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Amphibious Fel Hound

Submitted by MN Lahmar
This bundle is marked as approved. It works and satisfies the submission rules.
An Amphibious Fel Hound.

Info
This is not a simple modification or a simple wrapping as it may seem to a lot of people.
I added spell and spell swim Animations.
I made the jaw movable.


Screenshot/Team Color
[​IMG]
[​IMG]


If you like the model please give +Rep :thumbs_up:

Keywords:
Amphibious, fel, hound, stalker, ravager, demon, doom, outland, felwood, burning, legion
Contents

Amphibious Fel Hound (Model)

Reviews
Moderator
12:00, 29th Oct 2015 Misha: useful model edit
  1. 12:00, 29th Oct 2015
    Misha: useful model edit
     
  2. Splub

    Splub

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    This is really cool! Very useful!
     
  3. Veritas 117

    Veritas 117

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    Nice, I'm a big fan of changing existing models to make them more useful. (adding animations usually)
     
  4. Hayate

    Hayate

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    I can tweak some anim for you if you want :p
     
  5. Grey Knight

    Grey Knight

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    I know this Model
    ohhh its a Naga
    but his head Was Change
     
  6. WhiteFang

    WhiteFang

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    Very useful

    @Veritas117.So am i :D
     
  7. Misha

    Misha

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    why does he have a plane underneath him, with farseer texture? remove that and the texture
     
  8. MN Lahmar

    MN Lahmar

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    It's attached to the Submerged plane bone. it's not noticeable in-game. Also, it's being used in the Snap Dragon original model.
     
  9. kellym0

    kellym0

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    as awesome as the effort you took to rig the snap dragon into a fel hound was, you never fixed the tails mesh, during stand his tails side fins constantly show chronically painful vertex clippage, please fix this, its upsetting to me.

    other then that this is a nice snap dragon mod.

    Edit: also the team color spikes on his legs are not attached to the proper leg bones, please fix this so they do not float off the body during stand.

    the backs spine tentacles are not animated very much, you should animate them more, especially during stand, they are as hard as rock as of now.
     
  10. Misha

    Misha

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    that does not prevent you from removing it altogether.. i really do not see that geoset/texture/material being useful
    also.. there's some very very odd 'things' going on with the back of his head and the neck, why don't you try to connect the meshes well instead of creating that clipping?

    also.. isn't the lower jaw the one that's supposed to move?
     
  11. map designer

    map designer

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    Scary!

    do warlock summon these things?
     
  12. MN Lahmar

    MN Lahmar

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    Of course :D