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Aliza's Journey - Magic (v1.0.3L)

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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----------Upload By Siegfird Created By Theffi----------

Aliza Journey-Magic
Created by Theffi

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Requires: Warcraft III - Frozen Throne Expansion
Tested with Frozen Throne Patch: 1.26.0.6401
WinRaR, WinZip or similar program to open the .rar file.

Aliza's Journey - Magic (V1.0.5) (Size About 9Mb~)
**20 Maps, 7 Cinematics.



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This campaign is about young Night Elf girl named "Aliza", her father is adventurer and known for his good deeds around the world.

And this is how Aliza got her dream to be adventurer, like her father.

And so Aliza's Journey begins, what awaits ahead in her journey... We will see...

Length of the Campaign: Medium/Long
Length of the Chapters: From Short to Long
Difficulty: Medium/Hard
Play style: Single unit controlling up to larger armies, sometimes choises (ex: Stealth or force)


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Videos:



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1.0.3 (5.8.2012)
*Chapter 3
  • Fixed bug with battle mage chat part.
  • Other minor changes/fixes.
*Chapter 18
  • Ambient sounds will be randomly chosen and played. (3 Different sounds, no longer at known positions, fixes sound spam at end of level)
  • Increased damage of Lost souls slightly.
  • Scorpion's poison does slightly more damage per second.

1.0.2 (26.3.2012)
*Chapter 8
- Fixed Sil'ondrei's Soul Trap keybind to the proper key. (Forgot to change it back when I tried QWER Keybinds)
*Chapter 11
- Typo fix.
*Chapter 13
- Sil'ondrei now has the missing Defend ability.
*Chapter 17
- Zombies will provide experience when killed.
*Chapter 19
- Typo fix on loading screen.


1.0.1 (14.2.2012)
*General Changes
  • Aliza's Fel Flames ability now has longer reach.
  • Fixed Sil'ondrei's ability keybinds.(Banish, Soul Burn(Q))
  • There's now cheat for Chapter 1, "clearmypathagain" will show all mission buttons.
*Chapter 4
  • Slightly Changed Chat between Sil'ondrei and Rin'lisa. (At the Ring)
  • Event after the Ring part no longer bring you to Cinematic Mode.
  • Added some Additional transmissions for Sil'ondrei
*Chapter 5
  • Changed some transmissions from Rin'lisa
  • Added additional Transmissions for Sil'ondrei and Rin'lisa.
  • Improved some of areas. (Junk, junk, and more junk!)
*Chapter 8
- Added additional Transmissions for Sil'ondrei and Rin'lisa.
*Chapter 17
  • Changed way how the quest goes.
  • Some minor 'improvements'
  • Aliza wont anymore get the staff in the inventory after collecting all pieces of it.
*Chapter 18
  • Added some ambient sounds.
  • Fixed many ways to complete level without using most of the levers.
  • You'll be defeated when any of your non-summoned unit dies.
  • Sil'ondrei now has lower vision range as supposed to be.
*Chapter 20
  • When Room of Death is being cast in the boss fight, camera moves to the room's position.
  • Mana burn will deal small amount of Damage even if target had no mana.


1.0.0
- Release.


Credits:

Special Thanks:
Theffi


Author's notes:

Thanks For Download This Campaign


Map Description Template Created by -Kobas-
Find more here: Map Description - Templates


Keywords:
aliza
Contents

Aliza's Journey - Magic (v1.0.3L) (Campaign)

Reviews
Vengeancekael Date: 2012/Nov/14 17:35:48 [Please do not send me a message, use Staff Contact] Reasons: Lacking Description: Template Comment: [tr]Not Rated Rules [EDIT] Orcnet: not stating the real author and ownership of the map
Vengeancekael
Date: 2012/Nov/14 17:35:48
[Please do not send me a message, use Staff Contact]


Reasons:

Lacking Description: Template

Comment:
Not Rated
[tr]​

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Rules

[EDIT] Orcnet: not stating the real author and ownership of the map
 
Not bad, looks cool and tried out.
Fix the ramps, some looks so ugly,place more doods to some area where is empty the field and may ambient sound or weather effects. Skip the dialogs in interludes. I do not know what you did with neutral hostile, creeps always chasing and want to kill ONLY Aliza, and they let peace the wolf pet. Well and use more often filters in cinematics in my opinion. In the Furbolg Chapter, after the Furbolg shaman summoned the treant you should order them to attack corrupt furbolgs instead of order the player to kill ally summoning, or change them to enemy. In Hide and Seek chapter the cinematic when the two guards came to visit strange crate sound is buggy they speak more earlier than they would reach the cinematic place, and how they could speak about what made the noise if they aren't at the place where it happened.
Oh and in the description write more about the gameplay and the story.
I will rate when I finish the campaign, the plot is interesting and exciting.
 
Can you explain a little? This campaign is originally made by finnish guy (Theef) and in the template you say you made it. Also in your profile you say that you are from Indonesia? Can you explain a little here?

Because if you do not have his permission or if you are not the same guy you do not have permission to upload this map in here, or anywhere actually.
 
Actually I never gave you permission to post my campaign here.

My message to you on my blog. (Months later you posted my campaign here)

I was aware that somebody added my campaign without permission to hiveworkshop and I'm glad that they removed it because mismatched information.

Please in future if you're going to upload someone else's campaign to somewhere ask permission for it... And give credit to the actual owner... Thanks.

I'll post my campaign here in the hiveworkshop when I see it fitting, but it is not now.

Edit: Plus to quote, you should get the permission first too.
 
I hope someday you will upload it, I've seen your campaign at youtube and they might be warraft-ish but is really cool to play to be honest.

@Siegfird

Disappointing. You claim your work to be yours yet its even made by Theefi and it is really obvious because I played his/her campaign many times.
 
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