• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • 💡 We're thrilled to announce that our upcoming texturing contest is in the works, and we're eager to hear your suggestions! Please take this opportunity to share your ideas in this theme discussion thread for the Texturing Contest #34!
  • 🏆 Hive's 7th HD Modeling Contest: Icecrown Creature is now open! The frozen wastes of Icecrown are home to some of Azeroth’s most terrifying and resilient creatures. For this contest, your challenge is to design and model a HD 3D monster that embodies the cold, undead, and sinister essence of Icecrown! 📅 Submissions close on April 13, 2025. Don't miss this opportunity to let your creativity shine! Enter now and show us your frozen masterpiece! 🔗 Click here to enter!

Amphibious Fel Hound

An Amphibious Fel Hound.

This is not a simple modification or a simple wrapping as it may seem to a lot of people.
I added spell and spell swim Animations.
I made the jaw movable.


231383-albums8101-picture98421.jpg

231383-albums8101-picture98420.jpg

If you like the model please give +Rep :thumbs_up:

Keywords:
Amphibious, fel, hound, stalker, ravager, demon, doom, outland, felwood, burning, legion
Contents

Amphibious Fel Hound (Model)

Reviews
12:00, 29th Oct 2015 Misha: useful model edit
as awesome as the effort you took to rig the snap dragon into a fel hound was, you never fixed the tails mesh, during stand his tails side fins constantly show chronically painful vertex clippage, please fix this, its upsetting to me.

other then that this is a nice snap dragon mod.

Edit: also the team color spikes on his legs are not attached to the proper leg bones, please fix this so they do not float off the body during stand.

the backs spine tentacles are not animated very much, you should animate them more, especially during stand, they are as hard as rock as of now.
 
It's attached to the Submerged plane bone. it's not noticeable in-game. Also, it's being used in the Snap Dragon original model.

that does not prevent you from removing it altogether.. i really do not see that geoset/texture/material being useful
also.. there's some very very odd 'things' going on with the back of his head and the neck, why don't you try to connect the meshes well instead of creating that clipping?

also.. isn't the lower jaw the one that's supposed to move?
 
Level 2
Joined
Sep 15, 2024
Messages
13
Really cool model. I considered using it but the team color is hard to see. I wonder if it is possible to some how make the texture of the Fel Hound coded to match player color. If so that would be sick!

Otherwise, this is still a cool conversion of the Naga unit. Really like the way it looks.
 
Top