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please help me with my map

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Level 2
Joined
Apr 10, 2008
Messages
9
i am currently making a map.. and these are the things i need to know because i dont have any idea how to do these things....

1. there is no bounty when you kill a creep or a hero
2. when you kill a mirror image, ward, etc of a player, it still announces "PLAYER 1 0wn3d PLAYER 2"
3. the scoreboard is messed up
4. when you pick a hero. the tavern doesn't turn to black or stops you from picking another hero again and again. (which may confuse you from reviving your hero but instead, your buying a new hero AGAIN)
5. and the hero doesn't revive automatically
6. i would also like to add height to a hero i tried to change it into an albatross, and it did turn into an albatross but its swimming in dry land
7. and lastly i would like to add a minimap preview

please answer these answers thanks!
 
Level 13
Joined
Nov 4, 2006
Messages
1,239
1. i guess the killed units belong to a player, so make a trigger like this:
  • Events
    • Time - elapsed time is 0.1 sec
  • Conditions
    • not needed
  • Actions
    • Player - turn bounty on for <your player>
5. use sth like this
  • Events
    • unit - a unit dies
  • Conditions
    • Unit - triggering unit is a hero = true
  • Actions
    • Wait 30 sec
    • Unit - instantly revive triggering unit at <your region>
 
Level 2
Joined
Apr 10, 2008
Messages
9
thanks for your help dudes and dudettes... but i would like to know .. how to make a SCOREBOARD, with KILLS and DEATHS thats all...
 
Level 11
Joined
Dec 31, 2007
Messages
780
you want a unit to fly? or to have the albatros model and fly?

well...

actually for both you need to set the movement type to fly on object editor

in the trigger that says this "PLAYER 1 0wn3d PLAYER 2" instead of using unit owned by player dies use "unit owned by player (matching condition) matching unit is hero equal to true" that will solve the problem of the ownage
 
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