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Age of Heroes 2 V 2.15 BETA

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Update 2.15

-New Class "Troll Shadow Priest"
-New dungeon "Scorpax Hive" at Desert of Death
-Refixed Unit respawn, it should be working properly now...
-Refixed Unit respawn so they now respawn every 160 second instead of every 180 second.
-Removed a wandering unit that intented to trigger boss "Dirk Deathblade" to early
-Decreased damage on Kui'Ras Seers "Flash of Power" spell
-Fixed Dwarf Warriors "Defend" skill to not add intelligence and add the correct
amount of strength.
-Added a Critical strike chance to boss "Tinkle-Eye" in Dimlight Mines
-Improved Bash chance on boss "Rickles Goldbone" in Dimlight Mines
-Bounty, you now gain gold for every enemy kill. The gold gained is based on level of the
enemy
-Fixed intelligence potion to give intelligence instead of agility
-Improved item "Swampwalkers" to add 30 damage instead of 20
-More items

Buggs? Ideas? Send me a report please =)

Thanks to:
X-Game
Ewakk
DivineDevil
Illern
Gashnack
Techo
and my girlfriend for helping me out and beta testing =)

Special Thanks to:
X-Game
For showing me a lot cool stuff with the editor ^^,

Also thanks to:
All you guys that creates those awesome custom modells here at Hive =)

Keywords:
RPG, MRPG, ORPG, Heroes, Age, Warcraft, Fantasy
Contents

Age of Heroes 2 V 2.15 BETA (Map)

Reviews
22:56, 28th Mar 2009 by bounty hunter2: Improper icons, bad terrain, you didn't remove the hero you tested with, empty quest log, poor selection system, Rejected.

Moderator

M

Moderator

22:56, 28th Mar 2009 by bounty hunter2:
Improper icons, bad terrain, you didn't remove the hero you tested with, empty quest log, poor selection system, Rejected.
 
Level 1
Joined
Feb 18, 2008
Messages
6
Found 3 ponits u have to fix

1. Remove Detonate from the class Chooser ^^
2. Dwarf warrior cant be picked
3. Add repick system

i will continue playing and reporting bugs
 
Level 1
Joined
Feb 18, 2008
Messages
6
Hmm.
If i would u i would rework the skills of some heroes. They looking to normal. try something custom. U had some good ideas but i feel pretty weak in the beginning. A boar kill me 1on1. What about more skills because 4 skills are to les for an Rpg.
Hope u will think about my words.
 
Level 2
Joined
Aug 20, 2008
Messages
6
Found 3 ponits u have to fix

1. Remove Detonate from the class Chooser ^^
I thought I did that =P thanks for telling me

2. Dwarf warrior cant be picked
Well I got bored creating him, had no ideas for skills at the moment I
made him so he's just standing there for now, unable to pick. I will add
him in the next patch ;)
3. Add repick system
Perhaps...haven't thought of that at all. I will work on that =)

i will continue playing and reporting bugs
Thanks =)
 
Level 2
Joined
Aug 20, 2008
Messages
6
Hmm.
If i would u i would rework the skills of some heroes. They looking to normal. try something custom. U had some good ideas but i feel pretty weak in the beginning. A boar kill me 1on1. What about more skills because 4 skills are to les for an Rpg.
Hope u will think about my words.
Yea some of the classes got some very basic spells/abilities since at the time I made them I was pretty new to the editor and didn't know how to make custom skills and such.
But some of those old skills have been changed to custom ones, and some of the later added classes got almost only custom skills.

And yes, some classes are worthless alone at the beginning
Thats why it should be played by at least 3 players ^^,
Been thinking of adding a "player number difficulty trigger"(if you understand what I mean) to make things more balanced basing on numbers of players.

And yes again 4 skills are to few for an rpg, but remember that this map is a beta test. When the map is complete I will work on a new skill system so each class can have up to 8 or 10 skills each ;)
 
Level 1
Joined
Feb 18, 2008
Messages
6
What i would suggest to make the skills better. Base them on something. I dont like the tank . He got a little armor skill later an spot some weak dmg spell and an aoe debuff. U have to focus ur heroes on something. I have a lot more ideas to improve ur map but iam to lazy to write. read my pm and i hope we will meet come somehow together to discuss a little more ^^
 
Level 2
Joined
Aug 20, 2008
Messages
6
What i would suggest to make the skills better. Base them on something.
I am working on the skills atm. Making them a little more advanced and customizing them. So that wont be any porblem in the future ;)

I dont like the tank. He got a little armor skill later an spot some weak dmg spell and an aoe debuff.
The Orc Defender? That was one of the first classes I made, haven't checked him for a while so he might be unbalanced if it is that class you mean.

U have to focus ur heroes on something. I have a lot more ideas to improve ur map but iam to lazy to write. read my pm and i hope we will meet come somehow together to discuss a little more ^^
Thanks, well as I've said before, this map aint completed by far yet. Thats why I am updating it every day with new fixes and stuff.
I believe that when this map is complete, it will not look like it is now at all =P
 
Level 1
Joined
Feb 18, 2008
Messages
6
Ok i played an finished the second teretory and i found alot things.
1. Wtf the quest arent refresh and they are not finish after we finish them in the questlog.
2. Why the quest arent giving exp
3. No Save load system
4. Orc Warlock ulti very very weak (shadowburn)
5. Warlocks Mana surge are to broken
6. Warlock shadowbolt to weak.
7. Dwarvwn stormload skills dealing twice the dmg they shoudl.
9 Dwarven stormlords ulti only hit 1 enemy and should hit 3 or?
10. I like the idea that u can buy upgreads for heroes but what about to customise them for every class specifig
11. I would suggest to make the warlods familiar not only the demon. Make an tank summon an caser summon and an agi summon and let the warlok choose because if we got enough meele class heroes the summon just block and suck.
12. I dont like the skills like. u get +56 dmg but ur atack drain mana. I mean
wtf every second hero has his skill ^^
13. i like to do quest before i even get them. let bossmobs spawn only after u get the quest like the orc ship

Dont take my comments as atack its my type of writing ^^
Hope u work with my information.
 
Level 2
Joined
Aug 20, 2008
Messages
6
Ok i played an finished the second teretory and i found alot things.
1. Wtf the quest arent refresh and they are not finish after we finish them in the questlog.
2. Why the quest arent giving exp
3. No Save load system
4. Orc Warlock ulti very very weak (shadowburn)
5. Warlocks Mana surge are to broken
6. Warlock shadowbolt to weak.
7. Dwarvwn stormload skills dealing twice the dmg they shoudl.
9 Dwarven stormlords ulti only hit 1 enemy and should hit 3 or?
10. I like the idea that u can buy upgreads for heroes but what about to customise them for every class specifig
11. I would suggest to make the warlods familiar not only the demon. Make an tank summon an caser summon and an agi summon and let the warlok choose because if we got enough meele class heroes the summon just block and suck.
12. I dont like the skills like. u get +56 dmg but ur atack drain mana. I mean
wtf every second hero has his skill ^^
13. i like to do quest before i even get them. let bossmobs spawn only after u get the quest like the orc ship

Dont take my comments as atack its my type of writing ^^
Hope u work with my information.

Jeez, thats a lot of buggs...I am aware of some of them, like the quest stuff. I just can't fix that =( and it annoys me.
And yea, maybe I should improve the Warlock a little...
But remember the skills are not supposed to be strong, maybe they appear to be weak becuase you are playing single, if every class had strong abilites it would ruin the gameplay on multiplayer because everything will be to easy ;)
About the upgrades...it's a lot of work to make specific upgrades for every class...but it's an interesting idea and I will keep it in mind ;)
 
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