- Joined
- Jun 22, 2007
- Messages
- 1,314
Hey Gaias Team.
Zwei has mentioned, from time to time, that you guys would like a more involving/visible story for Gaias (at least i think thats what i read ), therefore i would like to propose this idea i had about a starting quest which introduced the main problem in the world of Gaias Retaliation, the plague of nature, to the players' in a cool way.
This quest should not only be interesting from a story-wise perspective, but also from a 'see new players, this game is cool'-wise perspective, using a cool scene followed by a fairly easy, though not so short, battle serving to encourage new players to try their class' abilities.
Let me give you an example of what i mean:
The players start 'inside' (this would require a new interior place obviously) the house which in the current version of Gaias is the starting location (on the outside of it) for newly started heroes. Here the players are introduced to an npc.
The new npc is a hunter and a beastmaster, he has been raising wolf cubs for many years, and there are 3-5 of them in the house with the players and the npcs when you start.
When all players have selected their classes at the beginning of the game, the 'scene' will trigger.
In this, the beastmaster will talk to the player and explain the situation; "Ahh its good to see some adventures willing to give us a hand in this time of desperate need, with the plague and all, blablabla".
= Explain to the players that they are in this place for a reason - to cleanse the land of the plague or something like that.
After this the beastmaster npc will tell you that "It seems like this plague only affects animals and not humans, i'm lucky that none of my cubs have been infected, .."
But now the action begins. The cubs turn insane and kill the beastmaster, and now its time for the players to kill them off.
When the cubs are dead, a circle of power (door teleport) will appear, allowing the players to leave the house. Outside things will be as they have always been in Gaias, except that the npc who is standing there will now say something more appropriate in relation to the events inside the house, "What happened, i heard screams from the house?. He is dead? Oh no -cries- blablabla". And of course this will result in him giving you the quest to go to the town - setting you off on your adventure properly
On the gameplay part of this 'tutorial/starters quest', the cubs should have enough hp each that the fight wouldn't be over in less than 10 seconds, but their dmg should be very, very low, so as to make it hard to die in the fight, even for a new player. The quest should only start after all players have choosen heroes, or the host writes some command to force start, making all players who are too slow just spawn as they do in the current gaias release.
Comments?
Zwei has mentioned, from time to time, that you guys would like a more involving/visible story for Gaias (at least i think thats what i read ), therefore i would like to propose this idea i had about a starting quest which introduced the main problem in the world of Gaias Retaliation, the plague of nature, to the players' in a cool way.
This quest should not only be interesting from a story-wise perspective, but also from a 'see new players, this game is cool'-wise perspective, using a cool scene followed by a fairly easy, though not so short, battle serving to encourage new players to try their class' abilities.
Let me give you an example of what i mean:
The players start 'inside' (this would require a new interior place obviously) the house which in the current version of Gaias is the starting location (on the outside of it) for newly started heroes. Here the players are introduced to an npc.
The new npc is a hunter and a beastmaster, he has been raising wolf cubs for many years, and there are 3-5 of them in the house with the players and the npcs when you start.
When all players have selected their classes at the beginning of the game, the 'scene' will trigger.
In this, the beastmaster will talk to the player and explain the situation; "Ahh its good to see some adventures willing to give us a hand in this time of desperate need, with the plague and all, blablabla".
= Explain to the players that they are in this place for a reason - to cleanse the land of the plague or something like that.
After this the beastmaster npc will tell you that "It seems like this plague only affects animals and not humans, i'm lucky that none of my cubs have been infected, .."
But now the action begins. The cubs turn insane and kill the beastmaster, and now its time for the players to kill them off.
When the cubs are dead, a circle of power (door teleport) will appear, allowing the players to leave the house. Outside things will be as they have always been in Gaias, except that the npc who is standing there will now say something more appropriate in relation to the events inside the house, "What happened, i heard screams from the house?. He is dead? Oh no -cries- blablabla". And of course this will result in him giving you the quest to go to the town - setting you off on your adventure properly
On the gameplay part of this 'tutorial/starters quest', the cubs should have enough hp each that the fight wouldn't be over in less than 10 seconds, but their dmg should be very, very low, so as to make it hard to die in the fight, even for a new player. The quest should only start after all players have choosen heroes, or the host writes some command to force start, making all players who are too slow just spawn as they do in the current gaias release.
Comments?