- Joined
- Mar 25, 2010
- Messages
- 187
Hi, so i'm working on an ORPG of sorts.
Basically in my game you start out without choosing a class whatsoever, and you also don't have a main attribute.
I hope this would lead to damage being dependant on either having a weapon equipped, or through various spells ( if you wanna play a mage ofcourse)
If you need a better idea of what type of game this is, it's a big free open-world game where your character's actions define him, rather then some class you picked at the start. So play like you want to play.
Hope that made some sense.
Tell me what you think of this idea or how it could be improved.
Basically in my game you start out without choosing a class whatsoever, and you also don't have a main attribute.
I hope this would lead to damage being dependant on either having a weapon equipped, or through various spells ( if you wanna play a mage ofcourse)
If you need a better idea of what type of game this is, it's a big free open-world game where your character's actions define him, rather then some class you picked at the start. So play like you want to play.
Hope that made some sense.
Tell me what you think of this idea or how it could be improved.