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Airships

Discussion in 'Idea Factory' started by Raydin, May 13, 2019.

  1. Lord Alyx

    Lord Alyx

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    He attacks, but not only with airships, he also summons allied reinforcements from the east and west and and does other things I can't remember right now
     
  2. Zepher

    Zepher

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    I played a campaign once, I think it was an unfinished beta actually, in one of the missions your army & hero go against this wizard or archsorcerer, I don't remember exactly. When you start beating him and get close to his castle guess what he does??
     
    Last edited: May 30, 2019
  3. Lord Alyx

    Lord Alyx

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    idk,

    My two best guesses are:

    1) Summoned lots of reinforcements

    2) Tried to teleport his castle away (since you said the antagonist was a wizard or magic-user of some kind)
     
  4. Zepher

    Zepher

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    The second one was close, but basically the castle flies away into the middle of a large nearby lake (idk how this worked trigger wise, they might've replaced the castle with an identical one that flies or done something else) and you had to get air units to take it down
     
  5. Lord Alyx

    Lord Alyx

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    Creative stuff, I think it was meant to show how wizards are escape artists if anything

    That sounds like an awesome campaign to play, instead of the usual destroy the structures to win goal, you need to create flying units and go after the castle in mid-air to win
     
  6. cleavinghammer

    cleavinghammer

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    The Alisia Dragoon campaign has a level set in midair (you control a hero unit attacking groups of enemies and a giant airship) with the camera as a Third Person Shooter, most of the difficulty comes from the camera being wonky and avoiding spells and attacks. If you follow that route, I would suggest removing standard attacks and making every attack and spell a ground-targeting ability.
     
  7. Zepher

    Zepher

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    You gotta give it to the authors of these missions, I mean that's not only some ingenious things but it switches the gameplay completely on you.

    I mean in the map I mentioned you go from a normal melee type combat to training air units to destroy a floating castle, in what cleavinghammer mentioned you hunt down and destroy an airship in 3rd person and in what Phoenix mentioned you go from a melee situation into a battle where you must attack with air units only.
     
  8. Lord Alyx

    Lord Alyx

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    @Zepher

    Idk about the Alisia example that was mentioned, but in my eyes what my example and yours both show is what lengths some leaders will go to in order to save their ass for lack of a better phrase
     
  9. Zepher

    Zepher

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    That's true, but it mimics real life, what I was trying to point out was how these actions drastically alter the gameplay. I really like that element; you think you'll storm the castle with your troops & heroes but you end up having to level it with airships.
     
  10. Lord Alyx

    Lord Alyx

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    In a red alert 3 there's a mission where your enemy tries to save a time machine by airlifting it and flying it away after his base is destroyed, similarly you have to destroy the airship carrying the device to win
     
  11. Zepher

    Zepher

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    Interesting as well

    @-Phoenix- In that example with the duke or whoever destroying those bridges how much does the gameplay change as a result?
     
  12. Lord Alyx

    Lord Alyx

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    OK you go from invading his main base to gain access to his personal base to basically building up air units to destroy his personal base
     
  13. Zepher

    Zepher

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    Is the base well prepared against air attacks?
     
  14. Lord Alyx

    Lord Alyx

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    I can't recall right now
     
  15. Rem

    Rem

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  16. Lord Alyx

    Lord Alyx

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    I'll look into it,
    btw in the duke mission once the bridges are down the duke upgrades lots of units, for example from scout towers to guard towers and archers have their hp upgraded to almost 600, as well as their range and damage
     
  17. Lord Alyx

    Lord Alyx

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    @Zepher ok I got it, Ill send you the stuff I managed to dig up shortly, but what I've found was an early beta stage map, only the following are complete:

    Terrain
    Duke's personal base and External base
    Enemy Triggers

    Trees and textures and missing on the bottom, forward base lacks units, lacks intro, I think some models may be missing

    So all you're getting is basically an early beta, it has the personal base layout, the triggers for the mid cinematic, some customized units, but that's it.. so plz dont complain as that was all I could find
     
  18. Zepher

    Zepher

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    No worries, I'm grateful for whatever you send me
     
  19. Lord Alyx

    Lord Alyx

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    so? first thoughts?
     
  20. Zepher

    Zepher

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    Interesting map, would have loved to play the completed version