Overall:
Fixed an issue which can cause errors on a loaded game.
Campaign description slighty reduced.
Several descriptions fixed.
New model and icon for Draenn, check credits.
New icon for Fire Arrows.
New model for Dalar.
Archer renamed as Bowman.
Bowman & Crossbowman animations have been fixed.
Crossbowman projectile's arc reduced.
Draenn's Ultimate does not affect spell immune units, though can be aimed.
New ability for Draenn which replace Holy Light. (Known issue with cache. Need to replay from beginning).
Sorcerer's League now uses Priestess instead of Chaplain.
Prologue:
Dialogues fully rewritten by
@The_Messenger.
The mission has been slightly expanded with a small quest.
Fixed an issue which could make Emmerlan died during the cinematic.
Added a hint to help the player inside Brill.
Flint and Miagi are now unique and must be kept alive.
Prelude:
Dialogues fully rewritten by
@The_Messenger
New scene added.
Chapter One:
Dialogues fully rewritten by
@The_Messenger.
Ambermill base's guards number increased.
Undead bases green and purple have been swapped.
Purple base blocked by rocks (until you open the way).
Holy Church removed properly as it should be.
Finale cinematic improved.
Chapter Two:
Dialogues fully rewritten by
@The_Messenger
Mid-cinematic improved.
Optional quest is now launch properly.
Green base reterrained.
Purple base's terrain improved.
Orange base's terrain slightly improved.
Pyrewood terrain fixed (clipping).
Pyrewood barricaded revamped (easier to pass).
Beginning Catapult removed.
If the first Orange base is destroyed, the second will automatically starts attacking.
Pyrewood's techtree slightly changed.
Chapter Three:
Dialogues fully rewritten by
@The_Messenger
Several paths are now blocked in the first part.
Epilogue should runs only one time.
Terrains has been slightly edited (Ambermill).
Castle is now named Ambermill.
Undead defenses has been slightly increased.
New feature: You have three unique units called Sergeants. If they die during the mission or the next missions, you will lose them definitely.
Kept alive and you will have access to them on next missions.
Sorcerer's League should now help you to defend your base.
A mid wave added against the Vanguard's base.
Dark Ranger Corps back to Orange.
Death Knight Order is now in green.
Dalvengyr's Forces are now in Emerald.
Interlude One:
Dialogues fully rewritten by
@The_Messenger
Is now properly skippable, not recommanded though.
New scene added.
Chapter Five:
Dialogues fully rewritten by
@The_Messenger
Several creeps, zombies & patrols added across the map.
Issue fixed with Scarlet (invulnerable).
Optional quest removed instead of completed if you continue without it.
A new place and cinematic have been added.
Andorhal has been slightly improved and all walls have been remade due to clipping.
New skins and models for scarlet crusade (footman, knight).
Every heroes (except Draenn) received items.
Finale cinematic fixed.