- Joined
- Aug 20, 2009
- Messages
- 95
Well heres the thing. i am making a maul, but the Grunt attacks everything instead of going around, and the Albatross just spawns then flees, please help
Remove the attack damage of all spawn units. And you can of course order spawned units to ''move'' to the other side of your TD, and not ''attack-move''.
But, yeah. Make all your units do 0 damage.
And base all spawned units on the same original unit. Makes it a bit easier. The Albatross are fleeing because they are critters.
But you know now?
(at Stats, set ''Can Flee'' to false)
xP
Well heres the thing. i am making a maul, but the Grunt attacks everything instead of going around, and the Albatross just spawns then flees, please help
You should be more specific when asking for help
Also, if the grunt will not attack anything in the map, remove the grunt ability to attack. There's a field somewhere for that like "Combat's Allowed". You can chose none, attack 1 only, attack 2 only and both. Just pick none.