(8 ratings)
Edge45 PresentsAlliance Helix
Info
A scratch model made on about last March 2014,
Scientific Name: Alliancus Helixus (or something like that)
Model
Through the war against the Horde, the Alliance's started a project of building an upgrade to the Gyrocopters, through their hardwork, they completed the Helix, a powerful advance air machine capable of firing missiles at a high speed rate, its guns are also capable of tearing through lines.
Abilities
Cluster Rockets - Fires missiles at a target area, dealing damage.
Misc
N/A
Change Log
- Created the Alliance Helix
- Fixed Tooltip - It was ILH who fixed the problem (sorry Hayate ^_^")
- Did some tweakings with Attack Animations 1-2
- Change the Cockpit and its Glass, although I forgot about the body, perhaps in the next update, the Cockpit Glass and the body will be changed
- Did some things on the tailfins and merged some geosets, which followed Misha's suggestion, I think
Credits
I'd like to give credits to:
ILH - For fixing the animation problem
the front windows wrap sucks :d
Wait, I'd din Remember I've ever even touch this model before O.O why is my name on the Credit?
Edit: btw, Nice Model you got there
5/5
Edit 2: Checked the Model, the Attack Animation have some Issue, I can Help If you Want
Edit 3: Maybe not now, but someday I will make a Helicopter too (Modern Model Set)
Same as the gents above. My only noodle with it is that the front windows wrap sucks :d
It looks fine as long as it's used for small units in-game, but as soon as it's larger than a gyrocopter you start to notice the bad wrap.
The cockpit of the helicopter is just way too stretched. That, and the glass used simply doesn't look right on such large polygons, but looks fine as long as it's only used on tiny pieces of glass, as it was for in-game models. I know it's tempting to use since you can use it for both the glass and the metal in the cockpit, but you could make it significantly better at the cost of around 1-2 kb just by creating your own mesh for the bars of the cockpit with their own texture (the one currently used leaves the metal portions too stretched) and then using material layers to create translucent glass in the cockpit. Of course, they would need to be on separate geosets so as to not make the metal translucent as well.
The body of the helicopter could stand to be wrapped better so that the circular rivets aren't 3-4 times their width in height, but that isn't very big of a deal.
Despite my criticisms, this looks nice and has a great file size. 4/5.
Really? :>