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Albatross Dive Attack
Submitted by
bu3ny
- Tags:
- No Target, Target Object, GUI / Triggers
- Filesize:
- 92.04 KB
- Rating:
-
(4 votes)
- Downloads:
- 222
- Uploaded:
- Nov 11, 2018
- Updated:
- Apr 15, 2019
- Resources:
- 1
- Author(s):
- bu3ny
- State:
- Approved

This bundle is marked as approved. It works and satisfies the submission rules.
Dive Attack
![[IMG]](proxy.php?image=https%3A%2F%2Fi.imgur.com%2Fwwpyn2J.png&hash=fb11cfe3aad7e0f62a0606e4514333ee)
![[IMG]](proxy.php?image=https%3A%2F%2Fi.imgur.com%2F2unqArl.gif&hash=d8e30c6eab07af38f100b0498bd93936)
video
Description |
The Albatross dives onto an organic target, taking a bite out of them, dealing minor damage and healing itself. The albatross repeats attacking the same target until given a new order. Right-click to activate/deactivate auto-attacking ![]() |
This is an idea inspired by the attack animation of the Albatross, which looks like this:![]() The ability mimics regular auto-attacks. The bird wil automatically dive onto enemies to damage them. Like auto-attacks, they'll stick to attacking one target until given a new order. Since this "attack" has a lot of movement, I also decided to add an option to turn the attack off, so I made it an auto-cast. |
Triggers |
Config
|
Dive Attack order checks (responsible for smart-cast, and auto-cast)
|
Dive Attack start
|
Dive Attack effect/loop
|
Additional info:
- The spell relies on the attack command. It's based on Frost Arrows.
- Since it relies on auto-attacks, it pretty much follows the same rules. It works even with taunt, or attacks forced by other triggers.
- The bird technically never attacks its target. Upon attack begin, it gets disarmed. The disarm lasts until the custom attack cooldown finishes.
- When toggling off (or giving Hold Position command), the Albatross gets disarmed as well. The disarm is removed when turning auto-cast on again
- However, right-clicking or manually casting on a target still works, so you don't need to have auto-cast on to use it.
- The dive can be canceled at any time, by giving the bird any order during it.
Changelog:
v1.0 (11.nov.18)
- uploaded
v1.1 (12.nov.18)
- Changed damage to have a damage range (min max)
- Changed heal to be a percentage of damage dealt (similar to how lifesteal works)
- Changed how the speed works. Speed can be set in the config. Setting speed to 0 automatically uses the unit's current speed, multiplied by the multiplier. Setting it to any other value, uses that value instead, ignoring the multiplier.
- Added configs for damage (min/max), heal multiplier, speed, speed multiplier, chase duration, and cooldown (min/max)
- The order checks trigger now uses variables for the ordered unit and the targeted unit of issued order.
- Fixed negative speed values breaking the ability (setting to negative defaults it to current movement speed)
- Fixed the dive animation sometimes getting stuck
- Fixed the birds sometimes returning to default flying height without horizontal movement
- Fixed the caster getting stuck and unable to attack when killing an enemy with a long-ranged dive
- Fixed issued attack orders (with autocast off) breaking the autocast logic when done while ensnared/entangled/hexed/ethereal
- Fixed the target unit variable in the order check trigger
- Fixed the heal and damage indexes not being recycled
- Fixed the hit sound not playing since the last version
- Removed some debug stuff I forgot to remove in the previous version
Albatross Dive Attack Icon: Here
Contents