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Alleyway 2.1

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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(2) Alleyway


· Author: NM3
· Tileset: Lorderon Summer
· Suggested Players: 1v1
· Map Size: Small (96 x 128)
· Description:
None is fighting in an open area, if not forced to. Let the Alleyway be your ally on the road to glory and honor!

··· Contact via e-mail: [email protected] ···



· League(s): WC3CL

Gameplay:
· Fast expand: possible, but hard when intervened
· Militia creep: there are very few spots not in range of the Humans militia
· AoW-creep: Goblin Lab-spot is recommended, later on the ancient may support the creep every spot but the shop and the Murlocs, where no trees are near by.



Comment: Alleyway was my first project at mapping overall, and was reworked many times. In truth, it wasn`t ment to be played in a real league, but only on privat Lan-partys - notan unusual thing that time. This intension changed through the years and the map was used in the WC3CL quite some seasons.
Now i`d like you to provide some criticism and maybe new creativ injections.

allinonekopie.jpg




Current version: 1.8


1.8:
- fixed ramps, due to Line-of-sight-issues
- changed multiple Creepsets and according drops
- fixed / added some Doodats to improve Athmosphere and lower the possibilities to hide whisps
- changed description - including a mail-contact
- slightly changed Starting-positions for more space within the mainbase and to allow UDs to close the mine
- minor terraning-/ graphic-fixes

V.1.6/1.7 where just a sort of "in-procress-steps" to 1.8

2.0:
- recreated all cliffs mapwide, due to continuous problems with those Line of Sight-issues
- lowered CreepLvL of Spots 1 and 3 (no LvL3 from 4, 3 and 9)

2.1
- fixed some minor Dootad- and graphic-bugs
- slighly changed position of the mainbuildings (and adjusted according trees)
completly reworked the "bridgesolution".



Credits:
All of the comm around the WC3CL who submitted their suggestions, espacially Wels.

Keywords:
Alleyway, warcraft3, melee, map, two, 2, player, NM3
Contents

Alleyway 2.1 (Map)

Reviews
12:47, 12th Jun 2010 Rui: Useless itemtables and sometimes imbalanced drops. Neutral buildings should not be dropping items either. Rejected.
12:47, 12th Jun 2010
Rui:
Useless itemtables and sometimes imbalanced drops. Neutral buildings should not be dropping items either. Rejected.
 
very nice made map but cloud use more of doodads but ovreall 3/5

Thanks 4 testing, but dont forget: its a melee map - please remember to judge under this condition, its quite different to terraining, or another kind of "art-mapping"
 
I know how to terrain meeles. Its not hard - but it requires a lot of training. But I also admit that the terrain is not really well done - also I hate those tiny paths - they are really killin me

thanks for having a look, may you point out, what to improve to make it a decent melee-map and whats the point about the terrain ?
 
ok - im not native english, but do my best in that challange ^^ (why that overrated description?)

which area do u mean to be empty ?

thanks for imba-rating ^^
 
ok - im not native english, but do my best in that challange ^^ (why that overrated description?)

which area do u mean to be empty ?

thanks for imba-rating ^^

Overrated description - Well it's the first time I see someone give so much detailed info on a melee map :cool:

Empty areas - In front of goblin laboratories and in front of gold mines (top right and bottom left - between them and the murlocs)
 
ah, OK Thank you

Those areas are quite OK and willingly placed, due to Balancing issues.
Imagine an Orc, always have to fight in an Allywa... oh wait ^^
 
Updated - check out the Patchnotes and try the new version plz

mfg NM3 - sill waiting for approvement
 
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