- Joined
- May 18, 2009
- Messages
- 1
Okay, so I cant find/ figure out how exactly to set up what i think should be a really simple trigger.
Scope: Create a specific unit (albatross) for <triggering player> at <region> when a <town hall classed building> dies at <region>
Basically I've got some friends who are super new to War 3 and I wanna make a trigger that creates an albatross @ their main bases town hall when its killed. This albatross will then be used @ a circle of power to create a new town hall and 5 workers @ their starting location. This is so if they get killed in a game w/ me by the comps they can come back to life and I can try and continue teaching them as opposed to rehosting a map and waiting for the comp to tech back up so i can show them a situational counter.
Heres what I anticipate the trigger looking like
<Event> Unit Dies @ location <region 1>
<Condition> <triggering unit> is of type <town hall>
<action> Create <albatross> at location <region 1> under <player 1> control
Could you guys help me out? I can't figure out how to check if the dying unit was a town hall typed building.
Scope: Create a specific unit (albatross) for <triggering player> at <region> when a <town hall classed building> dies at <region>
Basically I've got some friends who are super new to War 3 and I wanna make a trigger that creates an albatross @ their main bases town hall when its killed. This albatross will then be used @ a circle of power to create a new town hall and 5 workers @ their starting location. This is so if they get killed in a game w/ me by the comps they can come back to life and I can try and continue teaching them as opposed to rehosting a map and waiting for the comp to tech back up so i can show them a situational counter.
Heres what I anticipate the trigger looking like
<Event> Unit Dies @ location <region 1>
<Condition> <triggering unit> is of type <town hall>
<action> Create <albatross> at location <region 1> under <player 1> control
Could you guys help me out? I can't figure out how to check if the dying unit was a town hall typed building.