My situation is that I have a map where if ANYONES town hall dies then the game is over for all players. Right now, cancelling a town hall mid-construction ends the game as well. I need a trigger that can accomodate cancelled town halls. I have tried variables (set to 1 when constructing, set to 0 when finished) and using various combinations of triggering unit is not equal to cancelled structure, but nothing has worked up to now.
Any help on how to approach this would be awesome, I'm tapped out!
Any help on how to approach this would be awesome, I'm tapped out!