Alien Abduction
Calls down an Alien Space Craft to take away their new guinea pig of your choosing.
Targets only Neutral and Enemy NON-Hero Units, because it takes them away forever. (Kills them)
Next Version will have them return the abducted unit after they are finished with it. eeewwww Maybe casting a short Hex or something on them upon return. Dunno yet.
Only 1 level. What are you gonna do, Kill it harder??
Is MUI, have fun. =D
-----------------------------------------------------------------------------------
*Updates*
V 1.1 - Added documentation,
Reset FH of target to 0 to avoid revival of floating unit, Being cautious there.
Added a new SFX to the ship when it "Warps" in.
Alright! Just got that UFO model in there. It is 6:10PM CTZ in USA.
V 1.2 - Added a new bit of eyecandy =D (Hint: zoom in a bit to fully see it)
Fixed bug with the target liftin too early. Now everything triggers perfectly
V 1.3
Fixed tractor beam appearing on spell cast.
Added that trigger that stops a unit from casting the spell on a unit already being abducted.
------------------------------------------------------------------------------------
I can't add too much eyecandy, if i did you wouldnt even be able to see what's happening. Any suggestions for SFX would be appreciated, Ill definately credit you for the idea of it.
Keywords:
Alien, Abduction, space, craft, cow, sheep, ufo, area 51