, Ancient, Ancient Footman Wars, -Kobas-
Contents

Ancient Footman Wars 1.4 (Map)

Reviews
Moderator
11:56, 7th Sep 2011 Vengeancekael:
  1. -Kobas-

    -Kobas-

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    Thanks for that small review!
    But heroes shouldn't kill whole armies by themselves, that's the point! I hate that in other footman maps where guys with 1 or 2 spells kill units on whole screen!

    Hero level 500, alone, can kill 10 or 20 enemy units (some can, more or less)
    But not 50 units, and I won't change that :razz:

    But hero level 100 with full inventory (powerful items only) should still be able to kill anything :D
    (Point is that you need to play around 2 hours to get to level 100)

    I will add more and more things with new update. Thanks again for informations!

    Cool, how it was, :D
    Any suggestions?
     
  2. DeadBoss

    DeadBoss

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    It's kind a unfair from the NE they can move the main base and with the other you can't. :/
     
  3. -Kobas-

    -Kobas-

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    lol how?
    Can you make screenshot pls?
     
  4. DeadBoss

    DeadBoss

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    I can't take a screenshot it was when we play it and i forgot to take a screenshot. :(:S
     
  5. MrStormyZ

    MrStormyZ

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    Downloading the updated one :ogre_haosis:

    I totally Second that, it's basically what made all other footman so Imba



    try and see if you still have it in the replays folder as lastreplay :goblin_yeah:
    I found something funny there too in the 1st version
     
  6. Eldubs

    Eldubs

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    In my case the heroes were a little better but basically the units were too strong. This map developes too fast.
     
  7. -Kobas-

    -Kobas-

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    Well you guys reported large number of bugs, some I already found but forget about them!

    Also map still need balancing that's why I uploaded it maybe 2 fast.
     
  8. Marcin013

    Marcin013

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    Nice map but I don't like the hero choose
     
  9. -Kobas-

    -Kobas-

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    Will try to fix that!
     
  10. Icedrake

    Icedrake

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    From the description and everything, this looks very promising. Two questions:

    1.) Will you be planning on putting screenshots in the description?

    This second question is not related to this map, but I must ask it anyway. :p

    2.) Is Rise of Heroes II still in development?
     
  11. -Kobas-

    -Kobas-

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    1st. Sure as soon as I create few more custom created heroes!

    2nd. Yes I will fix some bugs and upload new version as well!
     
  12. -Kobas-

    -Kobas-

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    BUMP!

    1.3 is out!
     
  13. GIANT_CRAB

    GIANT_CRAB

    Joined:
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    Triggers checked.
    Tested game.
    Review generated.

    MY MAP REVIEW

    The overall game-play was good, except that theres no AI which will make the game stand-out of all the other footmen maps. +2
    -
    No storyline. +0
    -
    The terrain was standard, other than the fact that it uses custom titles. +3
    -
    Description was excellent. +4
    -
    Triggers were bad, some leaks were cleared while some weren't. -1
    ---Marks---
    -10~0 = Map Reported 1/5
    1~4 = Lacking Map 2/5
    5~9 = Approved Map 3/5
    10~14 = Recommended Map 4/5
    15~19 = Highly Recommended Map 5/5
    20~25 = Director's Cut 5/5
    ---End---

    Your map has a 3/5 Approved Map Rating. Congratz.
    Voting for Approval.

    Tutorials that may help you.
    http://www.hiveworkshop.com/forums/trigger-gui-editor-tutorials-279/basic-memory-leaks-5889/

    PM/VM me if you want another review.
     
    Last edited: Jan 13, 2011
  14. -Kobas-

    -Kobas-

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    Ok check your inbox!
     
  15. ironman47

    ironman47

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    Bug found > There's no charges on the warsong battle drums recipe! (don't ya hate when that happens)
    Other than that I didn't find anything else. But I will say this I played for about 45 min and my game came to a halt. (Lag) My cpu is a quad running at 3.4 ghz w/4 G's of ram I've never had lag in a WC3 map, so you might have a problem there. But I played the game single play to test it. I would suggest a simple condition to limit creation. (Keep the population in check) And help prevent lag.

    Other than that I really like this map. For the following:
    +Terrain, one of the best looking terrains I've seen on a map.
    +Love those potion Icons
    +Being able to buy the items and the recipe from the same shop > no running around on a easter egg hunt.)
    +Nice doodads, cool little blue light thingys :)
    +Stationary Hero, I like this idea, orginal, hard to kill and support for your army.


    This map is simple but with quality.
    Sure it could be bigger you could have more items but in my opinion its great the way it is.
    Quality is always much better than quantity. We not talkin money here.)
     
    Last edited: Jan 8, 2011
  16. -Kobas-

    -Kobas-

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    Can you explain that a little more, maybe picture (screenshot)

    I tested item few times and it worked fine O.O
     
  17. ironman47

    ironman47

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    When I tested I didn't have all items to make the recipe so i got the recipe. No Charge. I sold it bought the correct item(had the wrong ring) then purchased the item again. no problem.
    Its just the recipe item. If you have it in your inventory it has no charge.
     
  18. -Kobas-

    -Kobas-

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    Leaks o.o?
     
  19. GIANT_CRAB

    GIANT_CRAB

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    Using of temporary groups, region leaks, player group leaks.
     
  20. -Kobas-

    -Kobas-

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    I usually clean unit group leaks with:
    set bj_wantDestroyGroup = true

    Also I use some player groups and locations few times and constantly so I don't need to destroy them!

    For example:
    Circle of Power position is set as Point_CoP array variable, I just use it that way each time when I need to revive hero and so on!

    I don't destroy that point, instead I use it within different triggers as well!

    Still maybe I made some memory leaks, but all loop actions that spawn forces and so on and 100% leak clean!